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AgeCommit message (Expand)Author
2017-10-27fix bad n-gon splitting in valve handleVanessa Ezekowitz
2017-10-27treat unknown node obstructing chest lid as solidVanessa Ezekowitz
2017-10-27Redrew all of the not-low-poly pipe-related modelsVanessa Ezekowitz
2017-10-26add low-poly modeVanessa Ezekowitz
2017-10-25fix smooth shading on valve and flow sensorVanessa Ezekowitz
2017-10-20refactor pressure logic toggle to act as option enumthetaepsilon-gamedev
2017-10-20init.lua: update pressure logic mode warningthetaepsilon-gamedev
2017-10-19default_settings.lua: line wrap length fixes for pressure logic toggle docume...thetaepsilon-gamedev
2017-10-19default_settings.lua: document pressure logic settingsthetaepsilon-gamedev
2017-10-19changelog: add entry for pressure logic directionality workthetaepsilon-gamedev
2017-10-19todo: remove item for directionality codethetaepsilon-gamedev
2017-10-19devices.lua: convert spigot to single-ended horizontally rotating flowablethetaepsilon-gamedev
2017-10-19pressure logic: rewrite callbacks for horizontal rotation flowables to suppor...thetaepsilon-gamedev
2017-10-19devices.lua: convert entry panel and valve to horizontal rotation flowable classthetaepsilon-gamedev
2017-10-19devices.lua: make flow sensor use the horizontally rotating flowable classthetaepsilon-gamedev
2017-10-19pressure logic: add horizontally-rotating directional flowable helperthetaepsilon-gamedev
2017-10-19pressure logic: abms.lua: fix invocation bug for directionality callback acci...thetaepsilon-gamedev
2017-10-18devices.lua: make fountainheads directional using fixed vertical helperthetaepsilon-gamedev
2017-10-18pressure logic/flowable node registry: move pump directionality code to dedic...thetaepsilon-gamedev
2017-10-18todo: rename file for new flow logic in line with aacd5ecthetaepsilon-gamedev
2017-10-18todo: update item for pressure logic directionality codethetaepsilon-gamedev
2017-10-18pressure logic/abms.lua: implement testing of flow direction testing in get_n...thetaepsilon-gamedev
2017-10-18pressure logic/abms.lua: rename local variables and retain node data in conne...thetaepsilon-gamedev
2017-10-18pressure logic: abms.lua: get_neighbour_positions: move calculation of absolu...thetaepsilon-gamedev
2017-10-17devices.lua: implement directionfn for pump registrationthetaepsilon-gamedev
2017-10-17pressure logic: flowable node registry: add directionfn to directional flowab...thetaepsilon-gamedev
2017-10-17pressure logic: abms.lua: refactor balance_pressure() to move responsiblity f...thetaepsilon-gamedev
2017-10-17pressure logic: abms.lua: move neighbour candidates calculation to separate f...thetaepsilon-gamedev
2017-10-17todo: add item for supporting other fluid typesthetaepsilon-gamedev
2017-10-17rename new_flow_logic subdirectory to a less ambiguous namethetaepsilon-gamedev
2017-10-16todo: new flow logic: mark directionality code WIPthetaepsilon-gamedev
2017-10-16new flow logic: abms.lua: directional flow logic trace log points for local d...thetaepsilon-gamedev
2017-10-16devices.lua: convert pump to use new directional flow classthetaepsilon-gamedev
2017-10-16new flow logic: abms.lua: use directional callback function for direcional no...thetaepsilon-gamedev
2017-10-16new flow logic: flowable node registry: add directional flow type classthetaepsilon-gamedev
2017-10-16new flow logic: abm_register.lua: give core ABM a labelthetaepsilon-gamedev
2017-10-16Merge pull request #206 from Hawk777/more-tube-parametersVanessa Ezekowitz
2017-10-15Enhance params to can_remove and remove_itemChristopher Head
2017-10-15new flow logic: abms.lua: hoist simple flowable neighbour calculation into if...thetaepsilon-gamedev
2017-10-15todo: new flow logic: spigot/fountainheads to place flowing water on turn-off...thetaepsilon-gamedev
2017-10-14changelog.txt: add entry for node breaker workthetaepsilon-gamedev
2017-10-14revise nodebreaker front/business end texturesVanessa Ezekowitz
2017-10-14wielder.lua: add LBM to refund mese picks for pre-transition node breakersthetaepsilon-gamedev
2017-10-14wielder.lua: can_tool_dig_node(): try falling back to hand if inserted tool c...thetaepsilon-gamedev
2017-10-14wielder.lua: change node breaker recipe to use gear itemsthetaepsilon-gamedev
2017-10-14wielder.lua: properly implement can_tool_dig_node()thetaepsilon-gamedev
2017-10-14wielder.lua: set default ghost tool for node breaker to the hand, add stub im...thetaepsilon-gamedev
2017-10-14add a proper gear imageVanessa Ezekowitz
2017-10-14crafts.lua: add gear item for node breaker craftingthetaepsilon-gamedev
2017-10-13clean up node breaker textures to remove spikesthetaepsilon-gamedev