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author | thetaepsilon-gamedev <thetaepsilon-gamedev@noreply.users.github.com> | 2017-10-19 21:41:04 +0100 |
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committer | thetaepsilon-gamedev <thetaepsilon-gamedev@noreply.users.github.com> | 2017-10-19 21:41:04 +0100 |
commit | d4b32d5fa332fe2d3aec8a433bcde3abb80406ff (patch) | |
tree | abfd26e10c7b5e318eba4b7e01891ace612c67a5 | |
parent | 4d1c8d5529253e736422aacc75ce35d44a4b309e (diff) | |
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default_settings.lua: document pressure logic settings
-rw-r--r-- | default_settings.lua | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/default_settings.lua b/default_settings.lua index 91e511c..5073b7d 100644 --- a/default_settings.lua +++ b/default_settings.lua @@ -29,6 +29,25 @@ local settings = { delete_item_on_clearobject = true, } +-- documentation for toggles controlling pressure logic features +-- do not edit this; +-- instead, copy the uncommented lines into pipeworks_settings.txt in your world directory. +--[[ +-- enable pressure logic mode instead of "classic" mode. +-- WARNING: this changes a few things, most noticeably how pumps work. +-- you'll want to make sure they're fed by an infinite spring. +pipeworks.toggles.pressure_logic = true + +-- force-enable finite water handling mode. +-- this changes the way that water node placement is handled; +-- volume will always be preserved, and water is assumed to move itself downwards. +-- nil (the default) means autodetect from installed finite liquid mods, true is force-on, false is force-off. +-- note that you should NOT normally explicitly set this to either true or false, +-- unless the mod you want this for is not covered by autodetect-finite-water.lua. +-- please file an issue if you need to use this for a finite water mod exists not covered there. +pipeworks.toggles.finite_water = nil +]] + for name, value in pairs(settings) do local setting_type = type(value) if setting_type == "boolean" then |