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author | thetaepsilon-gamedev <thetaepsilon-gamedev@noreply.users.github.com> | 2017-10-19 21:51:55 +0100 |
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committer | thetaepsilon-gamedev <thetaepsilon-gamedev@noreply.users.github.com> | 2017-10-19 21:51:55 +0100 |
commit | 86fa342d85bb589e54ac8ec2b8c14d14c8843c09 (patch) | |
tree | 2d49d8abf5622cf033fbf1161e6929479b657384 | |
parent | d4b32d5fa332fe2d3aec8a433bcde3abb80406ff (diff) | |
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default_settings.lua: line wrap length fixes for pressure logic toggle documentation
-rw-r--r-- | default_settings.lua | 21 |
1 files changed, 13 insertions, 8 deletions
diff --git a/default_settings.lua b/default_settings.lua index 5073b7d..c211153 100644 --- a/default_settings.lua +++ b/default_settings.lua @@ -29,9 +29,10 @@ local settings = { delete_item_on_clearobject = true, } --- documentation for toggles controlling pressure logic features --- do not edit this; --- instead, copy the uncommented lines into pipeworks_settings.txt in your world directory. +-- documentation for toggles controlling pressure logic features. +-- do not edit this file directly; +-- instead, create pipeworks_settings.txt in your world directory, +-- and copy the uncommented lines from the block comment below into it. --[[ -- enable pressure logic mode instead of "classic" mode. -- WARNING: this changes a few things, most noticeably how pumps work. @@ -40,11 +41,15 @@ pipeworks.toggles.pressure_logic = true -- force-enable finite water handling mode. -- this changes the way that water node placement is handled; --- volume will always be preserved, and water is assumed to move itself downwards. --- nil (the default) means autodetect from installed finite liquid mods, true is force-on, false is force-off. --- note that you should NOT normally explicitly set this to either true or false, --- unless the mod you want this for is not covered by autodetect-finite-water.lua. --- please file an issue if you need to use this for a finite water mod exists not covered there. +-- volume will always be preserved, +-- and water is assumed to move itself downwards. +-- nil (the default) means autodetect from installed finite liquid mods, +-- true is force-on, false is force-off. +-- note that you should NOT normally explicitly set this to true/false, +-- unless the mod you want this for is not covered by auto-detection +-- (please see autodetect-finite-water.lua). +-- please file an issue if you have a finite water mod not covered there, +-- and feel it necessary to explicitly set this toggle pipeworks.toggles.finite_water = nil ]] |