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author | thetaepsilon-gamedev <thetaepsilon-gamedev@noreply.users.github.com> | 2017-10-14 21:48:44 +0100 |
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committer | thetaepsilon-gamedev <thetaepsilon-gamedev@noreply.users.github.com> | 2017-10-14 21:48:44 +0100 |
commit | fa4817136c8d1e62dafd6ab694821cba255b5206 (patch) | |
tree | 62349a9e30e4a36b9ed72d8377d1487b86659992 | |
parent | 2e0891cf1be0a052cca50b99db1b1b856caa332e (diff) | |
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changelog.txt: add entry for node breaker work
-rw-r--r-- | changelog.txt | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/changelog.txt b/changelog.txt index 5efe201..9ea2dbb 100644 --- a/changelog.txt +++ b/changelog.txt @@ -1,6 +1,14 @@ Changelog --------- +2017-10-14 (thetaepsilon, VanessaE) +Node breakers have been updated to not have a tool by default, and determine if the node that they are trying to break can be dug with the tool in it's inventory slot. +The crafting recipe for the node breakers has been updated, using a new gear crafting item that requires iron instead of mese, which should be a more accessible cost in most cases. +Existing node breakers in worlds will get their mese pick back if their slot is empty via LBM - the mese pick will show up in the inventory slot so you can reclaim your hard-earned mese crystals. +Gear item texture and updated node breaker textures provided by VanessaE. + + + 2017-10-08 (thetaepsilon) A lot more of the new flow logic work. There are two sub-modes of this now, non-finite and finite mode. |