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author | thetaepsilon-gamedev <thetaepsilon-gamedev@noreply.users.github.com> | 2017-10-14 19:29:33 +0100 |
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committer | thetaepsilon-gamedev <thetaepsilon-gamedev@noreply.users.github.com> | 2017-10-14 19:29:33 +0100 |
commit | eefcbc1e86409672037b77bb65afaed98721c202 (patch) | |
tree | 741d12fbab1f841f8827ebb21674a1b008feb6d6 | |
parent | 47ba12311362e467e9610d8e873b3581074f7b4f (diff) | |
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wielder.lua: can_tool_dig_node(): try falling back to hand if inserted tool can't break node
-rw-r--r-- | wielder.lua | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/wielder.lua b/wielder.lua index 95be47c..8f2b2a2 100644 --- a/wielder.lua +++ b/wielder.lua @@ -29,7 +29,15 @@ local can_tool_dig_node = function(nodename, toolcaps, toolname) -- time: float, time needed to dig with this tool -- wear: int, number of wear points to inflict on the item local nodegroups = minetest.registered_nodes[nodename].groups - return minetest.get_dig_params(nodegroups, toolcaps).diggable + local diggable = minetest.get_dig_params(nodegroups, toolcaps).diggable + if not diggable then + -- a pickaxe can't actually dig leaves based on it's groups alone, + -- but a player holding one can - the game seems to fall back to the hand. + -- fall back to checking the hand's properties if the tool isn't the correct one. + local hand_caps = minetest.registered_items[""].tool_capabilities + diggable = minetest.get_dig_params(nodegroups, hand_caps) + end + return diggable end local function wielder_on(data, wielder_pos, wielder_node) |