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authorthetaepsilon-gamedev <thetaepsilon-gamedev@noreply.users.github.com>2017-10-16 23:44:17 +0100
committerthetaepsilon-gamedev <thetaepsilon-gamedev@noreply.users.github.com>2017-10-16 23:44:17 +0100
commit7bacbdf0150d4aee1244ec2ad7076ccd2da7956d (patch)
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todo: new flow logic: mark directionality code WIP
-rw-r--r--todo/new_flow_logic.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/todo/new_flow_logic.txt b/todo/new_flow_logic.txt
index b6787e9..20609ab 100644
--- a/todo/new_flow_logic.txt
+++ b/todo/new_flow_logic.txt
@@ -1,4 +1,4 @@
--- Directionality code
+-- Directionality code (in progress)
Currently, only "simple" flowable nodes exist, and they will always equalise pressure with all six neighbours.
A more sophisticated behaviour for this would be flowable node registration with some kind of custom callback, such that water can only flow into or out of these nodes in certain directions.
This would enable devices such as the airtight panels, sensor tubes and valves to have correct flow behaviour.