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authorthetaepsilon-gamedev <thetaepsilon-gamedev@noreply.users.github.com>2017-10-16 23:41:03 +0100
committerthetaepsilon-gamedev <thetaepsilon-gamedev@noreply.users.github.com>2017-10-16 23:41:03 +0100
commit0dd1dbc901a6885e74c26ce80fa95fb91dc6c6f1 (patch)
treece4fcf027da5baa55710349d76cae044ad49024b
parentc55374cdfadd9cc04db63908c7ac9cf8ec6aff21 (diff)
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new flow logic: abms.lua: directional flow logic trace log points for local debugging
-rw-r--r--new_flow_logic/abms.lua3
1 files changed, 2 insertions, 1 deletions
diff --git a/new_flow_logic/abms.lua b/new_flow_logic/abms.lua
index e5e2e6e..c14c124 100644
--- a/new_flow_logic/abms.lua
+++ b/new_flow_logic/abms.lua
@@ -131,7 +131,7 @@ end
flowlogic.balance_pressure = function(pos, node, currentpressure)
- -- debuglog("balance_pressure() "..node.name.." at "..pos.x.." "..pos.y.." "..pos.z)
+ -- local dname = "flowlogic.balance_pressure()@"..formatvec(pos).." "
-- check the pressure of all nearby flowable nodes, and average it out.
-- pressure handles to average over
@@ -152,6 +152,7 @@ flowlogic.balance_pressure = function(pos, node, currentpressure)
-- directional flowables: call the callback to get the list
local directional = pipeworks.flowables.list.directional[node.name]
if directional then
+ --pipeworks.logger(dname.."invoking neighbourfn")
local offsets = directional.neighbourfn(node)
candidates = apply_coords_offsets(pos, offsets)
end