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2017-10-17rename new_flow_logic subdirectory to a less ambiguous namethetaepsilon-gamedev
2017-10-16new flow logic: abms.lua: directional flow logic trace log points for local d...thetaepsilon-gamedev
2017-10-16new flow logic: abms.lua: use directional callback function for direcional no...thetaepsilon-gamedev
2017-10-16new flow logic: flowable node registry: add directional flow type classthetaepsilon-gamedev
2017-10-16new flow logic: abm_register.lua: give core ABM a labelthetaepsilon-gamedev
2017-10-15new flow logic: abms.lua: hoist simple flowable neighbour calculation into if...thetaepsilon-gamedev
2017-10-08new flow logic: abm_register.lua: add extra safeguarding for conditional acti...thetaepsilon-gamedev
2017-10-08new flow logic: implement post-transition hook with mesecons support, add mes...thetaepsilon-gamedev
2017-10-08new flow logic: flowable_node_registry_install.lua: add set size checking guardthetaepsilon-gamedev
2017-10-08new flow logic: abms.lua: implement node transitionsthetaepsilon-gamedev
2017-10-08new flow logic: change simple transition set logic to take list of key-value ...thetaepsilon-gamedev
2017-10-08new flow logic: flowable node registry: add initial support for transition tr...thetaepsilon-gamedev
2017-10-08new flow logic: algorithmic and value tuning for non-finite modethetaepsilon-gamedev
2017-10-07new flow logic: abms.lua: implement non-finite mode cleanupfn invocation in r...thetaepsilon-gamedev
2017-10-07new flow logic: abms.lua: pass initial pressure to run_output() to allow fall...thetaepsilon-gamedev
2017-10-07new flow logic: abms.lua: implement non-finite mode behaviour for neighbour o...thetaepsilon-gamedev
2017-10-07new flow logic: abms.lua: pass finite mod flag to output handler callbacks in...thetaepsilon-gamedev
2017-10-07new flow logic: abms.lua: pass finite mode flag to run_output()thetaepsilon-gamedev
2017-10-07new flow logic: flowable_node_registry_install.lua: add cleanupfn argument to...thetaepsilon-gamedev
2017-10-07new flow logic: abms.lua: don't unpack outputdef variables in flowlogic.run()...thetaepsilon-gamedev
2017-10-07new flow logic: tear out old abm registration codethetaepsilon-gamedev
2017-10-07new flow logic: abms.lua: refactor run_input to run as part of master run() ABMthetaepsilon-gamedev
2017-10-07new flow logic: flowable_node_registry_install.lua: factor out register.intak...thetaepsilon-gamedev
2017-10-07new flow logic: abms.lua: refactor flowlogic.run_output() into a processing s...thetaepsilon-gamedev
2017-10-07new flow logic: abms.lua: refactor ABM logic into new master ABM, make balanc...thetaepsilon-gamedev
2017-10-07new flow logic: abms.lua: wrap up pressure value accesses behind accessor objectthetaepsilon-gamedev
2017-10-07new flow logic: start adding replacement ABM logicthetaepsilon-gamedev
2017-10-07new flow logic: flowable_node_registry_install.lua: add duplicate registratio...thetaepsilon-gamedev
2017-10-07new flow logic: abms.lua: add companion cleaner helper for neighbour outputthetaepsilon-gamedev
2017-10-07new flow logic: flowable_node_registry_install.lua: add proper documentation ...thetaepsilon-gamedev
2017-10-07new flow logic: flowable_node_registry_install.lua: separate pressure thresho...thetaepsilon-gamedev
2017-10-07devices.lua: factor out usage of flowlogic helper into dedicated registry fun...thetaepsilon-gamedev
2017-10-04flowable_node_registry_install.lua: silence registration debugging by defaultthetaepsilon-gamedev
2017-10-03move new flow logic flag to dedicated toggles tablethetaepsilon-gamedev
2017-10-01new flow logic: abms.lua: rename neighbour output helper to better indicate l...thetaepsilon-gamedev
2017-10-01new flow logic: abms.lua: generalise spigot output code to support arbitary n...thetaepsilon-gamedev
2017-10-01new flow logic: abms.lua: remove intake limit coercion causing water to be va...thetaepsilon-gamedev
2017-10-01new flow logic: abms.lua: use flowable nodes registry to determine viable nei...thetaepsilon-gamedev
2017-10-01remove register_local_pipes.lua as node registration has been moved to more a...thetaepsilon-gamedev
2017-10-01move spigot behaviour registration to devices.luathetaepsilon-gamedev
2017-10-01move pump flow logic registration to devices.luathetaepsilon-gamedev
2017-10-01move pipe node registration for new flow logic closer to their definition in ...thetaepsilon-gamedev
2017-10-01new flow logic: flowable_node_registry_install.lua: add registration tracingthetaepsilon-gamedev
2017-10-01new flow logic: node registry: add initial stub for flow directionality checkthetaepsilon-gamedev
2017-10-01new flow logic: node registry: split registration functions into seperate fil...thetaepsilon-gamedev
2017-10-01new flow logic: register_local_pipes.lua: make spigots work againthetaepsilon-gamedev
2017-10-01new flow logic: flowable_node_registry.lua: add output node registrationthetaepsilon-gamedev
2017-10-01new flow logic: abm_register.lua: add register_abm_output routinethetaepsilon-gamedev
2017-10-01new flow logic: abm_register.lua: update doc comments for register_abm_input()thetaepsilon-gamedev
2017-10-01new flow logic: abms.lua: start splitting apart spigot code into generalised ...thetaepsilon-gamedev