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authorthetaepsilon-gamedev <thetaepsilon-gamedev@noreply.users.github.com>2017-10-01 13:00:41 +0100
committerthetaepsilon-gamedev <thetaepsilon-gamedev@noreply.users.github.com>2017-10-01 13:00:41 +0100
commit3a1edac06ce193179b58ffcd055b492839d30018 (patch)
tree7b634a09df873b3206ab31ec4fd861de70a25320 /new_flow_logic
parente615a1013b621daff64500fb74a6202fdca0093f (diff)
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new flow logic: register_local_pipes.lua: make spigots work again
Diffstat (limited to 'new_flow_logic')
-rw-r--r--new_flow_logic/flowable_node_registry.lua2
-rw-r--r--new_flow_logic/register_local_pipes.lua8
2 files changed, 9 insertions, 1 deletions
diff --git a/new_flow_logic/flowable_node_registry.lua b/new_flow_logic/flowable_node_registry.lua
index f3548a4..f2ebdcb 100644
--- a/new_flow_logic/flowable_node_registry.lua
+++ b/new_flow_logic/flowable_node_registry.lua
@@ -76,7 +76,7 @@ register.output = function(nodename, threshold, outputfn)
checkbase(nodename)
pipeworks.flowables.outputs.list[nodename] = { threshold=threshold, outputfn=outputfn }
if pipeworks.enable_new_flow_logic then
- abmregister.output(nodename, maxpressure, outputfn)
+ abmregister.output(nodename, threshold, outputfn)
end
end
diff --git a/new_flow_logic/register_local_pipes.lua b/new_flow_logic/register_local_pipes.lua
index ca12244..b8cb7f0 100644
--- a/new_flow_logic/register_local_pipes.lua
+++ b/new_flow_logic/register_local_pipes.lua
@@ -8,6 +8,9 @@
local thresholds = {}
-- limit on pump pressure - will not absorb more than can be taken
thresholds.pump_pressure = 2
+-- activation threshold for spigot
+-- should not be below 1, as spigot helper code indiscriminately places a water source node if run.
+thresholds.spigot_min = 1
@@ -15,6 +18,7 @@ local pipes_full_nodenames = pipeworks.pipes_full_nodenames
local pipes_empty_nodenames = pipeworks.pipes_empty_nodenames
local register = pipeworks.flowables.register
+local flowlogic = pipeworks.flowlogic
@@ -40,5 +44,9 @@ if pipeworks.enable_pipes then
register.simple(spigot_off)
register.intake_simple(pump_on, thresholds.pump_pressure)
+ -- TODO: the code doesn't currently care if the spigot is the visually flowing node or not.
+ -- So some mechanism to register on/off states would be nice
+ register.output(spigot_off, thresholds.spigot_min, flowlogic.helpers.output_spigot)
+ register.output(spigot_on, thresholds.spigot_min, flowlogic.helpers.output_spigot)
end
end