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author | thetaepsilon-gamedev <thetaepsilon-gamedev@noreply.users.github.com> | 2017-10-07 12:16:36 +0100 |
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committer | thetaepsilon-gamedev <thetaepsilon-gamedev@noreply.users.github.com> | 2017-10-07 12:16:36 +0100 |
commit | 465e28cbd3e2d176a4ca0429711bc459fe37cf0d (patch) | |
tree | ea8263e40e73b3f0af912c574fe953f9e3ba9cac /new_flow_logic | |
parent | 7eb5dc6aca664bbca5c81203f5d72d9abc39578c (diff) | |
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devices.lua: factor out usage of flowlogic helper into dedicated registry function
Diffstat (limited to 'new_flow_logic')
-rw-r--r-- | new_flow_logic/flowable_node_registry_install.lua | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/new_flow_logic/flowable_node_registry_install.lua b/new_flow_logic/flowable_node_registry_install.lua index 79f5997..3d9ce0a 100644 --- a/new_flow_logic/flowable_node_registry_install.lua +++ b/new_flow_logic/flowable_node_registry_install.lua @@ -77,3 +77,7 @@ end -- which tries to place water nodes around it. -- possibly this could be given a helper function to determine which faces a node should try, -- to allow things like rotation or other param values determining "direction" to be respected. +register.output_simple = function(nodename, threshold, neighbours) + local outputfn = pipeworks.flowlogic.helpers.make_neighbour_output_fixed(neighbours) + register.output(nodename, threshold, outputfn) +end |