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authorthetaepsilon-gamedev <thetaepsilon-gamedev@noreply.users.github.com>2017-10-08 14:27:40 +0100
committerthetaepsilon-gamedev <thetaepsilon-gamedev@noreply.users.github.com>2017-10-08 14:27:40 +0100
commite98e4e268b5faf898a0b8f580d7da2b46ead05c4 (patch)
treef4620750b4520fbde990025b18962caf919b6c6c /new_flow_logic
parent7e09da50c2896e8a4bcfc6f666d5a63694e682bd (diff)
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new flow logic: flowable node registry: add initial support for transition triggers
Diffstat (limited to 'new_flow_logic')
-rw-r--r--new_flow_logic/flowable_node_registry.lua6
-rw-r--r--new_flow_logic/flowable_node_registry_install.lua50
2 files changed, 56 insertions, 0 deletions
diff --git a/new_flow_logic/flowable_node_registry.lua b/new_flow_logic/flowable_node_registry.lua
index b0634d0..7651928 100644
--- a/new_flow_logic/flowable_node_registry.lua
+++ b/new_flow_logic/flowable_node_registry.lua
@@ -27,6 +27,12 @@ pipeworks.flowables.outputs = {}
pipeworks.flowables.outputs.list = {}
-- not currently any nodenames arraylist for this one as it's not currently needed.
+-- nodes with registered node transitions
+-- nodes will be switched depending on pressure level
+pipeworks.flowables.transitions = {}
+pipeworks.flowables.transitions.list = {} -- master list
+pipeworks.flowables.transitions.simple = {} -- nodes that change based purely on pressure
+
-- checks if a given node can flow in a given direction.
diff --git a/new_flow_logic/flowable_node_registry_install.lua b/new_flow_logic/flowable_node_registry_install.lua
index 0be9fc0..63151f0 100644
--- a/new_flow_logic/flowable_node_registry_install.lua
+++ b/new_flow_logic/flowable_node_registry_install.lua
@@ -120,3 +120,53 @@ register.output_simple = function(nodename, upper, lower, neighbours)
local cleanupfn = pipeworks.flowlogic.helpers.make_neighbour_cleanup_fixed(neighbours)
register.output(nodename, upper, lower, outputfn, cleanupfn)
end
+
+
+
+-- common base checking for transition nodes
+-- ensures the node has only been registered once as a transition.
+local transition_list = pipeworks.flowables.transitions.list
+local insert_transition_base = function(nodename)
+ checkbase(nodename)
+ if transition_list[nodename] then duplicateerr("base transition", nodename) end
+ transition_list[nodename] = true
+end
+
+
+
+-- register a simple transition set.
+-- expects a table with nodenames as keys and threshold pressures as values.
+-- internally, the table is sorted by value, and when one of these nodes needs to transition,
+-- the table is searched starting from the lowest (even if it's value is non-zero),
+-- until a value is found which is higher than or equal to the current node pressure.
+-- ex. nodeset = { ["mod:level_0"] = 0, ["mod:level_1"] = 1, --[[ ... ]] }
+local simpleseterror = function(msg)
+ error("register.transition_simple_set(): "..msg)
+end
+local simple_transitions = pipeworks.flowables.transitions.simple
+
+register.transition_simple_set = function(nodeset)
+ local set = {}
+ for nodename, value in pairs(nodeset) do
+ if type(nodename) ~= "string" then simpleseterror("nodename key "..tostring(nodename).."was not a string!") end
+ if type(value) ~= "number" then simpleseterror("pressure value "..tostring(value).."was not a number!") end
+ insert_transition_base(nodename)
+ if simple_transitions[nodename] then duplicateerr("simple transition set", nodename) end
+ -- assigning set to table is done separately below
+
+ table.insert(set, { nodename=nodename, threshold=value })
+ end
+
+ -- sort pressure values, smallest first
+ local smallest_first = function(a, b)
+ return a.value < b.value
+ end
+ table.sort(set, smallest_first)
+
+ -- individual registration of each node, all sharing this set,
+ -- so each node in the set will transition to the correct target node.
+ for _, element in ipairs(set) do
+ --pipeworks.logger("register.transition_simple_set() after sort: nodename "..element.nodename.." value "..tostring(element.threshold))
+ simple_transitions[element.nodename] = set
+ end
+end