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authorthetaepsilon-gamedev <thetaepsilon-gamedev@noreply.users.github.com>2017-10-01 18:23:58 +0100
committerthetaepsilon-gamedev <thetaepsilon-gamedev@noreply.users.github.com>2017-10-01 18:23:58 +0100
commit396a4fdacdd6f80e3bba55cd6c26a2ae321179d1 (patch)
treeb49f7a4d08f7517dcbc4427aa422445ceab438ad /new_flow_logic
parent13383770ef61d93899ad272586daeb0d8d3b4072 (diff)
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remove register_local_pipes.lua as node registration has been moved to more appropriate files
Diffstat (limited to 'new_flow_logic')
-rw-r--r--new_flow_logic/register_local_pipes.lua54
1 files changed, 0 insertions, 54 deletions
diff --git a/new_flow_logic/register_local_pipes.lua b/new_flow_logic/register_local_pipes.lua
deleted file mode 100644
index 0de0056..0000000
--- a/new_flow_logic/register_local_pipes.lua
+++ /dev/null
@@ -1,54 +0,0 @@
--- registration of pipework's own pipes.
--- written 2017 by thetaepsilon
-
-
-
--- global values and thresholds for water behaviour
--- TODO: add some way of setting this per-world
-local thresholds = {}
--- limit on pump pressure - will not absorb more than can be taken
-thresholds.pump_pressure = 2
--- activation threshold for spigot
--- should not be below 1, as spigot helper code indiscriminately places a water source node if run.
-thresholds.spigot_min = 1
-
-
-
-local pipes_full_nodenames = pipeworks.pipes_full_nodenames
-local pipes_empty_nodenames = pipeworks.pipes_empty_nodenames
-
-local register = pipeworks.flowables.register
-local flowlogic = pipeworks.flowlogic
-
-
-
--- FIXME: DRY principle for names, move this to devices.lua?
--- FIXME: all devices still considered simple
-local pump_on = "pipeworks:pump_on"
-local pump_off = "pipeworks:pump_off"
-local spigot_off = "pipeworks:spigot"
-local spigot_on = "pipeworks:spigot_pouring"
-
-if pipeworks.enable_pipes then
- --[[
- for _, pipe in ipairs(pipes_full_nodenames) do
- register.simple(pipe)
- end
- for _, pipe in ipairs(pipes_empty_nodenames) do
- register.simple(pipe)
- end
- ]]
-
- if pipeworks.enable_pipe_devices then
- --register.simple(pump_off)
- --register.simple(pump_on)
- --register.simple(spigot_on)
- --register.simple(spigot_off)
-
- --register.intake_simple(pump_on, thresholds.pump_pressure)
- -- TODO: the code doesn't currently care if the spigot is the visually flowing node or not.
- -- So some mechanism to register on/off states would be nice
- --register.output(spigot_off, thresholds.spigot_min, flowlogic.helpers.output_spigot)
- --register.output(spigot_on, thresholds.spigot_min, flowlogic.helpers.output_spigot)
- end
-end