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2017-10-19pressure logic: abms.lua: fix invocation bug for directionality callback acci...thetaepsilon-gamedev
2017-10-18devices.lua: make fountainheads directional using fixed vertical helperthetaepsilon-gamedev
2017-10-18pressure logic/flowable node registry: move pump directionality code to dedic...thetaepsilon-gamedev
2017-10-18todo: rename file for new flow logic in line with aacd5ecthetaepsilon-gamedev
2017-10-18todo: update item for pressure logic directionality codethetaepsilon-gamedev
2017-10-18pressure logic/abms.lua: implement testing of flow direction testing in get_n...thetaepsilon-gamedev
2017-10-18pressure logic/abms.lua: rename local variables and retain node data in conne...thetaepsilon-gamedev
2017-10-18pressure logic: abms.lua: get_neighbour_positions: move calculation of absolu...thetaepsilon-gamedev
2017-10-17devices.lua: implement directionfn for pump registrationthetaepsilon-gamedev
2017-10-17pressure logic: flowable node registry: add directionfn to directional flowab...thetaepsilon-gamedev
2017-10-17pressure logic: abms.lua: refactor balance_pressure() to move responsiblity f...thetaepsilon-gamedev
2017-10-17pressure logic: abms.lua: move neighbour candidates calculation to separate f...thetaepsilon-gamedev
2017-10-17todo: add item for supporting other fluid typesthetaepsilon-gamedev
2017-10-17rename new_flow_logic subdirectory to a less ambiguous namethetaepsilon-gamedev
2017-10-16todo: new flow logic: mark directionality code WIPthetaepsilon-gamedev
2017-10-16new flow logic: abms.lua: directional flow logic trace log points for local d...thetaepsilon-gamedev
2017-10-16devices.lua: convert pump to use new directional flow classthetaepsilon-gamedev
2017-10-16new flow logic: abms.lua: use directional callback function for direcional no...thetaepsilon-gamedev
2017-10-16new flow logic: flowable node registry: add directional flow type classthetaepsilon-gamedev
2017-10-16new flow logic: abm_register.lua: give core ABM a labelthetaepsilon-gamedev
2017-10-16Merge pull request #206 from Hawk777/more-tube-parametersVanessa Ezekowitz
2017-10-15Enhance params to can_remove and remove_itemChristopher Head
2017-10-15new flow logic: abms.lua: hoist simple flowable neighbour calculation into if...thetaepsilon-gamedev
2017-10-15todo: new flow logic: spigot/fountainheads to place flowing water on turn-off...thetaepsilon-gamedev
2017-10-14changelog.txt: add entry for node breaker workthetaepsilon-gamedev
2017-10-14revise nodebreaker front/business end texturesVanessa Ezekowitz
2017-10-14wielder.lua: add LBM to refund mese picks for pre-transition node breakersthetaepsilon-gamedev
2017-10-14wielder.lua: can_tool_dig_node(): try falling back to hand if inserted tool c...thetaepsilon-gamedev
2017-10-14wielder.lua: change node breaker recipe to use gear itemsthetaepsilon-gamedev
2017-10-14wielder.lua: properly implement can_tool_dig_node()thetaepsilon-gamedev
2017-10-14wielder.lua: set default ghost tool for node breaker to the hand, add stub im...thetaepsilon-gamedev
2017-10-14add a proper gear imageVanessa Ezekowitz
2017-10-14crafts.lua: add gear item for node breaker craftingthetaepsilon-gamedev
2017-10-13clean up node breaker textures to remove spikesthetaepsilon-gamedev
2017-10-09Merge pull request #204 from thetaepsilon-gamedev/masterVanessa Ezekowitz
2017-10-08changelog.txt: back entries for pressure_logic workthetaepsilon-gamedev
2017-10-08todo: remove new flow logic item about node variant switchingthetaepsilon-gamedev
2017-10-08new flow logic: abm_register.lua: add extra safeguarding for conditional acti...thetaepsilon-gamedev
2017-10-08default_settings.lua: remove old default for new_flow_logic left over from tr...thetaepsilon-gamedev
2017-10-08new flow logic: implement post-transition hook with mesecons support, add mes...thetaepsilon-gamedev
2017-10-08devices.lua: adjust flow sensor threshold to more closely model classic modethetaepsilon-gamedev
2017-10-08new flow logic: flowable_node_registry_install.lua: add set size checking guardthetaepsilon-gamedev
2017-10-08new flow logic: abms.lua: implement node transitionsthetaepsilon-gamedev
2017-10-08new flow logic: change simple transition set logic to take list of key-value ...thetaepsilon-gamedev
2017-10-08new flow logic: flowable node registry: add initial support for transition tr...thetaepsilon-gamedev
2017-10-08todo: update new flow logic items for cleanup handler workthetaepsilon-gamedev
2017-10-08new flow logic: algorithmic and value tuning for non-finite modethetaepsilon-gamedev
2017-10-07new flow logic: abms.lua: implement non-finite mode cleanupfn invocation in r...thetaepsilon-gamedev
2017-10-07new flow logic: abms.lua: pass initial pressure to run_output() to allow fall...thetaepsilon-gamedev
2017-10-07new flow logic: abms.lua: implement non-finite mode behaviour for neighbour o...thetaepsilon-gamedev