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2017-10-19
pressure logic: abms.lua: fix invocation bug for directionality callback acci...
thetaepsilon-gamedev
2017-10-18
devices.lua: make fountainheads directional using fixed vertical helper
thetaepsilon-gamedev
2017-10-18
pressure logic/flowable node registry: move pump directionality code to dedic...
thetaepsilon-gamedev
2017-10-18
todo: rename file for new flow logic in line with aacd5ec
thetaepsilon-gamedev
2017-10-18
todo: update item for pressure logic directionality code
thetaepsilon-gamedev
2017-10-18
pressure logic/abms.lua: implement testing of flow direction testing in get_n...
thetaepsilon-gamedev
2017-10-18
pressure logic/abms.lua: rename local variables and retain node data in conne...
thetaepsilon-gamedev
2017-10-18
pressure logic: abms.lua: get_neighbour_positions: move calculation of absolu...
thetaepsilon-gamedev
2017-10-17
devices.lua: implement directionfn for pump registration
thetaepsilon-gamedev
2017-10-17
pressure logic: flowable node registry: add directionfn to directional flowab...
thetaepsilon-gamedev
2017-10-17
pressure logic: abms.lua: refactor balance_pressure() to move responsiblity f...
thetaepsilon-gamedev
2017-10-17
pressure logic: abms.lua: move neighbour candidates calculation to separate f...
thetaepsilon-gamedev
2017-10-17
todo: add item for supporting other fluid types
thetaepsilon-gamedev
2017-10-17
rename new_flow_logic subdirectory to a less ambiguous name
thetaepsilon-gamedev
2017-10-16
todo: new flow logic: mark directionality code WIP
thetaepsilon-gamedev
2017-10-16
new flow logic: abms.lua: directional flow logic trace log points for local d...
thetaepsilon-gamedev
2017-10-16
devices.lua: convert pump to use new directional flow class
thetaepsilon-gamedev
2017-10-16
new flow logic: abms.lua: use directional callback function for direcional no...
thetaepsilon-gamedev
2017-10-16
new flow logic: flowable node registry: add directional flow type class
thetaepsilon-gamedev
2017-10-16
new flow logic: abm_register.lua: give core ABM a label
thetaepsilon-gamedev
2017-10-16
Merge pull request #206 from Hawk777/more-tube-parameters
Vanessa Ezekowitz
2017-10-15
Enhance params to can_remove and remove_item
Christopher Head
2017-10-15
new flow logic: abms.lua: hoist simple flowable neighbour calculation into if...
thetaepsilon-gamedev
2017-10-15
todo: new flow logic: spigot/fountainheads to place flowing water on turn-off...
thetaepsilon-gamedev
2017-10-14
changelog.txt: add entry for node breaker work
thetaepsilon-gamedev
2017-10-14
revise nodebreaker front/business end textures
Vanessa Ezekowitz
2017-10-14
wielder.lua: add LBM to refund mese picks for pre-transition node breakers
thetaepsilon-gamedev
2017-10-14
wielder.lua: can_tool_dig_node(): try falling back to hand if inserted tool c...
thetaepsilon-gamedev
2017-10-14
wielder.lua: change node breaker recipe to use gear items
thetaepsilon-gamedev
2017-10-14
wielder.lua: properly implement can_tool_dig_node()
thetaepsilon-gamedev
2017-10-14
wielder.lua: set default ghost tool for node breaker to the hand, add stub im...
thetaepsilon-gamedev
2017-10-14
add a proper gear image
Vanessa Ezekowitz
2017-10-14
crafts.lua: add gear item for node breaker crafting
thetaepsilon-gamedev
2017-10-13
clean up node breaker textures to remove spikes
thetaepsilon-gamedev
2017-10-09
Merge pull request #204 from thetaepsilon-gamedev/master
Vanessa Ezekowitz
2017-10-08
changelog.txt: back entries for pressure_logic work
thetaepsilon-gamedev
2017-10-08
todo: remove new flow logic item about node variant switching
thetaepsilon-gamedev
2017-10-08
new flow logic: abm_register.lua: add extra safeguarding for conditional acti...
thetaepsilon-gamedev
2017-10-08
default_settings.lua: remove old default for new_flow_logic left over from tr...
thetaepsilon-gamedev
2017-10-08
new flow logic: implement post-transition hook with mesecons support, add mes...
thetaepsilon-gamedev
2017-10-08
devices.lua: adjust flow sensor threshold to more closely model classic mode
thetaepsilon-gamedev
2017-10-08
new flow logic: flowable_node_registry_install.lua: add set size checking guard
thetaepsilon-gamedev
2017-10-08
new flow logic: abms.lua: implement node transitions
thetaepsilon-gamedev
2017-10-08
new flow logic: change simple transition set logic to take list of key-value ...
thetaepsilon-gamedev
2017-10-08
new flow logic: flowable node registry: add initial support for transition tr...
thetaepsilon-gamedev
2017-10-08
todo: update new flow logic items for cleanup handler work
thetaepsilon-gamedev
2017-10-08
new flow logic: algorithmic and value tuning for non-finite mode
thetaepsilon-gamedev
2017-10-07
new flow logic: abms.lua: implement non-finite mode cleanupfn invocation in r...
thetaepsilon-gamedev
2017-10-07
new flow logic: abms.lua: pass initial pressure to run_output() to allow fall...
thetaepsilon-gamedev
2017-10-07
new flow logic: abms.lua: implement non-finite mode behaviour for neighbour o...
thetaepsilon-gamedev
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