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new_flow_logic
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2017-10-07
new flow logic: abms.lua: pass finite mod flag to output handler callbacks in...
thetaepsilon-gamedev
2017-10-07
new flow logic: abms.lua: pass finite mode flag to run_output()
thetaepsilon-gamedev
2017-10-07
new flow logic: flowable_node_registry_install.lua: add cleanupfn argument to...
thetaepsilon-gamedev
2017-10-07
new flow logic: abms.lua: don't unpack outputdef variables in flowlogic.run()...
thetaepsilon-gamedev
2017-10-07
new flow logic: tear out old abm registration code
thetaepsilon-gamedev
2017-10-07
new flow logic: abms.lua: refactor run_input to run as part of master run() ABM
thetaepsilon-gamedev
2017-10-07
new flow logic: flowable_node_registry_install.lua: factor out register.intak...
thetaepsilon-gamedev
2017-10-07
new flow logic: abms.lua: refactor flowlogic.run_output() into a processing s...
thetaepsilon-gamedev
2017-10-07
new flow logic: abms.lua: refactor ABM logic into new master ABM, make balanc...
thetaepsilon-gamedev
2017-10-07
new flow logic: abms.lua: wrap up pressure value accesses behind accessor object
thetaepsilon-gamedev
2017-10-07
new flow logic: start adding replacement ABM logic
thetaepsilon-gamedev
2017-10-07
new flow logic: flowable_node_registry_install.lua: add duplicate registratio...
thetaepsilon-gamedev
2017-10-07
new flow logic: abms.lua: add companion cleaner helper for neighbour output
thetaepsilon-gamedev
2017-10-07
new flow logic: flowable_node_registry_install.lua: add proper documentation ...
thetaepsilon-gamedev
2017-10-07
new flow logic: flowable_node_registry_install.lua: separate pressure thresho...
thetaepsilon-gamedev
2017-10-07
devices.lua: factor out usage of flowlogic helper into dedicated registry fun...
thetaepsilon-gamedev
2017-10-04
flowable_node_registry_install.lua: silence registration debugging by default
thetaepsilon-gamedev
2017-10-03
move new flow logic flag to dedicated toggles table
thetaepsilon-gamedev
2017-10-01
new flow logic: abms.lua: rename neighbour output helper to better indicate l...
thetaepsilon-gamedev
2017-10-01
new flow logic: abms.lua: generalise spigot output code to support arbitary n...
thetaepsilon-gamedev
2017-10-01
new flow logic: abms.lua: remove intake limit coercion causing water to be va...
thetaepsilon-gamedev
2017-10-01
new flow logic: abms.lua: use flowable nodes registry to determine viable nei...
thetaepsilon-gamedev
2017-10-01
remove register_local_pipes.lua as node registration has been moved to more a...
thetaepsilon-gamedev
2017-10-01
move spigot behaviour registration to devices.lua
thetaepsilon-gamedev
2017-10-01
move pump flow logic registration to devices.lua
thetaepsilon-gamedev
2017-10-01
move pipe node registration for new flow logic closer to their definition in ...
thetaepsilon-gamedev
2017-10-01
new flow logic: flowable_node_registry_install.lua: add registration tracing
thetaepsilon-gamedev
2017-10-01
new flow logic: node registry: add initial stub for flow directionality check
thetaepsilon-gamedev
2017-10-01
new flow logic: node registry: split registration functions into seperate fil...
thetaepsilon-gamedev
2017-10-01
new flow logic: register_local_pipes.lua: make spigots work again
thetaepsilon-gamedev
2017-10-01
new flow logic: flowable_node_registry.lua: add output node registration
thetaepsilon-gamedev
2017-10-01
new flow logic: abm_register.lua: add register_abm_output routine
thetaepsilon-gamedev
2017-10-01
new flow logic: abm_register.lua: update doc comments for register_abm_input()
thetaepsilon-gamedev
2017-10-01
new flow logic: abms.lua: start splitting apart spigot code into generalised ...
thetaepsilon-gamedev
2017-10-01
new flow logic: register_local_pipes.lua: fix leftover calls to abmregister
thetaepsilon-gamedev
2017-10-01
abms.lua: refactor and generalise run_pump_intake() to allow passing custom i...
thetaepsilon-gamedev
2017-10-01
new_flow_logic/register_local_pipes.lua: remove old ABM note in header
thetaepsilon-gamedev
2017-10-01
new_flow_logic/flowable_node_registry.lua: integrate existing ABM registratio...
thetaepsilon-gamedev
2017-10-01
new_flow_logic/abms.lua: run_pump_intake(): use passed-in maxpressure instead...
thetaepsilon-gamedev
2017-09-30
move all current new_flow_logic code to dedicated sub-directory
thetaepsilon-gamedev