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AgeCommit message (Expand)Author
2018-03-26Add new `get_look_horizontal()` and `get_look_vertical()` to fake playerThomas--S
2018-02-13fix some broken modelsVanessa Ezekowitz
2017-12-25Merge pull request #209 from h-v-smacker/luatube_pin_reportthetaepsilon-gamedev
2017-12-22teleport_tube.lua: add checks for hash collisions in positions tablethetaepsilon-gamedev
2017-12-22teleport_tube.lua: fix 32-bit clamping issues on some systems for %d in strin...thetaepsilon-gamedev
2017-12-19item_transport.lua: split out determination of next position in go_next() int...thetaepsilon-gamedev
2017-12-19item_transport.lua: read cycle direction at start of go_next() in preparation...thetaepsilon-gamedev
2017-12-19item_transport.lua: update return statements in go_next() to include multimod...thetaepsilon-gamedev
2017-12-19item_transport.lua: move tube limit checking before can_go() callback in go_n...thetaepsilon-gamedev
2017-12-18item_transport.lua: factor out tube overload code into separate functionthetaepsilon-gamedev
2017-12-18item_transport.lua: initial support in item luaentity for multiple outputs an...thetaepsilon-gamedev
2017-12-18item_transport.lua: read extra multimode parameter from go_next callbackthetaepsilon-gamedev
2017-11-30Explicitly report the color of incoming port for items in tubesh-v-smacker
2017-11-11remove regular pipe inventory imageVanessa Ezekowitz
2017-11-11add craft recipe for straight-only pipeVanessa Ezekowitz
2017-11-04pressure logic: detect vertical orientation for horizontal rotating flowablesthetaepsilon-gamedev
2017-11-03added straight-only pipeVanessa Ezekowitz
2017-11-03clean-up "loaded"/"empty" imagesVanessa Ezekowitz
2017-11-03Fix bad rotation of highpoly "pipe 5"Vanessa Ezekowitz
2017-10-28fix bad UV mapping on high poly entry panelVanessa Ezekowitz
2017-10-28flip pump models around (light faced the wrong way)Vanessa Ezekowitz
2017-10-27add models and textures for pressure gaugeVanessa Ezekowitz
2017-10-27fix bad n-gon splitting in valve handleVanessa Ezekowitz
2017-10-27treat unknown node obstructing chest lid as solidVanessa Ezekowitz
2017-10-27Redrew all of the not-low-poly pipe-related modelsVanessa Ezekowitz
2017-10-26add low-poly modeVanessa Ezekowitz
2017-10-25fix smooth shading on valve and flow sensorVanessa Ezekowitz
2017-10-20refactor pressure logic toggle to act as option enumthetaepsilon-gamedev
2017-10-20init.lua: update pressure logic mode warningthetaepsilon-gamedev
2017-10-19default_settings.lua: line wrap length fixes for pressure logic toggle docume...thetaepsilon-gamedev
2017-10-19default_settings.lua: document pressure logic settingsthetaepsilon-gamedev
2017-10-19changelog: add entry for pressure logic directionality workthetaepsilon-gamedev
2017-10-19todo: remove item for directionality codethetaepsilon-gamedev
2017-10-19devices.lua: convert spigot to single-ended horizontally rotating flowablethetaepsilon-gamedev
2017-10-19pressure logic: rewrite callbacks for horizontal rotation flowables to suppor...thetaepsilon-gamedev
2017-10-19devices.lua: convert entry panel and valve to horizontal rotation flowable classthetaepsilon-gamedev
2017-10-19devices.lua: make flow sensor use the horizontally rotating flowable classthetaepsilon-gamedev
2017-10-19pressure logic: add horizontally-rotating directional flowable helperthetaepsilon-gamedev
2017-10-19pressure logic: abms.lua: fix invocation bug for directionality callback acci...thetaepsilon-gamedev
2017-10-18devices.lua: make fountainheads directional using fixed vertical helperthetaepsilon-gamedev
2017-10-18pressure logic/flowable node registry: move pump directionality code to dedic...thetaepsilon-gamedev
2017-10-18todo: rename file for new flow logic in line with aacd5ecthetaepsilon-gamedev
2017-10-18todo: update item for pressure logic directionality codethetaepsilon-gamedev
2017-10-18pressure logic/abms.lua: implement testing of flow direction testing in get_n...thetaepsilon-gamedev
2017-10-18pressure logic/abms.lua: rename local variables and retain node data in conne...thetaepsilon-gamedev
2017-10-18pressure logic: abms.lua: get_neighbour_positions: move calculation of absolu...thetaepsilon-gamedev
2017-10-17devices.lua: implement directionfn for pump registrationthetaepsilon-gamedev
2017-10-17pressure logic: flowable node registry: add directionfn to directional flowab...thetaepsilon-gamedev
2017-10-17pressure logic: abms.lua: refactor balance_pressure() to move responsiblity f...thetaepsilon-gamedev
2017-10-17pressure logic: abms.lua: move neighbour candidates calculation to separate f...thetaepsilon-gamedev