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2017-10-08default_settings.lua: remove old default for new_flow_logic left over from tr...thetaepsilon-gamedev
2017-10-08new flow logic: implement post-transition hook with mesecons support, add mes...thetaepsilon-gamedev
2017-10-08devices.lua: adjust flow sensor threshold to more closely model classic modethetaepsilon-gamedev
2017-10-08new flow logic: flowable_node_registry_install.lua: add set size checking guardthetaepsilon-gamedev
2017-10-08new flow logic: abms.lua: implement node transitionsthetaepsilon-gamedev
2017-10-08new flow logic: change simple transition set logic to take list of key-value ...thetaepsilon-gamedev
2017-10-08new flow logic: flowable node registry: add initial support for transition tr...thetaepsilon-gamedev
2017-10-08todo: update new flow logic items for cleanup handler workthetaepsilon-gamedev
2017-10-08new flow logic: algorithmic and value tuning for non-finite modethetaepsilon-gamedev
2017-10-07new flow logic: abms.lua: implement non-finite mode cleanupfn invocation in r...thetaepsilon-gamedev
2017-10-07new flow logic: abms.lua: pass initial pressure to run_output() to allow fall...thetaepsilon-gamedev
2017-10-07new flow logic: abms.lua: implement non-finite mode behaviour for neighbour o...thetaepsilon-gamedev
2017-10-07new flow logic: abms.lua: pass finite mod flag to output handler callbacks in...thetaepsilon-gamedev
2017-10-07new flow logic: abms.lua: pass finite mode flag to run_output()thetaepsilon-gamedev
2017-10-07new flow logic: flowable_node_registry_install.lua: add cleanupfn argument to...thetaepsilon-gamedev
2017-10-07new flow logic: abms.lua: don't unpack outputdef variables in flowlogic.run()...thetaepsilon-gamedev
2017-10-07devices.lua: raise maximum pressure for pumpsthetaepsilon-gamedev
2017-10-07new flow logic: tear out old abm registration codethetaepsilon-gamedev
2017-10-07new flow logic: abms.lua: refactor run_input to run as part of master run() ABMthetaepsilon-gamedev
2017-10-07new flow logic: flowable_node_registry_install.lua: factor out register.intak...thetaepsilon-gamedev
2017-10-07new flow logic: abms.lua: refactor flowlogic.run_output() into a processing s...thetaepsilon-gamedev
2017-10-07new flow logic: abms.lua: refactor ABM logic into new master ABM, make balanc...thetaepsilon-gamedev
2017-10-07new flow logic: abms.lua: wrap up pressure value accesses behind accessor objectthetaepsilon-gamedev
2017-10-07new flow logic: start adding replacement ABM logicthetaepsilon-gamedev
2017-10-07new flow logic: flowable_node_registry_install.lua: add duplicate registratio...thetaepsilon-gamedev
2017-10-07todo: new flow logic: add item for node variant switchingthetaepsilon-gamedev
2017-10-07todo: new flow logic: add directionality code and ABM ordering itemsthetaepsilon-gamedev
2017-10-07todo: remove old item for is_node_flowable()thetaepsilon-gamedev
2017-10-07new flow logic: abms.lua: add companion cleaner helper for neighbour outputthetaepsilon-gamedev
2017-10-07new flow logic: flowable_node_registry_install.lua: add proper documentation ...thetaepsilon-gamedev
2017-10-07new flow logic: flowable_node_registry_install.lua: separate pressure thresho...thetaepsilon-gamedev
2017-10-07devices.lua: factor out usage of flowlogic helper into dedicated registry fun...thetaepsilon-gamedev
2017-10-04flowable_node_registry_install.lua: silence registration debugging by defaultthetaepsilon-gamedev
2017-10-03add finite water feature toggle and auto-detect codethetaepsilon-gamedev
2017-10-03move new flow logic flag to dedicated toggles tablethetaepsilon-gamedev
2017-10-01new flow logic: abms.lua: rename neighbour output helper to better indicate l...thetaepsilon-gamedev
2017-10-01devices.lua: make fountains functional under new flow logic using new neighbo...thetaepsilon-gamedev
2017-10-01new flow logic: abms.lua: generalise spigot output code to support arbitary n...thetaepsilon-gamedev
2017-10-01new flow logic: abms.lua: remove intake limit coercion causing water to be va...thetaepsilon-gamedev
2017-10-01new flow logic: abms.lua: use flowable nodes registry to determine viable nei...thetaepsilon-gamedev
2017-10-01move flowable registration for flow sensor to devices.lua near node definitionthetaepsilon-gamedev
2017-10-01move flowable registration for airtight entry panel to devices.lua near node ...thetaepsilon-gamedev
2017-10-01remove register_local_pipes.lua as node registration has been moved to more a...thetaepsilon-gamedev
2017-10-01move spigot behaviour registration to devices.luathetaepsilon-gamedev
2017-10-01migrate flowable registration for valve nodes to devices.luathetaepsilon-gamedev
2017-10-01move pump flow logic registration to devices.luathetaepsilon-gamedev
2017-10-01devices.lua: create local variables for device node names in preparation for ...thetaepsilon-gamedev
2017-10-01move pipe node registration for new flow logic closer to their definition in ...thetaepsilon-gamedev
2017-10-01new flow logic: flowable_node_registry_install.lua: add registration tracingthetaepsilon-gamedev
2017-10-01new flow logic: node registry: add initial stub for flow directionality checkthetaepsilon-gamedev