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Author
2018-03-26
Add new `get_look_horizontal()` and `get_look_vertical()` to fake player
Thomas--S
2018-02-13
fix some broken models
Vanessa Ezekowitz
2017-12-25
Merge pull request #209 from h-v-smacker/luatube_pin_report
thetaepsilon-gamedev
2017-12-22
teleport_tube.lua: add checks for hash collisions in positions table
thetaepsilon-gamedev
2017-12-22
teleport_tube.lua: fix 32-bit clamping issues on some systems for %d in strin...
thetaepsilon-gamedev
2017-12-19
item_transport.lua: split out determination of next position in go_next() int...
thetaepsilon-gamedev
2017-12-19
item_transport.lua: read cycle direction at start of go_next() in preparation...
thetaepsilon-gamedev
2017-12-19
item_transport.lua: update return statements in go_next() to include multimod...
thetaepsilon-gamedev
2017-12-19
item_transport.lua: move tube limit checking before can_go() callback in go_n...
thetaepsilon-gamedev
2017-12-18
item_transport.lua: factor out tube overload code into separate function
thetaepsilon-gamedev
2017-12-18
item_transport.lua: initial support in item luaentity for multiple outputs an...
thetaepsilon-gamedev
2017-12-18
item_transport.lua: read extra multimode parameter from go_next callback
thetaepsilon-gamedev
2017-11-30
Explicitly report the color of incoming port for items in tubes
h-v-smacker
2017-11-11
remove regular pipe inventory image
Vanessa Ezekowitz
2017-11-11
add craft recipe for straight-only pipe
Vanessa Ezekowitz
2017-11-04
pressure logic: detect vertical orientation for horizontal rotating flowables
thetaepsilon-gamedev
2017-11-03
added straight-only pipe
Vanessa Ezekowitz
2017-11-03
clean-up "loaded"/"empty" images
Vanessa Ezekowitz
2017-11-03
Fix bad rotation of highpoly "pipe 5"
Vanessa Ezekowitz
2017-10-28
fix bad UV mapping on high poly entry panel
Vanessa Ezekowitz
2017-10-28
flip pump models around (light faced the wrong way)
Vanessa Ezekowitz
2017-10-27
add models and textures for pressure gauge
Vanessa Ezekowitz
2017-10-27
fix bad n-gon splitting in valve handle
Vanessa Ezekowitz
2017-10-27
treat unknown node obstructing chest lid as solid
Vanessa Ezekowitz
2017-10-27
Redrew all of the not-low-poly pipe-related models
Vanessa Ezekowitz
2017-10-26
add low-poly mode
Vanessa Ezekowitz
2017-10-25
fix smooth shading on valve and flow sensor
Vanessa Ezekowitz
2017-10-20
refactor pressure logic toggle to act as option enum
thetaepsilon-gamedev
2017-10-20
init.lua: update pressure logic mode warning
thetaepsilon-gamedev
2017-10-19
default_settings.lua: line wrap length fixes for pressure logic toggle docume...
thetaepsilon-gamedev
2017-10-19
default_settings.lua: document pressure logic settings
thetaepsilon-gamedev
2017-10-19
changelog: add entry for pressure logic directionality work
thetaepsilon-gamedev
2017-10-19
todo: remove item for directionality code
thetaepsilon-gamedev
2017-10-19
devices.lua: convert spigot to single-ended horizontally rotating flowable
thetaepsilon-gamedev
2017-10-19
pressure logic: rewrite callbacks for horizontal rotation flowables to suppor...
thetaepsilon-gamedev
2017-10-19
devices.lua: convert entry panel and valve to horizontal rotation flowable class
thetaepsilon-gamedev
2017-10-19
devices.lua: make flow sensor use the horizontally rotating flowable class
thetaepsilon-gamedev
2017-10-19
pressure logic: add horizontally-rotating directional flowable helper
thetaepsilon-gamedev
2017-10-19
pressure logic: abms.lua: fix invocation bug for directionality callback acci...
thetaepsilon-gamedev
2017-10-18
devices.lua: make fountainheads directional using fixed vertical helper
thetaepsilon-gamedev
2017-10-18
pressure logic/flowable node registry: move pump directionality code to dedic...
thetaepsilon-gamedev
2017-10-18
todo: rename file for new flow logic in line with aacd5ec
thetaepsilon-gamedev
2017-10-18
todo: update item for pressure logic directionality code
thetaepsilon-gamedev
2017-10-18
pressure logic/abms.lua: implement testing of flow direction testing in get_n...
thetaepsilon-gamedev
2017-10-18
pressure logic/abms.lua: rename local variables and retain node data in conne...
thetaepsilon-gamedev
2017-10-18
pressure logic: abms.lua: get_neighbour_positions: move calculation of absolu...
thetaepsilon-gamedev
2017-10-17
devices.lua: implement directionfn for pump registration
thetaepsilon-gamedev
2017-10-17
pressure logic: flowable node registry: add directionfn to directional flowab...
thetaepsilon-gamedev
2017-10-17
pressure logic: abms.lua: refactor balance_pressure() to move responsiblity f...
thetaepsilon-gamedev
2017-10-17
pressure logic: abms.lua: move neighbour candidates calculation to separate f...
thetaepsilon-gamedev
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