Age | Commit message (Expand) | Author |
2017-10-09 | Merge pull request #204 from thetaepsilon-gamedev/master | Vanessa Ezekowitz |
2017-10-08 | changelog.txt: back entries for pressure_logic work | thetaepsilon-gamedev |
2017-10-08 | todo: remove new flow logic item about node variant switching | thetaepsilon-gamedev |
2017-10-08 | new flow logic: abm_register.lua: add extra safeguarding for conditional acti... | thetaepsilon-gamedev |
2017-10-08 | default_settings.lua: remove old default for new_flow_logic left over from tr... | thetaepsilon-gamedev |
2017-10-08 | new flow logic: implement post-transition hook with mesecons support, add mes... | thetaepsilon-gamedev |
2017-10-08 | devices.lua: adjust flow sensor threshold to more closely model classic mode | thetaepsilon-gamedev |
2017-10-08 | new flow logic: flowable_node_registry_install.lua: add set size checking guard | thetaepsilon-gamedev |
2017-10-08 | new flow logic: abms.lua: implement node transitions | thetaepsilon-gamedev |
2017-10-08 | new flow logic: change simple transition set logic to take list of key-value ... | thetaepsilon-gamedev |
2017-10-08 | new flow logic: flowable node registry: add initial support for transition tr... | thetaepsilon-gamedev |
2017-10-08 | todo: update new flow logic items for cleanup handler work | thetaepsilon-gamedev |
2017-10-08 | new flow logic: algorithmic and value tuning for non-finite mode | thetaepsilon-gamedev |
2017-10-07 | new flow logic: abms.lua: implement non-finite mode cleanupfn invocation in r... | thetaepsilon-gamedev |
2017-10-07 | new flow logic: abms.lua: pass initial pressure to run_output() to allow fall... | thetaepsilon-gamedev |
2017-10-07 | new flow logic: abms.lua: implement non-finite mode behaviour for neighbour o... | thetaepsilon-gamedev |
2017-10-07 | new flow logic: abms.lua: pass finite mod flag to output handler callbacks in... | thetaepsilon-gamedev |
2017-10-07 | new flow logic: abms.lua: pass finite mode flag to run_output() | thetaepsilon-gamedev |
2017-10-07 | new flow logic: flowable_node_registry_install.lua: add cleanupfn argument to... | thetaepsilon-gamedev |
2017-10-07 | new flow logic: abms.lua: don't unpack outputdef variables in flowlogic.run()... | thetaepsilon-gamedev |
2017-10-07 | devices.lua: raise maximum pressure for pumps | thetaepsilon-gamedev |
2017-10-07 | new flow logic: tear out old abm registration code | thetaepsilon-gamedev |
2017-10-07 | new flow logic: abms.lua: refactor run_input to run as part of master run() ABM | thetaepsilon-gamedev |
2017-10-07 | new flow logic: flowable_node_registry_install.lua: factor out register.intak... | thetaepsilon-gamedev |
2017-10-07 | new flow logic: abms.lua: refactor flowlogic.run_output() into a processing s... | thetaepsilon-gamedev |
2017-10-07 | new flow logic: abms.lua: refactor ABM logic into new master ABM, make balanc... | thetaepsilon-gamedev |
2017-10-07 | new flow logic: abms.lua: wrap up pressure value accesses behind accessor object | thetaepsilon-gamedev |
2017-10-07 | new flow logic: start adding replacement ABM logic | thetaepsilon-gamedev |
2017-10-07 | new flow logic: flowable_node_registry_install.lua: add duplicate registratio... | thetaepsilon-gamedev |
2017-10-07 | todo: new flow logic: add item for node variant switching | thetaepsilon-gamedev |
2017-10-07 | todo: new flow logic: add directionality code and ABM ordering items | thetaepsilon-gamedev |
2017-10-07 | todo: remove old item for is_node_flowable() | thetaepsilon-gamedev |
2017-10-07 | new flow logic: abms.lua: add companion cleaner helper for neighbour output | thetaepsilon-gamedev |
2017-10-07 | new flow logic: flowable_node_registry_install.lua: add proper documentation ... | thetaepsilon-gamedev |
2017-10-07 | new flow logic: flowable_node_registry_install.lua: separate pressure thresho... | thetaepsilon-gamedev |
2017-10-07 | devices.lua: factor out usage of flowlogic helper into dedicated registry fun... | thetaepsilon-gamedev |
2017-10-04 | flowable_node_registry_install.lua: silence registration debugging by default | thetaepsilon-gamedev |
2017-10-03 | add finite water feature toggle and auto-detect code | thetaepsilon-gamedev |
2017-10-03 | move new flow logic flag to dedicated toggles table | thetaepsilon-gamedev |
2017-10-01 | new flow logic: abms.lua: rename neighbour output helper to better indicate l... | thetaepsilon-gamedev |
2017-10-01 | devices.lua: make fountains functional under new flow logic using new neighbo... | thetaepsilon-gamedev |
2017-10-01 | new flow logic: abms.lua: generalise spigot output code to support arbitary n... | thetaepsilon-gamedev |
2017-10-01 | new flow logic: abms.lua: remove intake limit coercion causing water to be va... | thetaepsilon-gamedev |
2017-10-01 | new flow logic: abms.lua: use flowable nodes registry to determine viable nei... | thetaepsilon-gamedev |
2017-10-01 | move flowable registration for flow sensor to devices.lua near node definition | thetaepsilon-gamedev |
2017-10-01 | move flowable registration for airtight entry panel to devices.lua near node ... | thetaepsilon-gamedev |
2017-10-01 | remove register_local_pipes.lua as node registration has been moved to more a... | thetaepsilon-gamedev |
2017-10-01 | move spigot behaviour registration to devices.lua | thetaepsilon-gamedev |
2017-10-01 | migrate flowable registration for valve nodes to devices.lua | thetaepsilon-gamedev |
2017-10-01 | move pump flow logic registration to devices.lua | thetaepsilon-gamedev |