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2017-10-08
default_settings.lua: remove old default for new_flow_logic left over from tr...
thetaepsilon-gamedev
2017-10-08
new flow logic: implement post-transition hook with mesecons support, add mes...
thetaepsilon-gamedev
2017-10-08
devices.lua: adjust flow sensor threshold to more closely model classic mode
thetaepsilon-gamedev
2017-10-08
new flow logic: flowable_node_registry_install.lua: add set size checking guard
thetaepsilon-gamedev
2017-10-08
new flow logic: abms.lua: implement node transitions
thetaepsilon-gamedev
2017-10-08
new flow logic: change simple transition set logic to take list of key-value ...
thetaepsilon-gamedev
2017-10-08
new flow logic: flowable node registry: add initial support for transition tr...
thetaepsilon-gamedev
2017-10-08
todo: update new flow logic items for cleanup handler work
thetaepsilon-gamedev
2017-10-08
new flow logic: algorithmic and value tuning for non-finite mode
thetaepsilon-gamedev
2017-10-07
new flow logic: abms.lua: implement non-finite mode cleanupfn invocation in r...
thetaepsilon-gamedev
2017-10-07
new flow logic: abms.lua: pass initial pressure to run_output() to allow fall...
thetaepsilon-gamedev
2017-10-07
new flow logic: abms.lua: implement non-finite mode behaviour for neighbour o...
thetaepsilon-gamedev
2017-10-07
new flow logic: abms.lua: pass finite mod flag to output handler callbacks in...
thetaepsilon-gamedev
2017-10-07
new flow logic: abms.lua: pass finite mode flag to run_output()
thetaepsilon-gamedev
2017-10-07
new flow logic: flowable_node_registry_install.lua: add cleanupfn argument to...
thetaepsilon-gamedev
2017-10-07
new flow logic: abms.lua: don't unpack outputdef variables in flowlogic.run()...
thetaepsilon-gamedev
2017-10-07
devices.lua: raise maximum pressure for pumps
thetaepsilon-gamedev
2017-10-07
new flow logic: tear out old abm registration code
thetaepsilon-gamedev
2017-10-07
new flow logic: abms.lua: refactor run_input to run as part of master run() ABM
thetaepsilon-gamedev
2017-10-07
new flow logic: flowable_node_registry_install.lua: factor out register.intak...
thetaepsilon-gamedev
2017-10-07
new flow logic: abms.lua: refactor flowlogic.run_output() into a processing s...
thetaepsilon-gamedev
2017-10-07
new flow logic: abms.lua: refactor ABM logic into new master ABM, make balanc...
thetaepsilon-gamedev
2017-10-07
new flow logic: abms.lua: wrap up pressure value accesses behind accessor object
thetaepsilon-gamedev
2017-10-07
new flow logic: start adding replacement ABM logic
thetaepsilon-gamedev
2017-10-07
new flow logic: flowable_node_registry_install.lua: add duplicate registratio...
thetaepsilon-gamedev
2017-10-07
todo: new flow logic: add item for node variant switching
thetaepsilon-gamedev
2017-10-07
todo: new flow logic: add directionality code and ABM ordering items
thetaepsilon-gamedev
2017-10-07
todo: remove old item for is_node_flowable()
thetaepsilon-gamedev
2017-10-07
new flow logic: abms.lua: add companion cleaner helper for neighbour output
thetaepsilon-gamedev
2017-10-07
new flow logic: flowable_node_registry_install.lua: add proper documentation ...
thetaepsilon-gamedev
2017-10-07
new flow logic: flowable_node_registry_install.lua: separate pressure thresho...
thetaepsilon-gamedev
2017-10-07
devices.lua: factor out usage of flowlogic helper into dedicated registry fun...
thetaepsilon-gamedev
2017-10-04
flowable_node_registry_install.lua: silence registration debugging by default
thetaepsilon-gamedev
2017-10-03
add finite water feature toggle and auto-detect code
thetaepsilon-gamedev
2017-10-03
move new flow logic flag to dedicated toggles table
thetaepsilon-gamedev
2017-10-01
new flow logic: abms.lua: rename neighbour output helper to better indicate l...
thetaepsilon-gamedev
2017-10-01
devices.lua: make fountains functional under new flow logic using new neighbo...
thetaepsilon-gamedev
2017-10-01
new flow logic: abms.lua: generalise spigot output code to support arbitary n...
thetaepsilon-gamedev
2017-10-01
new flow logic: abms.lua: remove intake limit coercion causing water to be va...
thetaepsilon-gamedev
2017-10-01
new flow logic: abms.lua: use flowable nodes registry to determine viable nei...
thetaepsilon-gamedev
2017-10-01
move flowable registration for flow sensor to devices.lua near node definition
thetaepsilon-gamedev
2017-10-01
move flowable registration for airtight entry panel to devices.lua near node ...
thetaepsilon-gamedev
2017-10-01
remove register_local_pipes.lua as node registration has been moved to more a...
thetaepsilon-gamedev
2017-10-01
move spigot behaviour registration to devices.lua
thetaepsilon-gamedev
2017-10-01
migrate flowable registration for valve nodes to devices.lua
thetaepsilon-gamedev
2017-10-01
move pump flow logic registration to devices.lua
thetaepsilon-gamedev
2017-10-01
devices.lua: create local variables for device node names in preparation for ...
thetaepsilon-gamedev
2017-10-01
move pipe node registration for new flow logic closer to their definition in ...
thetaepsilon-gamedev
2017-10-01
new flow logic: flowable_node_registry_install.lua: add registration tracing
thetaepsilon-gamedev
2017-10-01
new flow logic: node registry: add initial stub for flow directionality check
thetaepsilon-gamedev
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