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2017-01-28fix facedir not being set when simple node placement fall-through is calledVanessa Ezekowitz
2017-01-26removed obsolete scripts and imageVanessa Ezekowitz
2017-01-26fix wrong param2 settingVanessa Ezekowitz
2017-01-26handle both cases of nodes being set with facedirVanessa Ezekowitz
2017-01-26remove debug statementsVanessa Ezekowitz
2017-01-26improve handling of greyscale in get-hsv functionVanessa Ezekowitz
2017-01-26add an alternate "find HSV" function.Vanessa Ezekowitz
Note that if the result is greyscale, the name ("black", "grey", ...) is returned in the "hue" field, sat is empty string, and val is "light", "dark", or empty string.
2017-01-26handle a few more color-to-grey and grey-to-color casesVanessa Ezekowitz
2017-01-26Just do the node's color search manuallyVanessa Ezekowitz
(to handle cases where the node has more than just the standard-format nodename:[shade_]hue[_s50] naming, e.g. stairsplus nodes like: nodename:stair_[shade_]hue[_s50][_some_extra_details]
2017-01-26handle special cases for greyscale dyes and unpainted nodesVanessa Ezekowitz
2017-01-26rework how split palettes are handledVanessa Ezekowitz
2017-01-25add "split" palette for mods that need facedir + param2 colorVanessa Ezekowitz
2017-01-25only allow placing the wielded thing if it's actually a nodeVanessa Ezekowitz
2017-01-25include standard 89-color UD paletteVanessa Ezekowitz
2017-01-25add a few missing aliasesVanessa Ezekowitz
2017-01-25Add some helper functions to support the new param2-style coloringVanessa Ezekowitz
Most of the code came from cheapie's plasticbox mod
2016-03-27Adding standard mod filesAuke Kok
2015-03-02Update and rename locale to locale/tr.txtMahmut Elmas
2015-01-23OPTIMIZE _ALL_ THE TEXTURES! \:D/Vanessa Ezekowitz
2014-12-27use current intllib APIVanessa Ezekowitz
2014-10-04fix licensing since bucket images aren't used anymoreVanessa Ezekowitz
2014-03-20add support for intllib translation modXanthin
2014-03-20german translationXanthin
2014-03-20Create template.txtXanthin
2013-12-15local-ize a few variables/tablesVanessa Ezekowitz
2013-08-11fix brain-o (copy&paste error) in groups for light greyVanessa Ezekowitz
2013-07-21removed all dye colors from the creative inventory, to reduce clutter.Vanessa Ezekowitz
2013-05-30Ran all textures through pngquant.Vanessa Ezekowitz
2013-05-30Ran all textures through pngcrush.Vanessa Ezekowitz
2013-04-30Removed "Full" from descriptions - it's redundant if everything else saysVanessa Ezekowitz
"light", "medium", or "dark".
2013-04-30Tweak readme slightlyVanessa Ezekowitz
2013-04-30update readme, delete obsolete unified dyes texturesVanessa Ezekowitz
2013-04-30Refactored the code to use default "common" dyesVanessa Ezekowitz
rather than directly from flowers. This mod now depends on "default" and "dye" from the Minetest common sub-game. Since the default dye mod uses default flowers, this mod no longer checks for what version of flowers you're using, or even depends on it. Bottle-based textures have been replaced with piles of dye powder, based on the default red dye texture. All dyes are obtained by crafting, not cooking, for consistency with the default dye mod. The somewhat-complicated method using separate "pigment" powders, glass bottles and "liquid dye base" has been done away with. Now it's just dry dye powders, as with the default dye mod. Also, got rid of the whole paint scheme, in favor of dry powders. All old dyes, paints, and Unified Dyes pigment powders have been aliased back to the standard dye powders.
2013-04-19Added a version of gentextures that uses jpeg for the base and output imagesVanessa Ezekowitz
(overlay still needs to be png or some other alpha-capable format).
2013-02-07Added creative commons license to the license file.Vanessa Ezekowitz
2013-02-07Added licensing information headers and LICENSE file.Vanessa Ezekowitz
2013-01-30fixed missing replacements for white paint -> empty bucketVanessa Ezekowitz
when crafting light colors.
2012-08-19fixed incorrect groups setting for blue dye.Vanessa Ezekowitz
2012-08-05forgot to add in the recipes to make blue and violet dyes after adding theVanessa Ezekowitz
special case for the existence of geraniums.
2012-08-01Added a "version" check for the flowers dependency:Vanessa Ezekowitz
If the flowers mod defines "flowers:flower_geranium" (as is the case with my update of 2012-08-01), then those will be used to get blue pigment powder, and violas will produce violet powder, both of which can be directly used to create their respective liquid dye colors. If it is not defined (e.g. the user has an older version of the flowers mod), then violas produce blue dye powder. Violet dye can still be formed by mixing blue and magenta or blue and red dyes, as before.
2012-08-01oops, forgot a couple of spaces and 'fi' endings. next time, test the damnVanessa Ezekowitz
thing.
2012-08-01added quick sanity checks to gentextures.sh, to make sure imagemagick and bcVanessa Ezekowitz
are really there.
2012-07-31Changed glass bottle recycling so that it uses the vessel mod's "glassVanessa Ezekowitz
fragments" in the process instead of direct-to-glass-blocks.
2012-07-31moving all screenshots to a separate site.Vanessa Ezekowitz
2012-07-30just getting rid of some *~ filesVanessa Ezekowitz
2012-07-30added a proper .gitignore file.Vanessa Ezekowitz
2012-07-29Added in the non-blended versions of the bottle textures as a set ofVanessa Ezekowitz
alternates.
2012-07-29new screenshots.Vanessa Ezekowitz
2012-07-29Better bottle textures.Vanessa Ezekowitz
Note that these are blended against the 50% grey field they normally appear on in the inventory display, so they will show artifacts if you try to wield them. Don't do that. :-)
2012-07-26more new screenshots. Just for consistency.Vanessa Ezekowitz