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author | Vanessa Ezekowitz <vanessaezekowitz@gmail.com> | 2013-04-19 18:00:26 -0400 |
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committer | Vanessa Ezekowitz <vanessaezekowitz@gmail.com> | 2013-04-19 18:00:26 -0400 |
commit | 652a0c9a89871ac78255536e78c04a5a69b88ca9 (patch) | |
tree | f7845f197c624df31c00a9fddfd77eb035d6dace | |
parent | a865a081a749d01a504991f86ae63e2e91dec65c (diff) | |
download | unifieddyes-652a0c9a89871ac78255536e78c04a5a69b88ca9.tar unifieddyes-652a0c9a89871ac78255536e78c04a5a69b88ca9.tar.gz unifieddyes-652a0c9a89871ac78255536e78c04a5a69b88ca9.tar.bz2 unifieddyes-652a0c9a89871ac78255536e78c04a5a69b88ca9.tar.xz unifieddyes-652a0c9a89871ac78255536e78c04a5a69b88ca9.zip |
Added a version of gentextures that uses jpeg for the base and output images
(overlay still needs to be png or some other alpha-capable format).
-rwxr-xr-x | gentextures-jpg.sh | 183 |
1 files changed, 183 insertions, 0 deletions
diff --git a/gentextures-jpg.sh b/gentextures-jpg.sh new file mode 100755 index 0000000..a7cad60 --- /dev/null +++ b/gentextures-jpg.sh @@ -0,0 +1,183 @@ +#!/bin/bash + +# This program auto-generates colorized textures for all 89 of the Unified +# Dyes colors, based on one or two input files. + +# Copyright (C) 2012-2013, Vanessa Ezekowitz +# Email: vanessaezekowitz@gmail.com +# +# This program is free software; you can redistribute it and/or modify +# it under the terms of the GNU General Public License as published by +# the Free Software Foundation; either version 2 of the License, or +# (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License along +# with this program; if not, write to the Free Software Foundation, Inc., +# 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + +if [ -z "`which convert`" ] ; then { + echo "Please install Imagemagick." + exit 1 +} fi + +if [ -z "`which bc`" ] ; then { + echo "Please install GNU bc." + exit 1 +} fi + +if [ $1 = "-t" ] ; then { + TINT_OVERLAY=$1 + BASE=$2 + COMPOSITE=$3 +} else { + TINT_OVERLAY="" + BASE=$1 + COMPOSITE=$2 +} fi + +if [ -z $1 ] || [ $1 == "--help" ] || [ $1 == "-h" ] || [[ $1 == "-t" && -z $3 ]] ; then { + + echo -e "\nUsage: +\ngentextures.sh basename [overlay_filename] +gentextures.sh -t basename overlay_filename + +\nThis script requires up to three parameters which supply the base +filename of the textures, an optional .png overlay, and possibly the +'-t' switch. The 'basename' is the first part of the filename that your +textures will use when your mod is done, which should almost always be +the same as the one-word name of your mod. For example, if you supply +the word 'mymod', this script will produce filenames like mymod_red.jpg +or 'mymod_dark_blue_s50.jpg'. The texture that this script will read +and recolor is derived from this parameter, and will be of the form +'basename_base.jpg', i.e. 'mymod_base.jpg'. \nYou can also supply an +overlay image filename. This image needs to be a .png or .gif or some +other alpha-capable format supported by ImageMagick, and will be +composited onto the output files after they have been colorized, but +without being modified. This is useful when you have some part of your +base image that will either get changed undesirably (for example, the +mortar among several bricks, or the shading detail of a stone pattern). +Simply draw two images: one containing the whole image to be colored, +and one containing the parts that should not be changed, with either +full or partial alpha transparency where the re-colored base image +should show through. Skilled use of color and alpha on this overlay can +lead to some interesting effects. \nIf you add '-t' as the first +parameter, the script will switch to 'tint overlay' mode. For this mode +to work, you must also supply the base name as usual, and you must +include an overlay image filename. Rather than re-color the base +texture, the script will alter the hue/saturation/value of the overlay +texture file instead, and leave the base texture unchanged. When using +this mode, the base texture should be drawn in some neutral color, but +any color is fine if it results in what you wanted.\n" + + + exit 1 +} fi + +if [[ ! -e $BASE"_base.jpg" ]]; then { + echo -e "\nThe basename '"$BASE"_base.jpg' was not found." + echo -e "\nAborting.\n" + exit 1 +} fi + +if [[ ! -z $COMPOSITE && ! -e $COMPOSITE ]]; then { + echo -e "\nThe requested composite file '"$COMPOSITE"' was not found." + echo -e "\nAborting.\n" + exit 1 +} fi + +convert $BASE"_base.jpg" -modulate 1,2,3 tempfile.jpg 1>/dev/null 2>/dev/null + +if (( $? )) ; then { + echo -e "\nImagemagick failed while testing the base texture file." + echo -e "\nEither the base file '"$BASE"_base.jpg' isn't an image," + echo "or it is broken, or Imagemagick itself just didn't work." + echo -e "\nPlease check and correct your base image and try again." + echo -e "\nAborting.\n" + exit 1 +} fi + +if [ ! -z $COMPOSITE ] ; then { + convert $BASE"_base.jpg" -modulate 1,2,3 $COMPOSITE -composite tempfile.jpg 1>/dev/null 2>/dev/null + + if (( $? )) ; then { + echo -e "\nImagemagick failed while testing the composite file." + echo -e "\nEither the composite file '"$COMPOSITE"' isn't an image" + echo "or it is broken, or Imagemagick itself just didn't work." + echo -e "\nPlease check and correct your composite image and try again." + echo -e "\nAborting.\n" + exit 1 + } fi +} fi + +rm tempfile.jpg + +base_colors="red orange yellow lime green aqua cyan skyblue blue violet magenta redviolet" + +echo -e -n "\nGenerating filenames based on "$BASE"_base.jpg" +if [ ! -z $COMPOSITE ] ; then { + echo "," + echo -n "using "$COMPOSITE" as an overlay" +} fi + +if [ ! -z $TINT_OVERLAY ] ; then { + echo "," + echo -n "and tinting the overlay instead of the base texture" +} fi + +echo -e "...\n" + +mkdir -p generated-textures + +function generate_texture () { + name=$1 + h=$2 + s=$3 + v=$4 + if [ -z $TINT_OVERLAY ]; then { + if [ -z $COMPOSITE ]; then { + convert $BASE"_base.jpg" -modulate $v,$s,$h -quality 97 "generated-textures/"$BASE"_"$name".jpg" + } else { + convert $BASE"_base.jpg" -modulate $v,$s,$h -quality 97 $COMPOSITE -composite "generated-textures/"$BASE"_"$name".jpg" + } fi + } else { + convert $COMPOSITE -modulate $v,$s,$h -quality 97 MIFF:- | composite MIFF:- $BASE"_base.jpg" "generated-textures/"$BASE"_"$name".jpg" + } fi +} + +hue=0 +for color_name in $base_colors ; do + hue2=`echo "scale=10; ("$hue"*200/360)+100" |bc` + echo $color_name "("$hue" degrees)" + echo " dark" + generate_texture "dark_"$color_name $hue2 100 33 + echo " medium" + generate_texture "medium_"$color_name $hue2 100 66 + echo " full" + generate_texture $color_name $hue2 100 100 + echo " light" + generate_texture "light_"$color_name $hue2 100 150 + echo " dark, 50% saturation" + generate_texture "dark_"$color_name"_s50" $hue2 50 33 + echo " medium, 50% saturation" + generate_texture "medium_"$color_name"_s50" $hue2 50 66 + echo " full, 50% saturation" + generate_texture $color_name"_s50" $hue2 50 100 + hue=$((hue+30)) +done + +echo "greyscales" +echo " black" +generate_texture black 0 0 15 +echo " dark grey" +generate_texture darkgrey 0 0 50 +echo " medium grey" +generate_texture grey 0 0 100 +echo " light grey" +generate_texture lightgrey 0 0 150 +echo " white" +generate_texture white 0 0 190 |