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2017-01-25add a few missing aliasesVanessa Ezekowitz
2017-01-25Add some helper functions to support the new param2-style coloringVanessa Ezekowitz
Most of the code came from cheapie's plasticbox mod
2016-03-27Adding standard mod filesAuke Kok
2015-03-02Update and rename locale to locale/tr.txtMahmut Elmas
2015-01-23OPTIMIZE _ALL_ THE TEXTURES! \:D/Vanessa Ezekowitz
2014-12-27use current intllib APIVanessa Ezekowitz
2014-10-04fix licensing since bucket images aren't used anymoreVanessa Ezekowitz
2014-03-20add support for intllib translation modXanthin
2014-03-20german translationXanthin
2014-03-20Create template.txtXanthin
2013-12-15local-ize a few variables/tablesVanessa Ezekowitz
2013-08-11fix brain-o (copy&paste error) in groups for light greyVanessa Ezekowitz
2013-07-21removed all dye colors from the creative inventory, to reduce clutter.Vanessa Ezekowitz
2013-05-30Ran all textures through pngquant.Vanessa Ezekowitz
2013-05-30Ran all textures through pngcrush.Vanessa Ezekowitz
2013-04-30Removed "Full" from descriptions - it's redundant if everything else saysVanessa Ezekowitz
"light", "medium", or "dark".
2013-04-30Tweak readme slightlyVanessa Ezekowitz
2013-04-30update readme, delete obsolete unified dyes texturesVanessa Ezekowitz
2013-04-30Refactored the code to use default "common" dyesVanessa Ezekowitz
rather than directly from flowers. This mod now depends on "default" and "dye" from the Minetest common sub-game. Since the default dye mod uses default flowers, this mod no longer checks for what version of flowers you're using, or even depends on it. Bottle-based textures have been replaced with piles of dye powder, based on the default red dye texture. All dyes are obtained by crafting, not cooking, for consistency with the default dye mod. The somewhat-complicated method using separate "pigment" powders, glass bottles and "liquid dye base" has been done away with. Now it's just dry dye powders, as with the default dye mod. Also, got rid of the whole paint scheme, in favor of dry powders. All old dyes, paints, and Unified Dyes pigment powders have been aliased back to the standard dye powders.
2013-04-19Added a version of gentextures that uses jpeg for the base and output imagesVanessa Ezekowitz
(overlay still needs to be png or some other alpha-capable format).
2013-02-07Added creative commons license to the license file.Vanessa Ezekowitz
2013-02-07Added licensing information headers and LICENSE file.Vanessa Ezekowitz
2013-01-30fixed missing replacements for white paint -> empty bucketVanessa Ezekowitz
when crafting light colors.
2012-08-19fixed incorrect groups setting for blue dye.Vanessa Ezekowitz
2012-08-05forgot to add in the recipes to make blue and violet dyes after adding theVanessa Ezekowitz
special case for the existence of geraniums.
2012-08-01Added a "version" check for the flowers dependency:Vanessa Ezekowitz
If the flowers mod defines "flowers:flower_geranium" (as is the case with my update of 2012-08-01), then those will be used to get blue pigment powder, and violas will produce violet powder, both of which can be directly used to create their respective liquid dye colors. If it is not defined (e.g. the user has an older version of the flowers mod), then violas produce blue dye powder. Violet dye can still be formed by mixing blue and magenta or blue and red dyes, as before.
2012-08-01oops, forgot a couple of spaces and 'fi' endings. next time, test the damnVanessa Ezekowitz
thing.
2012-08-01added quick sanity checks to gentextures.sh, to make sure imagemagick and bcVanessa Ezekowitz
are really there.
2012-07-31Changed glass bottle recycling so that it uses the vessel mod's "glassVanessa Ezekowitz
fragments" in the process instead of direct-to-glass-blocks.
2012-07-31moving all screenshots to a separate site.Vanessa Ezekowitz
2012-07-30just getting rid of some *~ filesVanessa Ezekowitz
2012-07-30added a proper .gitignore file.Vanessa Ezekowitz
2012-07-29Added in the non-blended versions of the bottle textures as a set ofVanessa Ezekowitz
alternates.
2012-07-29new screenshots.Vanessa Ezekowitz
2012-07-29Better bottle textures.Vanessa Ezekowitz
Note that these are blended against the 50% grey field they normally appear on in the inventory display, so they will show artifacts if you try to wield them. Don't do that. :-)
2012-07-26more new screenshots. Just for consistency.Vanessa Ezekowitz
2012-07-26new screenshots just for consistency.Vanessa Ezekowitz
2012-07-26added in a missing texture.Vanessa Ezekowitz
2012-07-26deleted some outdated and redundant files.Vanessa Ezekowitz
2012-07-26Replaced bottles with better textures, making use of the gentextures.sh'sVanessa Ezekowitz
overlay feature (namely alpha blending, for more consistent bottle images). Replaced the two source images with what I just used.
2012-07-26split glass bottles off into a separate mod: vessels.Vanessa Ezekowitz
2012-07-26deleted an obsolete file.Vanessa Ezekowitz
2012-07-26Reworked unifiedyes to use my vessels modVanessa Ezekowitz
2012-07-25fixed a copy&paste error with black dyeVanessa Ezekowitz
2012-07-25moved groups setting for black to the dye instead of the carbon black powder.Vanessa Ezekowitz
2012-07-25Replaced missing craftitem entries and got rid of some redundant codeVanessa Ezekowitz
left over from last update. Added group settings for all dyes according to recently-published standard. Fixed a few typos in item descriptions, and straightened up capitalization.
2012-07-24sync README with forum post.Vanessa Ezekowitz
2012-07-24Tweaked another spot, same reason.Vanessa Ezekowitz
2012-07-24tweaked unifieddyes1.png to change an 8 to a 6 to correctly reflect the ratioVanessa Ezekowitz
of cactus -> green pigment/dye.
2012-07-24Changes how glass bottles work and are made.Vanessa Ezekowitz
Now, you craft 5 glass blocks in a U shape, which gives 15 bottles. Use 6 plus jungle grass and water bucket to get 6 dye base, craft three to get back a glass block.