Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-01-25 | add a few missing aliases | Vanessa Ezekowitz | |
2017-01-25 | Add some helper functions to support the new param2-style coloring | Vanessa Ezekowitz | |
Most of the code came from cheapie's plasticbox mod | |||
2016-03-27 | Adding standard mod files | Auke Kok | |
2015-03-02 | Update and rename locale to locale/tr.txt | Mahmut Elmas | |
2015-01-23 | OPTIMIZE _ALL_ THE TEXTURES! \:D/ | Vanessa Ezekowitz | |
2014-12-27 | use current intllib API | Vanessa Ezekowitz | |
2014-10-04 | fix licensing since bucket images aren't used anymore | Vanessa Ezekowitz | |
2014-03-20 | add support for intllib translation mod | Xanthin | |
2014-03-20 | german translation | Xanthin | |
2014-03-20 | Create template.txt | Xanthin | |
2013-12-15 | local-ize a few variables/tables | Vanessa Ezekowitz | |
2013-08-11 | fix brain-o (copy&paste error) in groups for light grey | Vanessa Ezekowitz | |
2013-07-21 | removed all dye colors from the creative inventory, to reduce clutter. | Vanessa Ezekowitz | |
2013-05-30 | Ran all textures through pngquant. | Vanessa Ezekowitz | |
2013-05-30 | Ran all textures through pngcrush. | Vanessa Ezekowitz | |
2013-04-30 | Removed "Full" from descriptions - it's redundant if everything else says | Vanessa Ezekowitz | |
"light", "medium", or "dark". | |||
2013-04-30 | Tweak readme slightly | Vanessa Ezekowitz | |
2013-04-30 | update readme, delete obsolete unified dyes textures | Vanessa Ezekowitz | |
2013-04-30 | Refactored the code to use default "common" dyes | Vanessa Ezekowitz | |
rather than directly from flowers. This mod now depends on "default" and "dye" from the Minetest common sub-game. Since the default dye mod uses default flowers, this mod no longer checks for what version of flowers you're using, or even depends on it. Bottle-based textures have been replaced with piles of dye powder, based on the default red dye texture. All dyes are obtained by crafting, not cooking, for consistency with the default dye mod. The somewhat-complicated method using separate "pigment" powders, glass bottles and "liquid dye base" has been done away with. Now it's just dry dye powders, as with the default dye mod. Also, got rid of the whole paint scheme, in favor of dry powders. All old dyes, paints, and Unified Dyes pigment powders have been aliased back to the standard dye powders. | |||
2013-04-19 | Added a version of gentextures that uses jpeg for the base and output images | Vanessa Ezekowitz | |
(overlay still needs to be png or some other alpha-capable format). | |||
2013-02-07 | Added creative commons license to the license file. | Vanessa Ezekowitz | |
2013-02-07 | Added licensing information headers and LICENSE file. | Vanessa Ezekowitz | |
2013-01-30 | fixed missing replacements for white paint -> empty bucket | Vanessa Ezekowitz | |
when crafting light colors. | |||
2012-08-19 | fixed incorrect groups setting for blue dye. | Vanessa Ezekowitz | |
2012-08-05 | forgot to add in the recipes to make blue and violet dyes after adding the | Vanessa Ezekowitz | |
special case for the existence of geraniums. | |||
2012-08-01 | Added a "version" check for the flowers dependency: | Vanessa Ezekowitz | |
If the flowers mod defines "flowers:flower_geranium" (as is the case with my update of 2012-08-01), then those will be used to get blue pigment powder, and violas will produce violet powder, both of which can be directly used to create their respective liquid dye colors. If it is not defined (e.g. the user has an older version of the flowers mod), then violas produce blue dye powder. Violet dye can still be formed by mixing blue and magenta or blue and red dyes, as before. | |||
2012-08-01 | oops, forgot a couple of spaces and 'fi' endings. next time, test the damn | Vanessa Ezekowitz | |
thing. | |||
2012-08-01 | added quick sanity checks to gentextures.sh, to make sure imagemagick and bc | Vanessa Ezekowitz | |
are really there. | |||
2012-07-31 | Changed glass bottle recycling so that it uses the vessel mod's "glass | Vanessa Ezekowitz | |
fragments" in the process instead of direct-to-glass-blocks. | |||
2012-07-31 | moving all screenshots to a separate site. | Vanessa Ezekowitz | |
2012-07-30 | just getting rid of some *~ files | Vanessa Ezekowitz | |
2012-07-30 | added a proper .gitignore file. | Vanessa Ezekowitz | |
2012-07-29 | Added in the non-blended versions of the bottle textures as a set of | Vanessa Ezekowitz | |
alternates. | |||
2012-07-29 | new screenshots. | Vanessa Ezekowitz | |
2012-07-29 | Better bottle textures. | Vanessa Ezekowitz | |
Note that these are blended against the 50% grey field they normally appear on in the inventory display, so they will show artifacts if you try to wield them. Don't do that. :-) | |||
2012-07-26 | more new screenshots. Just for consistency. | Vanessa Ezekowitz | |
2012-07-26 | new screenshots just for consistency. | Vanessa Ezekowitz | |
2012-07-26 | added in a missing texture. | Vanessa Ezekowitz | |
2012-07-26 | deleted some outdated and redundant files. | Vanessa Ezekowitz | |
2012-07-26 | Replaced bottles with better textures, making use of the gentextures.sh's | Vanessa Ezekowitz | |
overlay feature (namely alpha blending, for more consistent bottle images). Replaced the two source images with what I just used. | |||
2012-07-26 | split glass bottles off into a separate mod: vessels. | Vanessa Ezekowitz | |
2012-07-26 | deleted an obsolete file. | Vanessa Ezekowitz | |
2012-07-26 | Reworked unifiedyes to use my vessels mod | Vanessa Ezekowitz | |
2012-07-25 | fixed a copy&paste error with black dye | Vanessa Ezekowitz | |
2012-07-25 | moved groups setting for black to the dye instead of the carbon black powder. | Vanessa Ezekowitz | |
2012-07-25 | Replaced missing craftitem entries and got rid of some redundant code | Vanessa Ezekowitz | |
left over from last update. Added group settings for all dyes according to recently-published standard. Fixed a few typos in item descriptions, and straightened up capitalization. | |||
2012-07-24 | sync README with forum post. | Vanessa Ezekowitz | |
2012-07-24 | Tweaked another spot, same reason. | Vanessa Ezekowitz | |
2012-07-24 | tweaked unifieddyes1.png to change an 8 to a 6 to correctly reflect the ratio | Vanessa Ezekowitz | |
of cactus -> green pigment/dye. | |||
2012-07-24 | Changes how glass bottles work and are made. | Vanessa Ezekowitz | |
Now, you craft 5 glass blocks in a U shape, which gives 15 bottles. Use 6 plus jungle grass and water bucket to get 6 dye base, craft three to get back a glass block. |