Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-04-30 | Tweak readme slightly | Vanessa Ezekowitz | |
2013-04-30 | update readme, delete obsolete unified dyes textures | Vanessa Ezekowitz | |
2013-04-30 | Refactored the code to use default "common" dyes | Vanessa Ezekowitz | |
rather than directly from flowers. This mod now depends on "default" and "dye" from the Minetest common sub-game. Since the default dye mod uses default flowers, this mod no longer checks for what version of flowers you're using, or even depends on it. Bottle-based textures have been replaced with piles of dye powder, based on the default red dye texture. All dyes are obtained by crafting, not cooking, for consistency with the default dye mod. The somewhat-complicated method using separate "pigment" powders, glass bottles and "liquid dye base" has been done away with. Now it's just dry dye powders, as with the default dye mod. Also, got rid of the whole paint scheme, in favor of dry powders. All old dyes, paints, and Unified Dyes pigment powders have been aliased back to the standard dye powders. | |||
2013-04-19 | Added a version of gentextures that uses jpeg for the base and output images | Vanessa Ezekowitz | |
(overlay still needs to be png or some other alpha-capable format). | |||
2013-02-07 | Added creative commons license to the license file. | Vanessa Ezekowitz | |
2013-02-07 | Added licensing information headers and LICENSE file. | Vanessa Ezekowitz | |
2013-01-30 | fixed missing replacements for white paint -> empty bucket | Vanessa Ezekowitz | |
when crafting light colors. | |||
2012-08-19 | fixed incorrect groups setting for blue dye. | Vanessa Ezekowitz | |
2012-08-05 | forgot to add in the recipes to make blue and violet dyes after adding the | Vanessa Ezekowitz | |
special case for the existence of geraniums. | |||
2012-08-01 | Added a "version" check for the flowers dependency: | Vanessa Ezekowitz | |
If the flowers mod defines "flowers:flower_geranium" (as is the case with my update of 2012-08-01), then those will be used to get blue pigment powder, and violas will produce violet powder, both of which can be directly used to create their respective liquid dye colors. If it is not defined (e.g. the user has an older version of the flowers mod), then violas produce blue dye powder. Violet dye can still be formed by mixing blue and magenta or blue and red dyes, as before. | |||
2012-08-01 | oops, forgot a couple of spaces and 'fi' endings. next time, test the damn | Vanessa Ezekowitz | |
thing. | |||
2012-08-01 | added quick sanity checks to gentextures.sh, to make sure imagemagick and bc | Vanessa Ezekowitz | |
are really there. | |||
2012-07-31 | Changed glass bottle recycling so that it uses the vessel mod's "glass | Vanessa Ezekowitz | |
fragments" in the process instead of direct-to-glass-blocks. | |||
2012-07-31 | moving all screenshots to a separate site. | Vanessa Ezekowitz | |
2012-07-30 | just getting rid of some *~ files | Vanessa Ezekowitz | |
2012-07-30 | added a proper .gitignore file. | Vanessa Ezekowitz | |
2012-07-29 | Added in the non-blended versions of the bottle textures as a set of | Vanessa Ezekowitz | |
alternates. | |||
2012-07-29 | new screenshots. | Vanessa Ezekowitz | |
2012-07-29 | Better bottle textures. | Vanessa Ezekowitz | |
Note that these are blended against the 50% grey field they normally appear on in the inventory display, so they will show artifacts if you try to wield them. Don't do that. :-) | |||
2012-07-26 | more new screenshots. Just for consistency. | Vanessa Ezekowitz | |
2012-07-26 | new screenshots just for consistency. | Vanessa Ezekowitz | |
2012-07-26 | added in a missing texture. | Vanessa Ezekowitz | |
2012-07-26 | deleted some outdated and redundant files. | Vanessa Ezekowitz | |
2012-07-26 | Replaced bottles with better textures, making use of the gentextures.sh's | Vanessa Ezekowitz | |
overlay feature (namely alpha blending, for more consistent bottle images). Replaced the two source images with what I just used. | |||
2012-07-26 | split glass bottles off into a separate mod: vessels. | Vanessa Ezekowitz | |
2012-07-26 | deleted an obsolete file. | Vanessa Ezekowitz | |
2012-07-26 | Reworked unifiedyes to use my vessels mod | Vanessa Ezekowitz | |
2012-07-25 | fixed a copy&paste error with black dye | Vanessa Ezekowitz | |
2012-07-25 | moved groups setting for black to the dye instead of the carbon black powder. | Vanessa Ezekowitz | |
2012-07-25 | Replaced missing craftitem entries and got rid of some redundant code | Vanessa Ezekowitz | |
left over from last update. Added group settings for all dyes according to recently-published standard. Fixed a few typos in item descriptions, and straightened up capitalization. | |||
2012-07-24 | sync README with forum post. | Vanessa Ezekowitz | |
2012-07-24 | Tweaked another spot, same reason. | Vanessa Ezekowitz | |
2012-07-24 | tweaked unifieddyes1.png to change an 8 to a 6 to correctly reflect the ratio | Vanessa Ezekowitz | |
of cactus -> green pigment/dye. | |||
2012-07-24 | Changes how glass bottles work and are made. | Vanessa Ezekowitz | |
Now, you craft 5 glass blocks in a U shape, which gives 15 bottles. Use 6 plus jungle grass and water bucket to get 6 dye base, craft three to get back a glass block. | |||
2012-07-24 | Rewrote readme to sync it up with the forum post. Updated changelog. | Vanessa Ezekowitz | |
2012-07-24 | Added some extra steps in the dye-making process (increases difficulty). | Vanessa Ezekowitz | |
2012-07-24 | slightly better titanium dioxide screenshot, showing correct proportions of | Vanessa Ezekowitz | |
fuel, stone, and titanium dioxide powder. | |||
2012-07-24 | minor revision to one of the example images, just making sure it's using the | Vanessa Ezekowitz | |
most recent version of the dyes' colors (the other image was pretty close, but I wanted this to be exact). | |||
2012-07-23 | added a screenshot of the 7 base colors. | Vanessa Ezekowitz | |
2012-07-19 | rewrote part of the README to account for the changes in the gentextures | Vanessa Ezekowitz | |
script, namely the new '-t' switch and clarifying that < 100% alpha is okay to use. | |||
2012-07-19 | Rewrite gentextures.sh a bit, added an option to allow the overlay to be | Vanessa Ezekowitz | |
colored while the base remains unmodified. Clarified usage information regarding the use of alpha translucency. | |||
2012-07-16 | removed another redundant file. | Vanessa Ezekowitz | |
2012-07-16 | changelog. | Vanessa Ezekowitz | |
2012-07-16 | removed some excess files created from the last time gentextures ran. | Vanessa Ezekowitz | |
2012-07-16 | fixed minor error in generating medium grey | Vanessa Ezekowitz | |
2012-07-16 | changelog... | Vanessa Ezekowitz | |
2012-07-16 | Added a color sample/swatch image showing the entire 89-color palette. | Vanessa Ezekowitz | |
2012-07-16 | tweaked number of colors in the readme. | Vanessa Ezekowitz | |
2012-07-16 | Added a new set of colors: "light" (brightness turned up to 150% over the | Vanessa Ezekowitz | |
full/base colors - no low-saturation versions here). Re-generated all of the dyes using my gentextures.sh script, to keep them consistent. Re-added the gentextures script to this mod, it's too useful not to include it. | |||
2012-07-15 | more wording tweaks to README | Vanessa Ezekowitz | |