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2017-10-14wielder.lua: set default ghost tool for node breaker to the hand, add stub ↵thetaepsilon-gamedev
implementation of can_tool_dig_node() to check if set tool can dig node
2017-10-14add a proper gear imageVanessa Ezekowitz
2017-10-14crafts.lua: add gear item for node breaker craftingthetaepsilon-gamedev
2017-10-13clean up node breaker textures to remove spikesthetaepsilon-gamedev
2017-10-09Merge pull request #204 from thetaepsilon-gamedev/masterVanessa Ezekowitz
More pressure_logic work
2017-10-08changelog.txt: back entries for pressure_logic workthetaepsilon-gamedev
2017-10-08todo: remove new flow logic item about node variant switchingthetaepsilon-gamedev
2017-10-08new flow logic: abm_register.lua: add extra safeguarding for conditional ↵thetaepsilon-gamedev
activation of new flow logic
2017-10-08default_settings.lua: remove old default for new_flow_logic left over from ↵thetaepsilon-gamedev
transition to pipeworks.toggles.pressure_logic
2017-10-08new flow logic: implement post-transition hook with mesecons support, add ↵thetaepsilon-gamedev
mesecons transition rules for flow sensor
2017-10-08devices.lua: adjust flow sensor threshold to more closely model classic modethetaepsilon-gamedev
2017-10-08new flow logic: flowable_node_registry_install.lua: add set size checking guardthetaepsilon-gamedev
2017-10-08new flow logic: abms.lua: implement node transitionsthetaepsilon-gamedev
2017-10-08new flow logic: change simple transition set logic to take list of key-value ↵thetaepsilon-gamedev
pairs, add set registration for flow sensor pipe
2017-10-08new flow logic: flowable node registry: add initial support for transition ↵thetaepsilon-gamedev
triggers
2017-10-08todo: update new flow logic items for cleanup handler workthetaepsilon-gamedev
2017-10-08new flow logic: algorithmic and value tuning for non-finite modethetaepsilon-gamedev
2017-10-07new flow logic: abms.lua: implement non-finite mode cleanupfn invocation in ↵thetaepsilon-gamedev
run_output()
2017-10-07new flow logic: abms.lua: pass initial pressure to run_output() to allow ↵thetaepsilon-gamedev
falling-level event detection
2017-10-07new flow logic: abms.lua: implement non-finite mode behaviour for neighbour ↵thetaepsilon-gamedev
output helper
2017-10-07new flow logic: abms.lua: pass finite mod flag to output handler callbacks ↵thetaepsilon-gamedev
in flowlogic.run_output()
2017-10-07new flow logic: abms.lua: pass finite mode flag to run_output()thetaepsilon-gamedev
2017-10-07new flow logic: flowable_node_registry_install.lua: add cleanupfn argument ↵thetaepsilon-gamedev
to register.output()
2017-10-07new flow logic: abms.lua: don't unpack outputdef variables in ↵thetaepsilon-gamedev
flowlogic.run(), leave to flowlogic.run_output()
2017-10-07devices.lua: raise maximum pressure for pumpsthetaepsilon-gamedev
2017-10-07new flow logic: tear out old abm registration codethetaepsilon-gamedev
2017-10-07new flow logic: abms.lua: refactor run_input to run as part of master run() ABMthetaepsilon-gamedev
2017-10-07new flow logic: flowable_node_registry_install.lua: factor out ↵thetaepsilon-gamedev
register.intake_simple into generic registration and helper wrapper
2017-10-07new flow logic: abms.lua: refactor flowlogic.run_output() into a processing ↵thetaepsilon-gamedev
stage of flowlogic.run()
2017-10-07new flow logic: abms.lua: refactor ABM logic into new master ABM, make ↵thetaepsilon-gamedev
balance_pressure() take current pressure and return new pressure
2017-10-07new flow logic: abms.lua: wrap up pressure value accesses behind accessor objectthetaepsilon-gamedev
2017-10-07new flow logic: start adding replacement ABM logicthetaepsilon-gamedev
2017-10-07new flow logic: flowable_node_registry_install.lua: add duplicate ↵thetaepsilon-gamedev
registration guard for register.output()
2017-10-07todo: new flow logic: add item for node variant switchingthetaepsilon-gamedev
2017-10-07todo: new flow logic: add directionality code and ABM ordering itemsthetaepsilon-gamedev
2017-10-07todo: remove old item for is_node_flowable()thetaepsilon-gamedev
2017-10-07new flow logic: abms.lua: add companion cleaner helper for neighbour outputthetaepsilon-gamedev
2017-10-07new flow logic: flowable_node_registry_install.lua: add proper documentation ↵thetaepsilon-gamedev
for register.output_simple()
2017-10-07new flow logic: flowable_node_registry_install.lua: separate pressure ↵thetaepsilon-gamedev
threshold into upper and lower hysteresis values
2017-10-07devices.lua: factor out usage of flowlogic helper into dedicated registry ↵thetaepsilon-gamedev
function
2017-10-04flowable_node_registry_install.lua: silence registration debugging by defaultthetaepsilon-gamedev
2017-10-03add finite water feature toggle and auto-detect codethetaepsilon-gamedev
2017-10-03move new flow logic flag to dedicated toggles tablethetaepsilon-gamedev
2017-10-01new flow logic: abms.lua: rename neighbour output helper to better indicate ↵thetaepsilon-gamedev
lack of rotation support
2017-10-01devices.lua: make fountains functional under new flow logic using new ↵thetaepsilon-gamedev
neighbour output helper
2017-10-01new flow logic: abms.lua: generalise spigot output code to support arbitary ↵thetaepsilon-gamedev
neighbour lists
2017-10-01new flow logic: abms.lua: remove intake limit coercion causing water to be ↵thetaepsilon-gamedev
vanished
2017-10-01new flow logic: abms.lua: use flowable nodes registry to determine viable ↵thetaepsilon-gamedev
neighbours
2017-10-01move flowable registration for flow sensor to devices.lua near node definitionthetaepsilon-gamedev
2017-10-01move flowable registration for airtight entry panel to devices.lua near node ↵thetaepsilon-gamedev
definition