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2017-09-30internal refactoring of flowable node registration in preparation for enhance...thetaepsilon-gamedev
2017-09-30add TODO list extracted from new_flow_logic changelog entriesthetaepsilon-gamedev
2017-09-30changelog.txt: back-entries for new flow logic workthetaepsilon-gamedev
2017-09-30Merge pull request #202 from thetaepsilon-gamedev/masterVanessa Ezekowitz
2017-09-27register_flow_logic.lua: add author noticethetaepsilon-gamedev
2017-09-27init.lua: add missing dofile for new flow logicthetaepsilon-gamedev
2017-09-27flowing_logic.lua: separate out new logic into seperate filethetaepsilon-gamedev
2017-09-27init.lua: turn off by-default new flow logic for nowthetaepsilon-gamedev
2017-09-27flowing_logic.lua: add new spigot code + ABM registrationthetaepsilon-gamedev
2017-09-27pipes.lua: split out new flow logic registration and make it respect feature ...thetaepsilon-gamedev
2017-09-27devices.lua: replace calls to add_node() with swap_node() to preserve node me...thetaepsilon-gamedev
2017-09-27flowing_logic.lua: fix pressure limit bug due to accessing non-existant variablethetaepsilon-gamedev
2017-09-27pipes.lua: wire up pump intake ABM and add pumps to balancing logicthetaepsilon-gamedev
2017-09-27flowing_logic.lua: add start of new pump handler codethetaepsilon-gamedev
2017-09-27flowing_logic.lua: add new version of check_for_liquids()thetaepsilon-gamedev
2017-09-27pipes.lua: place old ABM code registration behind if-guard for new flagthetaepsilon-gamedev
2017-09-27flowing_logic.lua: implement initital pressure balancing behaviourthetaepsilon-gamedev
2017-09-27initial stub patches to re-implement new_flow_logicthetaepsilon-gamedev
2017-09-27hard dep on meseconsVanessa Ezekowitz
2017-09-25Replace old nodeupdate() with new minetest.check_for_falling() (#200)Thomas--S
2017-09-25make the filters use ghostitems (#197)DS
2017-09-25fix digiline_filter crashing when getting a string as count (#196)DS
2017-09-25Add lua controlled tube (#199)DS
2017-09-25Add digiline_conductor and mesecon_and_digiline_conductor tubes (#195)DS
2017-08-20give more possibilities to mods (#194)DS
2017-08-17filter: allow to take items out of locked chests if same owner (#193)DS
2017-07-20fix a crash (#190)DS
2017-07-03Adjust rate control code to work betterVanessa Ezekowitz
2017-06-23prevent crash if node being taken from has no invVanessa Ezekowitz
2017-06-19only return true from receive_fields() when actually neededVanessa Ezekowitz
2017-06-18Pipeworks uses LGPL code from minetest_game, changed license accordingly.Vanessa Ezekowitz
2017-06-17Change compat-chests.lua to block top-mounted tube connections when chest is ...ForbiddenJ
2017-06-17Change compat-chests.lua to handle modern chests and be clean. (Addresses htt...ForbiddenJ
2017-06-08Change scope of local variable 'nodecolor': (#185)Jordan Irwin
2017-05-18Replace deprecated methods: (#179)Jordan Irwin
2017-05-18improve node breaker textures (#173)DS
2017-04-13Nice settings (#171)DS
2017-04-12also check for group "tubedevice" (fixes injecting into one-way tube)Vanessa Ezekowitz
2017-04-12make sure there's something appropriate to inject an item intoVanessa Ezekowitz
2017-04-12fix scale of on/off switch in teleport tubeVanessa Ezekowitz
2017-04-12allow external devices to connect to pipesVanessa Ezekowitz
2017-04-12fix scale on autocrafter's on/off switchVanessa Ezekowitz
2017-04-11use "base" field in a couple more placesVanessa Ezekowitz
2017-04-11remove some debug printsVanessa Ezekowitz
2017-04-11cache button "base" field since it's also standardVanessa Ezekowitz
2017-04-11cache on/off button image refs and commonly-used label for sameVanessa Ezekowitz
2017-04-11remove old compat file (obsolete)Vanessa Ezekowitz
2017-04-11chests/furnaces: cache tube overlay imagesVanessa Ezekowitz
2017-04-11adjust sorting tube formspecVanessa Ezekowitz
2017-04-11allow stack per-chest/per-furnace stack splittingVanessa Ezekowitz