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authorthetaepsilon-gamedev <thetaepsilon-gamedev@noreply.users.github.com>2017-09-30 17:32:09 +0100
committerthetaepsilon-gamedev <thetaepsilon-gamedev@noreply.users.github.com>2017-09-30 21:27:50 +0100
commit10221c6c153e4d20bf1d289fe218d29477400a4d (patch)
tree4252b7a5099e15f05f091f125a732f5b04f4ef80
parentca4837f1c662b955a933e4d9219dc028c90b0319 (diff)
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add TODO list extracted from new_flow_logic changelog entries
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+-- Per-world configuration of pump thresholds
+This should be relatively trivial to do, just a case of adding another property to the pipeworks global that can be set per-world with pipeworks_settings.txt.
+This does not appear to be that big a deal right now, as the internal threshold can always be changed.
+
+-- Internal code to the effect of "is_node_flowable()"
+This is basically to implement valves - currently the flow logic will happily balance pipes with neighbour nodes that just happen to have the pressure property in their metadata.