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author | thetaepsilon-gamedev <thetaepsilon-gamedev@noreply.users.github.com> | 2017-09-30 17:32:09 +0100 |
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committer | thetaepsilon-gamedev <thetaepsilon-gamedev@noreply.users.github.com> | 2017-09-30 21:27:50 +0100 |
commit | 10221c6c153e4d20bf1d289fe218d29477400a4d (patch) | |
tree | 4252b7a5099e15f05f091f125a732f5b04f4ef80 | |
parent | ca4837f1c662b955a933e4d9219dc028c90b0319 (diff) | |
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add TODO list extracted from new_flow_logic changelog entries
-rw-r--r-- | todo/new_flow_logic.txt | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/todo/new_flow_logic.txt b/todo/new_flow_logic.txt new file mode 100644 index 0000000..acd6d1a --- /dev/null +++ b/todo/new_flow_logic.txt @@ -0,0 +1,6 @@ +-- Per-world configuration of pump thresholds +This should be relatively trivial to do, just a case of adding another property to the pipeworks global that can be set per-world with pipeworks_settings.txt. +This does not appear to be that big a deal right now, as the internal threshold can always be changed. + +-- Internal code to the effect of "is_node_flowable()" +This is basically to implement valves - currently the flow logic will happily balance pipes with neighbour nodes that just happen to have the pressure property in their metadata. |