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2017-10-08todo: update new flow logic items for cleanup handler workthetaepsilon-gamedev
2017-10-08new flow logic: algorithmic and value tuning for non-finite modethetaepsilon-gamedev
2017-10-07new flow logic: abms.lua: implement non-finite mode cleanupfn invocation in ↵thetaepsilon-gamedev
run_output()
2017-10-07new flow logic: abms.lua: pass initial pressure to run_output() to allow ↵thetaepsilon-gamedev
falling-level event detection
2017-10-07new flow logic: abms.lua: implement non-finite mode behaviour for neighbour ↵thetaepsilon-gamedev
output helper
2017-10-07new flow logic: abms.lua: pass finite mod flag to output handler callbacks ↵thetaepsilon-gamedev
in flowlogic.run_output()
2017-10-07new flow logic: abms.lua: pass finite mode flag to run_output()thetaepsilon-gamedev
2017-10-07new flow logic: flowable_node_registry_install.lua: add cleanupfn argument ↵thetaepsilon-gamedev
to register.output()
2017-10-07new flow logic: abms.lua: don't unpack outputdef variables in ↵thetaepsilon-gamedev
flowlogic.run(), leave to flowlogic.run_output()
2017-10-07devices.lua: raise maximum pressure for pumpsthetaepsilon-gamedev
2017-10-07new flow logic: tear out old abm registration codethetaepsilon-gamedev
2017-10-07new flow logic: abms.lua: refactor run_input to run as part of master run() ABMthetaepsilon-gamedev
2017-10-07new flow logic: flowable_node_registry_install.lua: factor out ↵thetaepsilon-gamedev
register.intake_simple into generic registration and helper wrapper
2017-10-07new flow logic: abms.lua: refactor flowlogic.run_output() into a processing ↵thetaepsilon-gamedev
stage of flowlogic.run()
2017-10-07new flow logic: abms.lua: refactor ABM logic into new master ABM, make ↵thetaepsilon-gamedev
balance_pressure() take current pressure and return new pressure
2017-10-07new flow logic: abms.lua: wrap up pressure value accesses behind accessor objectthetaepsilon-gamedev
2017-10-07new flow logic: start adding replacement ABM logicthetaepsilon-gamedev
2017-10-07new flow logic: flowable_node_registry_install.lua: add duplicate ↵thetaepsilon-gamedev
registration guard for register.output()
2017-10-07todo: new flow logic: add item for node variant switchingthetaepsilon-gamedev
2017-10-07todo: new flow logic: add directionality code and ABM ordering itemsthetaepsilon-gamedev
2017-10-07todo: remove old item for is_node_flowable()thetaepsilon-gamedev
2017-10-07new flow logic: abms.lua: add companion cleaner helper for neighbour outputthetaepsilon-gamedev
2017-10-07new flow logic: flowable_node_registry_install.lua: add proper documentation ↵thetaepsilon-gamedev
for register.output_simple()
2017-10-07new flow logic: flowable_node_registry_install.lua: separate pressure ↵thetaepsilon-gamedev
threshold into upper and lower hysteresis values
2017-10-07devices.lua: factor out usage of flowlogic helper into dedicated registry ↵thetaepsilon-gamedev
function
2017-10-04flowable_node_registry_install.lua: silence registration debugging by defaultthetaepsilon-gamedev
2017-10-03add finite water feature toggle and auto-detect codethetaepsilon-gamedev
2017-10-03move new flow logic flag to dedicated toggles tablethetaepsilon-gamedev
2017-10-01new flow logic: abms.lua: rename neighbour output helper to better indicate ↵thetaepsilon-gamedev
lack of rotation support
2017-10-01devices.lua: make fountains functional under new flow logic using new ↵thetaepsilon-gamedev
neighbour output helper
2017-10-01new flow logic: abms.lua: generalise spigot output code to support arbitary ↵thetaepsilon-gamedev
neighbour lists
2017-10-01new flow logic: abms.lua: remove intake limit coercion causing water to be ↵thetaepsilon-gamedev
vanished
2017-10-01new flow logic: abms.lua: use flowable nodes registry to determine viable ↵thetaepsilon-gamedev
neighbours
2017-10-01move flowable registration for flow sensor to devices.lua near node definitionthetaepsilon-gamedev
2017-10-01move flowable registration for airtight entry panel to devices.lua near node ↵thetaepsilon-gamedev
definition
2017-10-01remove register_local_pipes.lua as node registration has been moved to more ↵thetaepsilon-gamedev
appropriate files
2017-10-01move spigot behaviour registration to devices.luathetaepsilon-gamedev
2017-10-01migrate flowable registration for valve nodes to devices.luathetaepsilon-gamedev
2017-10-01move pump flow logic registration to devices.luathetaepsilon-gamedev
2017-10-01devices.lua: create local variables for device node names in preparation for ↵thetaepsilon-gamedev
flow logic registration
2017-10-01move pipe node registration for new flow logic closer to their definition in ↵thetaepsilon-gamedev
pipes.lua
2017-10-01new flow logic: flowable_node_registry_install.lua: add registration tracingthetaepsilon-gamedev
2017-10-01new flow logic: node registry: add initial stub for flow directionality checkthetaepsilon-gamedev
2017-10-01new flow logic: node registry: split registration functions into seperate ↵thetaepsilon-gamedev
file to allow ABM code to inspect tables
2017-10-01new flow logic: register_local_pipes.lua: make spigots work againthetaepsilon-gamedev
2017-10-01new flow logic: flowable_node_registry.lua: add output node registrationthetaepsilon-gamedev
2017-10-01new flow logic: abm_register.lua: add register_abm_output routinethetaepsilon-gamedev
2017-10-01new flow logic: abm_register.lua: update doc comments for register_abm_input()thetaepsilon-gamedev
2017-10-01new flow logic: abms.lua: start splitting apart spigot code into generalised ↵thetaepsilon-gamedev
output ABM
2017-10-01new flow logic: register_local_pipes.lua: fix leftover calls to abmregisterthetaepsilon-gamedev