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Author
2017-09-30
new_flow_logic.lua: move logic functions inside pipeworks.flowlogic sub-table
thetaepsilon-gamedev
2017-09-30
internal refactoring of flowable node registration in preparation for enhance...
thetaepsilon-gamedev
2017-09-30
add TODO list extracted from new_flow_logic changelog entries
thetaepsilon-gamedev
2017-09-30
changelog.txt: back-entries for new flow logic work
thetaepsilon-gamedev
2017-09-30
Merge pull request #202 from thetaepsilon-gamedev/master
Vanessa Ezekowitz
2017-09-27
register_flow_logic.lua: add author notice
thetaepsilon-gamedev
2017-09-27
init.lua: add missing dofile for new flow logic
thetaepsilon-gamedev
2017-09-27
flowing_logic.lua: separate out new logic into seperate file
thetaepsilon-gamedev
2017-09-27
init.lua: turn off by-default new flow logic for now
thetaepsilon-gamedev
2017-09-27
flowing_logic.lua: add new spigot code + ABM registration
thetaepsilon-gamedev
2017-09-27
pipes.lua: split out new flow logic registration and make it respect feature ...
thetaepsilon-gamedev
2017-09-27
devices.lua: replace calls to add_node() with swap_node() to preserve node me...
thetaepsilon-gamedev
2017-09-27
flowing_logic.lua: fix pressure limit bug due to accessing non-existant variable
thetaepsilon-gamedev
2017-09-27
pipes.lua: wire up pump intake ABM and add pumps to balancing logic
thetaepsilon-gamedev
2017-09-27
flowing_logic.lua: add start of new pump handler code
thetaepsilon-gamedev
2017-09-27
flowing_logic.lua: add new version of check_for_liquids()
thetaepsilon-gamedev
2017-09-27
pipes.lua: place old ABM code registration behind if-guard for new flag
thetaepsilon-gamedev
2017-09-27
flowing_logic.lua: implement initital pressure balancing behaviour
thetaepsilon-gamedev
2017-09-27
initial stub patches to re-implement new_flow_logic
thetaepsilon-gamedev
2017-09-27
hard dep on mesecons
Vanessa Ezekowitz
2017-09-25
Replace old nodeupdate() with new minetest.check_for_falling() (#200)
Thomas--S
2017-09-25
make the filters use ghostitems (#197)
DS
2017-09-25
fix digiline_filter crashing when getting a string as count (#196)
DS
2017-09-25
Add lua controlled tube (#199)
DS
2017-09-25
Add digiline_conductor and mesecon_and_digiline_conductor tubes (#195)
DS
2017-08-20
give more possibilities to mods (#194)
DS
2017-08-17
filter: allow to take items out of locked chests if same owner (#193)
DS
2017-07-20
fix a crash (#190)
DS
2017-07-03
Adjust rate control code to work better
Vanessa Ezekowitz
2017-06-23
prevent crash if node being taken from has no inv
Vanessa Ezekowitz
2017-06-19
only return true from receive_fields() when actually needed
Vanessa Ezekowitz
2017-06-18
Pipeworks uses LGPL code from minetest_game, changed license accordingly.
Vanessa Ezekowitz
2017-06-17
Change compat-chests.lua to block top-mounted tube connections when chest is ...
ForbiddenJ
2017-06-17
Change compat-chests.lua to handle modern chests and be clean. (Addresses htt...
ForbiddenJ
2017-06-08
Change scope of local variable 'nodecolor': (#185)
Jordan Irwin
2017-05-18
Replace deprecated methods: (#179)
Jordan Irwin
2017-05-18
improve node breaker textures (#173)
DS
2017-04-13
Nice settings (#171)
DS
2017-04-12
also check for group "tubedevice" (fixes injecting into one-way tube)
Vanessa Ezekowitz
2017-04-12
make sure there's something appropriate to inject an item into
Vanessa Ezekowitz
2017-04-12
fix scale of on/off switch in teleport tube
Vanessa Ezekowitz
2017-04-12
allow external devices to connect to pipes
Vanessa Ezekowitz
2017-04-12
fix scale on autocrafter's on/off switch
Vanessa Ezekowitz
2017-04-11
use "base" field in a couple more places
Vanessa Ezekowitz
2017-04-11
remove some debug prints
Vanessa Ezekowitz
2017-04-11
cache button "base" field since it's also standard
Vanessa Ezekowitz
2017-04-11
cache on/off button image refs and commonly-used label for same
Vanessa Ezekowitz
2017-04-11
remove old compat file (obsolete)
Vanessa Ezekowitz
2017-04-11
chests/furnaces: cache tube overlay images
Vanessa Ezekowitz
2017-04-11
adjust sorting tube formspec
Vanessa Ezekowitz
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