diff options
-rw-r--r-- | init.lua | 5 | ||||
-rw-r--r-- | legacy.lua | 1 | ||||
-rw-r--r-- | node_breaker.lua | 413 | ||||
-rw-r--r-- | wielder.lua | 248 |
4 files changed, 217 insertions, 450 deletions
@@ -122,11 +122,6 @@ if pipeworks.enable_pipe_devices then dofile(pipeworks.modpath.."/devices.lua") if pipeworks.enable_redefines then dofile(pipeworks.modpath.."/compat.lua") end if pipeworks.enable_autocrafter then dofile(pipeworks.modpath.."/autocrafter.lua") end -if pipeworks.enable_node_breaker then - dofile(pipeworks.modpath.."/node_breaker.lua") - dofile(pipeworks.modpath.."/legacy.lua") -end - minetest.register_alias("pipeworks:pipe", "pipeworks:pipe_110000_empty") print("Pipeworks loaded!") @@ -14,6 +14,7 @@ if not minetest.get_modpath("auto_tree_tap") and inv:set_size("ghost_pick", 1) inv:set_size("main", 100) minetest.set_node(pos, {name = "pipeworks:nodebreaker_off", param2 = fdir}) + minetest.registered_nodes["pipeworks:nodebreaker_off"].on_punch(pos, node) inv:set_stack("pick", 1, ItemStack("technic:treetap")) end }) diff --git a/node_breaker.lua b/node_breaker.lua deleted file mode 100644 index a02324e..0000000 --- a/node_breaker.lua +++ /dev/null @@ -1,413 +0,0 @@ - ---register aliases for when someone had technic installed, but then uninstalled it but not pipeworks -minetest.register_alias("technic:nodebreaker_off", "pipeworks:nodebreaker_off") -minetest.register_alias("technic:nodebreaker_on", "pipeworks:nodebreaker_on") -minetest.register_alias("technic:node_breaker_off", "pipeworks:nodebreaker_off") --old name -minetest.register_alias("technic:node_breaker_on", "pipeworks:nodebreaker_on") --old name - -minetest.register_craft({ - output = 'pipeworks:nodebreaker_off 1', - recipe = { - {'group:wood', 'default:pick_mese','group:wood'}, - {'default:stone', 'mesecons:piston','default:stone'}, - {'default:stone', 'mesecons:mesecon','default:stone'}, - } -}) - -local function swap_node(pos, name) - local node = minetest.get_node(pos) - if node.name == name then - return - end - node.name = name - minetest.swap_node(pos, node) -end - ---define the functions from https://github.com/minetest/minetest/pull/834 while waiting for the devs to notice it -local function dir_to_facedir(dir, is6d) - --account for y if requested - if is6d and math.abs(dir.y) > math.abs(dir.x) and math.abs(dir.y) > math.abs(dir.z) then - - --from above - if dir.y < 0 then - if math.abs(dir.x) > math.abs(dir.z) then - if dir.x < 0 then - return 19 - else - return 13 - end - else - if dir.z < 0 then - return 10 - else - return 4 - end - end - - --from below - else - if math.abs(dir.x) > math.abs(dir.z) then - if dir.x < 0 then - return 15 - else - return 17 - end - else - if dir.z < 0 then - return 6 - else - return 8 - end - end - end - - --otherwise, place horizontally - elseif math.abs(dir.x) > math.abs(dir.z) then - if dir.x < 0 then - return 3 - else - return 1 - end - else - if dir.z < 0 then - return 2 - else - return 0 - end - end -end - -local function delay(x) - return (function() return x end) -end - -local function break_node (pos, facedir) - --locate the outgoing velocity, front, and back of the node via facedir_to_dir - if type(facedir) ~= "number" or facedir < 0 or facedir > 23 then return end - - local vel = minetest.facedir_to_dir(facedir) - local front = {x=pos.x - vel.x, y=pos.y - vel.y, z=pos.z - vel.z} - - local node = minetest.get_node(front) - --if node.name == "air" or node.name == "ignore" then - -- return nil - --elseif minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].liquidtype ~= "none" then - -- return nil - --end - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - - if inv:get_size("ghost_pick") ~= 1 then -- Legacy code - inv:set_size("ghost_pick", 1) - inv:set_size("main", 100) - end - - local pick_inv = "pick" - local pick = inv:get_stack("pick", 1) - if pick:is_empty() then - pick = ItemStack("default:pick_mese") - inv:set_stack("ghost_pick", 1, pick) - pick_inv = "ghost_pick" - end - local pitch - local yaw - if vel.z < 0 then - yaw = 0 - pitch = 0 - elseif vel.z > 0 then - yaw = math.pi - pitch = 0 - elseif vel.x < 0 then - yaw = 3*math.pi/2 - pitch = 0 - elseif vel.x > 0 then - yaw = math.pi/2 - pitch = 0 - elseif vel.y > 0 then - yaw = 0 - pitch = -math.pi/2 - else - yaw = 0 - pitch = math.pi/2 - end - local digger = { - get_inventory_formspec = delay(""), - get_look_dir = delay({x = -vel.x, y = -vel.y, z = -vel.z}), - get_look_pitch = delay(pitch), - get_look_yaw = delay(yaw), - get_player_control = delay({jump=false, right=false, left=false, LMB=false, RMB=false, sneak=false, aux1=false, down=false, up=false}), - get_player_control_bits = delay(0), - get_player_name = delay(meta:get_string("owner")), - is_player = delay(true), - is_fake_player = true, - set_inventory_formspec = delay(), - getpos = delay({x = pos.x, y = pos.y - 1.5, z = pos.z}), -- Player height - get_hp = delay(20), - get_inventory = delay(inv), - get_wielded_item = delay(pick), - get_wield_index = delay(1), - get_wield_list = delay(pick_inv), - moveto = delay(), - punch = delay(), - remove = delay(), - right_click = delay(), - setpos = delay(), - set_hp = delay(), - set_properties = delay(), - set_wielded_item = function(self, stack) - if stack:get_name() == pick:get_name() then - inv:set_stack(pick_inv, 1, stack) - else - inv:add_item("main", stack) - inv:set_stack(pick_inv, 1, ItemStack("")) - end - end, - set_animation = delay(), - set_attach = delay(), - set_detach = delay(), - set_bone_position = delay(), - } - - local pickdef = minetest.registered_items[pick:get_name()] - local pickcopy = ItemStack(pick) - if pick_inv == "pick" and pickdef and pickdef.on_use then - local pos_under, pos_above = {x = pos.x - vel.x, y = pos.y - vel.y, z = pos.z - vel.z}, {x = pos.x - 2*vel.x, y = pos.y - 2*vel.y, z = pos.z - 2*vel.z} - local pointed_thing = {type="node", under=pos_under, above=pos_above} - inv:set_stack(pick_inv, 1, pickdef.on_use(pick, digger, pointed_thing) or pick) - else - minetest.node_dig(front, node, digger) - end - - - local newpick = inv:get_stack(pick_inv, 1) - if newpick:get_name() == pickcopy:get_name() and newpick:get_count() == pickcopy:get_count() and newpick:get_metadata() == pickcopy:get_metadata() and pickdef and (not pickdef.wear_represents or pickdef.wear_represents == "mechanical_wear") then - inv:set_stack(pick_inv, 1, pickcopy) -- Do not wear pick out - end - - for i = 1, 100 do - local dropped_item = inv:get_stack("main", i) - if not dropped_item:is_empty() then - local item1 = pipeworks.tube_item({x=pos.x, y=pos.y, z=pos.z}, dropped_item) - item1:get_luaentity().start_pos = {x=pos.x, y=pos.y, z=pos.z} - item1:setvelocity(vel) - item1:setacceleration({x=0, y=0, z=0}) - inv:set_stack("main", i, ItemStack("")) - end - end -end - -local node_breaker_on = function(pos, node) - if node.name == "pipeworks:nodebreaker_off" then - swap_node(pos, "pipeworks:nodebreaker_on") - break_node(pos, node.param2) - nodeupdate(pos) - end -end - -local node_breaker_off = function(pos, node) - if node.name == "pipeworks:nodebreaker_on" then - swap_node(pos, "pipeworks:nodebreaker_off") - nodeupdate(pos) - end -end - -minetest.register_node("pipeworks:nodebreaker_off", { - description = "Node Breaker", - tile_images = {"pipeworks_nodebreaker_top_off.png","pipeworks_nodebreaker_bottom_off.png","pipeworks_nodebreaker_side2_off.png","pipeworks_nodebreaker_side1_off.png", - "pipeworks_nodebreaker_back.png","pipeworks_nodebreaker_front_off.png"}, - is_ground_content = true, - paramtype2 = "facedir", - groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2,tubedevice=1, tubedevice_receiver=1}, - mesecons= {effector={rules=pipeworks.rules_all,action_on=node_breaker_on, action_off=node_breaker_off}}, - sounds = default.node_sound_stone_defaults(), - tube = {connect_sides = {left = 1, right = 1, back = 1, top = 1, bottom = 1}, - input_inventory = "pick", - insert_object = function(pos, node, stack, direction) - local vel = minetest.facedir_to_dir(node.param2) - if math.abs(vel.x) == math.abs(direction.x) and math.abs(vel.y) == math.abs(direction.y) and math.abs(vel.z) == math.abs(direction.z) then - return stack - end - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - return inv:add_item("pick", stack) - end, - can_insert = function(pos, node, stack, direction) - local vel = minetest.facedir_to_dir(node.param2) - if math.abs(vel.x) == math.abs(direction.x) and math.abs(vel.y) == math.abs(direction.y) and math.abs(vel.z) == math.abs(direction.z) then - return false - end - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - return inv:room_for_item("pick", stack) - end, - can_remove = function(pos, node, stack, dir) - return stack:get_count() - end}, - on_construct = function(pos) - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - inv:set_size("pick", 1) - inv:set_size("ghost_pick", 1) - inv:set_size("main", 100) - --inv:set_stack("pick", 1, ItemStack("default:pick_mese")) - meta:set_string("formspec", - "invsize[8,6;]".. - "label[0,0;Node breaker]".. - "list[current_name;pick;3.5,0;1,1;]".. - "list[current_player;main;0,2;8,4;]") - meta:set_string("infotext", "Node Breaker") - end, - after_place_node = function (pos, placer) - pipeworks.scan_for_tube_objects(pos, placer) - local placer_pos = placer:getpos() - - --correct for the player's height - if placer:is_player() then placer_pos.y = placer_pos.y + 1.5 end - - --correct for 6d facedir - if placer_pos then - local dir = { - x = pos.x - placer_pos.x, - y = pos.y - placer_pos.y, - z = pos.z - placer_pos.z - } - local node = minetest.get_node(pos) - node.param2 = dir_to_facedir(dir, true) - minetest.set_node(pos, node) - minetest.log("action", "real (6d) facedir: " .. node.param2) - end - - minetest.get_meta(pos):set_string("owner", placer:get_player_name()) - end, - after_dig_node = function(pos, oldnode, oldmetadata, digger) - if oldmetadata.inventory.pick and oldmetadata.fields.formspec then - local stack = oldmetadata.inventory.pick[1] - if not stack:is_empty() then - minetest.add_item(pos, stack) - end - end - pipeworks.scan_for_tube_objects(pos, oldnode, oldmetadata, digger) - end, - allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) - local meta = minetest.get_meta(pos) - if player:get_player_name() ~= meta:get_string("owner") and meta:get_string("owner") ~= "" then - return 0 - end - return count - end, - allow_metadata_inventory_put = function(pos, listname, index, stack, player) - local meta = minetest.get_meta(pos) - if player:get_player_name() ~= meta:get_string("owner") and meta:get_string("owner") ~= "" then - return 0 - end - return stack:get_count() - end, - allow_metadata_inventory_take = function(pos, listname, index, stack, player) - local meta = minetest.get_meta(pos) - if player:get_player_name() ~= meta:get_string("owner") and meta:get_string("owner") ~= "" then - return 0 - end - return stack:get_count() - end -}) - -minetest.register_node("pipeworks:nodebreaker_on", { - description = "Node Breaker", - tile_images = {"pipeworks_nodebreaker_top_on.png","pipeworks_nodebreaker_bottom_on.png","pipeworks_nodebreaker_side2_on.png","pipeworks_nodebreaker_side1_on.png", - "pipeworks_nodebreaker_back.png","pipeworks_nodebreaker_front_on.png"}, - mesecons= {effector={rules=pipeworks.rules_all,action_on=node_breaker_on, action_off=node_breaker_off}}, - is_ground_content = true, - paramtype2 = "facedir", - groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2,tubedevice=1,not_in_creative_inventory=1, tubedevice_receiver=1}, - sounds = default.node_sound_stone_defaults(), - drop = "pipeworks:nodebreaker_off", - tube = {connect_sides = {left = 1, right = 1, back = 1, top = 1, bottom = 1}, - input_inventory = "pick", - insert_object = function(pos, node, stack, direction) - local vel = minetest.facedir_to_dir(node.param2) - if math.abs(vel.x) == math.abs(direction.x) and math.abs(vel.y) == math.abs(direction.y) and math.abs(vel.z) == math.abs(direction.z) then - return stack - end - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - return inv:add_item("pick", stack) - end, - can_insert = function(pos, node, stack, direction) - local vel = minetest.facedir_to_dir(node.param2) - if math.abs(vel.x) == math.abs(direction.x) and math.abs(vel.y) == math.abs(direction.y) and math.abs(vel.z) == math.abs(direction.z) then - return false - end - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - return inv:room_for_item("pick", stack) - end, - can_remove = function(pos, node, stack, dir) - return stack:get_count() - end}, - on_construct = function(pos) - local meta = minetest.get_meta(pos) - local inv = meta:get_inventory() - inv:set_size("pick", 1) - inv:set_size("ghost_pick", 1) - inv:set_size("main", 100) - meta:set_string("formspec", - "invsize[8,6;]".. - "label[0,0;Node breaker]".. - "list[current_name;pick;3.5,0;1,1;]".. - "list[current_player;main;0,2;8,4;]") - --inv:set_stack("pick", 1, ItemStack("default:pick_mese")) - meta:set_string("infotext", "Node Breaker") - end, - after_place_node = function (pos, placer) - pipeworks.scan_for_tube_objects(pos, placer) - local placer_pos = placer:getpos() - - --correct for the player's height - if placer:is_player() then placer_pos.y = placer_pos.y + 1.5 end - - --correct for 6d facedir - if placer_pos then - local dir = { - x = pos.x - placer_pos.x, - y = pos.y - placer_pos.y, - z = pos.z - placer_pos.z - } - local node = minetest.get_node(pos) - node.param2 = dir_to_facedir(dir, true) - minetest.set_node(pos, node) - minetest.log("action", "real (6d) facedir: " .. node.param2) - end - - minetest.get_meta(pos):set_string("owner", placer:get_player_name()) - end, - after_dig_node = function(pos, oldnode, oldmetadata, digger) - if oldmetadata.inventory.pick and oldmetadata.fields.formspec then - local stack = oldmetadata.inventory.pick[1] - if not stack:is_empty() then - minetest.add_item(pos, stack) - end - end - pipeworks.scan_for_tube_objects(pos, oldnode, oldmetadata, digger) - end, - allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) - local meta = minetest.get_meta(pos) - if player:get_player_name() ~= meta:get_string("owner") and meta:get_string("owner") ~= "" then - return 0 - end - return count - end, - allow_metadata_inventory_put = function(pos, listname, index, stack, player) - local meta = minetest.get_meta(pos) - if player:get_player_name() ~= meta:get_string("owner") and meta:get_string("owner") ~= "" then - return 0 - end - return stack:get_count() - end, - allow_metadata_inventory_take = function(pos, listname, index, stack, player) - local meta = minetest.get_meta(pos) - if player:get_player_name() ~= meta:get_string("owner") and meta:get_string("owner") ~= "" then - return 0 - end - return stack:get_count() - end -}) diff --git a/wielder.lua b/wielder.lua index 8c4cff9..6d92a23 100644 --- a/wielder.lua +++ b/wielder.lua @@ -1,26 +1,47 @@ local assumed_eye_pos = vector.new(0, 1.5, 0) +local function vector_copy(v) + return { x = v.x, y = v.y, z = v.z } +end + local function delay(x) return (function() return x end) end +local function set_wielder_formspec(data, meta) + meta:set_string("formspec", + "invsize[8,"..(6+data.wield_inv_height)..";]".. + "item_image[0,0;1,1;"..data.name_base.."_off]".. + "label[1,0;"..minetest.formspec_escape(data.description).."]".. + "list[current_name;"..minetest.formspec_escape(data.wield_inv_name)..";"..((8-data.wield_inv_width)*0.5)..",1;"..data.wield_inv_width..","..data.wield_inv_height..";]".. + "list[current_player;main;0,"..(2+data.wield_inv_height)..";8,4;]") + meta:set_string("infotext", data.description) +end + local function wielder_on(data, wielder_pos, wielder_node) + data.fixup_node(wielder_pos, wielder_node) if wielder_node.name ~= data.name_base.."_off" then return end wielder_node.name = data.name_base.."_on" minetest.swap_node(wielder_pos, wielder_node) nodeupdate(wielder_pos) local wielder_meta = minetest.get_meta(wielder_pos) local inv = wielder_meta:get_inventory() - local invlist = inv:get_list("main") + local wield_inv_name = data.wield_inv_name local wieldindex, wieldstack - for i, stack in ipairs(invlist) do + for i, stack in ipairs(inv:get_list(wield_inv_name)) do if not stack:is_empty() then wieldindex = i wieldstack = stack break end end - if not wieldindex then return end + if not wieldindex then + if not data.ghost_inv_name then return end + wield_inv_name = data.ghost_inv_name + inv:set_stack(wield_inv_name, 1, ItemStack(data.ghost_tool)) + wieldindex = 1 + wieldstack = inv:get_stack(wield_inv_name, 1) + end local dir = minetest.facedir_to_dir(wielder_node.param2) local under_pos = vector.subtract(wielder_pos, dir) local above_pos = vector.subtract(under_pos, dir) @@ -61,7 +82,7 @@ local function wielder_on(data, wielder_pos, wielder_node) get_inventory = delay(inv), get_wielded_item = delay(wieldstack), get_wield_index = delay(wieldindex), - get_wield_list = delay("main"), + get_wield_list = delay(wield_inv_name), moveto = delay(), punch = delay(), remove = delay(), @@ -69,14 +90,25 @@ local function wielder_on(data, wielder_pos, wielder_node) setpos = delay(), set_hp = delay(), set_properties = delay(), - set_wielded_item = function(self, item) inv:set_stack("main", wieldindex, item) end, + set_wielded_item = function(self, item) inv:set_stack(wield_inv_name, wieldindex, item) end, set_animation = delay(), set_attach = delay(), set_detach = delay(), set_bone_position = delay(), } local pointed_thing = { type="node", under=under_pos, above=above_pos } - virtplayer:set_wielded_item(data.on_act(virtplayer, pointed_thing) or wieldstack) + data.act(virtplayer, pointed_thing) + if data.eject_drops then + for i, stack in ipairs(inv:get_list("main")) do + if not stack:is_empty() then + local tubeitem = pipeworks.tube_item(vector_copy(wielder_pos), stack) + tubeitem:get_luaentity().start_pos = vector_copy(wielder_pos) + tubeitem:setvelocity(vector_copy(dir)) + tubeitem:setacceleration(vector.new(0,0,0)) + inv:set_stack("main", i, ItemStack("")) + end + end + end end local function wielder_off(data, pos, node) @@ -88,6 +120,8 @@ local function wielder_off(data, pos, node) end local function register_wielder(data) + data.fixup_node = data.fixup_node or function (pos, node) end + data.fixup_oldmetadata = data.fixup_oldmetadata or function (m) return m end for _, state in ipairs({ "off", "on" }) do local groups = { snappy=2, choppy=2, oddly_breakable_by_hand=2, mesecon=2, tubedevice=1, tubedevice_receiver=1 } if state == "on" then groups.not_in_creative_inventory = 1 end @@ -110,19 +144,31 @@ local function register_wielder(data) }, }, tube = { - insert_object = function(pos,node,stack,direction) + can_insert = function(pos, node, stack, tubedir) + if not data.tube_permit_anteroposterior_insert then + local nodedir = minetest.facedir_to_dir(node.param2) + if vector.equals(tubedir, nodedir) or vector.equals(tubedir, vector.multiply(nodedir, -1)) then + return false + end + end local meta = minetest.get_meta(pos) local inv = meta:get_inventory() - return inv:add_item("main",stack) + return inv:room_for_item(data.wield_inv_name, stack) end, - can_insert = function(pos,node,stack,direction) + insert_object = function(pos, node, stack, tubedir) + if not data.tube_permit_anteroposterior_insert then + local nodedir = minetest.facedir_to_dir(node.param2) + if vector.equals(tubedir, nodedir) or vector.equals(tubedir, vector.multiply(nodedir, -1)) then + return stack + end + end local meta = minetest.get_meta(pos) local inv = meta:get_inventory() - return inv:room_for_item("main",stack) + return inv:add_item(data.wield_inv_name, stack) end, - input_inventory = "main", - connect_sides = {back=1}, - can_remove = function(pos, node, stack, dir) + input_inventory = data.wield_inv_name, + connect_sides = data.tube_connect_sides, + can_remove = function(pos, node, stack, tubedir) return stack:get_count() end, }, @@ -134,23 +180,18 @@ local function register_wielder(data) drop = data.name_base.."_off", on_construct = function(pos) local meta = minetest.get_meta(pos) - meta:set_string("formspec", - "invsize[8,9;]".. - "item_image[0,0;1,1;"..data.name_base.."_off]".. - "label[1,0;"..minetest.formspec_escape(data.description).."]".. - "list[current_name;main;4,1;3,3;]".. - "list[current_player;main;0,5;8,4;]") - meta:set_string("infotext", data.description) - local inv = meta:get_inventory() - inv:set_size("main", 3*3) - end, - can_dig = function(pos,player) - local meta = minetest.get_meta(pos) + set_wielder_formspec(data, meta) local inv = meta:get_inventory() - return inv:is_empty("main") + inv:set_size(data.wield_inv_name, data.wield_inv_width*data.wield_inv_height) + if data.ghost_inv_name then + inv:set_size(data.ghost_inv_name, 1) + end + if data.eject_drops then + inv:set_size("main", 100) + end end, after_place_node = function (pos, placer) - pipeworks.scan_for_tube_objects(pos, placer) + pipeworks.scan_for_tube_objects(pos) local placer_pos = placer:getpos() if placer_pos and placer:is_player() then placer_pos = vector.add(placer_pos, assumed_eye_pos) end if placer_pos then @@ -162,7 +203,27 @@ local function register_wielder(data) end minetest.get_meta(pos):set_string("owner", placer:get_player_name()) end, - after_dig_node = pipeworks.scan_for_tube_objects, + can_dig = (data.can_dig_nonempty_wield_inv and delay(true) or function(pos, player) + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + return inv:is_empty(data.wield_inv_name) + end), + after_dig_node = function(pos, oldnode, oldmetadata, digger) + -- The legacy-node fixup is done here in a + -- different form from the standard fixup, + -- rather than relying on a standard fixup + -- in an on_dig callback, because some + -- non-standard diggers (such as technic's + -- mining drill) don't respect on_dig. + oldmetadata = data.fixup_oldmetadata(oldmetadata) + for _, stack in ipairs(oldmetadata.inventory[data.wield_inv_name] or {}) do + if not stack:is_empty() then + minetest.add_item(pos, stack) + end + end + pipeworks.scan_for_tube_objects(pos) + end, + on_punch = data.fixup_node, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) local meta = minetest.get_meta(pos) if player:get_player_name() ~= meta:get_string("owner") and meta:get_string("owner") ~= "" then @@ -188,18 +249,134 @@ local function register_wielder(data) end end +if pipeworks.enable_node_breaker then + local data + data = { + name_base = "pipeworks:nodebreaker", + description = "Node Breaker", + texture_base = "pipeworks_nodebreaker", + texture_stateful = { top = true, bottom = true, side2 = true, side1 = true, front = true }, + tube_connect_sides = { top=1, bottom=1, left=1, right=1, back=1 }, + tube_permit_anteroposterior_insert = false, + wield_inv_name = "pick", + wield_inv_width = 1, + wield_inv_height = 1, + can_dig_nonempty_wield_inv = true, + ghost_inv_name = "ghost_pick", + ghost_tool = "default:pick_mese", + fixup_node = function (pos, node) + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + -- Node breakers predating the visible pick slot + -- may have been partially updated. This code + -- fully updates them. Originally, they had a + -- ghost pick in a "pick" inventory, no other + -- inventory, and no form. The partial update of + -- early with-form node breaker code gives them + -- "ghost_pick" and "main" inventories, but leaves + -- the old ghost pick in the "pick" inventory, + -- and doesn't add a form. First perform that + -- partial update. + if inv:get_size("ghost_pick") ~= 1 then + inv:set_size("ghost_pick", 1) + inv:set_size("main", 100) + end + -- If the node breaker predates the visible pick + -- slot, which we can detect by it not having a + -- form, then the pick slot needs to be cleared + -- of the old ghost pick. + if (meta:get_string("formspec") or "") == "" then + inv:set_stack("pick", 1, ItemStack("")) + end + -- Finally, unconditionally set the formspec + -- and infotext. This not only makes the + -- pick slot visible for node breakers where + -- it wasn't before; it also updates the form + -- for node breakers that had an older version + -- of the form, and sets infotext where it was + -- missing for early with-form node breakers. + set_wielder_formspec(data, meta) + end, + fixup_oldmetadata = function (oldmetadata) + -- Node breakers predating the visible pick slot, + -- with node form, kept their ghost pick in an + -- inventory named "pick", the same name as the + -- later visible pick slot. The pick must be + -- removed to avoid spilling it. + if not oldmetadata.fields.formspec then + return { inventory = { pick = {} }, fields = oldmetadata.fields } + else + return oldmetadata + end + end, + masquerade_as_owner = true, + sneak = false, + act = function(virtplayer, pointed_thing) + local wieldstack = virtplayer:get_wielded_item() + local oldwieldstack = ItemStack(wieldstack) + local on_use = (minetest.registered_items[wieldstack:get_name()] or {}).on_use + if on_use then + virtplayer:set_wielded_item(on_use(wieldstack, virtplayer, pointed_thing) or wieldstack) + else + local under_node = minetest.get_node(pointed_thing.under) + local on_dig = (minetest.registered_nodes[under_node.name] or {on_dig=minetest.node_dig}).on_dig + on_dig(pointed_thing.under, under_node, virtplayer) + end + wieldstack = virtplayer:get_wielded_item() + local wieldname = wieldstack:get_name() + if wieldname == oldwieldstack:get_name() then + -- don't mechanically wear out tool + if wieldstack:get_count() == oldwieldstack:get_count() and + wieldstack:get_metadata() == oldwieldstack:get_metadata() and + ((minetest.registered_items[wieldstack:get_name()] or {}).wear_represents or "mechanical_wear") == "mechanical_wear" then + virtplayer:set_wielded_item(oldwieldstack) + end + elseif wieldname ~= "" then + -- tool got replaced by something else: + -- treat it as a drop + virtplayer:get_inventory():add_item("main", wieldstack) + virtplayer:set_wielded_item(ItemStack("")) + end + end, + eject_drops = true, + } + register_wielder(data) + minetest.register_craft({ + output = "pipeworks:nodebreaker_off", + recipe = { + { "group:wood", "default:pick_mese", "group:wood" }, + { "default:stone", "mesecons:piston", "default:stone" }, + { "default:stone", "mesecons:mesecon", "default:stone" }, + } + }) + -- aliases for when someone had technic installed, but then uninstalled it but not pipeworks + minetest.register_alias("technic:nodebreaker_off", "pipeworks:nodebreaker_off") + minetest.register_alias("technic:nodebreaker_on", "pipeworks:nodebreaker_on") + minetest.register_alias("technic:node_breaker_off", "pipeworks:nodebreaker_off") + minetest.register_alias("technic:node_breaker_on", "pipeworks:nodebreaker_on") + -- turn legacy auto-tree-taps into node breakers + dofile(pipeworks.modpath.."/legacy.lua") +end + if pipeworks.enable_deployer then register_wielder({ name_base = "pipeworks:deployer", description = "Deployer", texture_base = "pipeworks_deployer", texture_stateful = { front = true }, + tube_connect_sides = { back=1 }, + tube_permit_anteroposterior_insert = true, + wield_inv_name = "main", + wield_inv_width = 3, + wield_inv_height = 3, + can_dig_nonempty_wield_inv = false, masquerade_as_owner = true, sneak = false, - on_act = function(virtplayer, pointed_thing) + act = function(virtplayer, pointed_thing) local wieldstack = virtplayer:get_wielded_item() - return (minetest.registered_items[wieldstack:get_name()] or {on_place=minetest.item_place}).on_place(wieldstack, virtplayer, pointed_thing) + virtplayer:set_wielded_item((minetest.registered_items[wieldstack:get_name()] or {on_place=minetest.item_place}).on_place(wieldstack, virtplayer, pointed_thing) or wieldstack) end, + eject_drops = false, }) minetest.register_craft({ output = "pipeworks:deployer_off", @@ -220,12 +397,19 @@ if pipeworks.enable_dispenser then description = "Dispenser", texture_base = "pipeworks_dispenser", texture_stateful = { front = true }, + tube_connect_sides = { back=1 }, + tube_permit_anteroposterior_insert = true, + wield_inv_name = "main", + wield_inv_width = 3, + wield_inv_height = 3, + can_dig_nonempty_wield_inv = false, masquerade_as_owner = false, sneak = true, - on_act = function(virtplayer, pointed_thing) + act = function(virtplayer, pointed_thing) local wieldstack = virtplayer:get_wielded_item() - return (minetest.registered_items[wieldstack:get_name()] or {on_drop=minetest.item_drop}).on_drop(wieldstack, virtplayer, virtplayer:getpos()) + virtplayer:set_wielded_item((minetest.registered_items[wieldstack:get_name()] or {on_drop=minetest.item_drop}).on_drop(wieldstack, virtplayer, virtplayer:getpos()) or wieldstack) end, + eject_drops = false, }) minetest.register_craft({ output = "pipeworks:dispenser_off", |