|author||thetaepsilon-gamedev <email@example.com>||2017-09-30 17:32:09 +0100|
|committer||thetaepsilon-gamedev <firstname.lastname@example.org>||2017-09-30 21:27:50 +0100|
add TODO list extracted from new_flow_logic changelog entries
Diffstat (limited to 'todo')
1 files changed, 6 insertions, 0 deletions
diff --git a/todo/new_flow_logic.txt b/todo/new_flow_logic.txt
new file mode 100644
@@ -0,0 +1,6 @@
+-- Per-world configuration of pump thresholds
+This should be relatively trivial to do, just a case of adding another property to the pipeworks global that can be set per-world with pipeworks_settings.txt.
+This does not appear to be that big a deal right now, as the internal threshold can always be changed.
+-- Internal code to the effect of "is_node_flowable()"
+This is basically to implement valves - currently the flow logic will happily balance pipes with neighbour nodes that just happen to have the pressure property in their metadata.