From 10221c6c153e4d20bf1d289fe218d29477400a4d Mon Sep 17 00:00:00 2001 From: thetaepsilon-gamedev Date: Sat, 30 Sep 2017 17:32:09 +0100 Subject: add TODO list extracted from new_flow_logic changelog entries --- todo/new_flow_logic.txt | 6 ++++++ 1 file changed, 6 insertions(+) create mode 100644 todo/new_flow_logic.txt (limited to 'todo') diff --git a/todo/new_flow_logic.txt b/todo/new_flow_logic.txt new file mode 100644 index 0000000..acd6d1a --- /dev/null +++ b/todo/new_flow_logic.txt @@ -0,0 +1,6 @@ +-- Per-world configuration of pump thresholds +This should be relatively trivial to do, just a case of adding another property to the pipeworks global that can be set per-world with pipeworks_settings.txt. +This does not appear to be that big a deal right now, as the internal threshold can always be changed. + +-- Internal code to the effect of "is_node_flowable()" +This is basically to implement valves - currently the flow logic will happily balance pipes with neighbour nodes that just happen to have the pressure property in their metadata. -- cgit v1.2.3