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-rw-r--r--cottages/LICENSE675
-rw-r--r--cottages/README.md90
-rw-r--r--cottages/adaptions.lua104
-rw-r--r--cottages/alias.lua40
-rw-r--r--cottages/depends.txt8
-rw-r--r--cottages/init.lua71
-rw-r--r--cottages/locale/de.txt130
-rw-r--r--cottages/locale/template.txt129
-rw-r--r--cottages/models/cottages_barrel.obj543
-rw-r--r--cottages/models/cottages_barrel_closed.obj453
-rw-r--r--cottages/models/cottages_barrel_closed_lying.obj453
-rw-r--r--cottages/models/cottages_barrel_lying.obj543
-rw-r--r--cottages/models/cottages_handmill.obj376
-rw-r--r--cottages/models/cottages_tub.obj326
-rw-r--r--cottages/nodes_anvil.lua303
-rw-r--r--cottages/nodes_barrel.lua214
-rw-r--r--cottages/nodes_chests.lua61
-rw-r--r--cottages/nodes_doorlike.lua437
-rw-r--r--cottages/nodes_fences.lua159
-rw-r--r--cottages/nodes_furniture.lua599
-rw-r--r--cottages/nodes_historic.lua291
-rw-r--r--cottages/nodes_roof.lua222
-rw-r--r--cottages/nodes_straw.lua578
-rw-r--r--cottages/textures/cottages_barrel.pngbin0 -> 2668 bytes
-rw-r--r--cottages/textures/cottages_beds_bed_side.pngbin0 -> 536 bytes
-rw-r--r--cottages/textures/cottages_beds_bed_side_top_l.pngbin0 -> 500 bytes
-rw-r--r--cottages/textures/cottages_beds_bed_side_top_r.pngbin0 -> 502 bytes
-rw-r--r--cottages/textures/cottages_beds_bed_top_bottom.pngbin0 -> 633 bytes
-rw-r--r--cottages/textures/cottages_beds_bed_top_top.pngbin0 -> 605 bytes
-rw-r--r--cottages/textures/cottages_clay.pngbin0 -> 272 bytes
-rw-r--r--cottages/textures/cottages_darkage_straw.pngbin0 -> 852 bytes
-rw-r--r--cottages/textures/cottages_darkage_straw_bale.pngbin0 -> 827 bytes
-rw-r--r--cottages/textures/cottages_feldweg.pngbin0 -> 750 bytes
-rw-r--r--cottages/textures/cottages_glass_pane.pngbin0 -> 975 bytes
-rw-r--r--cottages/textures/cottages_homedecor_shingles_asphalt.pngbin0 -> 671 bytes
-rw-r--r--cottages/textures/cottages_homedecor_shingles_terracotta.pngbin0 -> 386 bytes
-rw-r--r--cottages/textures/cottages_homedecor_shingles_wood.pngbin0 -> 567 bytes
-rw-r--r--cottages/textures/cottages_junglewood.pngbin0 -> 254 bytes
-rw-r--r--cottages/textures/cottages_loam.pngbin0 -> 5743 bytes
-rw-r--r--cottages/textures/cottages_minimal_wood.pngbin0 -> 1400 bytes
-rw-r--r--cottages/textures/cottages_reet.pngbin0 -> 791 bytes
-rw-r--r--cottages/textures/cottages_slate.pngbin0 -> 8609 bytes
-rw-r--r--cottages/textures/cottages_sleepingmat.pngbin0 -> 135 bytes
-rw-r--r--cottages/textures/cottages_steel_block.pngbin0 -> 357 bytes
-rw-r--r--cottages/textures/cottages_stone.pngbin0 -> 233 bytes
-rw-r--r--cottages/textures/cottages_wagonwheel.pngbin0 -> 357 bytes
-rw-r--r--cottages/textures/cottages_wool.pngbin0 -> 306 bytes
-rw-r--r--cottages/textures/glooptest_tool_steelhammer.pngbin0 -> 184 bytes
48 files changed, 6805 insertions, 0 deletions
diff --git a/cottages/LICENSE b/cottages/LICENSE
new file mode 100644
index 0000000..733c072
--- /dev/null
+++ b/cottages/LICENSE
@@ -0,0 +1,675 @@
+ GNU GENERAL PUBLIC LICENSE
+ Version 3, 29 June 2007
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+
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+ 12. No Surrender of Others' Freedom.
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+ 13. Use with the GNU Affero General Public License.
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+
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+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
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+ To do so, attach the following notices to the program. It is safest
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+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
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+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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+ along with this program. If not, see <http://www.gnu.org/licenses/>.
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+Also add information on how to contact you by electronic and paper mail.
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+ {project} Copyright (C) {year} {fullname}
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+ This is free software, and you are welcome to redistribute it
+ under certain conditions; type `show c' for details.
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+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License. Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+ You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+<http://www.gnu.org/licenses/>.
+
+ The GNU General Public License does not permit incorporating your program
+into proprietary programs. If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library. If this is what you want to do, use the GNU Lesser General
+Public License instead of this License. But first, please read
+<http://www.gnu.org/philosophy/why-not-lgpl.html>.
+
diff --git a/cottages/README.md b/cottages/README.md
new file mode 100644
index 0000000..c3ecb2d
--- /dev/null
+++ b/cottages/README.md
@@ -0,0 +1,90 @@
+Contains nodes for building medieval houses.
+
+This used to be part of my random_buildings modpack, found under
+ https://github.com/Sokomine/random_buildings
+It is now its own mod as all other mods in the modpack have been
+superseded by newer versions.
+
+For more information about this mod, please refer to
+ https://forum.minetest.net/viewtopic.php?id=5120
+The thread introduces the nodes, shows crafting receipes and provides a place
+to discuss about the mod.
+
+Special functions:
+* Window shutters use an abm to automaticly close at night and open at day.
+* The treshing place can be used to seperate harvested wheat into wheat seeds
+ and straw. The straw is useful for roofing purposes, straw bales etc.
+* The handmill turns wheat seeds into flour.
+* With anvil and hammer, tools can be repaired.
+* The barrels do not yet have any further functionality. They may be used for
+ brewing in the future. Until then, punching makes them rotate and switch from
+ standing to lying on the ground.
+
+Liscence of this mod: GPLv3
+Autor: Sokomine
+
+---
+--- Textures and media:
+---
+VanessaE (CC-by-SA 3.0):
+ cottages_waonwheel.png
+ cottages_homedecor_shingles_asphalt.png
+ cottages_homedecor_shingles_terracotta.png
+ cottages_homedecor_shingles_wood.png
+ cottages_sleepingmat.png
+ cottages_barrel.png
+
+CC-by-SA; done by GloopMaster (CC-by-SA):
+ glooptest_tool_steelhammer.png
+
+badger436 (created for this mod; CC BY-SA 3.0):
+ cottages_feldweg.png
+
+Some textures are taken from
+ https://github.com/minetest/minetest_game
+and renamed (default_NAME.png -> cottages_NAME.png)
+
+Cisoun's WTFPL texture pack:
+ cottages_stone.png (for anvil and handmill)
+ cottages_wool.png
+
+Zeg9 (CC BY-SA 3.0):
+ cottages_steel_block.png (for steel hatch and stovepipie)
+
+MasterGollum (WTFPL, darkage mod):
+ cottages_darkage_straw_bale.png
+ cottages_darkage_straw.png
+ cottages_reet.png (straw texture changed in color)
+
+Sokomine (CC-by-SA 3.0):
+ cottages_glass_pane.png (modification of default_glass.png)
+ cottages_loam.png (part of a real loam wall)
+
+Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
+Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
+http://creativecommons.org/licenses/by-sa/3.0/
+ cottages_clay.png (washing place, stairs and slab)
+From the supplied minimal game:
+ cottages_minimal_wood.png
+
+PilzAdam (WTFPL; default and beds mod):
+ cottages_junglewood.png
+ cottages_beds_bed_side.png
+ cottages_beds_bed_side_top_l.png
+ cottages_beds_bed_side_top_r.png
+ cottages_beds_bed_top_bottom.png
+ cottages_beds_bed_top_top.png
+
+Derived from Universal schema.jpg by Stefanie Lindener, which can be found here: http://de.wikipedia.org/w/index.php?title=Datei:Universal_schema.jpg&filetimestamp=20060510110309& The texture is CC-by-sa 2.0/de.
+ cottages_slate.png
+
+Textures not provided but used (need to be supplied by a default mod):
+ default_wood.png
+ default_tree.png
+ default_dirt.png
+ default_grass_side.png
+ default_chest_top.png
+ default_chest_side.png
+ default_chest_front.png
+ default_stick.png
+ farming_wheat.png
diff --git a/cottages/adaptions.lua b/cottages/adaptions.lua
new file mode 100644
index 0000000..24782cd
--- /dev/null
+++ b/cottages/adaptions.lua
@@ -0,0 +1,104 @@
+-- some games may not have the default nodes;
+-- change this so that craft receipes work!
+
+-- used for: anvil, hammer, barrel, steel hatch, stove pipe, wagon wheel, handmill.
+cottages.craftitem_steel = "default:steel_ingot";
+-- used for: hammer, wood+steel hatch, fence gate, bed, table, bench, shelf,
+-- washing place, wagon wheel, glass pane, flat wood, handmill,
+-- operating the treshing floor.
+cottages.craftitem_stick = "group:stick";
+-- used for: treshing floor, handmill, slate roof, vertical slate
+cottages.craftitem_stone = "default:stone";
+-- used for: window shutter, half door, half door inverted, fence gate,
+-- bed, bench, shelf, roof connector, vertical slate
+cottages.craftitem_wood = "group:wood";
+-- used for: half door
+cottages.craftitem_door = "doors:door_wood";
+-- used for: small fence
+cottages.craftitem_fence = "default:fence_wood";
+-- used for: bed (head+foot), wool for tents
+cottages.craftitem_wool = "wool:white";
+-- used for: washing place, loam
+cottages.craftitem_clay = "default:clay";
+-- used for: wagon wheel
+cottages.craftitem_iron = "default:iron_lump";
+-- used for: dirt road, brown roof (if no homedecor is installed)
+cottages.craftitem_dirt = "default:dirt";
+-- used for: loam
+cottages.craftitem_sand = "default:sand";
+-- used for: glass pane
+cottages.craftitem_glass = "default:glass";
+-- used for: reet roof, reet block
+cottages.craftitem_papyrus = "default:papyrus";
+-- used for: black roof (if no homedecor is installed)
+cottages.craftitem_coal_lump = "default:coal_lump";
+-- used for: red roof (if no homedecor is installed)
+cottages.craftitem_clay_brick = "default:clay_brick";
+-- used for: treshing floor
+cottages.craftitem_junglewood = "default:junglewood";
+cottages.craftitem_chest_locked = "default:chest_locked";
+-- used for: hatch, table
+cottages.craftitem_slab_wood = "stairs:slab_wood";
+
+-- texture used for fence gate and bed posts
+cottages.texture_furniture = "default_wood.png";
+-- texture for the side of roof nodes
+cottages.texture_roof_sides = "default_wood.png";
+-- if the default wood node does not exist, use an alternate wood texture
+-- (which is also used for furnitures and doors in this mod)
+if( not( minetest.registered_nodes['default:wood'])) then
+ cottages.texture_roof_sides = "cottages_minimal_wood.png";
+ cottages.texture_furniture = "cottages_minimal_wood.png";
+end
+
+cottages.texture_chest = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
+ "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"};
+
+-- the treshing floor produces wheat seeds
+cottages.craftitem_seed_wheat = "farming:seed_wheat";
+cottages.texture_wheat_seed = "farming_wheat_seed.png";
+cottages.texture_stick = "default_stick.png";
+
+-- texture for roofs where the tree bark is the main roof texture
+cottages.textures_roof_wood = "default_tree.png";
+if( not( minetest.registered_nodes["default:tree"])) then
+ -- realtest has diffrent barks; the spruce one seems to be the most fitting
+ if( minetest.registered_nodes["trees:spruce_log" ]) then
+ cottages.textures_roof_wood = "trees_spruce_trunk.png";
+
+ -- this is also an indicator that we are dealing with realtest;
+ cottages.craftitem_steel = "metals:pig_iron_ingot";
+ -- stone exists, but is hard to obtain; chiseled stone is more suitable
+ cottages.craftitem_stone = "default:stone_flat";
+ -- there are far more diffrent wood tpyes
+ cottages.craftitem_wood = "group:planks";
+ cottages.craftitem_door = "doors:door_birch";
+ cottages.craftitem_fence = "group:fence";
+ cottages.craftitem_clay = "grounds:clay_lump";
+ cottages.craftitem_iron = "group:plank"; -- iron lumps would be too specific
+ cottages.craftitem_coal_lump = "minerals:charcoal";
+ cottages.craftitem_junglewood = "trees:chestnut_planks";
+ cottages.craftitem_slab_wood = "group:plank";
+
+ cottages.texture_chest = { "spruce_chest_top.png", "spruce_chest_top.png", "spruce_chest_side.png",
+ "spruce_chest_side.png", "spruce_chest_side.png", "spruce_chest_front.png"};
+
+ -- wheat is called spelt in RealTest
+ cottages.craftitem_seed_wheat = 'farming:seed_spelt';
+ cottages.texture_wheat_seed = 'farming_spelt_seed.png';
+ cottages.texture_stick = 'trees_maple_stick.png';
+ else
+ -- does not look so well in this case as it's no bark; but what else shall we do?
+ cottages.textures_roof_wood = "cottages_minimal_wood.png";
+ end
+end
+
+if( minetest.get_modpath("moreblocks")
+ and minetest.registered_nodes[ "moreblocks:slab_wood" ]) then
+ cottages.craftitem_slab_wood = "moreblocks:slab_wood";
+end
+
+if( not( minetest.registered_nodes["wool:white"])) then
+ cottages.craftitem_wool = "cottages:wool";
+end
+
diff --git a/cottages/alias.lua b/cottages/alias.lua
new file mode 100644
index 0000000..8600a92
--- /dev/null
+++ b/cottages/alias.lua
@@ -0,0 +1,40 @@
+
+minetest.register_alias("random_buildings:roof", "cottages:roof_wood");
+minetest.register_alias("random_buildings:roof_connector", "cottages:roof_connector_wood");
+minetest.register_alias("random_buildings:roof_flat", "cottages:roof_flat_wood");
+minetest.register_alias("random_buildings:roof_wood", "cottages:roof_wood");
+minetest.register_alias("random_buildings:roof_connector_wood", "cottages:roof_connector_wood");
+minetest.register_alias("random_buildings:roof_flat_wood", "cottages:roof_flat_wood");
+minetest.register_alias("random_buildings:roof_straw", "cottages:roof_straw");
+minetest.register_alias("random_buildings:roof_connector_straw", "cottages:roof_connector_straw");
+minetest.register_alias("random_buildings:roof_flat_straw", "cottages:roof_flat_straw");
+minetest.register_alias("random_buildings:barrel", "cottages:barrel");
+minetest.register_alias("random_buildings:barrel_open", "cottages:barrel_open");
+minetest.register_alias("random_buildings:barrel_lying", "cottages:barrel_lying");
+minetest.register_alias("random_buildings:barrel_lying_open", "cottages:barrel_lying_open");
+minetest.register_alias("random_buildings:tub", "cottages:tub");
+minetest.register_alias("random_buildings:window_shutter_open", "cottages:window_shutter_open");
+minetest.register_alias("random_buildings:window_shutter_closed", "cottages:window_shutter_closed");
+minetest.register_alias("random_buildings:half_door", "cottages:half_door");
+minetest.register_alias("random_buildings:half_door_inverted", "cottages:half_door_inverted");
+minetest.register_alias("random_buildings:gate_closed", "cottages:gate_closed");
+minetest.register_alias("random_buildings:gate_open", "cottages:gate_open");
+minetest.register_alias("random_buildings:bed_foot", "cottages:bed_foot");
+minetest.register_alias("random_buildings:bed_head", "cottages:bed_head");
+minetest.register_alias("random_buildings:sleeping_mat", "cottages:sleeping_mat");
+minetest.register_alias("random_buildings:loam", "cottages:loam");
+minetest.register_alias("random_buildings:bench", "cottages:bench");
+minetest.register_alias("random_buildings:table", "cottages:table");
+minetest.register_alias("random_buildings:shelf", "cottages:shelf");
+minetest.register_alias("random_buildings:stovepipe", "cottages:stovepipe");
+minetest.register_alias("random_buildings:washing", "cottages:washing");
+minetest.register_alias("random_buildings:wagon_wheel", "cottages:wagon_wheel");
+minetest.register_alias("random_buildings:feldweg", "cottages:feldweg");
+minetest.register_alias("random_buildings:straw_ground", "cottages:straw_ground");
+minetest.register_alias("random_buildings:glass_pane", "cottages:glass_pane");
+minetest.register_alias("random_buildings:straw_mat", "cottages:straw_mat");
+minetest.register_alias("random_buildings:straw_bale", "cottages:straw_bale");
+minetest.register_alias("random_buildings:straw", "cottages:straw");
+minetest.register_alias("random_buildings:chest_private", "cottages:chest_private");
+minetest.register_alias("random_buildings:chest_work", "cottages:chest_work");
+minetest.register_alias("random_buildings:chest_storage", "cottages:chest_storage");
diff --git a/cottages/depends.txt b/cottages/depends.txt
new file mode 100644
index 0000000..e10338b
--- /dev/null
+++ b/cottages/depends.txt
@@ -0,0 +1,8 @@
+default?
+farming
+stairs?
+homedecor?
+intllib?
+trees?
+wool?
+moreblocks?
diff --git a/cottages/init.lua b/cottages/init.lua
new file mode 100644
index 0000000..af0cb16
--- /dev/null
+++ b/cottages/init.lua
@@ -0,0 +1,71 @@
+
+-- Version: 2.2
+-- Autor: Sokomine
+-- License: GPLv3
+--
+-- Modified:
+-- 27.07.15 Moved into its own repository.
+-- Made sure textures and craft receipe indigrents are available or can be replaced.
+-- Took care of "unregistered globals" warnings.
+-- 23.01.14 Added conversion receipes in case of installed castle-mod (has its own anvil)
+-- 23.01.14 Added hammer and anvil as decoration and for repairing tools.
+-- Added hatches (wood and steel).
+-- Changed the texture of the fence/handrail.
+-- 17.01.13 Added alternate receipe for fences in case of interference due to xfences
+-- 14.01.13 Added alternate receipes for roof parts in case homedecor is not installed.
+-- Added receipe for stove pipe, tub and barrel.
+-- Added stairs/slabs for dirt road, loam and clay
+-- Added fence_small, fence_corner and fence_end, which are useful as handrails and fences
+-- If two or more window shutters are placed above each other, they will now all close/open simultaneously.
+-- Added threshing floor.
+-- Added hand-driven mill.
+
+cottages = {}
+
+-- Boilerplate to support localized strings if intllib mod is installed.
+if minetest.get_modpath( "intllib" ) and intllib then
+ cottages.S = intllib.Getter()
+else
+ cottages.S = function(s) return s end
+end
+
+--cottages.config_use_mesh_barrel = false;
+--cottages.config_use_mesh_handmill = true;
+
+-- set alternate crafting materials and textures where needed
+-- (i.e. in combination with realtest)
+dofile(minetest.get_modpath("cottages").."/adaptions.lua");
+
+-- add to this table what you want the handmill to convert;
+-- add a stack size if you want a higher yield
+cottages.handmill_product = {};
+cottages.handmill_product[ cottages.craftitem_seed_wheat ] = 'farming:flour 1';
+--[[ some examples:
+cottages.handmill_product[ 'default:cobble' ] = 'default:gravel';
+cottages.handmill_product[ 'default:gravel' ] = 'default:sand';
+cottages.handmill_product[ 'default:sand' ] = 'default:dirt 2';
+cottages.handmill_product[ 'flowers:rose' ] = 'dye:red 6';
+cottages.handmill_product[ 'default:cactus' ] = 'dye:green 6';
+cottages.handmill_product[ 'default:coal_lump'] = 'dye:black 6';
+--]]
+-- process that many inputs per turn
+cottages.handmill_max_per_turn = 20;
+cottages.handmill_min_per_turn = 0;
+
+
+-- uncomment parts you do not want
+dofile(minetest.get_modpath("cottages").."/nodes_furniture.lua");
+dofile(minetest.get_modpath("cottages").."/nodes_historic.lua");
+dofile(minetest.get_modpath("cottages").."/nodes_straw.lua");
+dofile(minetest.get_modpath("cottages").."/nodes_anvil.lua");
+dofile(minetest.get_modpath("cottages").."/nodes_doorlike.lua");
+dofile(minetest.get_modpath("cottages").."/nodes_fences.lua");
+dofile(minetest.get_modpath("cottages").."/nodes_roof.lua");
+dofile(minetest.get_modpath("cottages").."/nodes_barrel.lua");
+--dofile(minetest.get_modpath("cottages").."/nodes_chests.lua");
+
+-- this is only required and useful if you run versions of the random_buildings mod where the nodes where defined inside that mod
+dofile(minetest.get_modpath("cottages").."/alias.lua");
+
+-- variable no longer needed
+cottages.S = nil;
diff --git a/cottages/locale/de.txt b/cottages/locale/de.txt
new file mode 100644
index 0000000..9677a3b
--- /dev/null
+++ b/cottages/locale/de.txt
@@ -0,0 +1,130 @@
+# Translation by Xanthin
+
+### alias.lua ###
+
+### init.lua ###
+
+### nodes_anvil.lua ###
+Steel hammer for repairing tools on the anvil = Stahlhammer um Werkzeuge auf dem Amboss zu reparieren
+anvil = Amboss
+Anvil = Amboss
+The workpiece slot is for damaged tools only. = Das Werkstueckfeld gilt nur fuer beschaedigtes Werkzeug.
+Your tool has been repaired successfully. = Dein Werkzeug wurde erfolgreich repariert.
+Your workpiece improves. = Dein Werkstueck verbessert sich.
+Anvil (owned by %s) = Amboss (gehoert %s)
+Workpiece: = Werkstueck
+Optional = Moegliche
+storage for = Aufbewahrung fuer
+your hammer = deinen Hammer
+Owner: %s = Besitzer: %s
+Punch anvil with hammer to = Schlage mit dem Hammer auf den Amboss um
+repair tool in workpiece-slot. = das Werkzeug im Werkstueckfeld zu reparieren.
+
+### nodes_barrel.lua ###
+Pour: = Eingiessen
+Fill: = Ausgiessen
+barrel (closed) = Fass (geschlossen)
+barrel (open) = Fass (offen)
+barrel (closed), lying somewhere = Liegendes Fass (geschlossen)
+barrel (opened), lying somewhere = Liegendes Fass (offen)
+tub = Bottich
+
+### nodes_chests.lua ###
+private NPC chest = Private NSC-Truhe
+chest for work utils and kitchens = NSC-Truhe fuer Arbeitsutensilien und Kuechen
+storage chest = NSC-Lagertruhe
+
+### nodes_doorlike.lua ###
+opened window shutters = Offene Fensterlaeden
+closed window shutters = Geschlossene Fensterlaeden
+half door = Kloentuer
+half door inverted = Umgekehrte Kloentuer
+closed fence gate = Geschlossenes Zauntor
+opened fence gate = Offenes Zauntor
+wooden hatch = Holzfalltuer
+metal hatch = Metallfalltuer
+
+### nodes_fences.lua ###
+small fence = Kleiner Zaun
+small fence corner = Kleiner Zaun (Ecke)
+small fence end = Kleiner Zaun (Ende)
+
+### nodes_furniture.lua ###
+Bed (foot region) = Bett (Fussende)
+Bed (head region) = Bett (Kopfende)
+sleeping mat = Schlafmatte
+simple wooden bench = Einfache Holzbank
+table = Tisch
+open storage shelf = Offenes Lagerregal
+open storage shelf (in use) = Offenes Lagerregal (in Gebrauch)
+open storage shelf (empty) = Offenes Lagerregal (leer)
+stovepipe = Ofenrohr
+washing place = Waschplatz
+Sorry. This washing place is out of water. Please place it above water! = Entschuldige, dieser Waschplatz hat kein Wasser mehr. Bitte platziere ihn ueber Wasser!
+You feel much cleaner after some washing. = Nach einer kleinen Waesche fuehlst du dich nun sauberer.
+
+### nodes_historic.lua ###
+wagon wheel = Wagenrad
+dirt road = Feldweg
+loam = Lehm
+Dirt Road Stairs = Feldwegtreppe
+Dirt Road, half height = Feldwegstufe
+Loam Stairs = Lehmtreppe
+Loam Slab = Lehmstufe
+Clay Stairs = Tontreppe
+Clay Slab = Tonstufe
+straw ground for animals = Strohboden fuer Tiere
+simple glass pane = Einfache Fensterscheibe
+
+### nodes_roof.lua ###
+Roof straw = Strohdach
+Roof wood = Holzdach
+Roof black = Schwarzes Dach
+Roof red = Rotes Dach
+Roof brown = Braunes Dach
+Roof reet = Reetdach
+Roof slate = Schieferdach
+Roof connector straw = Strohdachverbinder
+Roof connector wood = Holzdachverbinder
+Roof connector black = Schwarzer Dachverbinder
+Roof connector red = Roter Dachverbinder
+Roof connector brown = Brauner Dachverbinder
+Roof connector reet = Reet-Dachverbinder
+Roof connector slate = Schiefer-Dachverbinder
+Roof (flat) straw = Strohdach (flach)
+Roof (flat) wood = Holzdach (flach)
+Roof (flat) black = Schwarzes Dach (flach)
+Roof (flat) red = Rotes Dach (flach)
+Roof (flat) brown = Braunes Dach (flach)
+Roof (flat) reet = Reetdach (flach)
+Roof (flat) slate = Schieferdach (flach)
+Vertical Slate = Vertikaler Schiefer
+Reet for thatching = Reet
+
+
+### nodes_straw.lua ###
+layer of straw = Strohschicht
+straw bale = Strohballen
+straw = Stroh
+threshing floor = Dreschboden
+Threshing floor = Dreschboden
+Threshing floor (owned by %s) = Dreschboden (gehoert %s)
+Harvested wheat: = Geernteter Weizen
+Straw: = Stroh
+Seeds: = Koerner
+Owner: %s = Besitzer: %s
+Punch threshing floor with a stick = Schlage mit einem Stock auf den Dreschboden
+to get straw and seeds from wheat. = um Stroh und Koerner vom Weizen zu bekommen.
+You have threshed %s wheat (%s are left). = Du hast %s Weizenaehren gedroschen (%s bleiben uebrig).
+You have threshed the last %s wheat. = Du hast die letzten %s Weizenaehren gedroschen.
+mill, powered by punching = Muehle, durch Schlagen antreiben
+Mill, powered by punching = Muehle, durch Schlagen antreiben
+Mill, powered by punching (owned by %s) = Muehle, durch Schlagen antreiben (gehoert %s)
+Wheat seeds: = Weizenkoerner
+Flour: = Mehl
+Mill = Muehle
+Owner: %s = Besitzer: %s
+Punch this hand-driven mill = Schlage auf diese handbetriebene Muehle
+to convert wheat seeds into flour. = um Weizenkoerner in Mehl umzuwandeln.
+You have grinded %s wheat seeds (%s are left). = Du hast %s Weizenkoerner gemahlen (%s bleiben uebrig).
+You have grinded the last %s wheat seeds. = Du hast die letzten %s Weizenkoerner gemahlen.
diff --git a/cottages/locale/template.txt b/cottages/locale/template.txt
new file mode 100644
index 0000000..cbc6990
--- /dev/null
+++ b/cottages/locale/template.txt
@@ -0,0 +1,129 @@
+# Template
+
+### alias.lua ###
+
+### init.lua ###
+
+### nodes_anvil.lua ###
+Steel hammer for repairing tools on the anvil =
+anvil =
+Anvil =
+The workpiece slot is for damaged tools only. =
+Your tool has been repaired successfully. =
+Your workpiece improves. =
+Anvil (owned by %s) =
+Workpiece: =
+Optional =
+storage for =
+your hammer =
+Owner: %s =
+Punch anvil with hammer to =
+repair tool in workpiece-slot. =
+
+### nodes_barrel.lua ###
+Pour: =
+Fill: =
+barrel (closed) =
+barrel (open) =
+barrel (closed), lying somewhere =
+barrel (opened), lying somewhere =
+tub =
+
+### nodes_chests.lua ###
+private NPC chest =
+chest for work utils and kitchens =
+storage chest =
+
+### nodes_doorlike.lua ###
+opened window shutters =
+closed window shutters =
+half door =
+half door inverted =
+closed fence gate =
+opened fence gate =
+wooden hatch =
+metal hatch =
+
+### nodes_fences.lua ###
+small fence =
+small fence corner =
+small fence end =
+
+### nodes_furniture.lua ###
+Bed (foot region) =
+Bed (head region) =
+sleeping mat =
+simple wooden bench =
+table =
+open storage shelf =
+open storage shelf (in use) =
+open storage shelf (empty) =
+stovepipe =
+washing place =
+Sorry. This washing place is out of water. Please place it above water! =
+You feel much cleaner after some washing. =
+
+### nodes_historic.lua ###
+wagon wheel =
+dirt road =
+loam =
+Dirt Road Stairs =
+Dirt Road, half height =
+Loam Stairs =
+Loam Slab =
+Clay Stairs =
+Clay Slab =
+straw ground for animals =
+simple glass pane =
+
+### nodes_roof.lua ###
+Roof straw =
+Roof wood =
+Roof black =
+Roof red =
+Roof brown =
+Roof reet =
+Roof slate =
+Roof connector straw =
+Roof connector wood =
+Roof connector black =
+Roof connector red =
+Roof connector brown =
+Roof connector reet =
+Roof connector slate =
+Roof (flat) straw =
+Roof (flat) wood =
+Roof (flat) black =
+Roof (flat) red =
+Roof (flat) brown =
+Roof (flat) reet =
+Roof (flat) slate =
+Vertical Slate =
+Reet for thatching =
+
+### nodes_straw.lua ###
+layer of straw =
+straw bale =
+straw =
+threshing floor =
+Threshing floor =
+Threshing floor (owned by %s) =
+Harvested wheat: =
+Straw: =
+Seeds: =
+Owner: %s =
+Punch threshing floor with a stick =
+to get straw and seeds from wheat. =
+You have threshed %s wheat (%s are left). =
+You have threshed the last %s wheat. =
+mill, powered by punching =
+Mill, powered by punching =
+Mill, powered by punching (owned by %s) =
+Wheat seeds: =
+Flour: =
+Mill =
+Owner: %s =
+Punch this hand-driven mill =
+to convert wheat seeds into flour. =
+You have grinded %s wheat seeds (%s are left). =
+You have grinded the last %s wheat seeds. =
diff --git a/cottages/models/cottages_barrel.obj b/cottages/models/cottages_barrel.obj
new file mode 100644
index 0000000..41258c3
--- /dev/null
+++ b/cottages/models/cottages_barrel.obj
@@ -0,0 +1,543 @@
+# Blender v2.69 (sub 0) OBJ File: 'barrel.blend'
+# www.blender.org
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diff --git a/cottages/models/cottages_barrel_closed.obj b/cottages/models/cottages_barrel_closed.obj
new file mode 100644
index 0000000..f2ab55a
--- /dev/null
+++ b/cottages/models/cottages_barrel_closed.obj
@@ -0,0 +1,453 @@
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diff --git a/cottages/models/cottages_barrel_closed_lying.obj b/cottages/models/cottages_barrel_closed_lying.obj
new file mode 100644
index 0000000..ae22045
--- /dev/null
+++ b/cottages/models/cottages_barrel_closed_lying.obj
@@ -0,0 +1,453 @@
+# Blender v2.69 (sub 0) OBJ File: 'barrel-closed.blend'
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diff --git a/cottages/models/cottages_barrel_lying.obj b/cottages/models/cottages_barrel_lying.obj
new file mode 100644
index 0000000..dadb7b1
--- /dev/null
+++ b/cottages/models/cottages_barrel_lying.obj
@@ -0,0 +1,543 @@
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diff --git a/cottages/models/cottages_handmill.obj b/cottages/models/cottages_handmill.obj
new file mode 100644
index 0000000..d7ba999
--- /dev/null
+++ b/cottages/models/cottages_handmill.obj
@@ -0,0 +1,376 @@
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diff --git a/cottages/models/cottages_tub.obj b/cottages/models/cottages_tub.obj
new file mode 100644
index 0000000..6e3b04b
--- /dev/null
+++ b/cottages/models/cottages_tub.obj
@@ -0,0 +1,326 @@
+# Blender v2.69 (sub 0) OBJ File: 'cottages-tub.blend'
+# www.blender.org
+o Cylinder
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+s off
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diff --git a/cottages/nodes_anvil.lua b/cottages/nodes_anvil.lua
new file mode 100644
index 0000000..4a6f060
--- /dev/null
+++ b/cottages/nodes_anvil.lua
@@ -0,0 +1,303 @@
+---------------------------------------------------------------------------------------
+-- simple anvil that can be used to repair tools
+---------------------------------------------------------------------------------------
+-- * can be used to repair tools
+-- * the hammer gets dammaged a bit at each repair step
+---------------------------------------------------------------------------------------
+-- License of the hammer picture: CC-by-SA; done by GloopMaster; source:
+-- https://github.com/GloopMaster/glooptest/blob/master/glooptest/textures/glooptest_tool_steelhammer.png
+
+local S = cottages.S
+
+-- the hammer for the anvil
+minetest.register_tool("cottages:hammer", {
+ description = S("Steel hammer for repairing tools on the anvil"),
+ image = "glooptest_tool_steelhammer.png",
+ inventory_image = "glooptest_tool_steelhammer.png",
+
+ tool_capabilities = {
+ full_punch_interval = 0.8,
+ max_drop_level=1,
+ groupcaps={
+ -- about equal to a stone pick (it's not intended as a tool)
+ cracky={times={[2]=2.00, [3]=1.20}, uses=30, maxlevel=1},
+ },
+ damage_groups = {fleshy=6},
+ }
+})
+
+
+local cottages_anvil_formspec =
+ "size[8,8]"..
+ "image[7,3;1,1;glooptest_tool_steelhammer.png]"..
+-- "list[current_name;sample;0,0.5;1,1;]"..
+ "list[current_name;input;2.5,1.5;1,1;]"..
+-- "list[current_name;material;5,0;3,3;]"..
+ "list[current_name;hammer;5,3;1,1;]"..
+-- "label[0.0,0.0;Sample:]"..
+-- "label[0.0,1.0;(Receipe)]"..
+ "label[2.5,1.0;"..S("Workpiece:").."]"..
+-- "label[6.0,-0.5;Materials:]"..
+ "label[6.0,2.7;"..S("Optional").."]"..
+ "label[6.0,3.0;"..S("storage for").."]"..
+ "label[6.0,3.3;"..S("your hammer").."]"..
+
+ "label[0,-0.5;"..S("Anvil").."]"..
+ "label[0,3.0;"..S("Punch anvil with hammer to").."]"..
+ "label[0,3.3;"..S("repair tool in workpiece-slot.").."]"..
+ "list[current_player;main;0,4;8,4;]";
+
+
+minetest.register_node("cottages:anvil", {
+ drawtype = "nodebox",
+ description = S("anvil"),
+ tiles = {"cottages_stone.png"}, -- TODO default_steel_block.png, default_obsidian.png are also nice
+ paramtype = "light",
+ paramtype2 = "facedir",
+ groups = {cracky=2},
+ -- the nodebox model comes from realtest
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5,-0.5,-0.3,0.5,-0.4,0.3},
+ {-0.35,-0.4,-0.25,0.35,-0.3,0.25},
+ {-0.3,-0.3,-0.15,0.3,-0.1,0.15},
+ {-0.35,-0.1,-0.2,0.35,0.1,0.2},
+ },
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5,-0.5,-0.3,0.5,-0.4,0.3},
+ {-0.35,-0.4,-0.25,0.35,-0.3,0.25},
+ {-0.3,-0.3,-0.15,0.3,-0.1,0.15},
+ {-0.35,-0.1,-0.2,0.35,0.1,0.2},
+ }
+ },
+ on_construct = function(pos)
+
+ local meta = minetest.get_meta(pos);
+ meta:set_string("infotext", S("Anvil"));
+ local inv = meta:get_inventory();
+ inv:set_size("input", 1);
+-- inv:set_size("material", 9);
+-- inv:set_size("sample", 1);
+ inv:set_size("hammer", 1);
+ meta:set_string("formspec", cottages_anvil_formspec );
+ end,
+
+ after_place_node = function(pos, placer)
+ local meta = minetest.get_meta(pos);
+ meta:set_string("owner", placer:get_player_name() or "");
+ meta:set_string("infotext", S("Anvil (owned by %s)"):format((meta:get_string("owner") or "")));
+ meta:set_string("formspec",
+ cottages_anvil_formspec,
+ "label[2.5,-0.5;"..S("Owner: %s"):format(meta:get_string('owner') or "").."]");
+ end,
+
+ can_dig = function(pos,player)
+
+ local meta = minetest.get_meta(pos);
+ local inv = meta:get_inventory();
+ local owner = meta:get_string('owner');
+
+ if( not( inv:is_empty("input"))
+-- or not( inv:is_empty("material"))
+-- or not( inv:is_empty("sample"))
+ or not( inv:is_empty("hammer"))
+ or not( player )
+ or ( owner and owner ~= '' and player:get_player_name() ~= owner )) then
+
+ return false;
+ end
+ return true;
+ end,
+
+ allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
+ local meta = minetest.get_meta(pos)
+ if( player and player:get_player_name() ~= meta:get_string('owner' ) and from_list~="input") then
+ return 0
+ end
+ return count;
+ end,
+
+ allow_metadata_inventory_put = function(pos, listname, index, stack, player)
+ local meta = minetest.get_meta(pos)
+ if( player and player:get_player_name() ~= meta:get_string('owner' ) and listname~="input") then
+ return 0;
+ end
+ if( listname=='hammer' and stack and stack:get_name() ~= 'cottages:hammer') then
+ return 0;
+ end
+ if( listname=='input'
+ and( stack:get_wear() == 0
+ or stack:get_name() == "technic:water_can"
+ or stack:get_name() == "technic:lava_can" )) then
+
+ minetest.chat_send_player( player:get_player_name(),
+ S('The workpiece slot is for damaged tools only.'));
+ return 0;
+ end
+ return stack:get_count()
+ end,
+
+ allow_metadata_inventory_take = function(pos, listname, index, stack, player)
+ local meta = minetest.get_meta(pos)
+ if( player and player:get_player_name() ~= meta:get_string('owner' ) and listname~="input") then
+ return 0
+ end
+ return stack:get_count()
+ end,
+
+
+ on_punch = function(pos, node, puncher)
+ if( not( pos ) or not( node ) or not( puncher )) then
+ return;
+ end
+ -- only punching with the hammer is supposed to work
+ local wielded = puncher:get_wielded_item();
+ if( not( wielded ) or not( wielded:get_name() ) or wielded:get_name() ~= 'cottages:hammer') then
+ return;
+ end
+ local name = puncher:get_player_name();
+
+ local meta = minetest.get_meta(pos);
+ local inv = meta:get_inventory();
+
+ local input = inv:get_stack('input',1);
+
+ -- only tools can be repaired
+ if( not( input )
+ or input:is_empty()
+ or input:get_name() == "technic:water_can"
+ or input:get_name() == "technic:lava_can" ) then
+
+ meta:set_string("formspec",
+ cottages_anvil_formspec,
+ "label[2.5,-0.5;"..S("Owner: %s"):format(meta:get_string('owner') or "").."]");
+ return;
+ end
+
+ -- 65535 is max damage
+ local damage_state = 40-math.floor(input:get_wear()/1638);
+
+ local tool_name = input:get_name();
+ local hud_image = "";
+ if( tool_name
+ and minetest.registered_items[ tool_name ] ) then
+ if( minetest.registered_items[ tool_name ].inventory_image ) then
+ hud_image = minetest.registered_items[ tool_name ].inventory_image;
+ elseif( minetest.registered_items[ tool_name ].textures
+ and type(minetest.registered_items[ tool_name ].textures)=='table') then
+ hud_image = minetest.registered_items[ tool_name ].textures[1];
+ elseif( minetest.registered_items[ tool_name ].textures
+ and type(minetest.registered_items[ tool_name ].textures)=='string') then
+ hud_image = minetest.registered_items[ tool_name ].textures;
+ end
+ end
+
+ local hud1 = puncher:hud_add({
+ hud_elem_type = "image",
+ scale = {x = 15, y = 15},
+ text = hud_image,
+ position = {x = 0.5, y = 0.5},
+ alignment = {x = 0, y = 0}
+ });
+ local hud2 = nil;
+ local hud3 = nil;
+ if( input:get_wear()>0 ) then
+ hud2 = puncher:hud_add({
+ hud_elem_type = "statbar",
+ text = "default_cloud.png^[colorize:#ff0000:256",
+ number = 40,
+ direction = 0, -- left to right
+ position = {x=0.5, y=0.65},
+ alignment = {x = 0, y = 0},
+ offset = {x = -320, y = 0},
+ size = {x=32, y=32},
+ })
+ hud3 = puncher:hud_add({
+ hud_elem_type = "statbar",
+ text = "default_cloud.png^[colorize:#00ff00:256",
+ number = damage_state,
+ direction = 0, -- left to right
+ position = {x=0.5, y=0.65},
+ alignment = {x = 0, y = 0},
+ offset = {x = -320, y = 0},
+ size = {x=32, y=32},
+ });
+ end
+ minetest.after(2, function()
+ if( puncher ) then
+ puncher:hud_remove(hud1);
+ puncher:hud_remove(hud2);
+ puncher:hud_remove(hud3);
+ end
+ end)
+
+ -- tell the player when the job is done
+ if( input:get_wear() == 0 ) then
+-- minetest.chat_send_player( puncher:get_player_name(),
+-- S('Your tool has been repaired successfully.'));
+ return;
+ end
+
+ -- do the actual repair
+ input:add_wear( -5000 ); -- equals to what technic toolshop does in 5 seconds
+ inv:set_stack("input", 1, input)
+
+ -- damage the hammer slightly
+ wielded:add_wear( 100 );
+ puncher:set_wielded_item( wielded );
+
+ -- do not spam too much
+-- if( math.random( 1,5 )==1 ) then
+-- minetest.chat_send_player( puncher:get_player_name(),
+-- S('Your workpiece improves.'));
+-- end
+ end,
+ is_ground_content = false,
+})
+
+
+
+---------------------------------------------------------------------------------------
+-- crafting receipes
+---------------------------------------------------------------------------------------
+minetest.register_craft({
+ output = "cottages:anvil",
+ recipe = {
+ {cottages.craftitem_steel,cottages.craftitem_steel,cottages.craftitem_steel},
+ {'', cottages.craftitem_steel,'' },
+ {cottages.craftitem_steel,cottages.craftitem_steel,cottages.craftitem_steel} },
+})
+
+
+-- the castle-mod has an anvil as well - with the same receipe. convert the two into each other
+if ( minetest.get_modpath("castle") ~= nil ) then
+
+ minetest.register_craft({
+ output = "cottages:anvil",
+ recipe = {
+ {'castle:anvil'},
+ },
+ })
+
+ minetest.register_craft({
+ output = "castle:anvil",
+ recipe = {
+ {'cottages:anvil'},
+ },
+ })
+end
+
+
+
+minetest.register_craft({
+ output = "cottages:hammer",
+ recipe = {
+ {cottages.craftitem_steel,cottages.craftitem_steel,cottages.craftitem_steel},
+ {cottages.craftitem_steel,cottages.craftitem_steel,cottages.craftitem_steel},
+ {'', cottages.craftitem_stick, '' } }
+})
+
diff --git a/cottages/nodes_barrel.lua b/cottages/nodes_barrel.lua
new file mode 100644
index 0000000..4c84983
--- /dev/null
+++ b/cottages/nodes_barrel.lua
@@ -0,0 +1,214 @@
+
+---------------------------------------------------------------------
+-- a barrel and a tub - plus a function that makes 'round' objects
+---------------------------------------------------------------------
+-- IMPORTANT NOTE: The barrel requires a lot of nodeboxes. That may be
+-- too much for weak hardware!
+---------------------------------------------------------------------
+-- Functionality: right-click to open/close a barrel;
+-- punch a barrel to change between vertical/horizontal
+---------------------------------------------------------------------
+-- Changelog:
+-- 24.03.13 Can no longer be opended/closed on rightclick because that is now used for a formspec;
+-- instead, it can be filled with liquids.
+-- Filled barrels will always be closed, while empty barrels will always be open.
+
+-- pipes: table with the following entries for each pipe-part:
+-- f: radius factor; if 1, it will have a radius of half a nodebox and fill the entire nodebox
+-- h1, h2: height at witch the nodebox shall start and end; usually -0.5 and 0.5 for a full nodebox
+-- b: make a horizontal part/shelf
+-- horizontal: if 1, then x and y coordinates will be swapped
+
+-- TODO: option so that it works without nodeboxes
+
+local S = cottages.S
+
+barrel = {};
+
+-- prepare formspec
+barrel.on_construct = function( pos )
+
+ local meta = minetest.get_meta(pos);
+ local percent = math.random( 1, 100 ); -- TODO: show real filling
+
+ meta:set_string( 'formspec',
+ "size[8,9]"..
+ "image[2.6,2;2,3;default_sandstone.png^[lowpart:"..
+ (100-percent)..":default_desert_stone.png]".. -- TODO: better images
+ "label[2.2,0;"..S("Pour:").."]"..
+ "list[current_name;input;3,0.5;1,1;]"..
+ "label[5,3.3;"..S("Fill:").."]"..
+ "list[current_name;output;5,3.8;1,1;]"..
+ "list[current_player;main;0,5;8,4;]");
+
+
+ meta:set_string( 'liquid_type', '' ); -- which liquid is in the barrel?
+ meta:set_int( 'liquid_level', 0 ); -- how much of the liquid is in there?
+
+ local inv = meta:get_inventory()
+ inv:set_size("input", 1); -- to fill in new liquid
+ inv:set_size("output", 1); -- to extract liquid
+end
+
+
+-- can only be digged if there are no more vessels/buckets in any of the slots
+-- TODO: allow digging of a filled barrel? this would disallow stacking of them
+barrel.can_dig = function( pos, player )
+ local meta = minetest.get_meta(pos);
+ local inv = meta:get_inventory()
+
+ return ( inv:is_empty('input')
+ and inv:is_empty('output'));
+end
+
+
+-- the barrel received input; either a new liquid that is to be poured in or a vessel that is to be filled
+barrel.on_metadata_inventory_put = function( pos, listname, index, stack, player )
+end
+
+
+-- right-click to open/close barrel; punch to switch between horizontal/vertical position
+ minetest.register_node("cottages:barrel", {
+ description = S("barrel (closed)"),
+ paramtype = "light",
+ drawtype = "mesh",
+ mesh = "cottages_barrel_closed.obj",
+ tiles = {"cottages_barrel.png" },
+ groups = { tree = 1, snappy = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2
+ },
+ drop = "cottages:barrel",
+-- on_rightclick = function(pos, node, puncher)
+-- minetest.add_node(pos, {name = "cottages:barrel_open", param2 = node.param2})
+-- end,
+-- TODO: on_rightclick is no longer available - maybe open if empty and closed if full?
+ on_punch = function(pos, node, puncher)
+ minetest.add_node(pos, {name = "cottages:barrel_lying", param2 = node.param2})
+ end,
+
+ on_construct = function( pos )
+ return barrel.on_construct( pos );
+ end,
+ can_dig = function(pos,player)
+ return barrel.can_dig( pos, player );
+ end,
+ on_metadata_inventory_put = function(pos, listname, index, stack, player)
+ return barrel.on_metadata_inventory_put( pos, listname, index, stack, player );
+ end,
+ is_ground_content = false,
+
+ })
+
+ -- this barrel is opened at the top
+ minetest.register_node("cottages:barrel_open", {
+ description = S("barrel (open)"),
+ paramtype = "light",
+ drawtype = "mesh",
+ mesh = "cottages_barrel.obj",
+ tiles = {"cottages_barrel.png" },
+ groups = { tree = 1, snappy = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2, not_in_creative_inventory=1,
+ },
+ drop = "cottages:barrel",
+-- on_rightclick = function(pos, node, puncher)
+-- minetest.add_node(pos, {name = "cottages:barrel", param2 = node.param2})
+-- end,
+ on_punch = function(pos, node, puncher)
+ minetest.add_node(pos, {name = "cottages:barrel_lying_open", param2 = node.param2})
+ end,
+ is_ground_content = false,
+ })
+
+ -- horizontal barrel
+ minetest.register_node("cottages:barrel_lying", {
+ description = S("barrel (closed), lying somewhere"),
+ paramtype = "light",
+ paramtype2 = "facedir",
+ drawtype = "mesh",
+ mesh = "cottages_barrel_closed_lying.obj",
+ tiles = {"cottages_barrel.png" },
+ groups = { tree = 1, snappy = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2, not_in_creative_inventory=1,
+ },
+ drop = "cottages:barrel",
+ on_rightclick = function(pos, node, puncher)
+ minetest.add_node(pos, {name = "cottages:barrel_lying_open", param2 = node.param2})
+ end,
+ on_punch = function(pos, node, puncher)
+ if( node.param2 < 4 ) then
+ minetest.add_node(pos, {name = "cottages:barrel_lying", param2 = (node.param2+1)})
+ else
+ minetest.add_node(pos, {name = "cottages:barrel", param2 = 0})
+ end
+ end,
+ is_ground_content = false,
+ })
+
+ -- horizontal barrel, open
+ minetest.register_node("cottages:barrel_lying_open", {
+ description = S("barrel (opened), lying somewhere"),
+ paramtype = "light",
+ paramtype2 = "facedir",
+ drawtype = "mesh",
+ mesh = "cottages_barrel_lying.obj",
+ tiles = {"cottages_barrel.png" },
+ groups = { tree = 1, snappy = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2, not_in_creative_inventory=1,
+ },
+ drop = "cottages:barrel",
+ on_rightclick = function(pos, node, puncher)
+ minetest.add_node(pos, {name = "cottages:barrel_lying", param2 = node.param2})
+ end,
+ on_punch = function(pos, node, puncher)
+ if( node.param2 < 4 ) then
+ minetest.add_node(pos, {name = "cottages:barrel_lying_open", param2 = (node.param2+1)})
+ else
+ minetest.add_node(pos, {name = "cottages:barrel_open", param2 = 0})
+ end
+ end,
+ is_ground_content = false,
+
+ })
+
+ -- let's hope "tub" is the correct english word for "bottich"
+ minetest.register_node("cottages:tub", {
+ description = S("tub"),
+ paramtype = "light",
+ drawtype = "mesh",
+ mesh = "cottages_tub.obj",
+ tiles = {"cottages_barrel.png" },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5, -0.5, -0.5, 0.5,-0.1, 0.5},
+ }},
+ collision_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5, -0.5, -0.5, 0.5,-0.1, 0.5},
+ }},
+ groups = { tree = 1, snappy = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2
+ },
+ is_ground_content = false,
+ })
+
+
+minetest.register_craft({
+ output = "cottages:barrel",
+ recipe = {
+ {cottages.craftitem_wood, "", cottages.craftitem_wood },
+ {cottages.craftitem_steel, "", cottages.craftitem_steel},
+ {cottages.craftitem_wood, cottages.craftitem_wood, cottages.craftitem_wood },
+ },
+})
+
+minetest.register_craft({
+ output = "cottages:tub 2",
+ recipe = {
+ {"cottages:barrel"},
+ },
+})
+
+minetest.register_craft({
+ output = "cottages:barrel",
+ recipe = {
+ {"cottages:tub"},
+ {"cottages:tub"},
+ },
+})
diff --git a/cottages/nodes_chests.lua b/cottages/nodes_chests.lua
new file mode 100644
index 0000000..c099749
--- /dev/null
+++ b/cottages/nodes_chests.lua
@@ -0,0 +1,61 @@
+
+-- TODO: make these chests as chests and indicate that they are owned by npc
+-- TODO: add bags (not for carrying around but for decoration)
+
+-- Boilerplate to support localized strings if intllib mod is installed.
+local S = cottages.S
+
+cottages_chests = {}
+-- uses default.chest_formspec for now
+cottages_chests.on_construct = function(pos)
+ local meta = minetest.get_meta(pos)
+ meta:set_string("formspec",default.chest_formspec)
+-- meta:set_string("infotext", "Chest")
+ local inv = meta:get_inventory()
+ inv:set_size("main", 8*4)
+ end
+
+cottages_chests.can_dig = function(pos,player)
+ local meta = minetest.get_meta(pos);
+ local inv = meta:get_inventory()
+ return inv:is_empty("main")
+ end
+
+-- the chests do not need receipes since they are only placeholders and not intended to be built by players
+-- (they are later on supposed to be filled with diffrent items by fill_chest.lua)
+minetest.register_node("cottages:chest_private", {
+ description = S("private NPC chest"),
+ infotext = "chest containing the possesions of one of the inhabitants",
+ tiles = cottages.texture_chest,
+ paramtype2 = "facedir",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ legacy_facedir_simple = true,
+ on_construct = cottages_chests.on_construct,
+ can_dig = cottages_chests.can_dig,
+ is_ground_content = false,
+})
+
+minetest.register_node("cottages:chest_work", {
+ description = S("chest for work utils and kitchens"),
+ infotext = "everything the inhabitant needs for his work",
+ tiles = cottages.texture_chest,
+ paramtype2 = "facedir",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ legacy_facedir_simple = true,
+ on_construct = cottages_chests.on_construct,
+ can_dig = cottages_chests.can_dig,
+ is_ground_content = false,
+})
+
+minetest.register_node("cottages:chest_storage", {
+ description = S("storage chest"),
+ infotext = "stored food reserves",
+ tiles = cottages.texture_chest,
+ paramtype2 = "facedir",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ legacy_facedir_simple = true,
+ on_construct = cottages_chests.on_construct,
+ can_dig = cottages_chests.can_dig,
+ is_ground_content = false,
+})
+
diff --git a/cottages/nodes_doorlike.lua b/cottages/nodes_doorlike.lua
new file mode 100644
index 0000000..d989c05
--- /dev/null
+++ b/cottages/nodes_doorlike.lua
@@ -0,0 +1,437 @@
+
+-----------------------------------------------------------------------------------------------------------
+-- These nodes are all like doors in a way:
+-- * window shutters (they open on right-click and when it turns day; they close at night)
+-- * a half-door where the top part can be opened seperately from the bottom part
+-- * a gate that drops to the floor when opened
+--
+-----------------------------------------------------------------------------------------------------------
+-- IMPORTANT NOTICE: If you have a very slow computer, it might be wise to increase the rate at which the
+-- abm that opens/closes the window shutters is called. Anything less than 10 minutes
+-- (600 seconds) ought to be ok.
+-----------------------------------------------------------------------------------------------------------
+local S = cottages.S
+
+-----------------------------------------------------------------------------------------------------------
+-- small window shutters for single-node-windows; they open at day and close at night if the abm is working
+-----------------------------------------------------------------------------------------------------------
+
+-- propagate shutting/closing of window shutters to window shutters below/above this one
+cottages_window_sutter_operate = function( pos, old_node_state_name, new_node_state_name )
+
+ local offsets = {-1,1,-2,2,-3,3};
+ local stop_up = 0;
+ local stop_down = 0;
+
+ for i,v in ipairs(offsets) do
+
+ local node = minetest.get_node_or_nil( {x=pos.x, y=(pos.y+v), z=pos.z } );
+ if( node and node.name and node.name==old_node_state_name
+ and ( (v > 0 and stop_up == 0 )
+ or (v < 0 and stop_down == 0 ))) then
+
+ minetest.swap_node({x=pos.x, y=(pos.y+v), z=pos.z }, {name = new_node_state_name, param2 = node.param2})
+
+ -- found a diffrent node - no need to search further up
+ elseif( v > 0 and stop_up == 0 ) then
+ stop_up = 1;
+
+ elseif( v < 0 and stop_down == 0 ) then
+ stop_down = 1;
+ end
+ end
+end
+
+-- window shutters - they cover half a node to each side
+minetest.register_node("cottages:window_shutter_open", {
+ description = S("opened window shutters"),
+ drawtype = "nodebox",
+ -- top, bottom, side1, side2, inner, outer
+ tiles = {"cottages_minimal_wood.png"},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ -- larger than one node but slightly smaller than a half node so that wallmounted torches pose no problem
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.90, -0.5, 0.4, -0.45, 0.5, 0.5},
+ { 0.45, -0.5, 0.4, 0.9, 0.5, 0.5},
+ },
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ {-0.9, -0.5, 0.4, 0.9, 0.5, 0.5},
+ },
+ },
+ on_rightclick = function(pos, node, puncher)
+ minetest.swap_node(pos, {name = "cottages:window_shutter_closed", param2 = node.param2})
+ cottages_window_sutter_operate( pos, "cottages:window_shutter_open", "cottages:window_shutter_closed" );
+ end,
+ is_ground_content = false,
+})
+
+minetest.register_node("cottages:window_shutter_closed", {
+ description = S("closed window shutters"),
+ drawtype = "nodebox",
+ -- top, bottom, side1, side2, inner, outer
+ tiles = {"cottages_minimal_wood.png"},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5, -0.5, 0.4, -0.05, 0.5, 0.5},
+ { 0.05, -0.5, 0.4, 0.5, 0.5, 0.5},
+ },
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5},
+ },
+ },
+ on_rightclick = function(pos, node, puncher)
+ minetest.swap_node(pos, {name = "cottages:window_shutter_open", param2 = node.param2})
+ cottages_window_sutter_operate( pos, "cottages:window_shutter_closed", "cottages:window_shutter_open" );
+ end,
+ is_ground_content = false,
+ drop = "cottages:window_shutter_open",
+})
+
+
+-- open shutters in the morning
+minetest.register_abm({
+ nodenames = {"cottages:window_shutter_closed"},
+ interval = 20, -- change this to 600 if your machine is too slow
+ chance = 3, -- not all people wake up at the same time!
+ action = function(pos)
+
+ -- at this time, sleeping in a bed is not possible
+ if( not(minetest.get_timeofday() < 0.2 or minetest.get_timeofday() > 0.805)) then
+ local old_node = minetest.get_node( pos );
+ minetest.swap_node(pos, {name = "cottages:window_shutter_open", param2 = old_node.param2})
+ cottages_window_sutter_operate( pos, "cottages:window_shutter_closed", "cottages:window_shutter_open" );
+ end
+ end
+})
+
+
+-- close them at night
+minetest.register_abm({
+ nodenames = {"cottages:window_shutter_open"},
+ interval = 20, -- change this to 600 if your machine is too slow
+ chance = 2,
+ action = function(pos)
+
+ -- same time at which sleeping is allowed in beds
+ if( minetest.get_timeofday() < 0.2 or minetest.get_timeofday() > 0.805) then
+ local old_node = minetest.get_node( pos );
+ minetest.swap_node(pos, {name = "cottages:window_shutter_closed", param2 = old_node.param2})
+ cottages_window_sutter_operate( pos, "cottages:window_shutter_open", "cottages:window_shutter_closed" );
+ end
+ end
+})
+
+
+------------------------------------------------------------------------------------------------------------------------------
+-- a half door; can be combined to a full door where the upper part can be operated seperately; usually found in barns/stables
+------------------------------------------------------------------------------------------------------------------------------
+minetest.register_node("cottages:half_door", {
+ description = S("half door"),
+ drawtype = "nodebox",
+ -- top, bottom, side1, side2, inner, outer
+ tiles = {"cottages_minimal_wood.png"},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5, -0.5, 0.4, 0.48, 0.5, 0.5},
+ },
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5, -0.5, 0.4, 0.48, 0.5, 0.5},
+ },
+ },
+ on_rightclick = function(pos, node, puncher)
+ local node2 = minetest.get_node( {x=pos.x,y=(pos.y+1),z=pos.z});
+
+ local param2 = node.param2;
+ if( param2%4 == 1) then param2 = param2+1; --2;
+ elseif( param2%4 == 2) then param2 = param2-1; --1;
+ elseif( param2%4 == 3) then param2 = param2-3; --0;
+ elseif( param2%4 == 0) then param2 = param2+3; --3;
+ end;
+ minetest.swap_node(pos, {name = "cottages:half_door", param2 = param2})
+ -- if the node above consists of a door of the same type, open it as well
+ -- Note: doors beneath this one are not opened! It is a special feature of these doors that they can be opend partly
+ if( node2 ~= nil and node2.name == node.name and node2.param2==node.param2) then
+ minetest.swap_node( {x=pos.x,y=(pos.y+1),z=pos.z}, {name = "cottages:half_door", param2 = param2})
+ end
+ end,
+ is_ground_content = false,
+})
+
+
+
+minetest.register_node("cottages:half_door_inverted", {
+ description = S("half door inverted"),
+ drawtype = "nodebox",
+ -- top, bottom, side1, side2, inner, outer
+ tiles = {"cottages_minimal_wood.png"},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5, -0.5, -0.5, 0.48, 0.5, -0.4},
+ },
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5, -0.5, -0.5, 0.48, 0.5, -0.4},
+ },
+ },
+ on_rightclick = function(pos, node, puncher)
+ local node2 = minetest.get_node( {x=pos.x,y=(pos.y+1),z=pos.z});
+
+ local param2 = node.param2;
+ if( param2%4 == 1) then param2 = param2-1; --0;
+ elseif( param2%4 == 0) then param2 = param2+1; --1;
+ elseif( param2%4 == 2) then param2 = param2+1; --3;
+ elseif( param2%4 == 3) then param2 = param2-1; --2;
+ end;
+ minetest.swap_node(pos, {name = "cottages:half_door_inverted", param2 = param2})
+ -- open upper parts of this door (if there are any)
+ if( node2 ~= nil and node2.name == node.name and node2.param2==node.param2) then
+ minetest.swap_node( {x=pos.x,y=(pos.y+1),z=pos.z}, {name = "cottages:half_door_inverted", param2 = param2})
+ end
+ end,
+ is_ground_content = false,
+})
+
+
+
+
+------------------------------------------------------------------------------------------------------------------------------
+-- this gate for fences solves the "where to store the opened gate" problem by dropping it to the floor in optened state
+------------------------------------------------------------------------------------------------------------------------------
+minetest.register_node("cottages:gate_closed", {
+ description = S("closed fence gate"),
+ drawtype = "nodebox",
+ -- top, bottom, side1, side2, inner, outer
+ tiles = {cottages.texture_furniture},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ node_box = {
+ type = "fixed",
+ fixed = {
+ { -0.85, -0.25, -0.02, 0.85, -0.05, 0.02},
+ { -0.85, 0.15, -0.02, 0.85, 0.35, 0.02},
+
+ { -0.80, -0.05, -0.02, -0.60, 0.15, 0.02},
+ { 0.60, -0.05, -0.02, 0.80, 0.15, 0.02},
+ { -0.15, -0.05, -0.02, 0.15, 0.15, 0.02},
+ },
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ { -0.85, -0.25, -0.1, 0.85, 0.35, 0.1},
+ },
+ },
+ on_rightclick = function(pos, node, puncher)
+ minetest.swap_node(pos, {name = "cottages:gate_open", param2 = node.param2})
+ end,
+ is_ground_content = false,
+})
+
+
+minetest.register_node("cottages:gate_open", {
+ description = S("opened fence gate"),
+ drawtype = "nodebox",
+ -- top, bottom, side1, side2, inner, outer
+ tiles = {cottages.texture_furniture},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ drop = "cottages:gate_closed",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
+ node_box = {
+ type = "fixed",
+ fixed = {
+ { -0.85, -0.5, -0.25, 0.85, -0.46, -0.05},
+ { -0.85, -0.5, 0.15, 0.85, -0.46, 0.35},
+
+ { -0.80, -0.5, -0.05, -0.60, -0.46, 0.15},
+ { 0.60, -0.5, -0.05, 0.80, -0.46, 0.15},
+ { -0.15, -0.5, -0.05, 0.15, -0.46, 0.15},
+
+ },
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ { -0.85, -0.5, -0.25, 0.85, -0.3, 0.35},
+ },
+ },
+ on_rightclick = function(pos, node, puncher)
+ minetest.swap_node(pos, {name = "cottages:gate_closed", param2 = node.param2})
+ end,
+ is_ground_content = false,
+ drop = "cottages:gate_closed",
+})
+
+
+
+-----------------------------------------------------------------------------------------------------------
+-- a hatch; nodebox definition taken from realtest
+-----------------------------------------------------------------------------------------------------------
+
+-- hatches rotate around their axis
+-- old facedir: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,11,12,13,14,15,16,17,18,19,20,21,22,23
+new_facedirs = { 10,19, 4,13, 2,18,22,14,20,16, 0,12,11, 3, 7,21, 9,23, 5, 1, 8,15, 6,17};
+
+
+cottages.register_hatch = function( nodename, description, texture, receipe_item )
+
+ minetest.register_node( nodename, {
+ description = S(description), -- not that there are any other...
+ drawtype = "nodebox",
+ -- top, bottom, side1, side2, inner, outer
+ tiles = { texture },
+ paramtype = "light",
+ paramtype2 = "facedir",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.49, -0.55, -0.49, -0.3, -0.45, 0.45},
+-- {-0.5, -0.55, 0.3, 0.3, -0.45, 0.5},
+ {0.3, -0.55, -0.3, 0.49, -0.45, 0.45},
+ {0.49, -0.55, -0.49, -0.3, -0.45, -0.3},
+ {-0.075, -0.55, -0.3, 0.075, -0.45, 0.3},
+ {-0.3, -0.55, -0.075, -0.075, -0.45, 0.075},
+ {0.075, -0.55, -0.075, 0.3, -0.45, 0.075},
+
+ {-0.3, -0.55, 0.3, 0.3, -0.45, 0.45},
+
+ -- hinges
+ {-0.45,-0.530, 0.45, -0.15,-0.470, 0.525},
+ { 0.15,-0.530, 0.45, 0.45,-0.470, 0.525},
+
+ -- handle
+ {-0.05,-0.60,-0.35, 0.05,-0.40,-0.45},
+ },
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {-0.5, -0.55, -0.5, 0.5, -0.45, 0.5},
+ },
+ on_rightclick = function(pos, node, puncher)
+
+ minetest.swap_node(pos, {name = node.name, param2 = new_facedirs[ node.param2+1 ]})
+ end,
+ is_ground_content = false,
+ on_place = minetest.rotate_node,
+ })
+
+ minetest.register_craft({
+ output = nodename,
+ recipe = {
+ { '', '', receipe_item },
+ { receipe_item, cottages.craftitem_stick, '' },
+ { '', '', '' },
+ }
+ })
+end
+
+
+-- further alternate hatch materials: wood, tree, copper_block
+cottages.register_hatch( 'cottages:hatch_wood', 'wooden hatch', 'cottages_minimal_wood.png', cottages.craftitem_slab_wood );
+cottages.register_hatch( 'cottages:hatch_steel', 'metal hatch', 'cottages_steel_block.png', cottages.craftitem_steel );
+
+
+
+
+-----------------------------------------------------------------------------------------------------------
+-- and now the crafting receipes:
+-----------------------------------------------------------------------------------------------------------
+
+-- transform opend and closed shutters into each other for convenience
+minetest.register_craft({
+ output = "cottages:window_shutter_open",
+ recipe = {
+ {"cottages:window_shutter_closed" },
+ }
+})
+
+minetest.register_craft({
+ output = "cottages:window_shutter_closed",
+ recipe = {
+ {"cottages:window_shutter_open" },
+ }
+})
+
+minetest.register_craft({
+ output = "cottages:window_shutter_open",
+ recipe = {
+ {cottages.craftitem_wood, "", cottages.craftitem_wood },
+ }
+})
+
+-- transform one half door into another
+minetest.register_craft({
+ output = "cottages:half_door",
+ recipe = {
+ {"cottages:half_door_inverted" },
+ }
+})
+
+minetest.register_craft({
+ output = "cottages:half_door_inverted",
+ recipe = {
+ {"cottages:half_door" },
+ }
+})
+
+minetest.register_craft({
+ output = "cottages:half_door 2",
+ recipe = {
+ {"", cottages.craftitem_wood, "" },
+ {"", cottages.craftitem_door, "" },
+ }
+})
+
+
+-- transform open and closed versions into into another for convenience
+minetest.register_craft({
+ output = "cottages:gate_closed",
+ recipe = {
+ {"cottages:gate_open" },
+ }
+})
+
+minetest.register_craft({
+ output = "cottages:gate_open",
+ recipe = {
+ {"cottages:gate_closed"},
+ }
+})
+
+minetest.register_craft({
+ output = "cottages:gate_closed",
+ recipe = {
+ {cottages.craftitem_stick, cottages.craftitem_stick, cottages.craftitem_wood },
+ }
+})
+
diff --git a/cottages/nodes_fences.lua b/cottages/nodes_fences.lua
new file mode 100644
index 0000000..0a4a26f
--- /dev/null
+++ b/cottages/nodes_fences.lua
@@ -0,0 +1,159 @@
+-- 22.01.13 Changed texture to that of the wood from the minimal development game
+
+local S = cottages.S
+
+minetest.register_node("cottages:fence_small", {
+ description = S("small fence"),
+ drawtype = "nodebox",
+ -- top, bottom, side1, side2, inner, outer
+ tiles = {"cottages_minimal_wood.png"},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ node_box = {
+ type = "fixed",
+ fixed = {
+ { -0.45, -0.35, 0.46, 0.45, -0.20, 0.50},
+ { -0.45, 0.00, 0.46, 0.45, 0.15, 0.50},
+ { -0.45, 0.35, 0.46, 0.45, 0.50, 0.50},
+
+ { -0.50, -0.50, 0.46, -0.45, 0.50, 0.50},
+ { 0.45, -0.50, 0.46, 0.50, 0.50, 0.50},
+ },
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ { -0.50, -0.50, 0.4, 0.50, 0.50, 0.5},
+ },
+ },
+ is_ground_content = false,
+})
+
+
+minetest.register_node("cottages:fence_corner", {
+ description = S("small fence corner"),
+ drawtype = "nodebox",
+ -- top, bottom, side1, side2, inner, outer
+ tiles = {"cottages_minimal_wood.png"},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ node_box = {
+ type = "fixed",
+ fixed = {
+ { -0.45, -0.35, 0.46, 0.45, -0.20, 0.50},
+ { -0.45, 0.00, 0.46, 0.45, 0.15, 0.50},
+ { -0.45, 0.35, 0.46, 0.45, 0.50, 0.50},
+
+ { -0.50, -0.50, 0.46, -0.45, 0.50, 0.50},
+ { 0.45, -0.50, 0.46, 0.50, 0.50, 0.50},
+
+ { 0.46, -0.35, -0.45, 0.50, -0.20, 0.45},
+ { 0.46, 0.00, -0.45, 0.50, 0.15, 0.45},
+ { 0.46, 0.35, -0.45, 0.50, 0.50, 0.45},
+
+ { 0.46, -0.50, -0.50, 0.50, 0.50, -0.45},
+ { 0.46, -0.50, 0.45, 0.50, 0.50, 0.50},
+ },
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ { -0.50, -0.50,-0.5, 0.50, 0.50, 0.5},
+ },
+ },
+ is_ground_content = false,
+})
+
+
+minetest.register_node("cottages:fence_end", {
+ description = S("small fence end"),
+ drawtype = "nodebox",
+ -- top, bottom, side1, side2, inner, outer
+ tiles = {"cottages_minimal_wood.png"},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ node_box = {
+ type = "fixed",
+ fixed = {
+ { -0.45, -0.35, 0.46, 0.45, -0.20, 0.50},
+ { -0.45, 0.00, 0.46, 0.45, 0.15, 0.50},
+ { -0.45, 0.35, 0.46, 0.45, 0.50, 0.50},
+
+ { -0.50, -0.50, 0.46, -0.45, 0.50, 0.50},
+ { 0.45, -0.50, 0.46, 0.50, 0.50, 0.50},
+
+ { 0.46, -0.35, -0.45, 0.50, -0.20, 0.45},
+ { 0.46, 0.00, -0.45, 0.50, 0.15, 0.45},
+ { 0.46, 0.35, -0.45, 0.50, 0.50, 0.45},
+
+ { 0.46, -0.50, -0.50, 0.50, 0.50, -0.45},
+ { 0.46, -0.50, 0.45, 0.50, 0.50, 0.50},
+
+ { -0.50, -0.35, -0.45, -0.46, -0.20, 0.45},
+ { -0.50, 0.00, -0.45, -0.46, 0.15, 0.45},
+ { -0.50, 0.35, -0.45, -0.46, 0.50, 0.45},
+
+ { -0.50, -0.50, -0.50, -0.46, 0.50, -0.45},
+ { -0.50, -0.50, 0.45, -0.46, 0.50, 0.50},
+ },
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ { -0.50, -0.50,-0.5, 0.50, 0.50, 0.5},
+ },
+ },
+ is_ground_content = false,
+})
+
+minetest.register_craft({
+ output = "cottages:fence_small 3",
+ recipe = {
+ {cottages.craftitem_fence, cottages.craftitem_fence},
+ }
+})
+
+-- xfences can be configured to replace normal fences - which makes them uncraftable
+if ( minetest.get_modpath("xfences") ~= nil ) then
+ minetest.register_craft({
+ output = "cottages:fence_small 3",
+ recipe = {
+ {"xfences:fence","xfences:fence" },
+ }
+ })
+end
+
+minetest.register_craft({
+ output = "cottages:fence_corner",
+ recipe = {
+ {"cottages:fence_small","cottages:fence_small" },
+ }
+})
+
+minetest.register_craft({
+ output = "cottages:fence_small 2",
+ recipe = {
+ {"cottages:fence_corner" },
+ }
+})
+
+minetest.register_craft({
+ output = "cottages:fence_end",
+ recipe = {
+ {"cottages:fence_small","cottages:fence_small", "cottages:fence_small" },
+ }
+})
+
+minetest.register_craft({
+ output = "cottages:fence_small 3",
+ recipe = {
+ {"cottages:fence_end" },
+ }
+})
+
+
+
+
diff --git a/cottages/nodes_furniture.lua b/cottages/nodes_furniture.lua
new file mode 100644
index 0000000..0be9b6e
--- /dev/null
+++ b/cottages/nodes_furniture.lua
@@ -0,0 +1,599 @@
+---------------------------------------------------------------------------------------
+-- furniture
+---------------------------------------------------------------------------------------
+-- contains:
+-- * a bed seperated into foot and head reagion so that it can be placed manually; it has
+-- no other functionality than decoration!
+-- * a sleeping mat - mostly for NPC that cannot afford a bet yet
+-- * bench - if you don't have 3dforniture:chair, then this is the next best thing
+-- * table - very simple one
+-- * shelf - for stroring things; this one is 3d
+-- * stovepipe - so that the smoke from the furnace can get away
+-- * washing place - put it over a water source and you can 'wash' yourshelf
+---------------------------------------------------------------------------------------
+-- TODO: change the textures of the bed (make the clothing white, foot path not entirely covered with cloth)
+
+local S = cottages.S
+
+-- a bed without functionality - just decoration
+minetest.register_node("cottages:bed_foot", {
+ description = S("Bed (foot region)"),
+ drawtype = "nodebox",
+ tiles = {"cottages_beds_bed_top_bottom.png", cottages.texture_furniture, "cottages_beds_bed_side.png", "cottages_beds_bed_side.png", "cottages_beds_bed_side.png", "cottages_beds_bed_side.png"},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
+ sounds = default.node_sound_wood_defaults(),
+ node_box = {
+ type = "fixed",
+ fixed = {
+ -- bed
+ {-0.5, 0.0, -0.5, 0.5, 0.3, 0.5},
+
+ -- stützen
+ {-0.5, -0.5, -0.5, -0.4, 0.5, -0.4},
+ { 0.4,-0.5, -0.5, 0.5, 0.5, -0.4},
+
+ -- Querstrebe
+ {-0.4, 0.3, -0.5, 0.4, 0.5, -0.4}
+ }
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5, -0.5, -0.5, 0.5, 0.3, 0.5},
+ }
+ },
+ is_ground_content = false,
+ on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
+ return cottages.sleep_in_bed( pos, node, clicker, itemstack, pointed_thing );
+ end
+})
+
+-- the bed is split up in two parts to avoid destruction of blocks on placement
+minetest.register_node("cottages:bed_head", {
+ description = S("Bed (head region)"),
+ drawtype = "nodebox",
+ tiles = {"cottages_beds_bed_top_top.png", cottages.texture_furniture, "cottages_beds_bed_side_top_r.png", "cottages_beds_bed_side_top_l.png", cottages.texture_furniture, "cottages_beds_bed_side.png"},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
+ sounds = default.node_sound_wood_defaults(),
+ node_box = {
+ type = "fixed",
+ fixed = {
+ -- bed
+ {-0.5, 0.0, -0.5, 0.5, 0.3, 0.5},
+
+ -- stützen
+ {-0.5,-0.5, 0.4, -0.4, 0.5, 0.5},
+ { 0.4,-0.5, 0.4, 0.5, 0.5, 0.5},
+
+ -- Querstrebe
+ {-0.4, 0.3, 0.4, 0.4, 0.5, 0.5}
+ }
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5, -0.5, -0.5, 0.5, 0.3, 0.5},
+ }
+ },
+ is_ground_content = false,
+ on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
+ return cottages.sleep_in_bed( pos, node, clicker, itemstack, pointed_thing );
+ end
+})
+
+
+-- the basic version of a bed - a sleeping mat
+-- to facilitate upgrade path straw mat -> sleeping mat -> bed, this uses a nodebox
+minetest.register_node("cottages:sleeping_mat", {
+ description = S("sleeping mat"),
+ drawtype = 'nodebox',
+ tiles = { 'cottages_sleepingmat.png' }, -- done by VanessaE
+ wield_image = 'cottages_sleepingmat.png',
+ inventory_image = 'cottages_sleepingmat.png',
+ sunlight_propagates = true,
+ paramtype = 'light',
+ paramtype2 = "facedir",
+ walkable = false,
+ groups = { snappy = 3 },
+ sounds = default.node_sound_leaves_defaults(),
+ selection_box = {
+ type = "wallmounted",
+ },
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.48, -0.5,-0.48, 0.48, -0.45, 0.48},
+ }
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ {-0.48, -0.5,-0.48, 0.48, -0.25, 0.48},
+ }
+ },
+ is_ground_content = false,
+ on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
+ return cottages.sleep_in_bed( pos, node, clicker, itemstack, pointed_thing );
+ end
+})
+
+
+
+-- furniture; possible replacement: 3dforniture:chair
+minetest.register_node("cottages:bench", {
+ drawtype = "nodebox",
+ description = S("simple wooden bench"),
+ tiles = {"cottages_minimal_wood.png", "cottages_minimal_wood.png", "cottages_minimal_wood.png", "cottages_minimal_wood.png", "cottages_minimal_wood.png", "cottages_minimal_wood.png"},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
+ sounds = default.node_sound_wood_defaults(),
+ node_box = {
+ type = "fixed",
+ fixed = {
+ -- sitting area
+ {-0.5, -0.15, 0.1, 0.5, -0.05, 0.5},
+
+ -- stützen
+ {-0.4, -0.5, 0.2, -0.3, -0.15, 0.4},
+ { 0.3, -0.5, 0.2, 0.4, -0.15, 0.4},
+ }
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5, -0.5, 0, 0.5, 0, 0.5},
+ }
+ },
+ is_ground_content = false,
+ on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
+ return cottages.sit_on_bench( pos, node, clicker, itemstack, pointed_thing );
+ end,
+})
+
+
+-- a simple table; possible replacement: 3dforniture:table
+local cottages_table_def = {
+ description = S("table"),
+ drawtype = "nodebox",
+ -- top, bottom, side1, side2, inner, outer
+ tiles = {"cottages_minimal_wood.png"},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ node_box = {
+ type = "fixed",
+ fixed = {
+ { -0.1, -0.5, -0.1, 0.1, 0.3, 0.1},
+ { -0.5, 0.3, -0.5, 0.5, 0.4, 0.5},
+ },
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ { -0.5, -0.5, -0.5, 0.5, 0.4, 0.5},
+ },
+ },
+ is_ground_content = false,
+}
+
+
+-- search for the workbench in AdventureTest
+local workbench = minetest.registered_nodes[ "workbench:3x3"];
+if( workbench ) then
+ cottages_table_def.tiles = {workbench.tiles[1], cottages_table_def.tiles[1]};
+ cottages_table_def.on_rightclick = workbench.on_rightclick;
+end
+-- search for the workbench from RealTEst
+workbench = minetest.registered_nodes[ "workbench:work_bench_birch"];
+if( workbench ) then
+ cottages_table_def.tiles = {workbench.tiles[1], cottages_table_def.tiles[1]};
+ cottages_table_def.on_construct = workbench.on_construct;
+ cottages_table_def.can_dig = workbench.can_dig;
+ cottages_table_def.on_metadata_inventory_take = workbench.on_metadata_inventory_take;
+ cottages_table_def.on_metadata_inventory_move = workbench.on_metadata_inventory_move;
+ cottages_table_def.on_metadata_inventory_put = workbench.on_metadata_inventory_put;
+end
+
+minetest.register_node("cottages:table", cottages_table_def );
+
+-- looks better than two slabs impersonating a shelf; also more 3d than a bookshelf
+-- the infotext shows if it's empty or not
+minetest.register_node("cottages:shelf", {
+ description = S("open storage shelf"),
+ drawtype = "nodebox",
+ -- top, bottom, side1, side2, inner, outer
+ tiles = {"cottages_minimal_wood.png"},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ node_box = {
+ type = "fixed",
+ fixed = {
+
+ { -0.5, -0.5, -0.3, -0.4, 0.5, 0.5},
+ { 0.4, -0.5, -0.3, 0.5, 0.5, 0.5},
+
+ { -0.5, -0.2, -0.3, 0.5, -0.1, 0.5},
+ { -0.5, 0.3, -0.3, 0.5, 0.4, 0.5},
+ },
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
+ },
+ },
+
+ on_construct = function(pos)
+
+ local meta = minetest.get_meta(pos);
+
+ meta:set_string("formspec",
+ "size[8,8]"..
+ "list[current_name;main;0,0;8,3;]"..
+ "list[current_player;main;0,4;8,4;]")
+ meta:set_string("infotext", S("open storage shelf"))
+ local inv = meta:get_inventory();
+ inv:set_size("main", 24);
+ end,
+
+ can_dig = function( pos,player )
+ local meta = minetest.get_meta( pos );
+ local inv = meta:get_inventory();
+ return inv:is_empty("main");
+ end,
+
+ on_metadata_inventory_put = function(pos, listname, index, stack, player)
+ local meta = minetest.get_meta( pos );
+ meta:set_string('infotext', S('open storage shelf (in use)'));
+ end,
+ on_metadata_inventory_take = function(pos, listname, index, stack, player)
+ local meta = minetest.get_meta( pos );
+ local inv = meta:get_inventory();
+ if( inv:is_empty("main")) then
+ meta:set_string('infotext', S('open storage shelf (empty)'));
+ end
+ end,
+ is_ground_content = false,
+
+
+})
+
+-- so that the smoke from a furnace can get out of a building
+minetest.register_node("cottages:stovepipe", {
+ description = S("stovepipe"),
+ drawtype = "nodebox",
+ tiles = {"cottages_steel_block.png"},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ node_box = {
+ type = "fixed",
+ fixed = {
+ { 0.20, -0.5, 0.20, 0.45, 0.5, 0.45},
+ },
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ { 0.20, -0.5, 0.20, 0.45, 0.5, 0.45},
+ },
+ },
+ is_ground_content = false,
+})
+
+
+-- this washing place can be put over a water source (it is open at the bottom)
+minetest.register_node("cottages:washing", {
+ description = S("washing place"),
+ drawtype = "nodebox",
+ -- top, bottom, side1, side2, inner, outer
+ tiles = {"cottages_clay.png"},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ node_box = {
+ type = "fixed",
+ fixed = {
+ { -0.5, -0.5, -0.5, 0.5, -0.2, -0.2},
+
+ { -0.5, -0.5, -0.2, -0.4, 0.2, 0.5},
+ { 0.4, -0.5, -0.2, 0.5, 0.2, 0.5},
+
+ { -0.4, -0.5, 0.4, 0.4, 0.2, 0.5},
+ { -0.4, -0.5, -0.2, 0.4, 0.2, -0.1},
+
+ },
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ { -0.5, -0.5, -0.5, 0.5, 0.2, 0.5},
+ },
+ },
+ on_rightclick = function(pos, node, player)
+ -- works only with water beneath
+ local node_under = minetest.get_node( {x=pos.x, y=(pos.y-1), z=pos.z} );
+ if( not( node_under ) or node_under.name == "ignore" or (node_under.name ~= 'default:water_source' and node_under.name ~= 'default:water_flowing')) then
+ minetest.chat_send_player( player:get_player_name(), S("Sorry. This washing place is out of water. Please place it above water!"));
+ else
+ minetest.chat_send_player( player:get_player_name(), S("You feel much cleaner after some washing."));
+ end
+ end,
+ is_ground_content = false,
+
+})
+
+
+---------------------------------------------------------------------------------------
+-- functions for sitting or sleeping
+---------------------------------------------------------------------------------------
+
+cottages.allow_sit = function( player )
+ -- no check possible
+ if( not( player.get_player_velocity )) then
+ return true;
+ end
+ local velo = player:get_player_velocity();
+ if( not( velo )) then
+ return false;
+ end
+ local max_velo = 0.0001;
+ if( math.abs(velo.x) < max_velo
+ and math.abs(velo.y) < max_velo
+ and math.abs(velo.z) < max_velo ) then
+ return true;
+ end
+ return false;
+end
+
+cottages.sit_on_bench = function( pos, node, clicker, itemstack, pointed_thing )
+ if( not( clicker ) or not( default.player_get_animation ) or not( cottages.allow_sit( clicker ))) then
+ return;
+ end
+
+ local animation = default.player_get_animation( clicker );
+ local pname = clicker:get_player_name();
+
+ if( animation and animation.animation=="sit") then
+ default.player_attached[pname] = false
+ clicker:setpos({x=pos.x,y=pos.y-0.5,z=pos.z})
+ clicker:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0})
+ clicker:set_physics_override(1, 1, 1)
+ default.player_set_animation(clicker, "stand", 30)
+ else
+ -- the bench is not centered; prevent the player from sitting on air
+ local p2 = {x=pos.x, y=pos.y, z=pos.z};
+ if not( node ) or node.param2 == 0 then
+ p2.z = p2.z+0.3;
+ elseif node.param2 == 1 then
+ p2.x = p2.x+0.3;
+ elseif node.param2 == 2 then
+ p2.z = p2.z-0.3;
+ elseif node.param2 == 3 then
+ p2.x = p2.x-0.3;
+ end
+
+ clicker:set_eye_offset({x=0,y=-7,z=2}, {x=0,y=0,z=0})
+ clicker:setpos( p2 )
+ default.player_set_animation(clicker, "sit", 30)
+ clicker:set_physics_override(0, 0, 0)
+ default.player_attached[pname] = true
+ end
+end
+
+cottages.sleep_in_bed = function( pos, node, clicker, itemstack, pointed_thing )
+ if( not( clicker ) or not( node ) or not( node.name ) or not( pos ) or not( cottages.allow_sit( clicker))) then
+ return;
+ end
+
+ local animation = default.player_get_animation( clicker );
+ local pname = clicker:get_player_name();
+
+ local place_name = 'place';
+ -- if only one node is present, the player can only sit;
+ -- sleeping requires a bed head+foot or two sleeping mats
+ local allow_sleep = false;
+ local new_animation = 'sit';
+
+ -- let players get back up
+ if( animation and animation.animation=="lay" ) then
+ default.player_attached[pname] = false
+ clicker:setpos({x=pos.x,y=pos.y-0.5,z=pos.z})
+ clicker:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0})
+ clicker:set_physics_override(1, 1, 1)
+ default.player_set_animation(clicker, "stand", 30)
+ minetest.chat_send_player( pname, 'That was enough sleep for now. You stand up again.');
+ return;
+ end
+
+ local second_node_pos = {x=pos.x, y=pos.y, z=pos.z};
+ -- the node that will contain the head of the player
+ local p = {x=pos.x, y=pos.y, z=pos.z};
+ -- the player's head is pointing in this direction
+ local dir = node.param2;
+ -- it would be odd to sleep in half a bed
+ if( node.name=='cottages:bed_head' ) then
+ if( node.param2==0 ) then
+ second_node_pos.z = pos.z-1;
+ elseif( node.param2==1) then
+ second_node_pos.x = pos.x-1;
+ elseif( node.param2==2) then
+ second_node_pos.z = pos.z+1;
+ elseif( node.param2==3) then
+ second_node_pos.x = pos.x+1;
+ end
+ local node2 = minetest.get_node( second_node_pos );
+ if( not( node2 ) or not( node2.param2 ) or not( node.param2 )
+ or node2.name ~= 'cottages:bed_foot'
+ or node2.param2 ~= node.param2 ) then
+ allow_sleep = false;
+ else
+ allow_sleep = true;
+ end
+ place_name = 'bed';
+
+ -- if the player clicked on the foot of the bed, locate the head
+ elseif( node.name=='cottages:bed_foot' ) then
+ if( node.param2==2 ) then
+ second_node_pos.z = pos.z-1;
+ elseif( node.param2==3) then
+ second_node_pos.x = pos.x-1;
+ elseif( node.param2==0) then
+ second_node_pos.z = pos.z+1;
+ elseif( node.param2==1) then
+ second_node_pos.x = pos.x+1;
+ end
+ local node2 = minetest.get_node( second_node_pos );
+ if( not( node2 ) or not( node2.param2 ) or not( node.param2 )
+ or node2.name ~= 'cottages:bed_head'
+ or node2.param2 ~= node.param2 ) then
+ allow_sleep = false;
+ else
+ allow_sleep = true;
+ end
+ if( allow_sleep==true ) then
+ p = {x=second_node_pos.x, y=second_node_pos.y, z=second_node_pos.z};
+ end
+ place_name = 'bed';
+
+ elseif( node.name=='cottages:sleeping_mat' or node.name=='cottages:straw_mat') then
+ place_name = 'mat';
+ dir = node.param2;
+ allow_sleep = false;
+ -- search for a second mat right next to this one
+ local offset = {{x=0,z=-1}, {x=-1,z=0}, {x=0,z=1}, {x=1,z=0}};
+ for i,off in ipairs( offset ) do
+ node2 = minetest.get_node( {x=pos.x+off.x, y=pos.y, z=pos.z+off.z} );
+ if( node2.name == 'cottages:sleeping_mat' or node2.name=='cottages:straw_mat' ) then
+ -- if a second mat is found, sleeping is possible
+ allow_sleep = true;
+ dir = i-1;
+ end
+ end
+ end
+
+ -- set the right height for the bed
+ if( place_name=='bed' ) then
+ p.y = p.y+0.4;
+ end
+ if( allow_sleep==true ) then
+ -- set the right position (middle of the bed)
+ if( dir==0 ) then
+ p.z = p.z-0.5;
+ elseif( dir==1 ) then
+ p.x = p.x-0.5;
+ elseif( dir==2 ) then
+ p.z = p.z+0.5;
+ elseif( dir==3 ) then
+ p.x = p.x+0.5;
+ end
+ end
+
+ if( default.player_attached[pname] and animation.animation=="sit") then
+ -- just changing the animation...
+ if( allow_sleep==true ) then
+ default.player_set_animation(clicker, "lay", 30)
+ clicker:set_eye_offset({x=0,y=-14,z=2}, {x=0,y=0,z=0})
+ minetest.chat_send_player( pname, 'You lie down and take a nap. A right-click will wake you up.');
+ return;
+ -- no sleeping on this place
+ else
+ default.player_attached[pname] = false
+ clicker:setpos({x=pos.x,y=pos.y-0.5,z=pos.z})
+ clicker:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0})
+ clicker:set_physics_override(1, 1, 1)
+ default.player_set_animation(clicker, "stand", 30)
+ minetest.chat_send_player( pname, 'That was enough sitting around for now. You stand up again.');
+ return;
+ end
+ end
+
+
+ clicker:set_eye_offset({x=0,y=-7,z=2}, {x=0,y=0,z=0})
+ clicker:setpos( p );
+ default.player_set_animation(clicker, new_animation, 30)
+ clicker:set_physics_override(0, 0, 0)
+ default.player_attached[pname] = true
+
+ if( allow_sleep==true) then
+ minetest.chat_send_player( pname, 'Aaah! What a comftable '..place_name..'. A second right-click will let you sleep.');
+ else
+ minetest.chat_send_player( pname, 'Comftable, but not good enough for a nap. Right-click again if you want to get back up.');
+ end
+end
+
+---------------------------------------------------------------------------------------
+-- crafting receipes
+---------------------------------------------------------------------------------------
+minetest.register_craft({
+ output = "cottages:bed_foot",
+ recipe = {
+ {cottages.craftitem_wool, "", "", },
+ {cottages.craftitem_wood, "", "", },
+ {cottages.craftitem_stick, "", "", }
+ }
+})
+
+minetest.register_craft({
+ output = "cottages:bed_head",
+ recipe = {
+ {"", "", cottages.craftitem_wool, },
+ {"", cottages.craftitem_stick, cottages.craftitem_wood, },
+ {"", "", cottages.craftitem_stick, }
+ }
+})
+
+minetest.register_craft({
+ output = "cottages:sleeping_mat 3",
+ recipe = {
+ {"cottages:wool_tent", "cottages:straw_mat","cottages:straw_mat" }
+ }
+})
+
+
+minetest.register_craft({
+ output = "cottages:table",
+ recipe = {
+ {"", cottages.craftitem_slab_wood, "", },
+ {"", cottages.craftitem_stick, "" }
+ }
+})
+
+minetest.register_craft({
+ output = "cottages:bench",
+ recipe = {
+ {"", cottages.craftitem_wood, "", },
+ {cottages.craftitem_stick, "", cottages.craftitem_stick, }
+ }
+})
+
+
+minetest.register_craft({
+ output = "cottages:shelf",
+ recipe = {
+ {cottages.craftitem_stick, cottages.craftitem_wood, cottages.craftitem_stick, },
+ {cottages.craftitem_stick, cottages.craftitem_wood, cottages.craftitem_stick, },
+ {cottages.craftitem_stick, "", cottages.craftitem_stick}
+ }
+})
+
+minetest.register_craft({
+ output = "cottages:washing 2",
+ recipe = {
+ {cottages.craftitem_stick, },
+ {cottages.craftitem_clay, },
+ }
+})
+
+minetest.register_craft({
+ output = "cottages:stovepipe 2",
+ recipe = {
+ {cottages.craftitem_steel, '', cottages.craftitem_steel},
+ }
+})
diff --git a/cottages/nodes_historic.lua b/cottages/nodes_historic.lua
new file mode 100644
index 0000000..0a81d23
--- /dev/null
+++ b/cottages/nodes_historic.lua
@@ -0,0 +1,291 @@
+---------------------------------------------------------------------------------------
+-- decoration and building material
+---------------------------------------------------------------------------------------
+-- * includes a wagon wheel that can be used as decoration on walls or to build (stationary) wagons
+-- * dirt road - those are more natural in small old villages than cobble roads
+-- * loam - no, old buildings are usually not built out of clay; loam was used
+-- * straw - useful material for roofs
+-- * glass pane - an improvement compared to fence posts as windows :-)
+---------------------------------------------------------------------------------------
+
+local S = cottages.S
+
+-- can be used to buid real stationary wagons or attached to walls as decoration
+minetest.register_node("cottages:wagon_wheel", {
+ description = S("wagon wheel"),
+ drawtype = "signlike",
+ tiles = {"cottages_wagonwheel.png"}, -- done by VanessaE!
+ inventory_image = "cottages_wagonwheel.png",
+ wield_image = "cottages_wagonwheel.png",
+ paramtype = "light",
+ paramtype2 = "wallmounted",
+
+ sunlight_propagates = true,
+ walkable = false,
+ selection_box = {
+ type = "wallmounted",
+ },
+ groups = {choppy=2,dig_immediate=2,attached_node=1},
+ legacy_wallmounted = true,
+ sounds = default.node_sound_defaults(),
+ is_ground_content = false,
+})
+
+
+-- a nice dirt road for small villages or paths to fields
+minetest.register_node("cottages:feldweg", {
+ description = S("dirt road"),
+ tiles = {"cottages_feldweg.png","default_dirt.png", "default_dirt.png^default_grass_side.png"},
+ paramtype2 = "facedir",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ legacy_facedir_simple = true,
+ groups = {crumbly=3},
+ sounds = default.node_sound_dirt_defaults,
+ is_ground_content = false,
+})
+
+
+-- people didn't use clay for houses; they did build with loam
+minetest.register_node("cottages:loam", {
+ description = S("loam"),
+ tiles = {"cottages_loam.png"},
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ groups = {crumbly=3},
+ sounds = default.node_sound_dirt_defaults,
+ is_ground_content = false,
+})
+
+-- create stairs if possible
+if( minetest.get_modpath("stairs") and stairs and stairs.register_stair_and_slab) then
+ stairs.register_stair_and_slab("feldweg", "cottages:feldweg",
+ {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ {"cottages_feldweg.png","default_dirt.png", "default_grass.png","default_grass.png","cottages_feldweg.png","cottages_feldweg.png"},
+ S("Dirt Road Stairs"),
+ S("Dirt Road, half height"),
+ default.node_sound_dirt_defaults())
+
+ stairs.register_stair_and_slab("loam", "cottages:loam",
+ {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ {"cottages_loam.png"},
+ S("Loam Stairs"),
+ S("Loam Slab"),
+ default.node_sound_dirt_defaults())
+
+ if( minetest.registered_nodes["default:clay"]) then
+ stairs.register_stair_and_slab("clay", "default:clay",
+ {crumbly=3},
+ {"cottages_clay.png"},
+ S("Clay Stairs"),
+ S("Clay Slab"),
+ default.node_sound_dirt_defaults())
+ end
+end
+
+
+-- straw is a common material for places where animals are kept indoors
+-- right now, this block mostly serves as a placeholder
+minetest.register_node("cottages:straw_ground", {
+ description = S("straw ground for animals"),
+ tiles = {"cottages_darkage_straw.png","cottages_loam.png","cottages_loam.png","cottages_loam.png","cottages_loam.png","cottages_loam.png"},
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ groups = {crumbly=3},
+ sounds = default.node_sound_dirt_defaults,
+ is_ground_content = false,
+})
+
+
+-- note: these houses look good with a single fence pile as window! the glass pane is the version for 'richer' inhabitants
+minetest.register_node("cottages:glass_pane", {
+ description = S("simple glass pane (centered)"),
+ drawtype = "nodebox",
+ -- top, bottom, side1, side2, inner, outer
+ tiles = {"cottages_glass_pane.png"},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ node_box = {
+ type = "fixed",
+ fixed = {
+ { -0.5, -0.5, -0.05, 0.5, 0.5, 0.05},
+ },
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ { -0.5, -0.5, -0.05, 0.5, 0.5, 0.05},
+ },
+ },
+ is_ground_content = false,
+})
+
+
+minetest.register_node("cottages:glass_pane_side", {
+ description = S("simple glass pane"),
+ drawtype = "nodebox",
+ -- top, bottom, side1, side2, inner, outer
+ tiles = {"cottages_glass_pane.png"},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ node_box = {
+ type = "fixed",
+ fixed = {
+ { -0.5, -0.5, -0.40, 0.5, 0.5, -0.50},
+ },
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ { -0.5, -0.5, -0.40, 0.5, 0.5, -0.50},
+ },
+ },
+ is_ground_content = false,
+})
+
+
+---------------------------------------------------------------------------------------
+-- a very small wooden slab
+---------------------------------------------------------------------------------------
+minetest.register_node("cottages:wood_flat", {
+ description = S("flat wooden planks"),
+ drawtype = "nodebox",
+ -- top, bottom, side1, side2, inner, outer
+ tiles = {"cottages_minimal_wood.png"},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ node_box = {
+ type = "fixed",
+ fixed = {
+ { -0.5, -0.5, -0.50, 0.5, -0.5+1/16, 0.50},
+ },
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ { -0.5, -0.5, -0.50, 0.5, -0.5+1/16, 0.50},
+ },
+ },
+ is_ground_content = false,
+ on_place = minetest.rotate_node,
+})
+
+---------------------------------------------------------------------------------------
+-- useful for building tents
+---------------------------------------------------------------------------------------
+minetest.register_node("cottages:wool_tent", {
+ description = S("wool for tents"),
+ drawtype = "nodebox",
+ -- top, bottom, side1, side2, inner, outer
+ tiles = {"cottages_wool.png"},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ node_box = {
+ type = "fixed",
+ fixed = {
+ { -0.5, -0.5, -0.50, 0.5, -0.5+1/16, 0.50},
+ },
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ { -0.5, -0.5, -0.50, 0.5, -0.5+1/16, 0.50},
+ },
+ },
+ is_ground_content = false,
+ on_place = minetest.rotate_node,
+})
+
+-- a fallback for cases in which there is no wool
+minetest.register_node("cottages:wool", {
+ description = "Wool",
+ tiles = {"cottages_wool.png"},
+ is_ground_content = false,
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1},
+})
+
+
+---------------------------------------------------------------------------------------
+-- crafting receipes
+---------------------------------------------------------------------------------------
+minetest.register_craft({
+ output = "cottages:wagon_wheel 3",
+ recipe = {
+ {cottages.craftitem_iron, cottages.craftitem_stick, cottages.craftitem_iron },
+ {cottages.craftitem_stick, cottages.craftitem_steel, cottages.craftitem_stick },
+ {cottages.craftitem_iron, cottages.craftitem_stick, cottages.craftitem_iron }
+ }
+})
+
+-- run a wagon wheel over dirt :-)
+minetest.register_craft({
+ output = "cottages:feldweg 4",
+ recipe = {
+ {"", "cottages:wagon_wheel", "" },
+ {cottages.craftitem_dirt,cottages.craftitem_dirt,cottages.craftitem_dirt }
+ },
+ replacements = { {'cottages:wagon_wheel', 'cottages:wagon_wheel'}, }
+})
+
+minetest.register_craft({
+ output = "cottages:loam 4",
+ recipe = {
+ {cottages.craftitem_sand},
+ {cottages.craftitem_clay}
+ }
+})
+
+minetest.register_craft({
+ output = "cottages:straw_ground 2",
+ recipe = {
+ {"cottages:straw_mat" },
+ {"cottages:loam"}
+ }
+})
+
+minetest.register_craft({
+ output = "cottages:glass_pane 4",
+ recipe = {
+ {cottages.craftitem_stick, cottages.craftitem_stick, cottages.craftitem_stick },
+ {cottages.craftitem_stick, cottages.craftitem_glass, cottages.craftitem_stick },
+ {cottages.craftitem_stick, cottages.craftitem_stick, cottages.craftitem_stick }
+ }
+})
+
+minetest.register_craft({
+ output = "cottages:glass_pane_side",
+ recipe = {
+ {"cottages:glass_pane"},
+ }
+})
+
+minetest.register_craft({
+ output = "cottages:glass_pane",
+ recipe = {
+ {"cottages:glass_pane_side"},
+ }
+})
+
+minetest.register_craft({
+ output = "cottages:wood_flat 16",
+ recipe = {
+ {cottages.craftitem_stick, "farming:string",cottages.craftitem_stick },
+ {cottages.craftitem_stick, "", cottages.craftitem_stick },
+ }
+})
+
+minetest.register_craft({
+ output = "cottages:wool_tent 2",
+ recipe = {
+ {"farming:string", "farming:string"},
+ {"",cottages.craftitem_stick}
+ }
+})
+
+minetest.register_craft({
+ output = "cottages:wool",
+ recipe = {
+ {"cottages:wool_tent", "cottages:wool_tent"}
+ }
+})
diff --git a/cottages/nodes_roof.lua b/cottages/nodes_roof.lua
new file mode 100644
index 0000000..11174d8
--- /dev/null
+++ b/cottages/nodes_roof.lua
@@ -0,0 +1,222 @@
+-- Boilerplate to support localized strings if intllib mod is installed.
+local S = cottages.S
+
+---------------------------------------------------------------------------------------
+-- roof parts
+---------------------------------------------------------------------------------------
+-- a better roof than the normal stairs; can be replaced by stairs:stair_wood
+
+
+-- create the three basic roof parts plus receipes for them;
+cottages.register_roof = function( name, tiles, basic_material, homedecor_alternative )
+
+ minetest.register_node("cottages:roof_"..name, {
+ description = S("Roof "..name),
+ drawtype = "nodebox",
+ --tiles = {cottages.textures_roof_wood,cottages.texture_roof_sides,cottages.texture_roof_sides,cottages.texture_roof_sides,cottages.texture_roof_sides,cottages.textures_roof_wood},
+ tiles = tiles,
+ paramtype = "light",
+ paramtype2 = "facedir",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5, -0.5, -0.5, 0.5, 0, 0},
+ {-0.5, 0, 0, 0.5, 0.5, 0.5},
+ },
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5, -0.5, -0.5, 0.5, 0, 0},
+ {-0.5, 0, 0, 0.5, 0.5, 0.5},
+ },
+ },
+ is_ground_content = false,
+ })
+
+ -- a better roof than the normal stairs; this one is for usage directly on top of walls (it has the form of a stair)
+ minetest.register_node("cottages:roof_connector_"..name, {
+ description = S("Roof connector "..name),
+ drawtype = "nodebox",
+ -- top, bottom, side1, side2, inner, outer
+ tiles = tiles,
+ paramtype = "light",
+ paramtype2 = "facedir",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
+ {-0.5, 0, 0, 0.5, 0.5, 0.5},
+ },
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
+ {-0.5, 0, 0, 0.5, 0.5, 0.5},
+ },
+ },
+ is_ground_content = false,
+ })
+
+ -- this one is the slab version of the above roof
+ minetest.register_node("cottages:roof_flat_"..name, {
+ description = S("Roof (flat) "..name),
+ drawtype = "nodebox",
+ -- top, bottom, side1, side2, inner, outer
+ -- this one is from all sides - except from the underside - of the given material
+ tiles = { tiles[1], tiles[2], tiles[1], tiles[1], tiles[1], tiles[1] };
+ paramtype = "light",
+ paramtype2 = "facedir",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
+ },
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
+ },
+ },
+ is_ground_content = false,
+ })
+
+
+ if( not( homedecor_alternative )
+ or ( minetest.get_modpath("homedecor") ~= nil )) then
+
+ minetest.register_craft({
+ output = "cottages:roof_"..name.." 6",
+ recipe = {
+ {'', '', basic_material },
+ {'', basic_material, '' },
+ {basic_material, '', '' }
+ }
+ })
+ end
+
+ -- make those roof parts that use homedecor craftable without that mod
+ if( homedecor_alternative ) then
+ basic_material = 'cottages:roof_wood';
+
+ minetest.register_craft({
+ output = "cottages:roof_"..name.." 3",
+ recipe = {
+ {homedecor_alternative, '', basic_material },
+ {'', basic_material, '' },
+ {basic_material, '', '' }
+ }
+ })
+ end
+
+
+ minetest.register_craft({
+ output = "cottages:roof_connector_"..name,
+ recipe = {
+ {'cottages:roof_'..name },
+ {cottages.craftitem_wood },
+ }
+ })
+
+ minetest.register_craft({
+ output = "cottages:roof_flat_"..name..' 2',
+ recipe = {
+ {'cottages:roof_'..name, 'cottages:roof_'..name },
+ }
+ })
+
+ -- convert flat roofs back to normal roofs
+ minetest.register_craft({
+ output = "cottages:roof_"..name,
+ recipe = {
+ {"cottages:roof_flat_"..name, "cottages:roof_flat_"..name }
+ }
+ })
+
+end -- of cottages.register_roof( name, tiles, basic_material )
+
+
+
+
+---------------------------------------------------------------------------------------
+-- add the diffrent roof types
+---------------------------------------------------------------------------------------
+cottages.register_roof( 'straw',
+ {"cottages_darkage_straw.png","cottages_darkage_straw.png",
+ "cottages_darkage_straw.png","cottages_darkage_straw.png",
+ "cottages_darkage_straw.png","cottages_darkage_straw.png"},
+ 'cottages:straw_mat', nil );
+cottages.register_roof( 'reet',
+ {"cottages_reet.png","cottages_reet.png",
+ "cottages_reet.png","cottages_reet.png",
+ "cottages_reet.png","cottages_reet.png"},
+ cottages.craftitem_papyrus, nil );
+cottages.register_roof( 'wood',
+ {cottages.textures_roof_wood, cottages.texture_roof_sides,
+ cottages.texture_roof_sides, cottages.texture_roof_sides,
+ cottages.texture_roof_sides, cottages.textures_roof_wood},
+ cottages.craftitem_wood, nil);
+cottages.register_roof( 'black',
+ {"cottages_homedecor_shingles_asphalt.png", cottages.texture_roof_sides,
+ cottages.texture_roof_sides, cottages.texture_roof_sides,
+ cottages.texture_roof_sides, "cottages_homedecor_shingles_asphalt.png"},
+ 'homedecor:shingles_asphalt', cottages.craftitem_coal_lump);
+cottages.register_roof( 'red',
+ {"cottages_homedecor_shingles_terracotta.png", cottages.texture_roof_sides,
+ cottages.texture_roof_sides, cottages.texture_roof_sides,
+ cottages.texture_roof_sides, "cottages_homedecor_shingles_terracotta.png"},
+ 'homedecor:shingles_terracotta', cottages.craftitem_clay_brick);
+cottages.register_roof( 'brown',
+ {"cottages_homedecor_shingles_wood.png", cottages.texture_roof_sides,
+ cottages.texture_roof_sides, cottages.texture_roof_sides,
+ cottages.texture_roof_sides, "cottages_homedecor_shingles_wood.png"},
+ 'homedecor:shingles_wood', cottages.craftitem_dirt);
+cottages.register_roof( 'slate',
+ {"cottages_slate.png", cottages.texture_roof_sides,
+ "cottages_slate.png", "cottages_slate.png",
+ cottages.texture_roof_sides,"cottages_slate.png"},
+ cottages.craftitem_stone, nil);
+
+
+---------------------------------------------------------------------------------------
+-- slate roofs are sometimes on vertical fronts of houses
+---------------------------------------------------------------------------------------
+minetest.register_node("cottages:slate_vertical", {
+ description = S("Vertical Slate"),
+ tiles = {"cottages_slate.png",cottages.texture_roof_sides,"cottages_slate.png","cottages_slate.png",cottages.texture_roof_sides,"cottages_slate.png"},
+ paramtype2 = "facedir",
+ groups = {cracky=2, stone=1},
+ sounds = default.node_sound_stone_defaults(),
+ is_ground_content = false,
+})
+
+
+minetest.register_craft({
+ output = "cottages:slate_vertical",
+ recipe = { {cottages.craftitem_stone, cottages.craftitem_wood, '' }
+ }
+});
+
+---------------------------------------------------------------------------------------
+-- Reed might also be needed as a full block
+---------------------------------------------------------------------------------------
+minetest.register_node("cottages:reet", {
+ description = S("Reet for thatching"),
+ tiles = {"cottages_reet.png"},
+ groups = {snappy=3,choppy=3,oddly_breakable_by_hand=3,flammable=3},
+ sounds = default.node_sound_wood_defaults(),
+ is_ground_content = false,
+})
+
+
+minetest.register_craft({
+ output = "cottages:reet",
+ recipe = { {cottages.craftitem_papyrus,cottages.craftitem_papyrus},
+ {cottages.craftitem_papyrus,cottages.craftitem_papyrus},
+ },
+})
diff --git a/cottages/nodes_straw.lua b/cottages/nodes_straw.lua
new file mode 100644
index 0000000..a26b728
--- /dev/null
+++ b/cottages/nodes_straw.lua
@@ -0,0 +1,578 @@
+---------------------------------------------------------------------------------------
+-- straw - a very basic material
+---------------------------------------------------------------------------------------
+-- * straw mat - for animals and very poor NPC; also basis for other straw things
+-- * straw bale - well, just a good source for building and decoration
+
+local S = cottages.S
+
+local cottages_can_use = function( meta, player )
+ if( not( player) or not( meta )) then
+ return false;
+ end
+ local pname = player:get_player_name();
+ local owner = meta:get_string('owner' );
+ if( not(owner) or owner=="" or owner==pname ) then
+ return true;
+ end
+ return false;
+end
+
+
+-- an even simpler from of bed - usually for animals
+-- it is a nodebox and not wallmounted because that makes it easier to replace beds with straw mats
+minetest.register_node("cottages:straw_mat", {
+ description = S("layer of straw"),
+ drawtype = 'nodebox',
+ tiles = { 'cottages_darkage_straw.png' }, -- done by VanessaE
+ wield_image = 'cottages_darkage_straw.png',
+ inventory_image = 'cottages_darkage_straw.png',
+ sunlight_propagates = true,
+ paramtype = 'light',
+ paramtype2 = "facedir",
+ walkable = false,
+ groups = { snappy = 3 },
+ sounds = default.node_sound_leaves_defaults(),
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.48, -0.5,-0.48, 0.48, -0.45, 0.48},
+ }
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ {-0.48, -0.5,-0.48, 0.48, -0.25, 0.48},
+ }
+ },
+ is_ground_content = false,
+ on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
+ return cottages.sleep_in_bed( pos, node, clicker, itemstack, pointed_thing );
+ end
+})
+
+-- straw bales are a must for farming environments; if you for some reason do not have the darkage mod installed, this here gets you a straw bale
+minetest.register_node("cottages:straw_bale", {
+ drawtype = "nodebox",
+ description = S("straw bale"),
+ tiles = {"cottages_darkage_straw_bale.png"},
+ paramtype = "light",
+ groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
+ sounds = default.node_sound_wood_defaults(),
+ -- the bale is slightly smaller than a full node
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.45, -0.5,-0.45, 0.45, 0.45, 0.45},
+ }
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ {-0.45, -0.5,-0.45, 0.45, 0.45, 0.45},
+ }
+ },
+ is_ground_content = false,
+})
+
+-- just straw
+minetest.register_node("cottages:straw", {
+ drawtype = "normal",
+ description = S("straw"),
+ tiles = {"cottages_darkage_straw.png"},
+ groups = {snappy=3,choppy=3,oddly_breakable_by_hand=3,flammable=3},
+ sounds = default.node_sound_wood_defaults(),
+ -- the bale is slightly smaller than a full node
+ is_ground_content = false,
+})
+
+
+local cottages_formspec_treshing_floor =
+ "size[8,8]"..
+ "image[1.5,0;1,1;"..cottages.texture_stick.."]"..
+ "image[0,1;1,1;farming_wheat.png]"..
+ "list[current_name;harvest;1,1;2,1;]"..
+ "list[current_name;straw;5,0;2,2;]"..
+ "list[current_name;seeds;5,2;2,2;]"..
+ "label[1,0.5;"..S("Harvested wheat:").."]"..
+ "label[4,0.0;"..S("Straw:").."]"..
+ "label[4,2.0;"..S("Seeds:").."]"..
+ "label[0,-0.5;"..S("Threshing floor").."]"..
+ "label[0,2.5;"..S("Punch threshing floor with a stick").."]"..
+ "label[0,3.0;"..S("to get straw and seeds from wheat.").."]"..
+ "list[current_player;main;0,4;8,4;]";
+
+minetest.register_node("cottages:threshing_floor", {
+ drawtype = "nodebox",
+ description = S("threshing floor"),
+-- TODO: stone also looks pretty well for this
+ tiles = {"cottages_junglewood.png^farming_wheat.png","cottages_junglewood.png","cottages_junglewood.png^"..cottages.texture_stick},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ groups = {cracky=2},
+ is_ground_content = false,
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.50, -0.5,-0.50, 0.50, -0.40, 0.50},
+
+ {-0.50, -0.4,-0.50,-0.45, -0.20, 0.50},
+ { 0.45, -0.4,-0.50, 0.50, -0.20, 0.50},
+
+ {-0.45, -0.4,-0.50, 0.45, -0.20,-0.45},
+ {-0.45, -0.4, 0.45, 0.45, -0.20, 0.50},
+ }
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ {-0.50, -0.5,-0.50, 0.50, -0.20, 0.50},
+ }
+ },
+ on_construct = function(pos)
+ local meta = minetest.get_meta(pos);
+ meta:set_string("infotext", S("Threshing floor"));
+ local inv = meta:get_inventory();
+ inv:set_size("harvest", 2);
+ inv:set_size("straw", 4);
+ inv:set_size("seeds", 4);
+ meta:set_string("formspec", cottages_formspec_treshing_floor );
+ end,
+
+ after_place_node = function(pos, placer)
+ local meta = minetest.get_meta(pos);
+ meta:set_string("owner", placer:get_player_name() or "");
+ meta:set_string("infotext", S("Threshing floor (owned by %s)"):format(meta:get_string("owner") or ""));
+ meta:set_string("formspec",
+ cottages_formspec_treshing_floor..
+ "label[2.5,-0.5;"..S("Owner: %s"):format(meta:get_string("owner") or "").."]" );
+ end,
+
+ can_dig = function(pos,player)
+
+ local meta = minetest.get_meta(pos);
+ local inv = meta:get_inventory();
+ local owner = meta:get_string('owner');
+
+ if( not( inv:is_empty("harvest"))
+ or not( inv:is_empty("straw"))
+ or not( inv:is_empty("seeds"))
+ or not( player )
+ or ( owner and owner ~= '' and player:get_player_name() ~= owner )) then
+
+ return false;
+ end
+ return true;
+ end,
+
+ allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
+ local meta = minetest.get_meta(pos)
+ if( not( cottages_can_use( meta, player ))) then
+ return 0
+ end
+ return count;
+ end,
+
+ allow_metadata_inventory_put = function(pos, listname, index, stack, player)
+ local meta = minetest.get_meta(pos)
+ -- only accept input the threshing floor can use/process
+ if( listname=='straw'
+ or listname=='seeds'
+ or (listname=='harvest' and stack and stack:get_name() ~= 'farming:wheat' )) then
+ return 0;
+ end
+
+ if( not( cottages_can_use( meta, player ))) then
+ return 0
+ end
+ return stack:get_count()
+ end,
+
+ allow_metadata_inventory_take = function(pos, listname, index, stack, player)
+ local meta = minetest.get_meta(pos)
+ if( not( cottages_can_use( meta, player ))) then
+ return 0
+ end
+ return stack:get_count()
+ end,
+
+
+ on_punch = function(pos, node, puncher)
+ if( not( pos ) or not( node ) or not( puncher )) then
+ return;
+ end
+ -- only punching with a normal stick is supposed to work
+ local wielded = puncher:get_wielded_item();
+ if( not( wielded )
+ or not( wielded:get_name() )
+ or not( minetest.registered_items[ wielded:get_name() ])
+ or not( minetest.registered_items[ wielded:get_name() ].groups )
+ or not( minetest.registered_items[ wielded:get_name() ].groups.stick )) then
+ return;
+ end
+ local name = puncher:get_player_name();
+
+ local meta = minetest.get_meta(pos);
+ local inv = meta:get_inventory();
+
+ local input = inv:get_list('harvest');
+ -- we have two input slots
+ local stack1 = inv:get_stack( 'harvest', 1);
+ local stack2 = inv:get_stack( 'harvest', 2);
+
+ if( ( stack1:is_empty() and stack2:is_empty())
+ or( not( stack1:is_empty()) and stack1:get_name() ~= 'farming:wheat')
+ or( not( stack2:is_empty()) and stack2:get_name() ~= 'farming:wheat')) then
+
+-- minetest.chat_send_player( name, 'One of the input slots contains something else than wheat, or there is no wheat at all.');
+ -- update the formspec
+ meta:set_string("formspec",
+ cottages_formspec_treshing_floor..
+ "label[2.5,-0.5;"..S("Owner: %s"):format(meta:get_string("owner") or "").."]" );
+ return;
+ end
+
+ -- on average, process 25 wheat at each punch (10..40 are possible)
+ local anz_wheat = 10 + math.random( 0, 30 );
+ -- we already made sure there is only wheat inside
+ local found_wheat = stack1:get_count() + stack2:get_count();
+
+ -- do not process more wheat than present in the input slots
+ if( found_wheat < anz_wheat ) then
+ anz_wheat = found_wheat;
+ end
+
+ local overlay1 = "^farming_wheat.png";
+ local overlay2 = "^cottages_darkage_straw.png";
+ local overlay3 = "^"..cottages.texture_wheat_seed;
+
+ -- this can be enlarged by a multiplicator if desired
+ local anz_straw = anz_wheat;
+ local anz_seeds = anz_wheat;
+
+ if( inv:room_for_item('straw','cottages:straw_mat '..tostring( anz_straw ))
+ and inv:room_for_item('seeds',cottages.craftitem_seed_wheat..' '..tostring( anz_seeds ))) then
+
+ -- the player gets two kind of output
+ inv:add_item("straw",'cottages:straw_mat '..tostring( anz_straw ));
+ inv:add_item("seeds",cottages.craftitem_seed_wheat..' '..tostring( anz_seeds ));
+ -- consume the wheat
+ inv:remove_item("harvest", 'farming:wheat '..tostring( anz_wheat ));
+
+ local anz_left = found_wheat - anz_wheat;
+ if( anz_left > 0 ) then
+-- minetest.chat_send_player( name, S('You have threshed %s wheat (%s are left).'):format(anz_wheat,anz_left));
+ else
+-- minetest.chat_send_player( name, S('You have threshed the last %s wheat.'):format(anz_wheat));
+ overlay1 = "";
+ end
+ end
+
+ local hud0 = puncher:hud_add({
+ hud_elem_type = "image",
+ scale = {x = 38, y = 38},
+ text = "cottages_junglewood.png^[colorize:#888888:128",
+ position = {x = 0.5, y = 0.5},
+ alignment = {x = 0, y = 0}
+ });
+
+ local hud1 = puncher:hud_add({
+ hud_elem_type = "image",
+ scale = {x = 15, y = 15},
+ text = "cottages_junglewood.png"..overlay1,
+ position = {x = 0.4, y = 0.5},
+ alignment = {x = 0, y = 0}
+ });
+ local hud2 = puncher:hud_add({
+ hud_elem_type = "image",
+ scale = {x = 15, y = 15},
+ text = "cottages_junglewood.png"..overlay2,
+ position = {x = 0.6, y = 0.35},
+ alignment = {x = 0, y = 0}
+ });
+ local hud3 = puncher:hud_add({
+ hud_elem_type = "image",
+ scale = {x = 15, y = 15},
+ text = "cottages_junglewood.png"..overlay3,
+ position = {x = 0.6, y = 0.65},
+ alignment = {x = 0, y = 0}
+ });
+
+ local hud4 = puncher:hud_add({
+ hud_elem_type = "text",
+ text = tostring( found_wheat-anz_wheat ),
+ number = 0x00CC00,
+ alignment = {x = 0, y = 0},
+ scale = {x = 100, y = 100}, -- bounding rectangle of the text
+ position = {x = 0.4, y = 0.5},
+ });
+ if( not( anz_straw )) then
+ anz_straw = "0";
+ end
+ if( not( anz_seed )) then
+ anz_seed = "0";
+ end
+ local hud5 = puncher:hud_add({
+ hud_elem_type = "text",
+ text = '+ '..tostring( anz_straw )..' straw',
+ number = 0x00CC00,
+ alignment = {x = 0, y = 0},
+ scale = {x = 100, y = 100}, -- bounding rectangle of the text
+ position = {x = 0.6, y = 0.35},
+ });
+ local hud6 = puncher:hud_add({
+ hud_elem_type = "text",
+ text = '+ '..tostring( anz_seed )..' seeds',
+ number = 0x00CC00,
+ alignment = {x = 0, y = 0},
+ scale = {x = 100, y = 100}, -- bounding rectangle of the text
+ position = {x = 0.6, y = 0.65},
+ });
+
+
+
+ minetest.after(2, function()
+ if( puncher ) then
+ puncher:hud_remove(hud1);
+ puncher:hud_remove(hud2);
+ puncher:hud_remove(hud3);
+ puncher:hud_remove(hud4);
+ puncher:hud_remove(hud5);
+ puncher:hud_remove(hud6);
+ puncher:hud_remove(hud0);
+ end
+ end)
+ end,
+})
+
+
+local cottages_handmill_formspec = "size[8,8]"..
+ "image[0,1;1,1;"..cottages.texture_wheat_seed.."]"..
+ "list[current_name;seeds;1,1;1,1;]"..
+ "list[current_name;flour;5,1;2,2;]"..
+ "label[0,0.5;"..S("Wheat seeds:").."]"..
+ "label[4,0.5;"..S("Flour:").."]"..
+ "label[0,-0.3;"..S("Mill").."]"..
+ "label[0,2.5;"..S("Punch this hand-driven mill").."]"..
+ "label[0,3.0;"..S("to convert wheat seeds into flour.").."]"..
+ "list[current_player;main;0,4;8,4;]";
+
+minetest.register_node("cottages:handmill", {
+ description = S("mill, powered by punching"),
+ drawtype = "mesh",
+ mesh = "cottages_handmill.obj",
+ tiles = {"cottages_stone.png"},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ groups = {cracky=2},
+ is_ground_content = false,
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ {-0.50, -0.5,-0.50, 0.50, 0.25, 0.50},
+ }
+ },
+ collision_box = {
+ type = "fixed",
+ fixed = {
+ {-0.50, -0.5,-0.50, 0.50, 0.25, 0.50},
+ }
+ },
+ on_construct = function(pos)
+ local meta = minetest.get_meta(pos);
+ meta:set_string("infotext", S("Mill, powered by punching"));
+ local inv = meta:get_inventory();
+ inv:set_size("seeds", 1);
+ inv:set_size("flour", 4);
+ meta:set_string("formspec", cottages_handmill_formspec );
+ end,
+
+ after_place_node = function(pos, placer)
+ local meta = minetest.get_meta(pos);
+ meta:set_string("owner", placer:get_player_name() or "");
+ meta:set_string("infotext", S("Mill, powered by punching (owned by %s)"):format(meta:get_string("owner") or ""));
+ meta:set_string("formspec",
+ cottages_handmill_formspec..
+ "label[2.5,-0.5;"..S("Owner: %s"):format(meta:get_string('owner') or "").."]" );
+ end,
+
+ can_dig = function(pos,player)
+
+ local meta = minetest.get_meta(pos);
+ local inv = meta:get_inventory();
+ local owner = meta:get_string('owner');
+
+ if( not( inv:is_empty("flour"))
+ or not( inv:is_empty("seeds"))
+ or not( player )
+ or ( owner and owner ~= '' and player:get_player_name() ~= owner )) then
+
+ return false;
+ end
+ return true;
+ end,
+
+ allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
+ local meta = minetest.get_meta(pos)
+ if( not( cottages_can_use( meta, player ))) then
+ return 0
+ end
+ return count;
+ end,
+
+ allow_metadata_inventory_put = function(pos, listname, index, stack, player)
+ local meta = minetest.get_meta(pos)
+ -- only accept input the threshing floor can use/process
+ if( listname=='flour'
+ or (listname=='seeds' and stack and not( cottages.handmill_product[ stack:get_name()] ))) then
+ return 0;
+ end
+
+ if( not( cottages_can_use( meta, player ))) then
+ return 0
+ end
+ return stack:get_count()
+ end,
+
+ allow_metadata_inventory_take = function(pos, listname, index, stack, player)
+ local meta = minetest.get_meta(pos)
+ if( not( cottages_can_use( meta, player ))) then
+ return 0
+ end
+ return stack:get_count()
+ end,
+
+ -- this code is very similar to the threshing floor; except that it has only one input- and output-slot
+ -- and does not require the usage of a stick
+ on_punch = function(pos, node, puncher)
+ if( not( pos ) or not( node ) or not( puncher )) then
+ return;
+ end
+ local name = puncher:get_player_name();
+
+ local meta = minetest.get_meta(pos);
+ local inv = meta:get_inventory();
+
+ local input = inv:get_list('seeds');
+ local stack1 = inv:get_stack( 'seeds', 1);
+
+ if( ( stack1:is_empty())
+ or( not( stack1:is_empty())
+ and not( cottages.handmill_product[ stack1:get_name() ] ))) then
+
+ if not( stack1:is_empty() ) then
+ minetest.chat_send_player(name,"Nothing happens...")
+ end
+ -- update the formspec
+ meta:set_string("formspec",
+ cottages_handmill_formspec..
+ "label[2.5,-0.5;"..S("Owner: %s"):format(meta:get_string('owner') or "").."]" );
+ return;
+ end
+
+ -- turning the mill is a slow process; 1-21 flour are generated per turn
+ local anz = 1 + math.random( cottages.handmill_min_per_turn, cottages.handmill_max_per_turn );
+ -- we already made sure there is only wheat inside
+ local found = stack1:get_count();
+
+ -- do not process more wheat than present in the input slots
+ if( found < anz ) then
+ anz = found;
+ end
+
+ local product_stack = ItemStack( cottages.handmill_product[ stack1:get_name() ]);
+ local anz_result = anz;
+ -- items that produce more
+ if( product_stack:get_count()> 1 ) then
+ anz_result = anz * product_stack:get_count();
+ end
+
+ if( inv:room_for_item('flour', product_stack:get_name()..' '..tostring( anz_result ))) then
+
+ inv:add_item( 'flour', product_stack:get_name()..' '..tostring( anz_result ));
+ inv:remove_item( 'seeds', stack1:get_name()..' '..tostring( anz ));
+
+ local anz_left = found - anz;
+ if( anz_left > 0 ) then
+ minetest.chat_send_player( name, S('You have ground a %s (%s are left).'):format(stack1:get_definition().description,(anz_left)));
+ else
+ minetest.chat_send_player( name, S('You have ground the last %s.'):format(stack1:get_definition().description));
+ end
+
+ -- if the version of MT is recent enough, rotate the mill a bit
+ if( minetest.swap_node ) then
+ node.param2 = node.param2 + 1;
+ if( node.param2 > 3 ) then
+ node.param2 = 0;
+ end
+ minetest.swap_node( pos, node );
+ end
+ end
+ end,
+})
+
+
+
+
+---------------------------------------------------------------------------------------
+-- crafting receipes
+---------------------------------------------------------------------------------------
+-- this returns corn as well
+-- the replacements work only if the replaced slot gets empty...
+minetest.register_craft({
+ output = "cottages:straw_mat 6",
+ recipe = {
+ {cottages.craftitem_stone,'',''},
+ {"farming:wheat", "farming:wheat", "farming:wheat", },
+ },
+ replacements = {{ cottages.craftitem_stone, cottages.craftitem_seed_wheat.." 3" }},
+})
+
+-- this is a better way to get straw mats
+minetest.register_craft({
+ output = "cottages:threshing_floor",
+ recipe = {
+ {cottages.craftitem_junglewood, cottages.craftitem_chest_locked, cottages.craftitem_junglewood, },
+ {cottages.craftitem_junglewood, cottages.craftitem_stone, cottages.craftitem_junglewood, },
+ },
+})
+
+-- and a way to turn wheat seeds into flour
+minetest.register_craft({
+ output = "cottages:handmill",
+ recipe = {
+ {cottages.craftitem_stick, cottages.craftitem_stone, "", },
+ {"", cottages.craftitem_steel, "", },
+ {"", cottages.craftitem_stone, "", },
+ },
+})
+
+minetest.register_craft({
+ output = "cottages:straw_bale",
+ recipe = {
+ {"cottages:straw_mat"},
+ {"cottages:straw_mat"},
+ {"cottages:straw_mat"},
+ },
+})
+
+minetest.register_craft({
+ output = "cottages:straw",
+ recipe = {
+ {"cottages:straw_bale"},
+ },
+})
+
+minetest.register_craft({
+ output = "cottages:straw_bale",
+ recipe = {
+ {"cottages:straw"},
+ },
+})
+
+minetest.register_craft({
+ output = "cottages:straw_mat 3",
+ recipe = {
+ {"cottages:straw_bale"},
+ },
+})
diff --git a/cottages/textures/cottages_barrel.png b/cottages/textures/cottages_barrel.png
new file mode 100644
index 0000000..174c5d7
--- /dev/null
+++ b/cottages/textures/cottages_barrel.png
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diff --git a/cottages/textures/cottages_beds_bed_side.png b/cottages/textures/cottages_beds_bed_side.png
new file mode 100644
index 0000000..c9e79e2
--- /dev/null
+++ b/cottages/textures/cottages_beds_bed_side.png
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diff --git a/cottages/textures/cottages_beds_bed_side_top_l.png b/cottages/textures/cottages_beds_bed_side_top_l.png
new file mode 100644
index 0000000..4b8dc66
--- /dev/null
+++ b/cottages/textures/cottages_beds_bed_side_top_l.png
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diff --git a/cottages/textures/cottages_beds_bed_side_top_r.png b/cottages/textures/cottages_beds_bed_side_top_r.png
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index 0000000..daae624
--- /dev/null
+++ b/cottages/textures/cottages_beds_bed_side_top_r.png
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diff --git a/cottages/textures/cottages_beds_bed_top_bottom.png b/cottages/textures/cottages_beds_bed_top_bottom.png
new file mode 100644
index 0000000..2639dd2
--- /dev/null
+++ b/cottages/textures/cottages_beds_bed_top_bottom.png
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diff --git a/cottages/textures/cottages_beds_bed_top_top.png b/cottages/textures/cottages_beds_bed_top_top.png
new file mode 100644
index 0000000..fc46ee1
--- /dev/null
+++ b/cottages/textures/cottages_beds_bed_top_top.png
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diff --git a/cottages/textures/cottages_clay.png b/cottages/textures/cottages_clay.png
new file mode 100644
index 0000000..76e5a40
--- /dev/null
+++ b/cottages/textures/cottages_clay.png
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diff --git a/cottages/textures/cottages_darkage_straw.png b/cottages/textures/cottages_darkage_straw.png
new file mode 100644
index 0000000..9817316
--- /dev/null
+++ b/cottages/textures/cottages_darkage_straw.png
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diff --git a/cottages/textures/cottages_darkage_straw_bale.png b/cottages/textures/cottages_darkage_straw_bale.png
new file mode 100644
index 0000000..f607c2f
--- /dev/null
+++ b/cottages/textures/cottages_darkage_straw_bale.png
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diff --git a/cottages/textures/cottages_feldweg.png b/cottages/textures/cottages_feldweg.png
new file mode 100644
index 0000000..65456a8
--- /dev/null
+++ b/cottages/textures/cottages_feldweg.png
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diff --git a/cottages/textures/cottages_glass_pane.png b/cottages/textures/cottages_glass_pane.png
new file mode 100644
index 0000000..f07912e
--- /dev/null
+++ b/cottages/textures/cottages_glass_pane.png
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diff --git a/cottages/textures/cottages_homedecor_shingles_asphalt.png b/cottages/textures/cottages_homedecor_shingles_asphalt.png
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index 0000000..057546c
--- /dev/null
+++ b/cottages/textures/cottages_homedecor_shingles_asphalt.png
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diff --git a/cottages/textures/cottages_homedecor_shingles_terracotta.png b/cottages/textures/cottages_homedecor_shingles_terracotta.png
new file mode 100644
index 0000000..3f42cca
--- /dev/null
+++ b/cottages/textures/cottages_homedecor_shingles_terracotta.png
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diff --git a/cottages/textures/cottages_homedecor_shingles_wood.png b/cottages/textures/cottages_homedecor_shingles_wood.png
new file mode 100644
index 0000000..b982747
--- /dev/null
+++ b/cottages/textures/cottages_homedecor_shingles_wood.png
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diff --git a/cottages/textures/cottages_junglewood.png b/cottages/textures/cottages_junglewood.png
new file mode 100644
index 0000000..2507706
--- /dev/null
+++ b/cottages/textures/cottages_junglewood.png
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diff --git a/cottages/textures/cottages_loam.png b/cottages/textures/cottages_loam.png
new file mode 100644
index 0000000..bdf058f
--- /dev/null
+++ b/cottages/textures/cottages_loam.png
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diff --git a/cottages/textures/cottages_minimal_wood.png b/cottages/textures/cottages_minimal_wood.png
new file mode 100644
index 0000000..57c1d7c
--- /dev/null
+++ b/cottages/textures/cottages_minimal_wood.png
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diff --git a/cottages/textures/cottages_reet.png b/cottages/textures/cottages_reet.png
new file mode 100644
index 0000000..67a4bdd
--- /dev/null
+++ b/cottages/textures/cottages_reet.png
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diff --git a/cottages/textures/cottages_slate.png b/cottages/textures/cottages_slate.png
new file mode 100644
index 0000000..f85f162
--- /dev/null
+++ b/cottages/textures/cottages_slate.png
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diff --git a/cottages/textures/cottages_sleepingmat.png b/cottages/textures/cottages_sleepingmat.png
new file mode 100644
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--- /dev/null
+++ b/cottages/textures/cottages_sleepingmat.png
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diff --git a/cottages/textures/cottages_steel_block.png b/cottages/textures/cottages_steel_block.png
new file mode 100644
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--- /dev/null
+++ b/cottages/textures/cottages_steel_block.png
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diff --git a/cottages/textures/cottages_stone.png b/cottages/textures/cottages_stone.png
new file mode 100644
index 0000000..63cb7c4
--- /dev/null
+++ b/cottages/textures/cottages_stone.png
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diff --git a/cottages/textures/cottages_wagonwheel.png b/cottages/textures/cottages_wagonwheel.png
new file mode 100644
index 0000000..6175bba
--- /dev/null
+++ b/cottages/textures/cottages_wagonwheel.png
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diff --git a/cottages/textures/cottages_wool.png b/cottages/textures/cottages_wool.png
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+++ b/cottages/textures/cottages_wool.png
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