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-rw-r--r--cottages/nodes_doorlike.lua437
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diff --git a/cottages/nodes_doorlike.lua b/cottages/nodes_doorlike.lua
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+++ b/cottages/nodes_doorlike.lua
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+
+-----------------------------------------------------------------------------------------------------------
+-- These nodes are all like doors in a way:
+-- * window shutters (they open on right-click and when it turns day; they close at night)
+-- * a half-door where the top part can be opened seperately from the bottom part
+-- * a gate that drops to the floor when opened
+--
+-----------------------------------------------------------------------------------------------------------
+-- IMPORTANT NOTICE: If you have a very slow computer, it might be wise to increase the rate at which the
+-- abm that opens/closes the window shutters is called. Anything less than 10 minutes
+-- (600 seconds) ought to be ok.
+-----------------------------------------------------------------------------------------------------------
+local S = cottages.S
+
+-----------------------------------------------------------------------------------------------------------
+-- small window shutters for single-node-windows; they open at day and close at night if the abm is working
+-----------------------------------------------------------------------------------------------------------
+
+-- propagate shutting/closing of window shutters to window shutters below/above this one
+cottages_window_sutter_operate = function( pos, old_node_state_name, new_node_state_name )
+
+ local offsets = {-1,1,-2,2,-3,3};
+ local stop_up = 0;
+ local stop_down = 0;
+
+ for i,v in ipairs(offsets) do
+
+ local node = minetest.get_node_or_nil( {x=pos.x, y=(pos.y+v), z=pos.z } );
+ if( node and node.name and node.name==old_node_state_name
+ and ( (v > 0 and stop_up == 0 )
+ or (v < 0 and stop_down == 0 ))) then
+
+ minetest.swap_node({x=pos.x, y=(pos.y+v), z=pos.z }, {name = new_node_state_name, param2 = node.param2})
+
+ -- found a diffrent node - no need to search further up
+ elseif( v > 0 and stop_up == 0 ) then
+ stop_up = 1;
+
+ elseif( v < 0 and stop_down == 0 ) then
+ stop_down = 1;
+ end
+ end
+end
+
+-- window shutters - they cover half a node to each side
+minetest.register_node("cottages:window_shutter_open", {
+ description = S("opened window shutters"),
+ drawtype = "nodebox",
+ -- top, bottom, side1, side2, inner, outer
+ tiles = {"cottages_minimal_wood.png"},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ -- larger than one node but slightly smaller than a half node so that wallmounted torches pose no problem
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.90, -0.5, 0.4, -0.45, 0.5, 0.5},
+ { 0.45, -0.5, 0.4, 0.9, 0.5, 0.5},
+ },
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ {-0.9, -0.5, 0.4, 0.9, 0.5, 0.5},
+ },
+ },
+ on_rightclick = function(pos, node, puncher)
+ minetest.swap_node(pos, {name = "cottages:window_shutter_closed", param2 = node.param2})
+ cottages_window_sutter_operate( pos, "cottages:window_shutter_open", "cottages:window_shutter_closed" );
+ end,
+ is_ground_content = false,
+})
+
+minetest.register_node("cottages:window_shutter_closed", {
+ description = S("closed window shutters"),
+ drawtype = "nodebox",
+ -- top, bottom, side1, side2, inner, outer
+ tiles = {"cottages_minimal_wood.png"},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5, -0.5, 0.4, -0.05, 0.5, 0.5},
+ { 0.05, -0.5, 0.4, 0.5, 0.5, 0.5},
+ },
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5, -0.5, 0.4, 0.5, 0.5, 0.5},
+ },
+ },
+ on_rightclick = function(pos, node, puncher)
+ minetest.swap_node(pos, {name = "cottages:window_shutter_open", param2 = node.param2})
+ cottages_window_sutter_operate( pos, "cottages:window_shutter_closed", "cottages:window_shutter_open" );
+ end,
+ is_ground_content = false,
+ drop = "cottages:window_shutter_open",
+})
+
+
+-- open shutters in the morning
+minetest.register_abm({
+ nodenames = {"cottages:window_shutter_closed"},
+ interval = 20, -- change this to 600 if your machine is too slow
+ chance = 3, -- not all people wake up at the same time!
+ action = function(pos)
+
+ -- at this time, sleeping in a bed is not possible
+ if( not(minetest.get_timeofday() < 0.2 or minetest.get_timeofday() > 0.805)) then
+ local old_node = minetest.get_node( pos );
+ minetest.swap_node(pos, {name = "cottages:window_shutter_open", param2 = old_node.param2})
+ cottages_window_sutter_operate( pos, "cottages:window_shutter_closed", "cottages:window_shutter_open" );
+ end
+ end
+})
+
+
+-- close them at night
+minetest.register_abm({
+ nodenames = {"cottages:window_shutter_open"},
+ interval = 20, -- change this to 600 if your machine is too slow
+ chance = 2,
+ action = function(pos)
+
+ -- same time at which sleeping is allowed in beds
+ if( minetest.get_timeofday() < 0.2 or minetest.get_timeofday() > 0.805) then
+ local old_node = minetest.get_node( pos );
+ minetest.swap_node(pos, {name = "cottages:window_shutter_closed", param2 = old_node.param2})
+ cottages_window_sutter_operate( pos, "cottages:window_shutter_open", "cottages:window_shutter_closed" );
+ end
+ end
+})
+
+
+------------------------------------------------------------------------------------------------------------------------------
+-- a half door; can be combined to a full door where the upper part can be operated seperately; usually found in barns/stables
+------------------------------------------------------------------------------------------------------------------------------
+minetest.register_node("cottages:half_door", {
+ description = S("half door"),
+ drawtype = "nodebox",
+ -- top, bottom, side1, side2, inner, outer
+ tiles = {"cottages_minimal_wood.png"},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5, -0.5, 0.4, 0.48, 0.5, 0.5},
+ },
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5, -0.5, 0.4, 0.48, 0.5, 0.5},
+ },
+ },
+ on_rightclick = function(pos, node, puncher)
+ local node2 = minetest.get_node( {x=pos.x,y=(pos.y+1),z=pos.z});
+
+ local param2 = node.param2;
+ if( param2%4 == 1) then param2 = param2+1; --2;
+ elseif( param2%4 == 2) then param2 = param2-1; --1;
+ elseif( param2%4 == 3) then param2 = param2-3; --0;
+ elseif( param2%4 == 0) then param2 = param2+3; --3;
+ end;
+ minetest.swap_node(pos, {name = "cottages:half_door", param2 = param2})
+ -- if the node above consists of a door of the same type, open it as well
+ -- Note: doors beneath this one are not opened! It is a special feature of these doors that they can be opend partly
+ if( node2 ~= nil and node2.name == node.name and node2.param2==node.param2) then
+ minetest.swap_node( {x=pos.x,y=(pos.y+1),z=pos.z}, {name = "cottages:half_door", param2 = param2})
+ end
+ end,
+ is_ground_content = false,
+})
+
+
+
+minetest.register_node("cottages:half_door_inverted", {
+ description = S("half door inverted"),
+ drawtype = "nodebox",
+ -- top, bottom, side1, side2, inner, outer
+ tiles = {"cottages_minimal_wood.png"},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5, -0.5, -0.5, 0.48, 0.5, -0.4},
+ },
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ {-0.5, -0.5, -0.5, 0.48, 0.5, -0.4},
+ },
+ },
+ on_rightclick = function(pos, node, puncher)
+ local node2 = minetest.get_node( {x=pos.x,y=(pos.y+1),z=pos.z});
+
+ local param2 = node.param2;
+ if( param2%4 == 1) then param2 = param2-1; --0;
+ elseif( param2%4 == 0) then param2 = param2+1; --1;
+ elseif( param2%4 == 2) then param2 = param2+1; --3;
+ elseif( param2%4 == 3) then param2 = param2-1; --2;
+ end;
+ minetest.swap_node(pos, {name = "cottages:half_door_inverted", param2 = param2})
+ -- open upper parts of this door (if there are any)
+ if( node2 ~= nil and node2.name == node.name and node2.param2==node.param2) then
+ minetest.swap_node( {x=pos.x,y=(pos.y+1),z=pos.z}, {name = "cottages:half_door_inverted", param2 = param2})
+ end
+ end,
+ is_ground_content = false,
+})
+
+
+
+
+------------------------------------------------------------------------------------------------------------------------------
+-- this gate for fences solves the "where to store the opened gate" problem by dropping it to the floor in optened state
+------------------------------------------------------------------------------------------------------------------------------
+minetest.register_node("cottages:gate_closed", {
+ description = S("closed fence gate"),
+ drawtype = "nodebox",
+ -- top, bottom, side1, side2, inner, outer
+ tiles = {cottages.texture_furniture},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+ node_box = {
+ type = "fixed",
+ fixed = {
+ { -0.85, -0.25, -0.02, 0.85, -0.05, 0.02},
+ { -0.85, 0.15, -0.02, 0.85, 0.35, 0.02},
+
+ { -0.80, -0.05, -0.02, -0.60, 0.15, 0.02},
+ { 0.60, -0.05, -0.02, 0.80, 0.15, 0.02},
+ { -0.15, -0.05, -0.02, 0.15, 0.15, 0.02},
+ },
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ { -0.85, -0.25, -0.1, 0.85, 0.35, 0.1},
+ },
+ },
+ on_rightclick = function(pos, node, puncher)
+ minetest.swap_node(pos, {name = "cottages:gate_open", param2 = node.param2})
+ end,
+ is_ground_content = false,
+})
+
+
+minetest.register_node("cottages:gate_open", {
+ description = S("opened fence gate"),
+ drawtype = "nodebox",
+ -- top, bottom, side1, side2, inner, outer
+ tiles = {cottages.texture_furniture},
+ paramtype = "light",
+ paramtype2 = "facedir",
+ drop = "cottages:gate_closed",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
+ node_box = {
+ type = "fixed",
+ fixed = {
+ { -0.85, -0.5, -0.25, 0.85, -0.46, -0.05},
+ { -0.85, -0.5, 0.15, 0.85, -0.46, 0.35},
+
+ { -0.80, -0.5, -0.05, -0.60, -0.46, 0.15},
+ { 0.60, -0.5, -0.05, 0.80, -0.46, 0.15},
+ { -0.15, -0.5, -0.05, 0.15, -0.46, 0.15},
+
+ },
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {
+ { -0.85, -0.5, -0.25, 0.85, -0.3, 0.35},
+ },
+ },
+ on_rightclick = function(pos, node, puncher)
+ minetest.swap_node(pos, {name = "cottages:gate_closed", param2 = node.param2})
+ end,
+ is_ground_content = false,
+ drop = "cottages:gate_closed",
+})
+
+
+
+-----------------------------------------------------------------------------------------------------------
+-- a hatch; nodebox definition taken from realtest
+-----------------------------------------------------------------------------------------------------------
+
+-- hatches rotate around their axis
+-- old facedir: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10,11,12,13,14,15,16,17,18,19,20,21,22,23
+new_facedirs = { 10,19, 4,13, 2,18,22,14,20,16, 0,12,11, 3, 7,21, 9,23, 5, 1, 8,15, 6,17};
+
+
+cottages.register_hatch = function( nodename, description, texture, receipe_item )
+
+ minetest.register_node( nodename, {
+ description = S(description), -- not that there are any other...
+ drawtype = "nodebox",
+ -- top, bottom, side1, side2, inner, outer
+ tiles = { texture },
+ paramtype = "light",
+ paramtype2 = "facedir",
+ groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
+
+ node_box = {
+ type = "fixed",
+ fixed = {
+ {-0.49, -0.55, -0.49, -0.3, -0.45, 0.45},
+-- {-0.5, -0.55, 0.3, 0.3, -0.45, 0.5},
+ {0.3, -0.55, -0.3, 0.49, -0.45, 0.45},
+ {0.49, -0.55, -0.49, -0.3, -0.45, -0.3},
+ {-0.075, -0.55, -0.3, 0.075, -0.45, 0.3},
+ {-0.3, -0.55, -0.075, -0.075, -0.45, 0.075},
+ {0.075, -0.55, -0.075, 0.3, -0.45, 0.075},
+
+ {-0.3, -0.55, 0.3, 0.3, -0.45, 0.45},
+
+ -- hinges
+ {-0.45,-0.530, 0.45, -0.15,-0.470, 0.525},
+ { 0.15,-0.530, 0.45, 0.45,-0.470, 0.525},
+
+ -- handle
+ {-0.05,-0.60,-0.35, 0.05,-0.40,-0.45},
+ },
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = {-0.5, -0.55, -0.5, 0.5, -0.45, 0.5},
+ },
+ on_rightclick = function(pos, node, puncher)
+
+ minetest.swap_node(pos, {name = node.name, param2 = new_facedirs[ node.param2+1 ]})
+ end,
+ is_ground_content = false,
+ on_place = minetest.rotate_node,
+ })
+
+ minetest.register_craft({
+ output = nodename,
+ recipe = {
+ { '', '', receipe_item },
+ { receipe_item, cottages.craftitem_stick, '' },
+ { '', '', '' },
+ }
+ })
+end
+
+
+-- further alternate hatch materials: wood, tree, copper_block
+cottages.register_hatch( 'cottages:hatch_wood', 'wooden hatch', 'cottages_minimal_wood.png', cottages.craftitem_slab_wood );
+cottages.register_hatch( 'cottages:hatch_steel', 'metal hatch', 'cottages_steel_block.png', cottages.craftitem_steel );
+
+
+
+
+-----------------------------------------------------------------------------------------------------------
+-- and now the crafting receipes:
+-----------------------------------------------------------------------------------------------------------
+
+-- transform opend and closed shutters into each other for convenience
+minetest.register_craft({
+ output = "cottages:window_shutter_open",
+ recipe = {
+ {"cottages:window_shutter_closed" },
+ }
+})
+
+minetest.register_craft({
+ output = "cottages:window_shutter_closed",
+ recipe = {
+ {"cottages:window_shutter_open" },
+ }
+})
+
+minetest.register_craft({
+ output = "cottages:window_shutter_open",
+ recipe = {
+ {cottages.craftitem_wood, "", cottages.craftitem_wood },
+ }
+})
+
+-- transform one half door into another
+minetest.register_craft({
+ output = "cottages:half_door",
+ recipe = {
+ {"cottages:half_door_inverted" },
+ }
+})
+
+minetest.register_craft({
+ output = "cottages:half_door_inverted",
+ recipe = {
+ {"cottages:half_door" },
+ }
+})
+
+minetest.register_craft({
+ output = "cottages:half_door 2",
+ recipe = {
+ {"", cottages.craftitem_wood, "" },
+ {"", cottages.craftitem_door, "" },
+ }
+})
+
+
+-- transform open and closed versions into into another for convenience
+minetest.register_craft({
+ output = "cottages:gate_closed",
+ recipe = {
+ {"cottages:gate_open" },
+ }
+})
+
+minetest.register_craft({
+ output = "cottages:gate_open",
+ recipe = {
+ {"cottages:gate_closed"},
+ }
+})
+
+minetest.register_craft({
+ output = "cottages:gate_closed",
+ recipe = {
+ {cottages.craftitem_stick, cottages.craftitem_stick, cottages.craftitem_wood },
+ }
+})
+