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author | Vanessa Dannenberg <vanessa.e.dannenberg@gmail.com> | 2018-08-22 22:28:28 -0400 |
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committer | Vanessa Dannenberg <vanessa.e.dannenberg@gmail.com> | 2018-08-22 22:28:28 -0400 |
commit | 9c9457e1f50ebdd943695a4cce6b88fa552370f3 (patch) | |
tree | 4f6002b266179e0dd1639affffd4f09a18dfcad5 /stained_glass | |
parent | 3c47f229fcbdb7cad28bacbc579516bf3ecf6c03 (diff) | |
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update castles modpack, blox, bobblocks, coloredwood, technic,
gloopblocks, homedecor, ilights, led marquee, plasticbox, solidcolor,
stained_glass, unified bricks, and unified dyes
In most of these, the update is to shift over to the new "old" coloring
paradigm in Unified Dyes. See its forum thread for details.
Diffstat (limited to 'stained_glass')
-rw-r--r-- | stained_glass/init.lua | 43 |
1 files changed, 29 insertions, 14 deletions
diff --git a/stained_glass/init.lua b/stained_glass/init.lua index b5c2a7a..dd24b77 100644 --- a/stained_glass/init.lua +++ b/stained_glass/init.lua @@ -17,6 +17,7 @@ Email: doyousketch2 @ yahoo.com Unified Dyes was released under GNU-GPL 2.0, see LICENSE for info. More Blocks was released under zlib/libpng for code and CC BY-SA 3.0 Unported for textures, see LICENSE.txt for info. + Additional changes by VanessaEzekowitz in July 2013 to take all items out of creative inventory. @@ -33,6 +34,8 @@ January 2017 -- rewritten a bit more by Vanessa E. to use engine param2 coloriza some dye to re-color it (you have to dig and re-place if you want to darken it). Crafting is no longer used to create the colors. +August 2018 -- altered to use proper colored itemstacks with crafting + ============================================================================== ]]-- @@ -48,7 +51,6 @@ minetest.register_node("stained_glass:stained_glass", { paramtype = "light", paramtype2 = "color", palette = "unifieddyes_palette_extended.png", - place_param2 = 240, sunlight_propagates = true, use_texture_alpha = true, light_source = myglow, @@ -56,18 +58,12 @@ minetest.register_node("stained_glass:stained_glass", { walkable = true, groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, not_in_creative_inventory=1, ud_param2_colorable = 1}, sounds = default.node_sound_glass_defaults(), - drop = "moreblocks:super_glow_glass", on_construct = unifieddyes.on_construct, - after_place_node = unifieddyes.recolor_on_place, - after_dig_node = unifieddyes.after_dig_node, - drop = "moreblocks:super_glow_glass" }) minetest.override_item("moreblocks:super_glow_glass", { palette = "unifieddyes_palette_extended.png", groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3, ud_param2_colorable = 1}, - ud_replacement_node = "stained_glass:stained_glass", - after_place_node = unifieddyes.recolor_on_place }) -- trap glass @@ -79,7 +75,6 @@ minetest.register_node("stained_glass:stained_trap_glass", { paramtype = "light", paramtype2 = "color", palette = "unifieddyes_palette_extended.png", - place_param2 = 240, sunlight_propagates = true, use_texture_alpha = true, light_source = myglow, @@ -87,20 +82,40 @@ minetest.register_node("stained_glass:stained_trap_glass", { walkable = false, groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, not_in_creative_inventory=1, ud_param2_colorable = 1}, sounds = default.node_sound_glass_defaults(), - drop = "moreblocks:trap_super_glow_glass", on_construct = unifieddyes.on_construct, - after_place_node = unifieddyes.recolor_on_place, - after_dig_node = unifieddyes.after_dig_node, - drop = "moreblocks:trap_super_glow_glass" }) minetest.override_item("moreblocks:trap_super_glow_glass", { palette = "unifieddyes_palette_extended.png", groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, ud_param2_colorable = 1}, - ud_replacement_node = "stained_glass:stained_trap_glass", - after_place_node = unifieddyes.recolor_on_place }) +-- crafting + +unifieddyes.register_color_craft({ + output = "stained_glass:stained_glass", + palette = "extended", + type = "shapeless", + neutral_node = "moreblocks:super_glow_glass", + recipe = { + "NEUTRAL_NODE", + "MAIN_DYE" + } +}) + +unifieddyes.register_color_craft({ + output = "stained_glass:stained_trap_glass", + palette = "extended", + type = "shapeless", + neutral_node = "moreblocks:trap_super_glow_glass", + recipe = { + "NEUTRAL_NODE", + "MAIN_DYE" + } +}) + +-- old static stuff + function stainedglass.makenode(arg) local name=arg.blockname local myglow=arg.glow |