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authorVanessa Dannenberg <vanessa.e.dannenberg@gmail.com>2018-08-22 22:28:28 -0400
committerVanessa Dannenberg <vanessa.e.dannenberg@gmail.com>2018-08-22 22:28:28 -0400
commit9c9457e1f50ebdd943695a4cce6b88fa552370f3 (patch)
tree4f6002b266179e0dd1639affffd4f09a18dfcad5
parent3c47f229fcbdb7cad28bacbc579516bf3ecf6c03 (diff)
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update castles modpack, blox, bobblocks, coloredwood, technic,
gloopblocks, homedecor, ilights, led marquee, plasticbox, solidcolor, stained_glass, unified bricks, and unified dyes In most of these, the update is to shift over to the new "old" coloring paradigm in Unified Dyes. See its forum thread for details.
-rw-r--r--anvil/README.txt (renamed from anvil/README.md)0
-rw-r--r--anvil/init.lua33
-rw-r--r--anvil/locale/es.po65
-rw-r--r--anvil/locale/fr.po70
-rw-r--r--anvil/locale/it.po68
-rw-r--r--blox/init.lua297
-rw-r--r--bobblocks/blocks.lua80
-rw-r--r--castle_farming/README.txt (renamed from castle_farming/README.md)11
-rw-r--r--castle_farming/locale/es.po30
-rw-r--r--castle_farming/locale/pt_br.po30
-rw-r--r--castle_farming/straw.lua14
-rw-r--r--castle_gates/doors.lua21
-rw-r--r--castle_gates/gate_functions.lua15
-rw-r--r--castle_gates/gate_slots.lua15
-rw-r--r--castle_gates/locale/es.po261
-rw-r--r--castle_gates/locale/it.po274
-rw-r--r--castle_lighting/README.txt (renamed from castle_lighting/README.md)9
-rw-r--r--castle_lighting/locale/es.po54
-rw-r--r--castle_lighting/locale/it.po55
-rw-r--r--castle_masonry/README.md34
-rw-r--r--castle_masonry/README.txt43
-rw-r--r--castle_masonry/arrow_slits.lua2
-rw-r--r--castle_masonry/depends.txt3
-rw-r--r--castle_masonry/init.lua12
-rw-r--r--castle_masonry/locale/es.po189
-rw-r--r--castle_masonry/locale/fr.po189
-rw-r--r--castle_masonry/locale/it.po191
-rw-r--r--castle_masonry/pillars.lua8
-rw-r--r--castle_shields/README.md23
-rw-r--r--castle_shields/README.txt25
-rw-r--r--castle_shields/locale/it.po23
-rw-r--r--castle_storage/locale/it.po56
-rw-r--r--castle_storage/mod.conf1
-rw-r--r--castle_tapestries/init.lua103
-rw-r--r--castle_weapons/crossbow.lua26
-rw-r--r--castle_weapons/locale/it.po31
-rw-r--r--coloredwood/init.lua113
-rw-r--r--crafting_bench/init.lua2
-rw-r--r--extranodes/init.lua31
-rw-r--r--gloopblocks/init.lua27
-rw-r--r--homedecor/bathroom_furniture.lua9
-rw-r--r--homedecor/bedroom.lua8
-rw-r--r--homedecor/crafts.lua174
-rw-r--r--homedecor/furniture.lua4
-rw-r--r--homedecor/furniture_recipes.lua47
-rw-r--r--homedecor/handlers/expansion.lua26
-rw-r--r--homedecor/lighting.lua28
-rw-r--r--homedecor/shutters.lua5
-rw-r--r--homedecor/window_treatments.lua4
-rw-r--r--ilights/init.lua24
-rw-r--r--lavalamp/init.lua22
-rw-r--r--led_marquee/README.md14
-rw-r--r--led_marquee/init.lua183
-rw-r--r--led_marquee/textures/led_marquee_char_107.pngbin444 -> 298 bytes
-rw-r--r--led_marquee/textures/led_marquee_char_121.pngbin501 -> 344 bytes
-rw-r--r--led_marquee/textures/led_marquee_char_143.pngbin352 -> 342 bytes
-rw-r--r--led_marquee/textures/led_marquee_char_144.pngbin270 -> 268 bytes
-rw-r--r--led_marquee/textures/led_marquee_char_194.pngbin426 -> 426 bytes
-rw-r--r--led_marquee/textures/led_marquee_char_197.pngbin418 -> 377 bytes
-rw-r--r--led_marquee/textures/led_marquee_char_202.pngbin359 -> 396 bytes
-rw-r--r--led_marquee/textures/led_marquee_char_206.pngbin354 -> 381 bytes
-rw-r--r--led_marquee/textures/led_marquee_char_212.pngbin365 -> 389 bytes
-rw-r--r--led_marquee/textures/led_marquee_char_216.pngbin364 -> 389 bytes
-rw-r--r--led_marquee/textures/led_marquee_char_219.pngbin359 -> 401 bytes
-rw-r--r--led_marquee/textures/led_marquee_char_221.pngbin376 -> 347 bytes
-rw-r--r--led_marquee/textures/led_marquee_char_226.pngbin380 -> 436 bytes
-rw-r--r--led_marquee/textures/led_marquee_char_234.pngbin377 -> 426 bytes
-rw-r--r--led_marquee/textures/led_marquee_char_238.pngbin339 -> 387 bytes
-rw-r--r--led_marquee/textures/led_marquee_char_244.pngbin344 -> 387 bytes
-rw-r--r--led_marquee/textures/led_marquee_char_251.pngbin350 -> 356 bytes
-rw-r--r--led_marquee/textures/led_marquee_char_253.pngbin365 -> 366 bytes
-rw-r--r--led_marquee/textures/led_marquee_char_255.pngbin364 -> 362 bytes
-rw-r--r--led_marquee/textures/led_marquee_char_76.pngbin411 -> 261 bytes
-rw-r--r--lrfurn/armchairs.lua13
-rw-r--r--lrfurn/init.lua3
-rw-r--r--lrfurn/longsofas.lua13
-rw-r--r--lrfurn/sofas.lua13
-rw-r--r--plasticbox/init.lua26
-rw-r--r--ropes/LICENSE.md23
-rw-r--r--ropes/crafts.lua41
-rw-r--r--ropes/depends.txt4
-rw-r--r--ropes/init.lua12
-rw-r--r--ropes/ladder.lua11
-rw-r--r--ropes/ropeboxes.lua16
-rw-r--r--solidcolor/init.lua3
-rw-r--r--stained_glass/init.lua43
-rw-r--r--technic/config.lua3
-rw-r--r--technic/machines/HV/init.lua8
-rw-r--r--technic/machines/LV/init.lua12
-rw-r--r--technic/machines/MV/init.lua10
-rw-r--r--technic/machines/creative.lua25
-rw-r--r--technic/machines/init.lua2
-rw-r--r--technic/machines/power_monitor.lua2
-rw-r--r--technic/machines/switching_station.lua2
-rw-r--r--unifiedbricks/init.lua76
-rw-r--r--unifieddyes/API.md122
-rw-r--r--unifieddyes/init.lua206
97 files changed, 1389 insertions, 2382 deletions
diff --git a/anvil/README.md b/anvil/README.txt
index 227321f..227321f 100644
--- a/anvil/README.md
+++ b/anvil/README.txt
diff --git a/anvil/init.lua b/anvil/init.lua
index e4bc8bd..1567894 100644
--- a/anvil/init.lua
+++ b/anvil/init.lua
@@ -5,18 +5,14 @@
-- * the hammer gets dammaged a bit at each repair step
---------------------------------------------------------------------------------------
-anvil = {
- setting = {
- item_displacement = 7/16,
- }
-}
-
minetest.register_alias("castle:anvil", "anvil:anvil")
-- internationalization boilerplate
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
+local item_displacement = 7/16
+
-- the hammer for the anvil
minetest.register_tool("anvil:hammer", {
description = S("Steel blacksmithing hammer"),
@@ -73,7 +69,7 @@ minetest.register_entity("anvil:item",{
})
local remove_item = function(pos, node)
- local objs = minetest.get_objects_inside_radius({x = pos.x, y = pos.y + anvil.setting.item_displacement, z = pos.z}, .5)
+ local objs = minetest.env:get_objects_inside_radius({x = pos.x, y = pos.y + item_displacement, z = pos.z}, .5)
if objs then
for _, obj in ipairs(objs) do
if obj and obj:get_luaentity() and obj:get_luaentity().name == "anvil:item" then
@@ -84,13 +80,13 @@ local remove_item = function(pos, node)
end
local update_item = function(pos, node)
- local meta = minetest.get_meta(pos)
+ local meta = minetest.env:get_meta(pos)
local inv = meta:get_inventory()
if not inv:is_empty("input") then
- pos.y = pos.y + anvil.setting.item_displacement
+ pos.y = pos.y + item_displacement
tmp.nodename = node.name
tmp.texture = inv:get_stack("input", 1):get_name()
- local e = minetest.add_entity(pos,"anvil:item")
+ local e = minetest.env:add_entity(pos,"anvil:item")
local yaw = math.pi*2 - node.param2 * math.pi/2
e:setyaw(yaw)
end
@@ -161,7 +157,6 @@ minetest.register_node("anvil:anvil", {
end
if (listname=='input'
and(stack:get_wear() == 0
- or minetest.get_item_group(stack:get_name(), "not_repaired_by_anvil") ~= 0
or stack:get_name() == "technic:water_can"
or stack:get_name() == "technic:lava_can" )) then
@@ -184,13 +179,12 @@ minetest.register_node("anvil:anvil", {
on_rightclick = function(pos, node, clicker, itemstack)
if itemstack:get_count() == 0 then
- local meta = minetest.get_meta(pos)
+ local meta = minetest.env:get_meta(pos)
local inv = meta:get_inventory()
if not inv:is_empty("input") then
local return_stack = inv:get_stack("input", 1)
inv:set_stack("input", 1, nil)
- local wield_index = clicker:get_wield_index()
- clicker:get_inventory():set_stack("main", wield_index, return_stack)
+ clicker:get_inventory():add_item("main", return_stack)
remove_item(pos, node)
return return_stack
end
@@ -198,7 +192,7 @@ minetest.register_node("anvil:anvil", {
local this_def = minetest.registered_nodes[node.name]
if this_def.allow_metadata_inventory_put(pos, "input", 1, itemstack:peek_item(), clicker) > 0 then
local s = itemstack:take_item()
- local meta = minetest.get_meta(pos)
+ local meta = minetest.env:get_meta(pos)
local inv = meta:get_inventory()
inv:add_item("input", s)
update_item(pos,node)
@@ -219,8 +213,7 @@ minetest.register_node("anvil:anvil", {
if not inv:is_empty("input") then
local return_stack = inv:get_stack("input", 1)
inv:set_stack("input", 1, nil)
- local wield_index = puncher:get_wield_index()
- puncher:get_inventory():set_stack("main", wield_index, return_stack)
+ puncher:get_inventory():add_item("main", return_stack)
remove_item(pos, node)
end
end
@@ -287,7 +280,7 @@ minetest.register_node("anvil:anvil", {
minetest.chat_send_player( puncher:get_player_name(), S('Your @1 has been repaired successfully.', tool_desc))
return
else
- pos.y = pos.y + anvil.setting.item_displacement
+ pos.y = pos.y + item_displacement
minetest.sound_play({name="anvil_clang"}, {pos=pos})
minetest.add_particlespawner({
amount = 10,
@@ -325,7 +318,7 @@ minetest.register_lbm({
nodenames = { "anvil:anvil" },
run_at_every_load = true,
action = function(pos, node, active_object_count, active_object_count_wider)
- local test_pos = {x=pos.x, y=pos.y + anvil.setting.item_displacement, z=pos.z}
+ local test_pos = {x=pos.x, y=pos.y + item_displacement, z=pos.z}
if #minetest.get_objects_inside_radius(test_pos, 0.5) > 0 then return end
update_item(pos, node)
end
@@ -368,6 +361,6 @@ minetest.register_craft({
recipe = {
{"default:steel_ingot","default:steel_ingot","default:steel_ingot"},
{"default:steel_ingot","default:steel_ingot","default:steel_ingot"},
- {"group:stick", '', ''} },
+ {'', "group:stick", '' } }
})
diff --git a/anvil/locale/es.po b/anvil/locale/es.po
deleted file mode 100644
index 167dbb4..0000000
--- a/anvil/locale/es.po
+++ /dev/null
@@ -1,65 +0,0 @@
-# SOME DESCRIPTIVE TITLE.
-# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
-# This file is distributed under the same license as the PACKAGE package.
-# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
-#
-#, fuzzy
-msgid ""
-msgstr ""
-"Project-Id-Version: PACKAGE VERSION\n"
-"Report-Msgid-Bugs-To: \n"
-"POT-Creation-Date: 2017-03-07 22:17-0700\n"
-"PO-Revision-Date: 2017-04-20 19:05 -0500\n"
-"Last-Translator: Carlos Barraza <carlosbarrazaes@gmail.com>\n"
-"Language-Team: LANGUAGE <LL@li.org>\n"
-"Language: Español\n"
-"MIME-Version: 1.0\n"
-"Content-Type: text/plain; charset=CHARSET\n"
-"Content-Transfer-Encoding: 8bit\n"
-
-#: init.lua:19
-msgid "Steel blacksmithing hammer"
-msgstr "Martillo de acero para la herrería"
-
-#: init.lua:20
-msgid "A tool for repairing other tools at a blacksmith's anvil."
-msgstr "Es una herramienta para reparar otras herramientas en el yunque del herrero"
-
-#: init.lua:21
-msgid ""
-"Use this hammer to strike blows upon an anvil bearing a damaged tool and you "
-"can repair it. It can also be used for smashing stone, but it is not well "
-"suited to this task."
-msgstr ""
-"Use este martillo para dar golpes sobre el yunque donde puso la herramienta dañada"
-"Tambien puede ser usado para romper piedra pero no es muy adecuado para esa tarea."
-
-#: init.lua:98
-msgid "Anvil"
-msgstr "Yunque"
-
-#: init.lua:99
-msgid ""
-"A tool for repairing other tools in conjunction with a blacksmith's hammer."
-msgstr "Es una herramienta para reparar de herramientas dañadas en conjunto con el martillo del herrero."
-
-#: init.lua:100
-msgid ""
-"Right-click on this anvil with a damaged tool to place the damaged tool upon "
-"it. You can then repair the damaged tool by striking it with a blacksmith's "
-"hammer. Repeated blows may be necessary to fully repair a badly worn tool. "
-"To retrieve the tool either punch or right-click the anvil with an empty "
-"hand."
-msgstr ""
-"Haga clic derecho sobre este yunque con una herramienta dañada"
-"Puede reparar la herramienta dañada golpeándola con el martillo del herrero"
-"Para reparar completamente una herramienta puede dar varios golpes"
-"Para sacar la herramienta, golpeela con la mano vacia o tambien con un clic derecho"
-
-#: init.lua:155
-msgid "This anvil is for damaged tools only."
-msgstr "Este yunque es sólo para herramientas dañadas"
-
-#: init.lua:267
-msgid "Your @1 has been repaired successfully."
-msgstr "Su @1 ha sido reparado correctamente."
diff --git a/anvil/locale/fr.po b/anvil/locale/fr.po
deleted file mode 100644
index 66cc21d..0000000
--- a/anvil/locale/fr.po
+++ /dev/null
@@ -1,70 +0,0 @@
-# SOME DESCRIPTIVE TITLE.
-# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
-# This file is distributed under the same license as the PACKAGE package.
-# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
-#
-msgid ""
-msgstr ""
-"Project-Id-Version: \n"
-"Report-Msgid-Bugs-To: \n"
-"POT-Creation-Date: 2017-06-26 12:18+0200\n"
-"PO-Revision-Date: 2017-06-26 12:22+0200\n"
-"Last-Translator: \n"
-"Language-Team: \n"
-"Language: fr_FR\n"
-"MIME-Version: 1.0\n"
-"Content-Type: text/plain; charset=UTF-8\n"
-"Content-Transfer-Encoding: 8bit\n"
-"X-Generator: Poedit 2.0.2\n"
-"Plural-Forms: nplurals=2; plural=(n > 1);\n"
-
-#: init.lua:19
-msgid "Steel blacksmithing hammer"
-msgstr "Marteau de forgeron en acier"
-
-#: init.lua:20
-msgid "A tool for repairing other tools at a blacksmith's anvil."
-msgstr "Un outil pour réparer les autres outils avec une enclume de forgeron."
-
-#: init.lua:21
-msgid ""
-"Use this hammer to strike blows upon an anvil bearing a damaged tool and you "
-"can repair it. It can also be used for smashing stone, but it is not well "
-"suited to this task."
-msgstr ""
-"Utilisez ce marteau pour frapper une enclume contenant un outil endommagé, "
-"ainsi vous pourrez le réparer. Il peut être aussi utilisé pour casser de la "
-"pierre, mais il n'est pas adapté à cette tâche."
-
-#: init.lua:98
-msgid "Anvil"
-msgstr "Enclume"
-
-#: init.lua:99
-msgid ""
-"A tool for repairing other tools in conjunction with a blacksmith's hammer."
-msgstr ""
-"Un outil pour réparer les autres outils à utiliser avec un marteau de "
-"forgeron."
-
-#: init.lua:100
-msgid ""
-"Right-click on this anvil with a damaged tool to place the damaged tool upon "
-"it. You can then repair the damaged tool by striking it with a blacksmith's "
-"hammer. Repeated blows may be necessary to fully repair a badly worn tool. "
-"To retrieve the tool either punch or right-click the anvil with an empty "
-"hand."
-msgstr ""
-"Cliquez-droit sur cette enclume avec un outil endommagé pour le placer "
-"dessus. Vous pourrez alors réparer l'outil endommagé en le frappant avec un "
-"marteau de forgeron. Des coups successifs seront nécessaires pour réparer "
-"l'outil entièrement. Pour récupérer l'outil, frappez dessus ou faites un "
-"click-droit en ayant la main vide."
-
-#: init.lua:155
-msgid "This anvil is for damaged tools only."
-msgstr "L'enclume s'utilise sur les outils endommagés."
-
-#: init.lua:267
-msgid "Your @1 has been repaired successfully."
-msgstr "Votre @1 a été réparé avec succès."
diff --git a/anvil/locale/it.po b/anvil/locale/it.po
deleted file mode 100644
index 3659a1d..0000000
--- a/anvil/locale/it.po
+++ /dev/null
@@ -1,68 +0,0 @@
-# ITALIAN LOCALE FILE FOR THE ANVIL MODULE
-# Copyright (C) 2017 Sokomine
-# This file is distributed under the same license as the ANVIL package.
-# Hamlet <h4mlet@riseup.net>, 2017.
-#
-msgid ""
-msgstr ""
-"Project-Id-Version: Italian locale file for the Anvil module\n"
-"Report-Msgid-Bugs-To: \n"
-"POT-Creation-Date: 2017-03-07 22:17-0700\n"
-"PO-Revision-Date: 2017-08-18 16:14+0100\n"
-"Last-Translator: H4mlet <h4mlet@riseup.net>\n"
-"Language-Team: \n"
-"Language: it\n"
-"MIME-Version: 1.0\n"
-"Content-Type: text/plain; charset=UTF-8\n"
-"Content-Transfer-Encoding: 8bit\n"
-"Plural-Forms: nplurals=2; plural=(n != 1);\n"
-"X-Generator: Poedit 1.6.10\n"
-
-#: init.lua:19
-msgid "Steel blacksmithing hammer"
-msgstr "Martello da fabbro di acciaio"
-
-#: init.lua:20
-msgid "A tool for repairing other tools at a blacksmith's anvil."
-msgstr "Un attrezzo per riparare altri attrezzi su di una incudine da fabbro."
-
-#: init.lua:21
-msgid ""
-"Use this hammer to strike blows upon an anvil bearing a damaged tool and you "
-"can repair it. It can also be used for smashing stone, but it is not well "
-"suited to this task."
-msgstr ""
-"Usate questo martello per colpire una incudine su cui è posto un attrezzo "
-"danneggiato e potrete ripararlo. Può anche essere usato per colpire la "
-"pietra, ma non è molto adatto a questo compito."
-
-#: init.lua:98
-msgid "Anvil"
-msgstr "Incudine"
-
-#: init.lua:99
-msgid ""
-"A tool for repairing other tools in conjunction with a blacksmith's hammer."
-msgstr "Un attrezzo per riparare altri attrezzi usando un martello da fabbro."
-
-#: init.lua:100
-msgid ""
-"Right-click on this anvil with a damaged tool to place the damaged tool upon "
-"it. You can then repair the damaged tool by striking it with a blacksmith's "
-"hammer. Repeated blows may be necessary to fully repair a badly worn tool. "
-"To retrieve the tool either punch or right-click the anvil with an empty "
-"hand."
-msgstr ""
-"Fate click destro su questa incudine con un attrezzo danneggiato per "
-"metterlo sull'incudine. Poi potrete ripararlo colpendolo con un martello da "
-"fabbro. Potrebbero essere necessari più colpi per riparare un attrezzo "
-"gravemente danneggiato. Per riprendere l'attrezzo colpite o fate click "
-"destro sull'incudine a mani vuote."
-
-#: init.lua:155
-msgid "This anvil is for damaged tools only."
-msgstr "Questa incudine è solo per attrezzi danneggiati."
-
-#: init.lua:267
-msgid "Your @1 has been repaired successfully."
-msgstr "La/il vostr* @1 è stat* riparat* con successo."
diff --git a/blox/init.lua b/blox/init.lua
index f48d9b7..95d087a 100644
--- a/blox/init.lua
+++ b/blox/init.lua
@@ -110,15 +110,12 @@ for _, nodeclass in ipairs(NodeClass) do
"blox_stone_"..nodeclass..".png"
},
palette = "unifieddyes_palette_extended.png",
- place_param2 = 240,
paramtype = "light",
paramtype2 = "color",
is_ground_content = true,
groups = {cracky=3, ud_param2_colorable = 1},
sounds = default.node_sound_stone_defaults(),
on_construct = unifieddyes.on_construct,
- after_place_node = unifieddyes.recolor_on_place,
- after_dig_node = unifieddyes.after_dig_node
})
minetest.register_node("blox:cobble_"..nodeclass, {
@@ -130,15 +127,12 @@ for _, nodeclass in ipairs(NodeClass) do
"blox_cobble_"..nodeclass..".png"
},
palette = "unifieddyes_palette_extended.png",
- place_param2 = 240,
paramtype = "light",
paramtype2 = "color",
is_ground_content = true,
groups = {cracky=3, ud_param2_colorable = 1},
sounds = default.node_sound_stone_defaults(),
on_construct = unifieddyes.on_construct,
- after_place_node = unifieddyes.recolor_on_place,
- after_dig_node = unifieddyes.after_dig_node
})
minetest.register_node("blox:wood_"..nodeclass, {
@@ -150,15 +144,12 @@ for _, nodeclass in ipairs(NodeClass) do
"blox_wood_"..nodeclass..".png"
},
palette = "unifieddyes_palette_extended.png",
- place_param2 = 240,
paramtype = "light",
paramtype2 = "color",
is_ground_content = true,
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3, ud_param2_colorable = 1},
sounds = default.node_sound_wood_defaults(),
on_construct = unifieddyes.on_construct,
- after_place_node = unifieddyes.recolor_on_place,
- after_dig_node = unifieddyes.after_dig_node
})
table.insert(blox.old_89_color_nodes, "blox:stone_"..nodeclass)
@@ -172,62 +163,53 @@ minetest.register_node("blox:wood_tinted", {
description = "Blox tinted wood",
tiles = { "blox_wood_tinted.png" },
palette = "unifieddyes_palette_extended.png",
- place_param2 = 240,
paramtype = "light",
paramtype2 = "color",
is_ground_content = true,
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3, ud_param2_colorable = 1},
sounds = default.node_sound_wood_defaults(),
on_construct = unifieddyes.on_construct,
- after_place_node = unifieddyes.recolor_on_place,
- after_dig_node = unifieddyes.after_dig_node
})
minetest.register_node("blox:stone_square", {
description = "Blox stone square",
tiles = { "blox_stone_square.png" },
palette = "unifieddyes_palette_extended.png",
- place_param2 = 240,
paramtype = "light",
paramtype2 = "color",
is_ground_content = true,
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3, ud_param2_colorable = 1},
sounds = default.node_sound_wood_defaults(),
on_construct = unifieddyes.on_construct,
- after_place_node = unifieddyes.recolor_on_place,
- after_dig_node = unifieddyes.after_dig_node
})
minetest.register_node("blox:cobble_tinted", {
description = "Blox tinted cobble",
tiles = { "blox_cobble_tinted.png" },
palette = "unifieddyes_palette_extended.png",
- place_param2 = 240,
paramtype = "light",
paramtype2 = "color",
is_ground_content = true,
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3, not_in_creative_inventory = 1, ud_param2_colorable = 1},
sounds = default.node_sound_wood_defaults(),
on_construct = unifieddyes.on_construct,
- after_place_node = unifieddyes.recolor_on_place,
- after_dig_node = unifieddyes.after_dig_node,
- drop = "default:cobble"
})
minetest.register_node("blox:stone_tinted", {
description = "Blox tinted stone",
tiles = { "blox_stone_tinted.png" },
palette = "unifieddyes_palette_extended.png",
- place_param2 = 240,
paramtype = "light",
paramtype2 = "color",
is_ground_content = true,
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3, not_in_creative_inventory = 1, ud_param2_colorable = 1},
sounds = default.node_sound_wood_defaults(),
on_construct = unifieddyes.on_construct,
- after_place_node = unifieddyes.recolor_on_place,
- after_dig_node = unifieddyes.after_dig_node,
- drop = "default:cobble"
+ drop = {
+ items = {
+ {items = {"blox:cobble_tinted"}, inherit_color = true },
+ }
+ }
})
table.insert(blox.old_89_color_nodes, "blox:wood_tinted")
@@ -237,106 +219,228 @@ table.insert(blox.old_89_color_nodes, "blox:stone_tinted")
-- Override default stone and default cobble
+minetest.override_item("default:stone_block", {
+ palette = "unifieddyes_palette_extended.png",
+ ud_replacement_node = "blox:stone_square",
+ groups = {cracky = 3, stone = 1, ud_param2_colorable = 1},
+})
+
minetest.override_item("default:stone", {
palette = "unifieddyes_palette_extended.png",
ud_replacement_node = "blox:stone_tinted",
- after_place_node = unifieddyes.recolor_on_place,
groups = {cracky = 3, stone = 1, ud_param2_colorable = 1},
})
minetest.override_item("default:cobble", {
palette = "unifieddyes_palette_extended.png",
ud_replacement_node = "blox:cobble_tinted",
- after_place_node = unifieddyes.recolor_on_place,
groups = {cracky = 3, stone = 2, ud_param2_colorable = 1},
})
-local dye_color = "unifieddyes:white"
+-- override the Moreblocks nodes we use
if moreblocks then
- minetest.override_item("moreblocks:stone_tile", {
- palette = "unifieddyes_palette_extended.png",
- ud_replacement_node = "blox:stone_square",
- after_place_node = unifieddyes.recolor_on_place,
- groups = {cracky = 3, ud_param2_colorable = 1},
- })
-
- minetest.override_item("blox:stone_square", {
- drop = "moreblocks:stone_tile",
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3, not_in_creative_inventory = 1, ud_param2_colorable = 1},
- })
-
minetest.override_item("moreblocks:circle_stone_bricks", {
palette = "unifieddyes_palette_extended.png",
ud_replacement_node = "blox:stone_loop",
- after_place_node = unifieddyes.recolor_on_place,
groups = {cracky = 3, ud_param2_colorable = 1},
})
- minetest.override_item("blox:stone_loop", {
- drop = "moreblocks:circle_stone_bricks",
- groups = {cracky = 3, not_in_creative_inventory = 1, ud_param2_colorable = 1},
+
+ unifieddyes.register_color_craft({
+ output = "blox:stone_loop",
+ type = "shapeless",
+ palette = "extended",
+ neutral_node = "moreblocks:circle_stone_bricks",
+ recipe = {
+ "NEUTRAL_NODE",
+ "MAIN_DYE"
+ }
})
minetest.override_item("moreblocks:iron_checker", {
palette = "unifieddyes_palette_extended.png",
ud_replacement_node = "blox:stone_checker",
- after_place_node = unifieddyes.recolor_on_place,
groups = {cracky = 3, ud_param2_colorable = 1},
})
- minetest.override_item("blox:stone_checker", {
- drop = "moreblocks:iron_checker",
- groups = {cracky = 3, not_in_creative_inventory = 1, ud_param2_colorable = 1},
+
+ unifieddyes.register_color_craft({
+ output = "blox:stone_checker",
+ type = "shapeless",
+ palette = "extended",
+ neutral_node = "moreblocks:iron_checker",
+ recipe = {
+ "NEUTRAL_NODE",
+ "MAIN_DYE"
+ }
})
minetest.override_item("moreblocks:wood_tile", {
palette = "unifieddyes_palette_extended.png",
ud_replacement_node = "blox:wood_quarter",
- after_place_node = unifieddyes.recolor_on_place,
groups = {wood = 1, snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, ud_param2_colorable = 1},
})
- minetest.override_item("blox:wood_quarter", {
- drop = "moreblocks:wood_tile",
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3, not_in_creative_inventory = 1, ud_param2_colorable = 1},
+
+ unifieddyes.register_color_craft({
+ output = "blox:wood_quarter",
+ type = "shapeless",
+ palette = "extended",
+ neutral_node = "moreblocks:wood_tile",
+ recipe = {
+ "NEUTRAL_NODE",
+ "MAIN_DYE"
+ }
})
minetest.override_item("moreblocks:wood_tile_flipped", {
palette = "unifieddyes_palette_extended.png",
ud_replacement_node = "blox:wood_quarter",
- after_place_node = unifieddyes.recolor_on_place,
groups = {wood = 1, snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, ud_param2_colorable = 1},
})
-else
- minetest.register_craft({
- output = "blox:stone_square 6",
+
+ unifieddyes.register_color_craft({
+ output = "blox:wood_quarter",
+ type = "shapeless",
+ palette = "extended",
+ neutral_node = "moreblocks:wood_tile_flipped",
recipe = {
- { dye_color, "default:stone", "default:stone" },
- { "default:stone", dye_color, "default:stone" },
- { "default:stone", "default:stone", dye_color },
+ "NEUTRAL_NODE",
+ "MAIN_DYE"
}
})
end
+local dye_color = "dye:white"
+
if minetest.get_modpath("coloredwood") then
minetest.register_craft({
- output = "blox:wood_tinted 6",
+ output = unifieddyes.make_colored_itemstack("blox:wood_tinted 4", "extended", dye_color),
recipe = {
- { "", "default:wood", "" },
- { "default:wood", dye_color, "default:wood" },
- { "", "default:wood", "" },
+ { dye_color, "default:wood", dye_color },
+ { "default:wood", "", "default:wood" },
+ { dye_color, "default:wood", dye_color },
}
})
+
+ unifieddyes.register_color_craft({
+ output = "blox:wood_tinted",
+ type = "shapeless",
+ palette = "extended",
+ neutral_node = "blox:wood_tinted",
+ recipe = {
+ "NEUTRAL_NODE",
+ "MAIN_DYE"
+ }
+ })
+
else
minetest.override_item("default:wood", {
ud_replacement_node = "blox:wood_tinted",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1, ud_param2_colorable = 1},
})
+
minetest.override_item("blox:wood_tinted", {
drop = "default:wood",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3, not_in_creative_inventory = 1, ud_param2_colorable = 1},
})
+
+ unifieddyes.register_color_craft({
+ output = "blox:wood_tinted",
+ type = "shapeless",
+ palette = "extended",
+ neutral_node = "default:wood",
+ recipe = {
+ "NEUTRAL_NODE",
+ "MAIN_DYE"
+ }
+ })
+
end
--- Crafting
+-- Other crafts
+
+for _, nodeclass in ipairs(NodeClass) do
+ for _, material in ipairs(NodeMaterial) do
+
+ local item = "blox:"..material.."_"..nodeclass
+ unifieddyes.register_color_craft({
+ output = item,
+ type = "shapeless",
+ palette = "extended",
+ neutral_node = item,
+ recipe = {
+ "NEUTRAL_NODE",
+ "MAIN_DYE"
+ }
+ })
+ end
+end
+
+unifieddyes.register_color_craft({
+ output = "blox:stone_square",
+ type = "shapeless",
+ palette = "extended",
+ neutral_node = "default:stone_block",
+ recipe = {
+ "NEUTRAL_NODE",
+ "MAIN_DYE"
+ }
+})
+
+unifieddyes.register_color_craft({
+ output = "blox:stone_square",
+ type = "shapeless",
+ palette = "extended",
+ neutral_node = "blox:stone_square",
+ recipe = {
+ "NEUTRAL_NODE",
+ "MAIN_DYE"
+ }
+})
+
+unifieddyes.register_color_craft({
+ output = "blox:cobble_tinted",
+ type = "shapeless",
+ palette = "extended",
+ neutral_node = "default:cobble",
+ recipe = {
+ "NEUTRAL_NODE",
+ "MAIN_DYE"
+ }
+})
+
+unifieddyes.register_color_craft({
+ output = "blox:cobble_tinted",
+ type = "shapeless",
+ palette = "extended",
+ neutral_node = "blox:cobble_tinted",
+ recipe = {
+ "NEUTRAL_NODE",
+ "MAIN_DYE"
+ }
+})
+
+unifieddyes.register_color_craft({
+ output = "blox:stone_tinted",
+ type = "shapeless",
+ palette = "extended",
+ neutral_node = "default:stone",
+ recipe = {
+ "NEUTRAL_NODE",
+ "MAIN_DYE"
+ }
+})
+
+unifieddyes.register_color_craft({
+ output = "blox:stone_tinted",
+ type = "shapeless",
+ palette = "extended",
+ neutral_node = "blox:stone_tinted",
+ recipe = {
+ "NEUTRAL_NODE",
+ "MAIN_DYE"
+ }
+})
+
minetest.register_craft({
output = 'blox:glowstone 2',
@@ -351,71 +455,86 @@ for _, material in ipairs(NodeMaterial) do
local def_mat = "default:"..material
- minetest.register_craft({
+ unifieddyes.register_color_craft({
output = "blox:"..material.."_diamond 4",
+ palette = "extended",
+ neutral_node = def_mat,
recipe = {
- { def_mat, dye_color, def_mat },
- { dye_color, "", dye_color },
- { def_mat, dye_color, def_mat },
+ { "NEUTRAL_NODE", "MAIN_DYE", "NEUTRAL_NODE" },
+ { "MAIN_DYE", "", "MAIN_DYE" },
+ { "NEUTRAL_NODE", "MAIN_DYE", "NEUTRAL_NODE" }
}
})
if not (moreblocks and material == "wood") then
- minetest.register_craft({
+ unifieddyes.register_color_craft({
output = "blox:"..material.."_quarter 4",
+ palette = "extended",
+ neutral_node = def_mat,
recipe = {
- { dye_color, def_mat },
- { def_mat, dye_color },
+ { "MAIN_DYE", "NEUTRAL_NODE" },
+ { "NEUTRAL_NODE", "MAIN_DYE" },
}
})
end
- minetest.register_craft({
+ unifieddyes.register_color_craft({
output = "blox:"..material.."_cross 4",
+ palette = "extended",
+ neutral_node = def_mat,
recipe = {
- { def_mat, "", def_mat },
- { "", dye_color, "" },
- { def_mat, "", def_mat },
+ { "NEUTRAL_NODE", "", "NEUTRAL_NODE" },
+ { "", "MAIN_DYE", "" },
+ { "NEUTRAL_NODE", "", "NEUTRAL_NODE" }
}
})
- minetest.register_craft({
+ unifieddyes.register_color_craft({
output = "blox:"..material.."_corner 4",
+ palette = "extended",
+ neutral_node = def_mat,
recipe = {
- { dye_color, "", dye_color },
- { "", def_mat, "" },
- { dye_color, "", dye_color },
+ { "MAIN_DYE", "", "MAIN_DYE" },
+ { "", "NEUTRAL_NODE", "" },
+ { "MAIN_DYE", "", "MAIN_DYE" }
}
})
if not (moreblocks and material == "stone") then
- minetest.register_craft({
+ unifieddyes.register_color_craft({
output = "blox:"..material.."_checker 6",
+ palette = "extended",
+ neutral_node = def_mat,
recipe = {
- { def_mat, dye_color, def_mat },
- { dye_color, def_mat, dye_color },
- { def_mat, dye_color, def_mat },
+ { "NEUTRAL_NODE", "MAIN_DYE", "NEUTRAL_NODE" },
+ { "MAIN_DYE", "NEUTRAL_NODE", "MAIN_DYE" },
+ { "NEUTRAL_NODE", "MAIN_DYE", "NEUTRAL_NODE" }
}
})
- minetest.register_craft({
+ unifieddyes.register_color_craft({
output = "blox:"..material.."_checker 8",
+ palette = "extended",
+ neutral_node = def_mat,
recipe = {
- { dye_color, def_mat, dye_color },
- { def_mat, dye_color, def_mat },
- { dye_color, def_mat, dye_color },
+ { "MAIN_DYE", "NEUTRAL_NODE", "MAIN_DYE" },
+ { "NEUTRAL_NODE", "MAIN_DYE", "NEUTRAL_NODE" },
+ { "MAIN_DYE", "NEUTRAL_NODE", "MAIN_DYE" }
}
})
- minetest.register_craft({
+ unifieddyes.register_color_craft({
output = "blox:"..material.."_loop 6",
+ palette = "extended",
+ neutral_node = def_mat,
recipe = {
- { def_mat, def_mat, def_mat },
- { def_mat, dye_color, def_mat },
- { def_mat, def_mat, def_mat },
+ { "NEUTRAL_NODE", "NEUTRAL_NODE", "NEUTRAL_NODE" },
+ { "NEUTRAL_NODE", "MAIN_DYE", "NEUTRAL_NODE" },
+ { "NEUTRAL_NODE", "NEUTRAL_NODE", "NEUTRAL_NODE" },
}
})
+
end
end
diff --git a/bobblocks/blocks.lua b/bobblocks/blocks.lua
index a7dd602..5abef95 100644
--- a/bobblocks/blocks.lua
+++ b/bobblocks/blocks.lua
@@ -40,7 +40,6 @@ minetest.register_node("bobblocks:block", {
paramtype = "light",
paramtype2 = "color",
palette = "unifieddyes_palette_extended.png",
- place_param2 = 240,
sunlight_propagates = true,
is_ground_content = false,
sounds = default.node_sound_glass_defaults(),
@@ -53,8 +52,6 @@ minetest.register_node("bobblocks:block", {
},
on_rightclick = bobblocks.update_bobblock,
on_construct = unifieddyes.on_construct,
- after_place_node = unifieddyes.recolor_on_place,
- after_dig_node = unifieddyes.after_dig_node
})
minetest.register_node("bobblocks:block_off", {
@@ -63,7 +60,6 @@ minetest.register_node("bobblocks:block_off", {
tiles = {"bobblocks_block.png^[opacity:"..bobblocks.opacity},
paramtype2 = "color",
palette = "unifieddyes_palette_extended.png",
- place_param2 = 240,
is_ground_content = false,
use_texture_alpha = true,
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3,not_in_creative_inventory=1, ud_param2_colorable = 1},
@@ -75,8 +71,6 @@ minetest.register_node("bobblocks:block_off", {
},
on_rightclick = bobblocks.update_bobblock,
on_construct = unifieddyes.on_construct,
- after_place_node = unifieddyes.recolor_on_place,
- after_dig_node = unifieddyes.after_dig_node
})
-- Block Poles
@@ -88,7 +82,6 @@ minetest.register_node("bobblocks:pole", {
paramtype = "light",
paramtype2 = "color",
palette = "unifieddyes_palette_extended.png",
- place_param2 = 240,
sunlight_propagates = true,
is_ground_content = false,
sounds = default.node_sound_glass_defaults(),
@@ -101,8 +94,6 @@ minetest.register_node("bobblocks:pole", {
},
on_rightclick = bobblocks.update_bobblock,
on_construct = unifieddyes.on_construct,
- after_place_node = unifieddyes.recolor_on_place,
- after_dig_node = unifieddyes.after_dig_node
})
minetest.register_node("bobblocks:pole_off", {
@@ -112,7 +103,6 @@ minetest.register_node("bobblocks:pole_off", {
paramtype = "light",
paramtype2 = "color",
palette = "unifieddyes_palette_extended.png",
- place_param2 = 240,
sunlight_propagates = true,
is_ground_content = false,
use_texture_alpha = true,
@@ -127,8 +117,6 @@ minetest.register_node("bobblocks:pole_off", {
},
on_rightclick = bobblocks.update_bobblock,
on_construct = unifieddyes.on_construct,
- after_place_node = unifieddyes.recolor_on_place,
- after_dig_node = unifieddyes.after_dig_node
})
-- old nodes grandfathered-in because they have a different texture or usage than the colored ones.
@@ -150,7 +138,6 @@ minetest.register_node("bobblocks:wavyblock", {
paramtype = "light",
paramtype2 = "color",
palette = "unifieddyes_palette_extended.png",
- place_param2 = 240,
sunlight_propagates = true,
is_ground_content = false,
sounds = default.node_sound_glass_defaults(),
@@ -164,8 +151,6 @@ minetest.register_node("bobblocks:wavyblock", {
},
on_rightclick = bobblocks.update_bobblock,
on_construct = unifieddyes.on_construct,
- after_place_node = unifieddyes.recolor_on_place,
- after_dig_node = unifieddyes.after_dig_node
})
minetest.register_node("bobblocks:wavyblock_off", {
@@ -174,7 +159,6 @@ minetest.register_node("bobblocks:wavyblock_off", {
tiles = {"bobblocks_wavyblock.png^[opacity:"..bobblocks.opacity},
paramtype2 = "color",
palette = "unifieddyes_palette_extended.png",
- place_param2 = 240,
is_ground_content = false,
use_texture_alpha = true,
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3,not_in_creative_inventory=1, ud_param2_colorable = 1},
@@ -187,8 +171,6 @@ minetest.register_node("bobblocks:wavyblock_off", {
},
on_rightclick = bobblocks.update_bobblock,
on_construct = unifieddyes.on_construct,
- after_place_node = unifieddyes.recolor_on_place,
- after_dig_node = unifieddyes.after_dig_node
})
minetest.register_node("bobblocks:wavypole", {
@@ -199,14 +181,11 @@ minetest.register_node("bobblocks:wavypole", {
paramtype = "light",
paramtype2 = "color",
palette = "unifieddyes_palette_extended.png",
- place_param2 = 240,
sunlight_propagates = true,
is_ground_content = false,
sounds = default.node_sound_glass_defaults(),
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, ud_param2_colorable = 1},
on_construct = unifieddyes.on_construct,
- after_place_node = unifieddyes.recolor_on_place,
- after_dig_node = unifieddyes.after_dig_node,
--light_source = LIGHT_MAX-0,
})
@@ -231,6 +210,17 @@ minetest.register_craft({
},
})
+unifieddyes.register_color_craft({
+ output = "bobblocks:block",
+ palette = "extended",
+ type = "shapeless",
+ neutral_node = "bobblocks:block",
+ recipe = {
+ "NEUTRAL_NODE",
+ "MAIN_DYE"
+ }
+})
+
minetest.register_craft({
output = "bobblocks:pole",
recipe = {
@@ -238,15 +228,50 @@ minetest.register_craft({
}
})
+unifieddyes.register_color_craft({
+ output = "bobblocks:pole",
+ palette = "extended",
+ type = "shapeless",
+ neutral_node = "bobblocks:pole",
+ recipe = {
+ "NEUTRAL_NODE",
+ "MAIN_DYE"
+ }
+})
+
minetest.register_craft({
output = "bobblocks:wavyblock 2",
type = "shapeless",
recipe = {
"bobblocks:block",
- "bobblocks:block"
+ "default:cobble"
},
})
+
+unifieddyes.register_color_craft({
+ output = "bobblocks:wavyblock 2",
+ palette = "extended",
+ type = "shapeless",
+ neutral_node = "bobblocks:block",
+ recipe = {
+ "MAIN_DYE",
+ "NEUTRAL_NODE",
+ "default:cobble"
+ }
+})
+
+unifieddyes.register_color_craft({
+ output = "bobblocks:wavyblock",
+ palette = "extended",
+ type = "shapeless",
+ neutral_node = "bobblocks:wavyblock",
+ recipe = {
+ "MAIN_DYE",
+ "NEUTRAL_NODE"
+ }
+})
+
minetest.register_craft({
output = "bobblocks:wavypole",
recipe = {
@@ -254,6 +279,17 @@ minetest.register_craft({
}
})
+unifieddyes.register_color_craft({
+ output = "bobblocks:wavypole",
+ palette = "extended",
+ type = "shapeless",
+ neutral_node = "bobblocks:wavypole",
+ recipe = {
+ "NEUTRAL_NODE",
+ "MAIN_DYE"
+ }
+})
+
-- Convert old static nodes to the param2 scheme
for _, i in ipairs(bobblocks.colorlist) do
diff --git a/castle_farming/README.md b/castle_farming/README.txt
index c67b5de..a0334bd 100644
--- a/castle_farming/README.md
+++ b/castle_farming/README.txt
@@ -1,9 +1,14 @@
-## Castle farm products
+=-=-=-=-=-=-=-=-=-=
+
+Castles Mod
+by: Philipbenr And DanDuncombe
-B: Philipbenr, DanDuncombe, FaceDeer
+=-=-=-=-=-=-=-=-=-=
Licence: MIT
+see: LICENSE
+
=-=-=-=-=-=-=-=-=-=
Contains farm products useful for decorating a castle:
@@ -11,3 +16,5 @@ Contains farm products useful for decorating a castle:
* Hide wall and floor coverings
* Bound straw bale
* Straw training dummy
+
+=-=-=-=-=-=-=-=-=-=
diff --git a/castle_farming/locale/es.po b/castle_farming/locale/es.po
deleted file mode 100644
index 72983b3..0000000
--- a/castle_farming/locale/es.po
+++ /dev/null
@@ -1,30 +0,0 @@
-# SOME DESCRIPTIVE TITLE.
-# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
-# This file is distributed under the same license as the PACKAGE package.
-# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
-#
-#, fuzzy
-msgid ""
-msgstr ""
-"Project-Id-Version: PACKAGE VERSION\n"
-"Report-Msgid-Bugs-To: \n"
-"POT-Creation-Date: 2017-02-27 00:59-0700\n"
-"PO-Revision-Date: 2017-04-21 19:47-0500\n"
-"Last-Translator: Carlos Barraza <carlosbarrazaes@gmail.com>\n"
-"Language-Team: LANGUAGE <LL@li.org>\n"
-"Language: Español\n"
-"MIME-Version: 1.0\n"
-"Content-Type: text/plain; charset=CHARSET\n"
-"Content-Transfer-Encoding: 8bit\n"
-
-#: hides.lua:9
-msgid "Hides"
-msgstr "Escondite"
-
-#: straw.lua:13
-msgid "Bound Straw"
-msgstr "Paja amarrada"
-
-#: straw.lua:22
-msgid "Training Dummy"
-msgstr "Maniqui de Entrenamiento"
diff --git a/castle_farming/locale/pt_br.po b/castle_farming/locale/pt_br.po
deleted file mode 100644
index 6030f97..0000000
--- a/castle_farming/locale/pt_br.po
+++ /dev/null
@@ -1,30 +0,0 @@
-# SOME DESCRIPTIVE TITLE.
-# Copyright (C) 2017
-# This file is distributed under the same license as the castle_farming package.
-# Caio Roberto <caiorrs@gmail.com>, 2017.
-#
-#, fuzzy
-msgid ""
-msgstr ""
-"Project-Id-Version: PACKAGE VERSION\n"
-"Report-Msgid-Bugs-To: \n"
-"POT-Creation-Date: 2017-02-27 00:59-0700\n"
-"PO-Revision-Date: 2017-06-29 13:00-0330\n"
-"Last-Translator: Caio Roberto <caiorrs@gmail.com>\n"
-"Language-Team: Paulo Slomp FACED UFRGS <00009228@ufrgs.br>\n"
-"Language: Brazilian Portuguese\n"
-"MIME-Version: 1.0\n"
-"Content-Type: text/plain; charset=UTF-8\n"
-"Content-Transfer-Encoding: 8bit\n"
-
-#: hides.lua:9
-msgid "Hides"
-msgstr "Esconde-se"
-
-#: straw.lua:13
-msgid "Bound Straw"
-msgstr "Palha Amarrada"
-
-#: straw.lua:22
-msgid "Training Dummy"
-msgstr "Vaca Parada de Madeira (para Laço)"
diff --git a/castle_farming/straw.lua b/castle_farming/straw.lua
index aef5312..673daac 100644
--- a/castle_farming/straw.lua
+++ b/castle_farming/straw.lua
@@ -1,9 +1,9 @@
-minetest.register_alias_force("cottages:straw", "farming:straw")
-minetest.register_alias_force("castle:straw", "farming:straw")
-minetest.register_alias_force("darkage:straw", "farming:straw")
-minetest.register_alias_force("cottages:straw_bale", "castle_farming:bound_straw")
-minetest.register_alias_force("darkage:straw_bale", "castle_farming:bound_straw")
-minetest.register_alias_force("castle:bound_straw", "castle_farming:bound_straw")
+minetest.register_alias("cottages:straw", "farming:straw")
+minetest.register_alias("castle:straw", "farming:straw")
+minetest.register_alias("darkage:straw", "farming:straw")
+minetest.register_alias("cottages:straw_bale", "castle_farming:bound_straw")
+minetest.register_alias("darkage:straw_bale", "castle_farming:bound_straw")
+minetest.register_alias("castle:bound_straw", "castle_farming:bound_straw")
-- internationalization boilerplate
local MP = minetest.get_modpath(minetest.get_current_modname())
@@ -72,4 +72,4 @@ minetest.register_craft({
type = "fuel",
recipe = "castle_farming:straw_dummy",
burntime = 10*2 + 4*stick_burn_time
-})
+}) \ No newline at end of file
diff --git a/castle_gates/doors.lua b/castle_gates/doors.lua
index 886af3d..58e3e4f 100644
--- a/castle_gates/doors.lua
+++ b/castle_gates/doors.lua
@@ -16,21 +16,6 @@ if minetest.get_modpath("doors") then
{"default:tree", "default:tree"},
}
})
-
- local door_recipe
- if minetest.get_modpath("xpanes") then
- door_recipe = {
- {"xpanes:jailbars_flat", "xpanes:jailbars_flat"},
- {"xpanes:jailbars_flat", "xpanes:jailbars_flat"},
- {"xpanes:jailbars_flat", "xpanes:jailbars_flat"},
- }
- else
- door_recipe = {
- {"default:steel_ingot", ""},
- {"", "default:steel_ingot"},
- {"default:steel_ingot", ""},
- }
- end
doors.register("castle_gates:jail_door", {
tiles = {{ name = "castle_door_jail.png", backface_culling = true }},
@@ -40,7 +25,11 @@ if minetest.get_modpath("doors") then
groups = { cracky = 2, door = 1, flow_through = 1},
sound_open = "doors_steel_door_open",
sound_close = "doors_steel_door_close",
- recipe = door_recipe,
+ recipe = {
+ {"castle_gates:jailbars", "castle_gates:jailbars"},
+ {"castle_gates:jailbars", "castle_gates:jailbars"},
+ {"castle_gates:jailbars", "castle_gates:jailbars"},
+ }
})
minetest.register_alias("castle:oak_door_a", "castle_gates:oak_door_a")
diff --git a/castle_gates/gate_functions.lua b/castle_gates/gate_functions.lua
index 5d1e6b7..4a3c7f7 100644
--- a/castle_gates/gate_functions.lua
+++ b/castle_gates/gate_functions.lua
@@ -153,9 +153,9 @@ local get_door_layout = function(pos, facedir, player)
local test_node_def = minetest.registered_nodes[test_node.name]
can_slide_to:set_pos(test_pos, test_node_def.buildable_to == true)
- if test_node_def.paramtype2 == "facedir" then -- prospective door nodes need to be of type facedir
+ if test_node_def.paramtype2 == "facedir" then
local test_node_dirs = get_dirs(test_node.param2)
- local coplanar = vector.equals(test_node_dirs.back, door.directions.back) -- the "back" vector needs to point in the same direction as the rest of the door
+ local coplanar = vector.equals(test_node_dirs.back, door.directions.back)
if castle_gate_group_value == nil and test_node_def.groups.castle_gate ~= nil then
castle_gate_group_value = test_node_def.groups.castle_gate -- read the group value from the first gate node encountered
@@ -163,18 +163,17 @@ local get_door_layout = function(pos, facedir, player)
if coplanar and test_node_def.groups.castle_gate == castle_gate_group_value then
local entry = {["pos"] = test_pos, ["node"] = test_node}
- table.insert(door.all, entry) -- it's definitely a gate node of some sort.
- if test_node_def._gate_hinge ~= nil then -- it's a hinge type of node, need to do extra work
+ table.insert(door.all, entry)
+ if test_node_def._gate_hinge ~= nil then
local axis, placement = interpret_hinge(test_node_def._gate_hinge, test_pos, test_node_dirs)
- if door.hinge == nil then -- this is the first hinge we've encountered.
+ if door.hinge == nil then
door.hinge = {axis=axis, placement=placement}
- door.directions = test_node_dirs -- force the door as a whole to use the same reference frame as the first hinge
- elseif door.hinge.axis ~= axis then -- there was a previous hinge. Do they rotate on the same axis?
+ elseif door.hinge.axis ~= axis then
return nil -- Misaligned hinge axes, door cannot rotate.
else
local axis_dir = {x=0, y=0, z=0}
axis_dir[axis] = 1
- local displacement = vector.normalize(vector.subtract(placement, door.hinge.placement)) -- check if this new hinge is displaced relative to the first hinge on any axis other than the rotation axis
+ local displacement = vector.normalize(vector.subtract(placement, door.hinge.placement))
if not (vector.equals(displacement, axis_dir) or vector.equals(displacement, vector.multiply(axis_dir, -1))) then
return nil -- Misaligned hinge offset, door cannot rotate.
end
diff --git a/castle_gates/gate_slots.lua b/castle_gates/gate_slots.lua
index e2c6287..8f3c095 100644
--- a/castle_gates/gate_slots.lua
+++ b/castle_gates/gate_slots.lua
@@ -91,33 +91,34 @@ castle_gates.register_gate_slot = function(material)
minetest.register_craft({
- output = mod_name..":"..material.name.."_gate_slot 2",
+ output = mod_name..":"..material.name.."_portcullis_slot 3",
recipe = {
{material.craft_material,"",material.craft_material},
{material.craft_material,"",material.craft_material},
+ {material.craft_material,"",material.craft_material},
},
})
minetest.register_craft({
- output = mod_name..":"..material.name.."_gate_slot",
+ output = mod_name..":"..material.name.."_portcullis_slot",
type = "shapeless",
- recipe = {mod_name..":"..material.name.."_gate_slot_reverse"},
+ recipe = {mod_name..":"..material.name.."_portcullis_slot_reverse"},
})
minetest.register_craft({
- output = mod_name..":"..material.name.."_gate_slot_reverse",
+ output = mod_name..":"..material.name.."_portcullis_slot_reverse",
type = "shapeless",
- recipe = {mod_name..":"..material.name.."_gate_slot"},
+ recipe = {mod_name..":"..material.name.."_portcullis_slot"},
})
if burn_time > 0 then
minetest.register_craft({
type = "fuel",
- recipe = mod_name..":"..material.name.."_gate_slot",
+ recipe = mod_name..":"..material.name.."_portcullis_slot",
burntime = burn_time * 2,
})
minetest.register_craft({
type = "fuel",
- recipe = mod_name..":"..material.name.."_gate_slot_reverse",
+ recipe = mod_name..":"..material.name.."_portcullis_slot_reverse",
burntime = burn_time * 2,
})
end
diff --git a/castle_gates/locale/es.po b/castle_gates/locale/es.po
deleted file mode 100644
index c102161..0000000
--- a/castle_gates/locale/es.po
+++ /dev/null
@@ -1,261 +0,0 @@
-#, fuzzy
-msgid ""
-msgstr ""
-"Project-Id-Version: PACKAGE VERSION\n"
-"Report-Msgid-Bugs-To: \n"
-"POT-Creation-Date: 2017-03-01 23:41-0700\n"
-"PO-Revision-Date: 2017-04-28 11:56-0400\n"
-"Last-Translator: Carlos Barraza\n"
-"Language-Team: LANGUAGE <LL@li.org>\n"
-"Language: Español\n"
-"MIME-Version: 1.0\n"
-"Content-Type: text/plain; charset=CHARSET\n"
-"Content-Transfer-Encoding: 8bit\n"
-
-#: doc.lua:11
-msgid "Heavy wooden bars designed to prevent entry even to siege equipment."
-msgstr ""
-"Barras de madera pesadas diseñadas para evitar la entrada incluso a equipo de "
-"asedio"
-
-#: doc.lua:12
-msgid ""
-"Place these bars in a structure together and they will slide as a unified "
-"gate when clicked on."
-msgstr ""
-"Coloque estas barras en una estructura juntas y se deslizarán como si "
-"estuvieran unidas cuando se le hace clic"
-
-#: doc.lua:14
-msgid ""
-"The bottom edge of a portcullis gate, with knobs to lock securely into the "
-"floor."
-msgstr ""
-"Es el borde inferior de una puerta rastrillo, con perillas para bloquearla con "
-"seguridad en el piso"
-
-#: doc.lua:15
-msgid ""
-"This block can be used to define the edge of a portcullius that meets up "
-"with another gate, should you have an arrangement like that. Otherwise it's "
-"just decorative."
-msgstr ""
-"Este bloque puede ser usado para definir el borde de una puerta rastrillo "
-"que esta cerca de otra puerta, si tiene varias puertas independientes, "
-"de lo contrario es simplemente decorativo"
-
-#: doc.lua:17
-msgid "A basic gate panel."
-msgstr "Un panel básico de puerta"
-
-#: doc.lua:18
-msgid ""
-"This gate segment will move in unison with adjoining gate segments when "
-"right-clicked."
-msgstr ""
-"Este segmento de puerta se moverá junto con los demas segmentos de puerta "
-"adyacente cuando se haga clic con el botón derecho del ratón"
-
-#: doc.lua:20
-msgid "A gate panel with a defined edge."
-msgstr "Un panel de puerta con un borde."
-
-#: doc.lua:21
-msgid ""
-"The darkened edge of this panel marks the edge of the gate it's a part of. "
-"You can use these when building double doors to ensure the two parts swing "
-"separately, for example. Note that edges aren't strictly necessary for gates "
-"that stand alone."
-msgstr ""
-"El borde oscurecido de este panel marca el limite de la puerta."
-"Usted puede utilizar estos bloques para construir puertas dobles para asegurar "
-"que las dos puertas funcionen por separado, por ejemplo. Tenga en cuenta que "
-"los bordes no son estrictamente necesarios para las puertas individuales"
-
-#: doc.lua:23
-msgid "A gate edge with a handle."
-msgstr "Un panel de puerta con pestillo"
-
-#: doc.lua:24
-msgid ""
-"The handle is basically decorative, a door this size can be swung by "
-"clicking anywhere on it. But the darkened edge of this panel is useful for "
-"defining the edge of a gate when it abuts a partner to the side."
-msgstr ""
-"El pestillo es básicamente decorativo, una puerta de este tamaño se puede "
-"abrir haciendo clic en cualquier parte de ella. Pero el borde oscuro de este "
-"panel es útil para definir el borde de la puerta cuando hay otra puerta al "
-"lado."
-
-#: doc.lua:26
-msgid "A hinged gate segment that allows a gate to swing."
-msgstr "Un segmento de puerta con bisagra permite que la puerta se abra."
-
-#: doc.lua:27
-msgid ""
-"If you have more than one hinge in your gate, make sure the hinges line up "
-"correctly otherwise the gate will not be able to swing. The hinge is the "
-"protruding block along the edge of the gate panel."
-msgstr ""
-"Si tiene más de una bisagra en su puerta, asegúrese de que las bisagras se "
-"alineen correctamente, de lo contrario la puerta no será capaz de abrirse. "
-"la bisagra es el bloque sobresaliente a lo largo del borde del panel de la "
-"puerta."
-
-#: doc.lua:29
-msgid "A block with a slot to allow an adjacent sliding gate through."
-msgstr ""
-"Un bloque con una ranura en el medio para que una puerta deslizante pueda "
-"pasar a través de ella."
-
-#: doc.lua:30
-msgid ""
-"This block is designed to extend into a neighboring node that a sliding gate "
-"passes through, to provide a tight seal for the gate to move through without "
-"allowing anything else to squeeze in."
-msgstr ""
-"Este bloque está diseñado para un nodo pueda deslizarse a travéz de este, para "
-"proporcionar un cierre hermético que solo deja pasar la puerta sin permitir "
-"entrar nada mas."
-
-#: doc.lua:32
-msgid ""
-"A block that extends into an adjacent node to provide a tight seal for a "
-"large gate."
-msgstr ""
-"Un bloque con una ranura en el lado para que una puerta deslizante pueda "
-"pasar a través de ella."
-
-#: doc.lua:33
-msgid ""
-"Two nodes cannot occupy the same space, but this block extends into a "
-"neighboring node's space to allow for gates to form a tight seal. It can be "
-"used with sliding gates or swinging gates."
-msgstr ""
-"Dos nodos no pueden utilizar el mismo espacio, pero este nodo se extiende al "
-"espacio de un nodo vecino para permitir que las puertas formen un cierre "
-"hermético. Puede utilizarse con puertas deslizantes y con las puertas que se "
-"abren rotando."
-
-#: doc.lua:37
-msgid "Gates"
-msgstr "Puertas"
-
-#: doc.lua:38
-msgid ""
-"Gates are large multi-node constructions that swing on hinges or slide out "
-"of the way when triggered."
-msgstr ""
-"Las puertas grandes son construcciones multi nodo que se abren usando bisagras "
-"o se deslizan hacia arriba cuando se activan"
-
-#: doc.lua:43
-msgid "Gate construction"
-msgstr "Construcción de Puertas"
-
-#: doc.lua:45
-msgid ""
-"Gates are multi-node constructions, usually (though not always) consisting "
-"of multiple node types that fit together into a unified whole. The "
-"orientation of gate nodes is significant, so a screwdriver will be a helpful "
-"tool when constructing gates.\n"
-"\n"
-"A gate's extent is determined by a \"flood fill\" operation. When you "
-"trigger a gate block, all compatible neighboring blocks will be considered "
-"part of the same structure and will move in unison. Only gate blocks that "
-"are aligned with each other will be considered part of the same gate. If you "
-"wish to build adjoining gates (for example, a large pair of double doors "
-"that meet in the center) you'll need to make use of gate edge blocks to "
-"prevent it all from being considered one big door. Note that if your gate "
-"does not abut any other gates you don't actually need to define its edges "
-"this way - you don't have to use edge blocks in this case.\n"
-"\n"
-"If a gate has no hinge nodes it will be considered a sliding gate. When "
-"triggered, the gate code will search for a direction that the gate can slide "
-"in and will move it in that direction at a rate of one block-length per "
-"second. Once it reaches an obstruction it will stop, and when triggered "
-"again it will try sliding in the opposite direction.\n"
-"\n"
-"If a gate has hinge nodes then triggering it will cause the gate to try "
-"swinging around the hinge. If the gate has multiple hinges and they don't "
-"line up properly the gate will be unable to move. Note that the gate can "
-"only exist in 90-degree increments of orientation, but the gate still looks "
-"for obstructions in the region it is swinging through and will not swing if "
-"there's something in the way."
-msgstr ""
-"Las puertas son generalmente construcciones multi nodo (aunque no siempre), "
-"que consisten de múltiples tipos de nodos que se acomodan en un todo "
-"unificado. La orientación de los nodos de la puerta es importante, por lo que "
-"un destornillador será útil para construir las puertas.\n"
-"\n"
-"La extención de una puerta se determina mediante una operación de \"Llenado de "
-"Inundación\". Al activar un bloque de la puerta, todos los bloques vecinos "
-"compatibles se considerán parte de la misma estructura y se moveran al unísono. "
-"Sólo los bloques de compuerta que estén alineados entre sí se considerarán "
-"parte de la misma puerta. Si desea construir puertas adyacentes (por ejemplo, "
-"un gran par de puertas dobles que se abran en el centro) tendrá que hacer uso "
-"de bloques de borde de puerta para evitar que todo sea considerado solo una "
-"gran puerta. Tenga en cuenta que si su puerta no se apoya en ninguna otra "
-"puerta, no necesita usar los bordes de puerta en este caso.\n"
-"\n"
-"Si una puerta no tiene nodos de bisagra se considerará una puerta deslizante. "
-"Cuando se ejecuta el codigo de la puerta buscará una dirección en la que la "
-"puerta pueda deslizarse y se moverá en esa dirección a una velocidad de un "
-"bloque por segundo. Una vez que llega a una obstrucción se detendrá, y cuando "
-"se ejecute de nuevo tratará de deslizarse en la dirección opuesta.\n"
-"\n"
-"Si una puerta tiene nodos de bisagra, entonces al activar la puerta tratara de "
-"girar al rededor de la bisagra. Si la puerta tiene bisagras múltiples y no "
-"estan bien alineadas, la puerta no podrá moverse. Tenga en cuenta que la "
-"puerta sólo puede existir en incrementos de 90 grados de orientación, pero la "
-"puerta todavía busca obstrucciones en la región que está moviéndose y no "
-"girara si hay algo en el camino."
-
-
-#: doors.lua:8
-msgid "Oak Door"
-msgstr "Puerta de Roble"
-
-#: doors.lua:22
-msgid "Jail Door"
-msgstr "Puerta de Cárcel"
-
-#: doors.lua:43
-msgid "Jail Bars"
-msgstr ""
-
-#: gate_slots.lua:36
-msgid "Stonebrick"
-msgstr "Ladrillo de Piedra"
-
-#: gate_slots.lua:45
-msgid "@1 Gate Slot"
-msgstr "Espacio para Puerta de @1"
-
-#: gate_slots.lua:70
-msgid "@1 Gate Slot Reverse"
-msgstr "Espacio para Puerta Invertido de @1"
-
-#: gates.lua:7
-msgid "Portcullis Bars"
-msgstr "Barras de la Puerta Rastrillo"
-
-#: gates.lua:37
-msgid "Portcullis Bottom"
-msgstr "Terminación de la Puerta Rastrillo"
-
-#: gates.lua:104
-msgid "Gate Door"
-msgstr "Porción de la Puerta"
-
-#: gates.lua:136
-msgid "Gate Door Edge"
-msgstr "Borde de la Puerta"
-
-#: gates.lua:175
-msgid "Gate Door With Handle"
-msgstr "Pestillo de la Puerta"
-
-#: gates.lua:218
-msgid "Gate Door With Hinge"
-msgstr "Bisagra de la Puerta"
diff --git a/castle_gates/locale/it.po b/castle_gates/locale/it.po
deleted file mode 100644
index 8b5a169..0000000
--- a/castle_gates/locale/it.po
+++ /dev/null
@@ -1,274 +0,0 @@
-# ITALIAN LOCALE FILE FOR THE CASTLE GATES MODULE
-# Copyright (C) 2017 Philipbenr And DanDuncombe
-# This file is distributed under the same license as the CASTLE GATES package.
-# Hamlet <h4mlet@riseup.net>, 2017.
-#
-msgid ""
-msgstr ""
-"Project-Id-Version: Castle Gates\n"
-"Report-Msgid-Bugs-To: \n"
-"POT-Creation-Date: 2017-03-01 23:41-0700\n"
-"PO-Revision-Date: 2017-09-26 23:51+0100\n"
-"Last-Translator: Hamlet <h4mlet@riseup.net>\n"
-"Language-Team: \n"
-"Language: it\n"
-"MIME-Version: 1.0\n"
-"Content-Type: text/plain; charset=UTF-8\n"
-"Content-Transfer-Encoding: 8bit\n"
-"Plural-Forms: nplurals=2; plural=(n != 1);\n"
-"X-Generator: Poedit 1.6.10\n"
-
-#: doc.lua:11
-msgid "Heavy wooden bars designed to prevent entry even to siege equipment."
-msgstr ""
-"Pesanti sbarre di legno progettate per impedire l'accesso perfino "
-"all'equipaggiamento da assedio."
-
-#: doc.lua:12
-msgid ""
-"Place these bars in a structure together and they will slide as a unified "
-"gate when clicked on."
-msgstr ""
-"Componete una struttura mettendo insieme queste sbarre ed esse scorreranno "
-"come un'unica saracinesca quando ci si cliccherà sopra."
-
-#: doc.lua:14
-msgid ""
-"The bottom edge of a portcullis gate, with knobs to lock securely into the "
-"floor."
-msgstr ""
-"La parte inferiore di una saracinesca, con puntali per bloccarsi saldamente "
-"nel pavimento."
-
-#: doc.lua:15
-msgid ""
-"This block can be used to define the edge of a portcullius that meets up "
-"with another gate, should you have an arrangement like that. Otherwise it's "
-"just decorative."
-msgstr ""
-"Questo blocco può essere usato per definire l'estremità di una saracinesca "
-"che si incontra con un'altra, se doveste avere una tale disposizione. "
-"Altrimenti è solo decorativo."
-
-#: doc.lua:17
-msgid "A basic gate panel."
-msgstr "Un pannello di base per cancelli, porte e portoni."
-
-#: doc.lua:18
-msgid ""
-"This gate segment will move in unison with adjoining gate segments when "
-"right-clicked."
-msgstr ""
-"Questo segmento si muoverà all'unisono con altri segmenti adiacenti quando "
-"cliccato col tasto destro."
-
-#: doc.lua:20
-msgid "A gate panel with a defined edge."
-msgstr ""
-"Un pannello per cancelli, porte e portoni avente un'estremità definita."
-
-#: doc.lua:21
-msgid ""
-"The darkened edge of this panel marks the edge of the gate it's a part of. "
-"You can use these when building double doors to ensure the two parts swing "
-"separately, for example. Note that edges aren't strictly necessary for gates "
-"that stand alone."
-msgstr ""
-"L'estremità annerita di questo pannello contrassegna il bordo del cancello, "
-"porta o portone di cui fa parte. Per esempio potete usarla quando costruite "
-"doppi battenti per assicurarvi che le due parti ruotino separatamente. Si "
-"noti che queste estremità non sono strettamente necessarie per cancelli, "
-"porte e portoni a battente singolo."
-
-#: doc.lua:23
-msgid "A gate edge with a handle."
-msgstr "Una estremità di cancello, porta o portone con una maniglia."
-
-#: doc.lua:24
-msgid ""
-"The handle is basically decorative, a door this size can be swung by "
-"clicking anywhere on it. But the darkened edge of this panel is useful for "
-"defining the edge of a gate when it abuts a partner to the side."
-msgstr ""
-"Fondamentalmente la maniglia è decorativa, un cancello o porta di queste "
-"dimensioni possono essere aperti cliccando un punto qualunque su di essi. Ma "
-"il bordo annerito di questo pannello è utile per stabilire la fine di un "
-"battente quando confina con un altro."
-
-#: doc.lua:26
-msgid "A hinged gate segment that allows a gate to swing."
-msgstr ""
-"Un segmento di cancello, porta o portone provvisto di un cardine che ne "
-"consente la rotazione."
-
-#: doc.lua:27
-msgid ""
-"If you have more than one hinge in your gate, make sure the hinges line up "
-"correctly otherwise the gate will not be able to swing. The hinge is the "
-"protruding block along the edge of the gate panel."
-msgstr ""
-"Se avete più di un cardine nel vostro cancello, porta o portone, accertatevi "
-"che siano allineati correttamente altrimenti non potrà ruotare. Il cardine è "
-"la protuberanza lungo il bordo del pannello."
-
-#: doc.lua:29
-msgid "A block with a slot to allow an adjacent sliding gate through."
-msgstr ""
-"Un blocco provvisto di una fessura per consentire a una porta scorrevole di "
-"scivolarci attraverso."
-
-#: doc.lua:30
-msgid ""
-"This block is designed to extend into a neighboring node that a sliding gate "
-"passes through, to provide a tight seal for the gate to move through without "
-"allowing anything else to squeeze in."
-msgstr ""
-"Questo blocco è progettato per estendersi in un nodo vicino attraverso cui "
-"scivoli una porta scorrevole, per fornire una chiusura ermetica alla porta o "
-"saracinesca che gli passa attraverso senza permettere a niente altro di "
-"intrufolarvisi."
-
-#: doc.lua:32
-msgid ""
-"A block that extends into an adjacent node to provide a tight seal for a "
-"large gate."
-msgstr ""
-"Un blocco che si estende in un nodo adiacente per fornire una chiusura "
-"ermetica per un portone."
-
-#: doc.lua:33
-msgid ""
-"Two nodes cannot occupy the same space, but this block extends into a "
-"neighboring node's space to allow for gates to form a tight seal. It can be "
-"used with sliding gates or swinging gates."
-msgstr ""
-"Due nodi non possono occupare lo stesso spazio, ma questo blocco si estende "
-"nello spazio di un nodo vicino per consentire a cancelli, porte, portoni e "
-"saracinesche di formare una chiusura ermetica. Può essere usato con porte "
-"scorrevoli o a rotazione."
-
-#: doc.lua:37
-msgid "Gates"
-msgstr "Cancelli, porte, portoni e saracinesche"
-
-#: doc.lua:38
-msgid ""
-"Gates are large multi-node constructions that swing on hinges or slide out "
-"of the way when triggered."
-msgstr ""
-"Cancelli, porte, portoni e saracinesche sono costruzioni multi-nodo che "
-"quando vengono attivate ruotano su dei cardini o scivolano via."
-
-#: doc.lua:43
-msgid "Gate construction"
-msgstr "Costruzione di cancelli, porte, portoni e saracinesche"
-
-#: doc.lua:45
-msgid ""
-"Gates are multi-node constructions, usually (though not always) consisting "
-"of multiple node types that fit together into a unified whole. The "
-"orientation of gate nodes is significant, so a screwdriver will be a helpful "
-"tool when constructing gates.\n"
-"\n"
-"A gate's extent is determined by a \"flood fill\" operation. When you "
-"trigger a gate block, all compatible neighboring blocks will be considered "
-"part of the same structure and will move in unison. Only gate blocks that "
-"are aligned with each other will be considered part of the same gate. If you "
-"wish to build adjoining gates (for example, a large pair of double doors "
-"that meet in the center) you'll need to make use of gate edge blocks to "
-"prevent it all from being considered one big door. Note that if your gate "
-"does not abut any other gates you don't actually need to define its edges "
-"this way - you don't have to use edge blocks in this case.\n"
-"\n"
-"If a gate has no hinge nodes it will be considered a sliding gate. When "
-"triggered, the gate code will search for a direction that the gate can slide "
-"in and will move it in that direction at a rate of one block-length per "
-"second. Once it reaches an obstruction it will stop, and when triggered "
-"again it will try sliding in the opposite direction.\n"
-"\n"
-"If a gate has hinge nodes then triggering it will cause the gate to try "
-"swinging around the hinge. If the gate has multiple hinges and they don't "
-"line up properly the gate will be unable to move. Note that the gate can "
-"only exist in 90-degree increments of orientation, but the gate still looks "
-"for obstructions in the region it is swinging through and will not swing if "
-"there's something in the way."
-msgstr ""
-"Cancelli, porte, portoni e saracinesche sono costruzioni multi-nodo, di "
-"solito (anche se non sempre) costituite da molteplici tipi di nodi che si "
-"uniscono in un tutt'uno. L'orientamento è importante, perciò un cacciavite "
-"sarà uno strumento utile quando si costruiscono cancelli, porte, ecc.\n"
-"\n"
-"L'estensione di cancelli e simili è stabilita da un'operazione \"flood fill"
-"\" (allagamento riempitivo). Quando attivate un blocco di cancello, tutte le "
-"parti limitrofe compatibili verranno considerate parte della stessa "
-"struttura e si muoveranno all'unisono. Solamente i blocchi che sono "
-"allineati l'un l'altro saranno considerati come parte dello stesso cancello. "
-"Se desiderate costruire cancelli confinanti (per esempio, un paio di grossi "
-"battenti che si incontrano nel mezzo) dovrete fare uso dei blocchi-estremità "
-"per impedire che il tutto sia considerato come un'unica grossa porta. Si "
-"noti che se il vostro cancello non confina con nessun altro non avete la "
-"necessità di definirne le estremità in questo modo - in questo caso non è "
-"necessario che usiate blocchi-estremità.\n"
-"\n"
-"Se un cancello, ecc. non ha nodi coi cardini sarà considerato come "
-"scorrevole. Quando attivato, il programma del cancello cercherà una "
-"direzione in cui possa scivolare e lo muoverà in quella direzione al passo "
-"della distanza di un nodo al secondo. Quando raggiungerà un ostacolo si "
-"fermerà, e quando attivato ancora tenterà di scorrere nella direzione "
-"opposta.\n"
-"\n"
-"Se un cancello, ecc. ha dei nodi coi cardini, attivandolo lo si farà ruotare "
-"attorno al cardine. Se il cancello ha più cardini e questi non sono "
-"allineati correttamente non riuscirà a muoversi. Si noti che il cancello può "
-"svilupparsi solo in incrementi di 90° di orientamento, e controllerà la "
-"presenza di ostacoli nella zona in cui ruota e non ruoterà se c'è qualcosa "
-"di mezzo."
-
-#: doors.lua:8
-msgid "Oak Door"
-msgstr "Porta di quercia"
-
-#: doors.lua:22
-msgid "Jail Door"
-msgstr "Porta della prigione"
-
-#: doors.lua:43
-msgid "Jail Bars"
-msgstr "Sbarre della prigione"
-
-#: gate_slots.lua:36
-msgid "Stonebrick"
-msgstr "Mattoni di pietra"
-
-#: gate_slots.lua:45
-msgid "@1 Gate Slot"
-msgstr "Alloggio di @1 per cancelli, porte, portoni e saracinesche"
-
-#: gate_slots.lua:70
-msgid "@1 Gate Slot Reverse"
-msgstr ""
-"Rovescio dell'alloggio di @1 per cancelli, porte, portoni e saracinesche."
-
-#: gates.lua:7
-msgid "Portcullis Bars"
-msgstr "Sbarre della saracinesca"
-
-#: gates.lua:37
-msgid "Portcullis Bottom"
-msgstr "Estremità inferiore della saracinesca"
-
-#: gates.lua:104
-msgid "Gate Door"
-msgstr "Segmento di cancello, porta o portone"
-
-#: gates.lua:136
-msgid "Gate Door Edge"
-msgstr "Estremità di cancello, porta o portone"
-
-#: gates.lua:175
-msgid "Gate Door With Handle"
-msgstr "Cancello, porta o portone con maniglia"
-
-#: gates.lua:218
-msgid "Gate Door With Hinge"
-msgstr "Cancello, porta o portone con cardine"
diff --git a/castle_lighting/README.md b/castle_lighting/README.txt
index 85241a9..90fb450 100644
--- a/castle_lighting/README.md
+++ b/castle_lighting/README.txt
@@ -1,9 +1,14 @@
-## Castle Lighting
+=-=-=-=-=-=-=-=-=-=
+
+Castles Mod
+by: Philipbenr And DanDuncombe
-By: Philipbenr, DanDuncombe, FaceDeer
+=-=-=-=-=-=-=-=-=-=
Licence: MIT
+see: LICENSE
+
=-=-=-=-=-=-=-=-=-=
This mod contains medieval lighting sources suitable for a castle. It includes:
diff --git a/castle_lighting/locale/es.po b/castle_lighting/locale/es.po
deleted file mode 100644
index f0faee9..0000000
--- a/castle_lighting/locale/es.po
+++ /dev/null
@@ -1,54 +0,0 @@
-# SOME DESCRIPTIVE TITLE.
-# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
-# This file is distributed under the same license as the PACKAGE package.
-# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
-#
-#, fuzzy
-msgid ""
-msgstr ""
-"Project-Id-Version: PACKAGE VERSION\n"
-"Report-Msgid-Bugs-To: \n"
-"POT-Creation-Date: 2017-03-01 23:52-0700\n"
-"PO-Revision-Date: 2017-04-28 12:40-0400\n"
-"Last-Translator: Carlos Barraza\n"
-"Language-Team: LANGUAGE <LL@li.org>\n"
-"Language: Español\n"
-"MIME-Version: 1.0\n"
-"Content-Type: text/plain; charset=CHARSET\n"
-"Content-Transfer-Encoding: 8bit\n"
-
-#: brasier.lua:7
-msgid "A brasier for producing copious amounts of light and heat."
-msgstr "Un brasero para producir grandes cantidades de luz y calor."
-
-#: brasier.lua:8
-msgid ""
-"To ignite the brasier place a flammable fuel in its inventory slot. A lump "
-"of coal will burn for about half an hour."
-msgstr ""
-"Para encender el brasero coloque un combustible inflamable en su ranura de "
-"inventario. Un trozo de carbón arderá durante media hora."
-
-#: brasier.lua:107
-msgid "Floor Brasier"
-msgstr "Brasero con Patas"
-
-#: brasier.lua:156
-msgid "Stonebrick"
-msgstr "Ladrillo de piedra"
-
-#: brasier.lua:228
-msgid "@1 Brasier"
-msgstr "Brasero de @1"
-
-#: init.lua:17
-msgid "Light Block"
-msgstr "Bloque de luz"
-
-#: init.lua:37
-msgid "Chandelier"
-msgstr "Candelero"
-
-#: init.lua:76
-msgid "Chandelier Chain"
-msgstr "Colgante de Candelero"
diff --git a/castle_lighting/locale/it.po b/castle_lighting/locale/it.po
deleted file mode 100644
index 5acbb71..0000000
--- a/castle_lighting/locale/it.po
+++ /dev/null
@@ -1,55 +0,0 @@
-# ITALIAN LOCALE FILE FOR THE CASTLE LIGHTING MODULE
-# Copyright (C) 2017 Philipbenr And DanDuncombe
-# This file is distributed under the same license as the CASTLE LIGHTING package.
-# Hamlet <h4mlet@riseup.net>, 2017.
-#
-msgid ""
-msgstr ""
-"Project-Id-Version: Castle Lighting\n"
-"Report-Msgid-Bugs-To: \n"
-"POT-Creation-Date: 2017-03-01 23:52-0700\n"
-"PO-Revision-Date: 2017-09-10 22:00+0100\n"
-"Last-Translator: H4mlet <h4mlet@riseup.net>\n"
-"Language-Team: \n"
-"Language: it\n"
-"MIME-Version: 1.0\n"
-"Content-Type: text/plain; charset=UTF-8\n"
-"Content-Transfer-Encoding: 8bit\n"
-"Plural-Forms: nplurals=2; plural=(n != 1);\n"
-"X-Generator: Poedit 1.6.10\n"
-
-#: brasier.lua:7
-msgid "A brasier for producing copious amounts of light and heat."
-msgstr "Un braciere per produrre grandi quantità di luce e calore."
-
-#: brasier.lua:8
-msgid ""
-"To ignite the brasier place a flammable fuel in its inventory slot. A lump "
-"of coal will burn for about half an hour."
-msgstr ""
-"Per accendere il braciere mettete del combustibile nella sua casella di "
-"inventario. Un grumo di carbone brucerà per circa mezz'ora."
-
-#: brasier.lua:107
-msgid "Floor Brasier"
-msgstr "Braciere da pavimento"
-
-#: brasier.lua:156
-msgid "Stonebrick"
-msgstr "Mattoni di pietra"
-
-#: brasier.lua:228
-msgid "@1 Brasier"
-msgstr "Braciere di @1"
-
-#: init.lua:17
-msgid "Light Block"
-msgstr "Lampada"
-
-#: init.lua:37
-msgid "Chandelier"
-msgstr "Candeliere"
-
-#: init.lua:76
-msgid "Chandelier Chain"
-msgstr "Catena per candeliere"
diff --git a/castle_masonry/README.md b/castle_masonry/README.md
deleted file mode 100644
index f1c0073..0000000
--- a/castle_masonry/README.md
+++ /dev/null
@@ -1,34 +0,0 @@
-## Castle Masonry
-
-by: Philipbenr, DanDuncombe, FaceDeer
-
-Licence: MIT
-
-This is a mod all about creating castles and castle dungeons. Many of the nodes are used for the outer-walls or dungeons.
-
-Contains:
-
-* Walls, Corner-walls,
-* Castlestone Stairs, Slabs, and Pillars
-* Arrowslits and embrasures
-* Rubble (to fill the interior of thick castle walls)
-* Murder holes and machicolations
-* Pillars and crossbraces
-* Roof slate
-* Paving stone
-* Dungeon stone
-
-Mod settings can allow for the basic castle masonry forms to be made for the following material types (all optional):
-
-* Cobble
-* Desert stone
-* Desert stone brick
-* Sandstone
-* Sandstone brick
-* Stone
-* Stone brick
-* Castle wall
-* Wood
-* Snow
-* Ice
-* Obsidian Brick \ No newline at end of file
diff --git a/castle_masonry/README.txt b/castle_masonry/README.txt
new file mode 100644
index 0000000..98b129a
--- /dev/null
+++ b/castle_masonry/README.txt
@@ -0,0 +1,43 @@
+=-=-=-=-=-=-=-=-=-=
+
+Castles Mod
+by: Philipbenr And DanDuncombe
+
+=-=-=-=-=-=-=-=-=-=
+
+Licence: MIT
+
+see: LICENSE
+
+=-=-=-=-=-=-=-=-=-=
+
+This is a mod all about creating castles and castle dungeons. Many of the nodes are used for the outer-walls or dungeons.
+
+=-=-=-=-=-=-=-=-=-=
+
+Contains:
+
+--Walls, Corner-walls,
+--Castlestone Stairs, Slabs, and Pillars
+--Arrowslits and embrasures
+--Rubble (to fill the interior of thick castle walls)
+--Murder holes and machicolations
+--Pillars and crossbraces
+--Roof slate
+--Paving stone
+--Dungeon stone
+
+Mod settings can allow for the basic castle masonry forms to be made for the following material types (all optional):
+
+Cobble
+Desert stone
+Desert stone brick
+Sandstone
+Sandstone brick
+Stone
+Stone brick
+Castle wall
+Wood
+Snow
+Ice
+Obsidian Brick \ No newline at end of file
diff --git a/castle_masonry/arrow_slits.lua b/castle_masonry/arrow_slits.lua
index 61d10a9..188d7dd 100644
--- a/castle_masonry/arrow_slits.lua
+++ b/castle_masonry/arrow_slits.lua
@@ -163,4 +163,4 @@ castle_masonry.register_arrowslit_alias_force = function(old_mod_name, old_mater
minetest.register_alias_force(old_mod_name..":arrowslit_"..old_material_name.."_cross", new_mod_name..":arrowslit_"..new_material_name.."_cross")
minetest.register_alias_force(old_mod_name..":arrowslit_"..old_material_name.."_hole", new_mod_name..":arrowslit_"..new_material_name.."_hole")
minetest.register_alias_force(old_mod_name..":arrowslit_"..old_material_name.."_embrasure", new_mod_name..":arrowslit_"..new_material_name.."_embrasure")
-end
+end \ No newline at end of file
diff --git a/castle_masonry/depends.txt b/castle_masonry/depends.txt
index 7c6d7fb..206a637 100644
--- a/castle_masonry/depends.txt
+++ b/castle_masonry/depends.txt
@@ -3,5 +3,4 @@ moreblocks?
stairs?
building_blocks?
asphalt?
-streets?
-intllib?
+streets? \ No newline at end of file
diff --git a/castle_masonry/init.lua b/castle_masonry/init.lua
index 741d6aa..0d23922 100644
--- a/castle_masonry/init.lua
+++ b/castle_masonry/init.lua
@@ -10,7 +10,7 @@ dofile(MP.."/paving.lua")
local S, NS = dofile(MP.."/intllib.lua")
local read_setting = function(name, default)
- local setting = minetest.settings:get_bool(name)
+ local setting = minetest.setting_getbool(name)
if setting == nil then return default end
return setting
end
@@ -26,7 +26,7 @@ end
castle_masonry.materials = {}
if read_setting("castle_masonry_stonewall", true) then
- table.insert(castle_masonry.materials, {name="stonewall", desc=S("Stonewall"), tile="castle_stonewall.png", craft_material="castle_masonry:stonewall"})
+ table.insert(castle_masonry.materials, {name="stonewall", desc=S("Stonewall"), tile="castle_stonewall.png", craft_material="castle:stonewall"})
end
if read_setting("castle_masonry_cobble", true) then
table.insert(castle_masonry.materials, {name="cobble", desc=S("Cobble"), tile="default_cobble.png", craft_material="default:cobble"})
@@ -72,7 +72,7 @@ castle_masonry.get_material_properties = function(material)
composition_def = minetest.registered_nodes[material.craft_material]
burn_time = minetest.get_craft_result({method="fuel", width=1, items={ItemStack(material.craft_materia)}}).time
end
-
+
local tiles = material.tile
if tiles == nil then
tiles = composition_def.tile
@@ -84,7 +84,7 @@ castle_masonry.get_material_properties = function(material)
if desc == nil then
desc = composition_def.description
end
-
+
return composition_def, burn_time, tiles, desc
end
@@ -117,7 +117,7 @@ minetest.register_alias("castle:arrowslit_cross", "castle_masonry:arrowslit_ston
for _, material in pairs(castle_masonry.materials) do
castle_masonry.register_murderhole_alias("castle", material.name, "castle_masonry", material.name)
castle_masonry.register_pillar_alias("castle", material.name, "castle_masonry", material.name)
-
+
-- Arrowslit upgrade has special handling because the castle mod arrow slit is reversed relative to current build-from-inside standard
local lbm_def = {
name = "castle_masonry:arrowslit_flip_front_to_back"..material.name,
@@ -134,4 +134,4 @@ for _, material in pairs(castle_masonry.materials) do
end
}
minetest.register_lbm(lbm_def)
-end
+end \ No newline at end of file
diff --git a/castle_masonry/locale/es.po b/castle_masonry/locale/es.po
deleted file mode 100644
index 6c1ebc1..0000000
--- a/castle_masonry/locale/es.po
+++ /dev/null
@@ -1,189 +0,0 @@
-# SOME DESCRIPTIVE TITLE.
-# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
-# This file is distributed under the same license as the PACKAGE package.
-# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
-#
-#, fuzzy
-msgid ""
-msgstr ""
-"Project-Id-Version: PACKAGE VERSION\n"
-"Report-Msgid-Bugs-To: \n"
-"POT-Creation-Date: 2017-02-21 23:41-0700\n"
-"PO-Revision-Date: 2017-04-28 15:23-0400\n"
-"Last-Translator: Carlos Barraza\n"
-"Language-Team: Español\n"
-"MIME-Version: 1.0\n"
-"Content-Type: text/plain; charset=CHARSET\n"
-"Content-Transfer-Encoding: 8bit\n"
-
-#: arrow_slits.lua:12
-msgid "@1 Arrowslit"
-msgstr "Aspillera de @1"
-
-#: arrow_slits.lua:33
-msgid "@1 Arrowslit with Cross"
-msgstr "Aspillera con Crus de @1"
-
-#: arrow_slits.lua:58
-msgid "@1 Arrowslit with Hole"
-msgstr "Aspillera con Agujero de @1"
-
-#: arrow_slits.lua:81
-msgid "@1 Embrasure"
-msgstr "Aféizar de @1 "
-
-#: init.lua:29
-msgid "Stonewall"
-msgstr "Pared de piedra"
-
-#: init.lua:32
-msgid "Cobble"
-msgstr "Adoquín"
-
-#: init.lua:35
-msgid "Stonebrick"
-msgstr "Ladrillo de Piedra"
-
-#: init.lua:38
-msgid "Sandstone Brick"
-msgstr "Ladrillo de Arenisca"
-
-#: init.lua:41
-msgid "Desert Stone Brick"
-msgstr "Ladrillo de Piedra del Desierto"
-
-#: init.lua:44
-msgid "Stone"
-msgstr "Piedra"
-
-#: init.lua:47
-msgid "Sandstone"
-msgstr "Arenisca"
-
-#: init.lua:50
-msgid "Desert Stone"
-msgstr "Piedra del Desierto"
-
-#: init.lua:53
-msgid "Wood"
-msgstr "Madera"
-
-#: init.lua:56
-msgid "Ice"
-msgstr "Hielo"
-
-#: init.lua:59
-msgid "Snow"
-msgstr "Nieve"
-
-#: init.lua:62
-msgid "Obsidian Brick"
-msgstr "Ladrillo de Obsidiana"
-
-#: murder_holes.lua:14
-msgid "@1 Murder Hole"
-msgstr "Agujero de @1"
-
-#: murder_holes.lua:33
-msgid "@1 Machicolation"
-msgstr "Matacán de @1"
-
-#: paving.lua:11
-msgid "Paving Stone"
-msgstr "Piedra Pavimentada"
-
-#: paving.lua:30
-msgid "Pavement Brick"
-msgstr "Ladrillo Pavimentado"
-
-#: paving.lua:40
-msgid "Castle Pavement Stair"
-msgstr "Escalera de Castillo Pavimentada"
-
-#: paving.lua:41
-msgid "Castle Pavement Slab"
-msgstr "Pavimento de Castillo"
-
-#: paving.lua:49
-msgid "Roof Slates"
-msgstr "Pizarras de Techo"
-
-#: pillars.lua:18
-msgid "@1 Pillar Base"
-msgstr "Base de Pilar de @1"
-
-#: pillars.lua:36
-msgid "@1 Half Pillar Base"
-msgstr "Base de Medio Pilar de @1"
-
-#: pillars.lua:54
-msgid "@1 Pillar Top"
-msgstr "Parte Superior de Pilar de @1"
-
-#: pillars.lua:72
-msgid "@1 Half Pillar Top"
-msgstr "Parte Superior de Medio Pilar @1"
-
-#: pillars.lua:90
-msgid "@1 Pillar Middle"
-msgstr "Medio Pilar de @1"
-
-#: pillars.lua:106
-msgid "@1 Half Pillar Middle"
-msgstr "Medio del Medio Pilar de @1"
-
-#: pillars.lua:123
-msgid "@1 Crossbrace"
-msgstr "Viga de @1"
-
-#: pillars.lua:147
-msgid "@1 Extended Crossbrace"
-msgstr "Viga Extendida de @1"
-
-#: stone_wall.lua:11
-msgid "Castle Wall"
-msgstr "Pared de Castillo"
-
-#: stone_wall.lua:22
-msgid "Castle Rubble"
-msgstr "Escombros de Castillo"
-
-#: stone_wall.lua:57
-msgid "Castle Corner"
-msgstr "Esquina de Castillo"
-
-#: stone_wall.lua:78
-msgid "Stone Wall"
-msgstr "Pared de Piedra"
-
-#: stone_wall.lua:86
-msgid "Rubble"
-msgstr "Escombros"
-
-#: stone_wall.lua:100
-msgid "Castle Stonewall Stair"
-msgstr "Escalera de Pared de Castillo"
-
-#: stone_wall.lua:101
-msgid "Castle Stonewall Slab"
-msgstr "Losa de Pared de Castillo"
-
-#: stone_wall.lua:108
-msgid "Castle Rubble Stair"
-msgstr "Escalera de Escombro de Castillo"
-
-#: stone_wall.lua:109
-msgid "Castle Rubble Slab"
-msgstr "Losa de Escombro de Castillo"
-
-#: stone_wall.lua:117 stone_wall.lua:143
-msgid "Dungeon Stone"
-msgstr "Piedra de Mazmorra"
-
-#: stone_wall.lua:156
-msgid "Dungeon Stone Stair"
-msgstr "Escalera de Piedra de Mazmorra"
-
-#: stone_wall.lua:157
-msgid "Dungeon Stone Slab"
-msgstr "Losa de Piedra de Mazmorra"
diff --git a/castle_masonry/locale/fr.po b/castle_masonry/locale/fr.po
deleted file mode 100644
index 5a73d18..0000000
--- a/castle_masonry/locale/fr.po
+++ /dev/null
@@ -1,189 +0,0 @@
-# SOME DESCRIPTIVE TITLE.
-# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
-# This file is distributed under the same license as the PACKAGE package.
-# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
-#
-#, fuzzy
-msgid ""
-msgstr ""
-"Project-Id-Version: PACKAGE VERSION\n"
-"Report-Msgid-Bugs-To: \n"
-"POT-Creation-Date: 2017-02-21 23:41-0700\n"
-"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
-"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
-"Language-Team: LANGUAGE <LL@li.org>\n"
-"MIME-Version: 1.0\n"
-"Content-Type: text/plain; charset=CHARSET\n"
-"Content-Transfer-Encoding: 8bit\n"
-
-#: arrow_slits.lua:12
-msgid "@1 Arrowslit"
-msgstr "Meurtrière en @1"
-
-#: arrow_slits.lua:33
-msgid "@1 Arrowslit with Cross"
-msgstr "Meurtrière en croix en @1"
-
-#: arrow_slits.lua:58
-msgid "@1 Arrowslit with Hole"
-msgstr "Meurtrière avec trou en @1"
-
-#: arrow_slits.lua:81
-msgid "@1 Embrasure"
-msgstr "Embrasure en @1"
-
-#: init.lua:29
-msgid "Stonewall"
-msgstr "Pierre brune"
-
-#: init.lua:32
-msgid "Cobble"
-msgstr "Pavé"
-
-#: init.lua:35
-msgid "Stonebrick"
-msgstr "Brique de pierre"
-
-#: init.lua:38
-msgid "Sandstone Brick"
-msgstr "Brique de grès"
-
-#: init.lua:41
-msgid "Desert Stone Brick"
-msgstr "Brique de pierre du désert"
-
-#: init.lua:44
-msgid "Stone"
-msgstr "Pierre"
-
-#: init.lua:47
-msgid "Sandstone"
-msgstr "Grès"
-
-#: init.lua:50
-msgid "Desert Stone"
-msgstr "Pierre du désert"
-
-#: init.lua:53
-msgid "Wood"
-msgstr "Bois"
-
-#: init.lua:56
-msgid "Ice"
-msgstr "Glace"
-
-#: init.lua:59
-msgid "Snow"
-msgstr "Neige"
-
-#: init.lua:62
-msgid "Obsidian Brick"
-msgstr "Brique d'obsidienne"
-
-#: murder_holes.lua:14
-msgid "@1 Murder Hole"
-msgstr "Trou en @1"
-
-#: murder_holes.lua:33
-msgid "@1 Machicolation"
-msgstr "Machicoulis en @1"
-
-#: paving.lua:11
-msgid "Paving Stone"
-msgstr "Pierre de pavage"
-
-#: paving.lua:30
-msgid "Pavement Brick"
-msgstr "Brique de pavage"
-
-#: paving.lua:40
-msgid "Castle Pavement Stair"
-msgstr "Escaliers de chateau pavé"
-
-#: paving.lua:41
-msgid "Castle Pavement Slab"
-msgstr "Dalle de chateau pavé"
-
-#: paving.lua:49
-msgid "Roof Slates"
-msgstr "Toiture en ardoise"
-
-#: pillars.lua:18
-msgid "@1 Pillar Base"
-msgstr "Base de pilier en @1"
-
-#: pillars.lua:36
-msgid "@1 Half Pillar Base"
-msgstr "Base de demi pilier en @1"
-
-#: pillars.lua:54
-msgid "@1 Pillar Top"
-msgstr "Haut de pilier en @1"
-
-#: pillars.lua:72
-msgid "@1 Half Pillar Top"
-msgstr "Haut de demi pilier en @1"
-
-#: pillars.lua:90
-msgid "@1 Pillar Middle"
-msgstr "Milieu de pilier en @1"
-
-#: pillars.lua:106
-msgid "@1 Half Pillar Middle"
-msgstr "Milieu de demi pilier en @1"
-
-#: pillars.lua:123
-msgid "@1 Crossbrace"
-msgstr "Travers en @1"
-
-#: pillars.lua:147
-msgid "@1 Extended Crossbrace"
-msgstr "Travers entendu en @1"
-
-#: stone_wall.lua:11
-msgid "Castle Wall"
-msgstr "Pierre brune"
-
-#: stone_wall.lua:22
-msgid "Castle Rubble"
-msgstr "Gravats de chateau"
-
-#: stone_wall.lua:57
-msgid "Castle Corner"
-msgstr "Angle de chateau"
-
-#: stone_wall.lua:78
-msgid "Stone Wall"
-msgstr "Mur de pierre"
-
-#: stone_wall.lua:86
-msgid "Rubble"
-msgstr "Décombre"
-
-#: stone_wall.lua:100
-msgid "Castle Stonewall Stair"
-msgstr "Escalier en pierre brune"
-
-#: stone_wall.lua:101
-msgid "Castle Stonewall Slab"
-msgstr "Dalle en pierre brune"
-
-#: stone_wall.lua:108
-msgid "Castle Rubble Stair"
-msgstr "Escalier en gravats de chateau"
-
-#: stone_wall.lua:109
-msgid "Castle Rubble Slab"
-msgstr "Dalle en gravats de chateau"
-
-#: stone_wall.lua:117 stone_wall.lua:143
-msgid "Dungeon Stone"
-msgstr "Pierre de dongeon"
-
-#: stone_wall.lua:156
-msgid "Dungeon Stone Stair"
-msgstr "Escalier en pierre de dongeon"
-
-#: stone_wall.lua:157
-msgid "Dungeon Stone Slab"
-msgstr "Dalle en pierre de dongeon"
diff --git a/castle_masonry/locale/it.po b/castle_masonry/locale/it.po
deleted file mode 100644
index 3b71932..0000000
--- a/castle_masonry/locale/it.po
+++ /dev/null
@@ -1,191 +0,0 @@
-# ITALIAN LOCALE FILE FOR THE CASTLE MASONRY MODULE
-# Copyright (C) 2017 Philipbenr And DanDuncombe
-# This file is distributed under the same license as the CASTLE MASONRY package.
-# Hamlet <h4mlet@riseup.net>, 2017.
-#
-msgid ""
-msgstr ""
-"Project-Id-Version: Castle Masonry\n"
-"Report-Msgid-Bugs-To: \n"
-"POT-Creation-Date: 2017-02-21 23:41-0700\n"
-"PO-Revision-Date: 2017-09-10 22:36+0100\n"
-"Last-Translator: H4mlet <h4mlet@riseup.net>\n"
-"Language-Team: \n"
-"MIME-Version: 1.0\n"
-"Content-Type: text/plain; charset=UTF-8\n"
-"Content-Transfer-Encoding: 8bit\n"
-"Plural-Forms: nplurals=2; plural=(n != 1);\n"
-"Language: it\n"
-"X-Generator: Poedit 1.6.10\n"
-
-#: arrow_slits.lua:12
-msgid "@1 Arrowslit"
-msgstr "Feritoia per frecce di @1"
-
-#: arrow_slits.lua:33
-msgid "@1 Arrowslit with Cross"
-msgstr "Feritoia a croce per frecce di @1"
-
-#: arrow_slits.lua:58
-msgid "@1 Arrowslit with Hole"
-msgstr "Feritoia a foro per frecce di @1"
-
-#: arrow_slits.lua:81
-msgid "@1 Embrasure"
-msgstr "Feritoia di @1"
-
-#: init.lua:29
-msgid "Stonewall"
-msgstr "muro di pietra"
-
-#: init.lua:32
-msgid "Cobble"
-msgstr "ciottoli"
-
-#: init.lua:35
-msgid "Stonebrick"
-msgstr "mattoni di pietra"
-
-#: init.lua:38
-msgid "Sandstone Brick"
-msgstr "mattoni di arenaria del deserto"
-
-#: init.lua:41
-msgid "Desert Stone Brick"
-msgstr "mattoni di pietra del deserto"
-
-#: init.lua:44
-msgid "Stone"
-msgstr "pietra"
-
-#: init.lua:47
-msgid "Sandstone"
-msgstr "arenaria"
-
-#: init.lua:50
-msgid "Desert Stone"
-msgstr "pietra del deserto"
-
-#: init.lua:53
-msgid "Wood"
-msgstr "legno"
-
-#: init.lua:56
-msgid "Ice"
-msgstr "ghiaccio"
-
-#: init.lua:59
-msgid "Snow"
-msgstr "neve"
-
-#: init.lua:62
-msgid "Obsidian Brick"
-msgstr "mattoni di ossidiana"
-
-#: murder_holes.lua:14
-msgid "@1 Murder Hole"
-msgstr "Buca assassina di @1"
-
-#: murder_holes.lua:33
-msgid "@1 Machicolation"
-msgstr "Caditoia di @1"
-
-#: paving.lua:11
-msgid "Paving Stone"
-msgstr "Pietra pavimentale"
-
-#: paving.lua:30
-msgid "Pavement Brick"
-msgstr "Mattoni pavimentali"
-
-#: paving.lua:40
-msgid "Castle Pavement Stair"
-msgstr "Scala pavimentale del castello"
-
-#: paving.lua:41
-msgid "Castle Pavement Slab"
-msgstr "Lastra pavimentale del castello"
-
-#: paving.lua:49
-msgid "Roof Slates"
-msgstr "Tegole di ardesia"
-
-#: pillars.lua:18
-msgid "@1 Pillar Base"
-msgstr "Base della colonna di @1"
-
-#: pillars.lua:36
-msgid "@1 Half Pillar Base"
-msgstr "Mezza base della colonna di @1"
-
-#: pillars.lua:54
-msgid "@1 Pillar Top"
-msgstr "Capitello di @1"
-
-#: pillars.lua:72
-msgid "@1 Half Pillar Top"
-msgstr "Mezzo capitello di @1"
-
-#: pillars.lua:90
-msgid "@1 Pillar Middle"
-msgstr "Fusto della colonna di @1"
-
-#: pillars.lua:106
-msgid "@1 Half Pillar Middle"
-msgstr "Mezzo fusto della colonna di @1"
-
-#: pillars.lua:123
-msgid "@1 Crossbrace"
-msgstr "Costolone di @1"
-
-#: pillars.lua:147
-msgid "@1 Extended Crossbrace"
-msgstr "Costolone esteso di @1"
-
-#: stone_wall.lua:11
-msgid "Castle Wall"
-msgstr "Muro del castello"
-
-#: stone_wall.lua:22
-msgid "Castle Rubble"
-msgstr "Detriti del castello"
-
-#: stone_wall.lua:57
-msgid "Castle Corner"
-msgstr "Angolo del castello"
-
-#: stone_wall.lua:78
-msgid "Stone Wall"
-msgstr "Muro di pietra"
-
-#: stone_wall.lua:86
-msgid "Rubble"
-msgstr "Detriti"
-
-#: stone_wall.lua:100
-msgid "Castle Stonewall Stair"
-msgstr "Scala del castello in muro di pietra"
-
-#: stone_wall.lua:101
-msgid "Castle Stonewall Slab"
-msgstr "Lastra del castello in muro di pietra"
-
-#: stone_wall.lua:108
-msgid "Castle Rubble Stair"
-msgstr "Scala del castello in detriti"
-
-#: stone_wall.lua:109
-msgid "Castle Rubble Slab"
-msgstr "Lastra del castello in detriti"
-
-#: stone_wall.lua:117 stone_wall.lua:143
-msgid "Dungeon Stone"
-msgstr "Pietra del sotterraneo"
-
-#: stone_wall.lua:156
-msgid "Dungeon Stone Stair"
-msgstr "Scala di pietra del sotterraneo"
-
-#: stone_wall.lua:157
-msgid "Dungeon Stone Slab"
-msgstr "Lastra di pietra del sotterraneo"
diff --git a/castle_masonry/pillars.lua b/castle_masonry/pillars.lua
index 082f82e..96d76a3 100644
--- a/castle_masonry/pillars.lua
+++ b/castle_masonry/pillars.lua
@@ -173,11 +173,11 @@ castle_masonry.register_pillar = function(material)
})
minetest.register_craft({
- output = mod_name..":pillar_"..material.name.."_middle 2",
+ output = mod_name..":pillar_"..material.name.."_middle 4",
recipe = {
- {material.craft_material},
- {material.craft_material},
- {material.craft_material} },
+ {material.craft_material,material.craft_material},
+ {material.craft_material,material.craft_material},
+ {material.craft_material,material.craft_material} },
})
minetest.register_craft({
diff --git a/castle_shields/README.md b/castle_shields/README.md
deleted file mode 100644
index 51d7703..0000000
--- a/castle_shields/README.md
+++ /dev/null
@@ -1,23 +0,0 @@
-## Castle Shields
-
-by: Philipbenr, DanDuncombe and FaceDeer
-
-Licence: MIT
-
-=-=-=-=-=-=-=-=-=-=
-
-This mod adds decorative wall-mounted shields. It comes with three default shields, but it's very easy to mix and match the colours and patterns to generate additional shields for your server; see default_shields.lua for a good place to insert your own, or make use of the castle_shields.register_shield method in your own mods.
-
-The three default shields were defined thusly:
-
-* castle_shields.register_shield("shield_1", "Mounted Shield", "red", "blue", "slash")
-* castle_shields.register_shield("shield_2", "Mounted Shield", "cyan", "yellow", "chevron")
-* castle_shields.register_shield("shield_3", "Mounted Shield", "grey", "green", "cross")
-
-The following colors are permitted:
-
-"black", "blue", "brown", "cyan", "dark_green", "dark_grey", "green", "grey", "magenta", "orange", "pink", "red", "violet", "white", "yellow"
-
-The following patterns are permitted:
-
-"slash", "chevron", "cross" \ No newline at end of file
diff --git a/castle_shields/README.txt b/castle_shields/README.txt
new file mode 100644
index 0000000..e2b85ce
--- /dev/null
+++ b/castle_shields/README.txt
@@ -0,0 +1,25 @@
+=-=-=-=-=-=-=-=-=-=
+
+Castles Mod
+by: Philipbenr And DanDuncombe
+
+=-=-=-=-=-=-=-=-=-=
+
+Licence: MIT
+
+see: LICENSE
+
+=-=-=-=-=-=-=-=-=-=
+
+This mod adds decorative wall-mounted shields. It comes with three default shields, but it's very easy to mix and match the colours and patterns to generate additional shields for your server; see default_shields.lua for a good place to insert your own, or make use of the castle_shields.register_shield method in your own mods.
+
+The three default shields were defined thusly:
+
+castle_shields.register_shield("shield_1", "Mounted Shield", "red", "blue", "slash")
+castle_shields.register_shield("shield_2", "Mounted Shield", "cyan", "yellow", "chevron")
+castle_shields.register_shield("shield_3", "Mounted Shield", "grey", "green", "cross")
+
+The following colors are permitted:
+ "black", "blue", "brown", "cyan", "dark_green", "dark_grey", "green", "grey", "magenta", "orange", "pink", "red", "violet", "white", "yellow"
+The following patterns are permitted:
+ "slash", "chevron", "cross" \ No newline at end of file
diff --git a/castle_shields/locale/it.po b/castle_shields/locale/it.po
deleted file mode 100644
index be34709..0000000
--- a/castle_shields/locale/it.po
+++ /dev/null
@@ -1,23 +0,0 @@
-# ITALIAN LOCALE FILE FOR THE CASTLE SHIELDS MODULE
-# Copyright (C) 2017 Philipbenr And DanDuncombe
-# This file is distributed under the same license as the CASTLE SHIELDS package.
-# Hamlet <h4mlet@riseup.net>, 2017.
-#
-msgid ""
-msgstr ""
-"Project-Id-Version: Castle Shields\n"
-"Report-Msgid-Bugs-To: \n"
-"POT-Creation-Date: 2017-02-25 14:47-0700\n"
-"PO-Revision-Date: 2017-09-10 22:38+0100\n"
-"Last-Translator: H4mlet <h4mlet@riseup.net>\n"
-"Language-Team: \n"
-"MIME-Version: 1.0\n"
-"Content-Type: text/plain; charset=UTF-8\n"
-"Content-Transfer-Encoding: 8bit\n"
-"Plural-Forms: nplurals=2; plural=(n != 1);\n"
-"Language: it\n"
-"X-Generator: Poedit 1.6.10\n"
-
-#: init.lua:6 init.lua:41 init.lua:75
-msgid "Mounted Shield"
-msgstr "Scudo appeso"
diff --git a/castle_storage/locale/it.po b/castle_storage/locale/it.po
deleted file mode 100644
index a512bbe..0000000
--- a/castle_storage/locale/it.po
+++ /dev/null
@@ -1,56 +0,0 @@
-# ITALIAN LOCALE FILE FOR THE CASTLE STORAGE MODULE
-# Copyright (C) 2017 Philipbenr And DanDuncombe
-# This file is distributed under the same license as the CASTLE STORAGE package.
-# Hamlet <h4mlet@riseup.net>, 2017.
-#
-msgid ""
-msgstr ""
-"Project-Id-Version: Castle Storage\n"
-"Report-Msgid-Bugs-To: \n"
-"POT-Creation-Date: 2017-02-25 19:18-0700\n"
-"PO-Revision-Date: 2017-09-10 22:46+0100\n"
-"Last-Translator: H4mlet <h4mlet@riseup.net>\n"
-"Language-Team: \n"
-"MIME-Version: 1.0\n"
-"Content-Type: text/plain; charset=UTF-8\n"
-"Content-Transfer-Encoding: 8bit\n"
-"Plural-Forms: nplurals=2; plural=(n != 1);\n"
-"Language: it\n"
-"X-Generator: Poedit 1.6.10\n"
-
-#: crate.lua:9 crate.lua:24
-msgid "Crate"
-msgstr "Cassa"
-
-#: crate.lua:34
-msgid "@1 moves stuff in crate at @2"
-msgstr "@1 mette delle cose nella cassa alle coordinate @2"
-
-#: crate.lua:37
-msgid "@1 moves stuff to crate at @2"
-msgstr "@1 prende delle cose dalla cassa alle coordinate @2"
-
-#: crate.lua:40 ironbound_chest.lua:113
-msgid "@1 takes stuff from locked chest at @2"
-msgstr "@1 prende delle cose dal baule chiuso a chiave alle coordinate @2"
-
-#: ironbound_chest.lua:35 ironbound_chest.lua:69
-msgid "Ironbound Chest"
-msgstr "Baule rinforzato col ferro"
-
-#: ironbound_chest.lua:65
-msgid "Ironbound Chest (owned by @1)"
-msgstr "Baule rinforzato col ferro (di @1)"
-
-#: ironbound_chest.lua:82 ironbound_chest.lua:91 ironbound_chest.lua:100
-msgid "@1 tried to access a locked chest belonging to @2 at @3"
-msgstr ""
-"@1 ha tentato di aprire un baule chiuso a chiave di @2 alle coordinate @3"
-
-#: ironbound_chest.lua:107
-msgid "@1 moves stuff in locked chest at @2"
-msgstr "@1 sposta delle cose nel baule chiuso a chiave alle coordinate @2"
-
-#: ironbound_chest.lua:110
-msgid "@1 moves stuff to locked chest at @2"
-msgstr "@1 mette delle cose nel baule chiuso a chiave alle coordinate @2"
diff --git a/castle_storage/mod.conf b/castle_storage/mod.conf
deleted file mode 100644
index b2b6496..0000000
--- a/castle_storage/mod.conf
+++ /dev/null
@@ -1 +0,0 @@
-name = castle_storage \ No newline at end of file
diff --git a/castle_tapestries/init.lua b/castle_tapestries/init.lua
index c4e5983..8d703d6 100644
--- a/castle_tapestries/init.lua
+++ b/castle_tapestries/init.lua
@@ -69,27 +69,14 @@ minetest.register_node("castle_tapestries:tapestry", {
paramtype = "light",
paramtype2 = "colorwallmounted",
palette = "unifieddyes_palette_colorwallmounted.png",
- walkable = false,
selection_box = {
type = "wallmounted",
wall_side = {-0.5,-0.5,0.4375,0.5,1.5,0.5},
},
- after_place_node = function(pos, placer, itemstack, pointed_thing)
- unifieddyes.fix_rotation_nsew(pos, placer, itemstack, pointed_thing)
- unifieddyes.recolor_on_place(pos, placer, itemstack, pointed_thing)
- end,
- after_dig_node = unifieddyes.after_dig_node,
+ after_place_node = unifieddyes.fix_rotation_nsew,
on_rotate = unifieddyes.fix_after_screwdriver_nsew
})
--- Crafting from wool and a stick
-
-minetest.register_craft({
- type = "shapeless",
- output = 'castle_tapestries:tapestry',
- recipe = {'wool:white', 'default:stick'},
-})
-
-- Long tapestry
minetest.register_node("castle_tapestries:tapestry_long", {
@@ -103,27 +90,14 @@ minetest.register_node("castle_tapestries:tapestry_long", {
paramtype = "light",
paramtype2 = "colorwallmounted",
palette = "unifieddyes_palette_colorwallmounted.png",
- walkable = false,
selection_box = {
type = "wallmounted",
wall_side = {-0.5,-0.5,0.4375,0.5,2.5,0.5},
},
- after_place_node = function(pos, placer, itemstack, pointed_thing)
- unifieddyes.fix_rotation_nsew(pos, placer, itemstack, pointed_thing)
- unifieddyes.recolor_on_place(pos, placer, itemstack, pointed_thing)
- end,
- after_dig_node = unifieddyes.after_dig_node,
+ after_place_node = unifieddyes.fix_rotation_nsew,
on_rotate = unifieddyes.fix_after_screwdriver_nsew
})
--- Crafting from normal tapestry and wool
-
-minetest.register_craft({
- type = "shapeless",
- output = 'castle_tapestries:tapestry_long',
- recipe = {'wool:white', 'castle_tapestries:tapestry'},
-})
-
-- Very long tapestry
minetest.register_node("castle_tapestries:tapestry_very_long", {
@@ -137,20 +111,39 @@ minetest.register_node("castle_tapestries:tapestry_very_long", {
paramtype = "light",
paramtype2 = "colorwallmounted",
palette = "unifieddyes_palette_colorwallmounted.png",
- walkable = false,
selection_box = {
type = "wallmounted",
wall_side = {-0.5,-0.5,0.4375,0.5,3.5,0.5},
},
- after_place_node = function(pos, placer, itemstack, pointed_thing)
- unifieddyes.fix_rotation_nsew(pos, placer, itemstack, pointed_thing)
- unifieddyes.recolor_on_place(pos, placer, itemstack, pointed_thing)
- end,
- after_dig_node = unifieddyes.after_dig_node,
+ after_place_node = unifieddyes.fix_rotation_nsew,
on_rotate = unifieddyes.fix_after_screwdriver_nsew
})
--- Crafting from long tapestry and wool
+-- Crafting
+
+minetest.register_craft({
+ type = "shapeless",
+ output = 'castle_tapestries:tapestry',
+ recipe = {'wool:white', 'default:stick'},
+})
+
+minetest.register_craft({
+ type = "shapeless",
+ output = 'castle_tapestries:tapestry',
+ recipe = {'cottages:wool', 'default:stick'},
+})
+
+minetest.register_craft({
+ type = "shapeless",
+ output = 'castle_tapestries:tapestry_long',
+ recipe = {'wool:white', 'castle_tapestries:tapestry'},
+})
+
+minetest.register_craft({
+ type = "shapeless",
+ output = 'castle_tapestries:tapestry_long',
+ recipe = {'cottages:wool', 'castle_tapestries:tapestry'},
+})
minetest.register_craft({
type = "shapeless",
@@ -158,6 +151,46 @@ minetest.register_craft({
recipe = {'wool:white', 'castle_tapestries:tapestry_long'},
})
+minetest.register_craft({
+ type = "shapeless",
+ output = 'castle_tapestries:tapestry_very_long',
+ recipe = {'cottages:wool', 'castle_tapestries:tapestry_long'},
+})
+
+
+unifieddyes.register_color_craft({
+ output = "castle_tapestries:tapestry",
+ palette = "wallmounted",
+ type = "shapeless",
+ neutral_node = "castle_tapestries:tapestry",
+ recipe = {
+ "NEUTRAL_NODE",
+ "MAIN_DYE",
+ }
+})
+
+unifieddyes.register_color_craft({
+ output = "castle_tapestries:tapestry_long",
+ palette = "wallmounted",
+ type = "shapeless",
+ neutral_node = "castle_tapestries:tapestry_long",
+ recipe = {
+ "NEUTRAL_NODE",
+ "MAIN_DYE",
+ }
+})
+
+unifieddyes.register_color_craft({
+ output = "castle_tapestries:tapestry_very_long",
+ palette = "wallmounted",
+ type = "shapeless",
+ neutral_node = "castle_tapestries:tapestry_very_long",
+ recipe = {
+ "NEUTRAL_NODE",
+ "MAIN_DYE",
+ }
+})
+
-- Convert static tapestries to param2 color
local old_static_tapestries = {}
diff --git a/castle_weapons/crossbow.lua b/castle_weapons/crossbow.lua
index 439f99b..f61b752 100644
--- a/castle_weapons/crossbow.lua
+++ b/castle_weapons/crossbow.lua
@@ -79,22 +79,12 @@ function crossbow:spawn_particles(pos, texture)
texture = CROSSBOW_EXPLOSION_TEXTURE
end
local spread = {x=0.1, y=0.1, z=0.1}
- minetest.add_particlespawner({
- amount = 15,
- time = 0.3,
- minpos = vector.subtract(pos, spread),
- maxpos = vector.add(pos, spread),
- minvel = {x=-1, y=1, z=-1},
- maxvel = {x=1, y=2, z=1},
- minacc = {x=-2, y=-2, z=-2},
- maxacc = {x=2, y=-2, z=2},
- minexptime = 0.1,
- maxexptime = 0.75,
- minsize = 1,
- maxsize = 2,
- collisiondetection = false,
- texture = texture,
- })
+ minetest.add_particlespawner(15, 0.3,
+ vector.subtract(pos, spread), vector.add(pos, spread),
+ {x=-1, y=1, z=-1}, {x=1, y=2, z=1},
+ {x=-2, y=-2, z=-2}, {x=2, y=-2, z=2},
+ 0.1, 0.75, 1, 2, false, texture
+ )
end
end
@@ -371,7 +361,7 @@ minetest.register_entity("castle_weapons:crossbow_bolt_entity", {
groups = {not_in_creative_inventory=1},
on_use = function(itemstack, user, pointed_thing)
minetest.sound_play("castle_crossbow_click", {object=user})
- if not minetest.settings:get_bool("creative_mode") then
+ if not minetest.setting_getbool("creative_mode") then
itemstack:add_wear(65535/CROSSBOW_USES)
end
itemstack = "castle_weapons:crossbow 1 "..itemstack:get_wear()
@@ -431,7 +421,7 @@ minetest.register_tool("castle_weapons:crossbow", {
local inv = user:get_inventory()
if inv:contains_item("main", "castle_weapons:crossbow_bolt") then
minetest.sound_play("castle_crossbow_reload", {object=user})
- if not minetest.settings:get_bool("creative_mode") then
+ if not minetest.setting_getbool("creative_mode") then
inv:remove_item("main", "castle_weapons:crossbow_bolt 1")
end
return "castle_weapons:crossbow_loaded 1 "..itemstack:get_wear()
diff --git a/castle_weapons/locale/it.po b/castle_weapons/locale/it.po
deleted file mode 100644
index e83b45f..0000000
--- a/castle_weapons/locale/it.po
+++ /dev/null
@@ -1,31 +0,0 @@
-# ITALIAN LOCALE FILE FOR THE CASTLE WEAPONS MODULE
-# Copyright (C) 2017 Philipbenr And DanDuncombe
-# This file is distributed under the same license as the CASTLE WEAPONS package.
-# Hamlet <h4mlet@riseup.net>, 2017.
-#
-msgid ""
-msgstr ""
-"Project-Id-Version: Castle Weapons\n"
-"Report-Msgid-Bugs-To: \n"
-"POT-Creation-Date: 2017-02-25 19:35-0700\n"
-"PO-Revision-Date: 2017-09-10 22:49+0100\n"
-"Last-Translator: H4mlet <h4mlet@riseup.net>\n"
-"Language-Team: \n"
-"MIME-Version: 1.0\n"
-"Content-Type: text/plain; charset=UTF-8\n"
-"Content-Transfer-Encoding: 8bit\n"
-"Plural-Forms: nplurals=2; plural=(n != 1);\n"
-"Language: it\n"
-"X-Generator: Poedit 1.6.10\n"
-
-#: battleaxe.lua:8
-msgid "Battleaxe"
-msgstr "Ascia da guerra"
-
-#: crossbow.lua:244
-msgid "Bolt"
-msgstr "Quadrello"
-
-#: crossbow.lua:357 crossbow.lua:416
-msgid "Crossbow"
-msgstr "Balestra"
diff --git a/coloredwood/init.lua b/coloredwood/init.lua
index 765938b..e139c31 100644
--- a/coloredwood/init.lua
+++ b/coloredwood/init.lua
@@ -117,8 +117,9 @@ table.insert(coloredwood.hues_plus_greys, "grey")
local function is_stairsplus(name, colorized)
-- the format of a coloredwood stairsplus node is:
- -- moreblocks:class_wood_color_shape
- -- where class is "slab", "stair", etc. and shape is "three quarter", "alt", etc.
+ -- "coloredwood:$CLASS_wood_$COLOR_$SHAPE"
+ -- where $CLASS is "slab", "stair", etc., $SHAPE is "three quarter", "alt", etc.,
+ -- and $COLOR is one of the 13 color sets (counting "grey")
local a = string.find(name, ":")
local b = string.find(name, "_")
@@ -126,6 +127,7 @@ local function is_stairsplus(name, colorized)
local class = string.sub(name, a+1, b-1) -- from colon to underscore is the class
local shape = ""
local rest
+ local colorshape
if class == "stair"
or class == "slab"
@@ -153,14 +155,10 @@ minetest.register_node("coloredwood:wood_block", {
paramtype = "light",
paramtype2 = "color",
palette = "unifieddyes_palette_extended.png",
- place_param2 = 240,
walkable = true,
sunlight_propagates = false,
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2, not_in_creative_inventory=1, ud_param2_colorable = 1},
sounds = default.node_sound_wood_defaults(),
- after_place_node = unifieddyes.recolor_on_place,
- after_dig_node = unifieddyes.after_dig_node,
- drop = "default:wood"
})
for _, color in ipairs(coloredwood.hues_plus_greys) do
@@ -182,74 +180,60 @@ for _, color in ipairs(coloredwood.hues_plus_greys) do
paramtype2 = "colorfacedir",
palette = "unifieddyes_palette_"..color.."s.png",
after_place_node = function(pos, placer, itemstack, pointed_thing)
- print("after_place_node on "..minetest.get_node(pos).name)
minetest.rotate_node(itemstack, placer, pointed_thing)
- unifieddyes.recolor_on_place(pos, placer, itemstack, pointed_thing)
end,
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2, not_in_creative_inventory=1, ud_param2_colorable = 1},
- after_dig_node = unifieddyes.after_dig_node
}
)
end
end
--- force replacement node type for stairsplus default wood stair/slab/etc nodes
+local coloredwood_cuts = {}
- if coloredwood.enable_stairsplus then
+-- force settings for stairsplus default wood stair/slab/etc nodes
+-- and fix other stuff for colored versions of stairsplus nodes
+
+if coloredwood.enable_stairsplus then
for _, i in pairs(minetest.registered_nodes) do
- if string.find(i.name, "moreblocks:stair_wood")
+
+ if (string.find(i.name, "moreblocks:stair_wood")
or string.find(i.name, "moreblocks:slab_wood")
or string.find(i.name, "moreblocks:panel_wood")
or string.find(i.name, "moreblocks:micro_wood")
- or string.find(i.name, "moreblocks:slope_wood") then
- local a,b = string.find(i.name, "wood_tile")
- if not a then
- local s1, s2 = is_stairsplus(i.name, false)
- minetest.override_item(i.name, {
- ud_replacement_node = "coloredwood:"..s1.."_wood_grey"..s2,
- paramtype2 = "colorfacedir",
- after_place_node = function(pos, placer, itemstack, pointed_thing)
- print("overridden after_place_node on "..i.name)
- minetest.rotate_node(itemstack, placer, pointed_thing)
- unifieddyes.recolor_on_place(pos, placer, itemstack, pointed_thing)
- end,
- on_place = minetest.item_place,
- groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1, not_in_creative_inventory=1, ud_param2_colorable = 1},
- })
- end
- end
- end
+ or string.find(i.name, "moreblocks:slope_wood"))
+ and not string.find(i.name, "wood_tile") then
- -- fix drops and other stuff for colored versions of stairsplus nodes
+ table.insert(coloredwood_cuts, i.name)
- for _, i in pairs(minetest.registered_nodes) do
- if string.find(i.name, "coloredwood:stair_")
- or string.find(i.name, "coloredwood:slab_")
- or string.find(i.name, "coloredwood:panel_")
- or string.find(i.name, "coloredwood:micro_")
- or string.find(i.name, "coloredwood:slope_")
- then
-
- mname = string.gsub(i.name, "coloredwood:", "moreblocks:")
- local s1, s2 = is_stairsplus(mname, true)
minetest.override_item(i.name, {
- after_place_node = function(pos, placer, itemstack, pointed_thing)
- print("overridden after_place_node on "..i.name)
- minetest.rotate_node(itemstack, placer, pointed_thing)
- unifieddyes.recolor_on_place(pos, placer, itemstack, pointed_thing)
- end,
- on_place = minetest.item_place,
- drop = "moreblocks:"..s1.."_wood"..s2
+ groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1, not_in_creative_inventory=1, ud_param2_colorable = 1},
})
end
end
end
+-- "coloredwood:slope_wood_outer_half_raised"
+
+for _, mname in ipairs(coloredwood_cuts) do
+
+ local class, shape = is_stairsplus(mname, nil)
+
+ unifieddyes.register_color_craft({
+ output_prefix = "coloredwood:"..class.."_wood_",
+ output_suffix = shape,
+ palette = true,
+ type = "shapeless",
+ neutral_node = mname,
+ recipe = {
+ "NEUTRAL_NODE",
+ "MAIN_DYE"
+ }
+ })
+end
+
minetest.override_item("default:wood", {
palette = "unifieddyes_palette_extended.png",
- ud_replacement_node = "coloredwood:wood_block",
- after_place_node = unifieddyes.recolor_on_place,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1, ud_param2_colorable = 1},
})
@@ -260,19 +244,38 @@ default.register_fence("coloredwood:fence", {
palette = "unifieddyes_palette_extended.png",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, ud_param2_colorable = 1},
sounds = default.node_sound_wood_defaults(),
- after_place_node = unifieddyes.recolor_on_place,
- after_dig_node = unifieddyes.after_dig_node,
- drop = "default:fence_wood",
material = "default:wood"
})
minetest.override_item("default:fence_wood", {
palette = "unifieddyes_palette_extended.png",
- ud_replacement_node = "coloredwood:fence",
- after_place_node = unifieddyes.recolor_on_place,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, ud_param2_colorable = 1}
})
+-- Crafts
+
+unifieddyes.register_color_craft({
+ output = "coloredwood:wood_block",
+ palette = "extended",
+ type = "shapeless",
+ neutral_node = "default:wood",
+ recipe = {
+ "NEUTRAL_NODE",
+ "MAIN_DYE"
+ }
+})
+
+unifieddyes.register_color_craft({
+ output = "coloredwood:fence",
+ palette = "extended",
+ type = "shapeless",
+ neutral_node = "default:fence_wood",
+ recipe = {
+ "NEUTRAL_NODE",
+ "MAIN_DYE"
+ }
+})
+
-- ============================
-- convert the old static nodes
diff --git a/crafting_bench/init.lua b/crafting_bench/init.lua
index bab8d27..b723424 100644
--- a/crafting_bench/init.lua
+++ b/crafting_bench/init.lua
@@ -11,7 +11,7 @@ if minetest.get_modpath("hopper") and hopper ~= nil and hopper.add_container ~=
end
-local crafting_rate = minetest.settings:get("crafting_bench_crafting_rate")
+local crafting_rate = minetest.setting_get("crafting_bench_crafting_rate")
if crafting_rate == nil then crafting_rate = 5 end
diff --git a/extranodes/init.lua b/extranodes/init.lua
index eb54067..f6ab93a 100644
--- a/extranodes/init.lua
+++ b/extranodes/init.lua
@@ -151,18 +151,13 @@ if minetest.get_modpath("unifieddyes") then
iclip_def.palette = "unifieddyes_palette_colorwallmounted.png"
iclip_def.after_place_node = function(pos, placer, itemstack, pointed_thing)
unifieddyes.fix_rotation(pos, placer, itemstack, pointed_thing)
- unifieddyes.recolor_on_place(pos, placer, itemstack, pointed_thing)
end
- iclip_def.after_dig_node = unifieddyes.after_dig_node
iclip_def.groups = {choppy=1, snappy=1, oddly_breakable_by_hand=1, ud_param2_colorable = 1}
iclipfence_def.paramtype2 = "color"
iclipfence_def.palette = "unifieddyes_palette_extended.png"
iclipfence_def.on_construct = unifieddyes.on_construct
- iclipfence_def.after_place_node = unifieddyes.recolor_on_place
- iclipfence_def.after_dig_node = unifieddyes.after_dig_node
iclipfence_def.groups = {fence=1, choppy=1, snappy=1, oddly_breakable_by_hand=1, ud_param2_colorable = 1}
- iclipfence_def.place_param2 = 171 -- medium amber, low saturation, closest color to default:wood
end
minetest.register_node(":technic:insulator_clip", iclip_def)
@@ -185,3 +180,29 @@ minetest.register_craft({
{ "technic:raw_latex", "default:fence_wood", "technic:raw_latex"},
}
})
+
+if minetest.get_modpath("unifieddyes") then
+
+ unifieddyes.register_color_craft({
+ output = "technic:insulator_clip_fencepost",
+ palette = "extended",
+ type = "shapeless",
+ neutral_node = "technic:insulator_clip_fencepost",
+ recipe = {
+ "NEUTRAL_NODE",
+ "MAIN_DYE"
+ }
+ })
+
+ unifieddyes.register_color_craft({
+ output = "technic:insulator_clip",
+ palette = "wallmounted",
+ type = "shapeless",
+ neutral_node = "technic:insulator_clip",
+ recipe = {
+ "NEUTRAL_NODE",
+ "MAIN_DYE"
+ }
+ })
+
+end
diff --git a/gloopblocks/init.lua b/gloopblocks/init.lua
index 387b6e1..6e3406c 100644
--- a/gloopblocks/init.lua
+++ b/gloopblocks/init.lua
@@ -175,14 +175,25 @@ if not minetest.get_modpath("usesdirt") then
description = "Dirt Brick",
groups = {snappy=2,choppy=1,oddly_breakable_by_hand=2},
})
- minetest.register_craft({
- output = '"usesdirt:dirt_brick" 6',
- recipe = {
- {'default:dirt', 'default:dirt', 'default:dirt'},
- {'default:dirt', 'default:dirt', 'default:dirt'},
- {'default:dirt', 'default:dirt', 'default:dirt'},
- }
- })
+
+ if minetest.get_modpath("moreblocks") then
+ minetest.register_craft({
+ output = 'usesdirt:dirt_brick 24',
+ recipe = {
+ {'moreblocks:dirt_compressed', 'moreblocks:dirt_compressed', '' },
+ {'moreblocks:dirt_compressed', 'moreblocks:dirt_compressed', '' }
+ }
+ })
+ else
+ minetest.register_craft({
+ output = 'usesdirt:dirt_brick 6',
+ recipe = {
+ {'default:dirt', 'default:dirt', 'default:dirt'},
+ {'default:dirt', 'default:dirt', 'default:dirt'},
+ {'default:dirt', 'default:dirt', 'default:dirt'},
+ }
+ })
+ end
minetest.register_node(":usesdirt:dirt_ladder", {
description = "Ladder",
diff --git a/homedecor/bathroom_furniture.lua b/homedecor/bathroom_furniture.lua
index 2f57ddb..4840b26 100644
--- a/homedecor/bathroom_furniture.lua
+++ b/homedecor/bathroom_furniture.lua
@@ -12,12 +12,9 @@ minetest.register_node("homedecor:bathroom_tiles_dark", {
paramtype = "light",
paramtype2 = "color",
palette = "unifieddyes_palette_extended.png",
- place_param2 = 240,
groups = {cracky=3, ud_param2_colorable = 1},
sounds = default.node_sound_stone_defaults(),
on_construct = unifieddyes.on_construct,
- after_place_node = unifieddyes.recolor_on_place,
- after_dig_node = unifieddyes.after_dig_node
})
minetest.register_node("homedecor:bathroom_tiles_medium", {
@@ -31,12 +28,9 @@ minetest.register_node("homedecor:bathroom_tiles_medium", {
paramtype = "light",
paramtype2 = "color",
palette = "unifieddyes_palette_extended.png",
- place_param2 = 240,
groups = {cracky=3, ud_param2_colorable = 1},
sounds = default.node_sound_stone_defaults(),
on_construct = unifieddyes.on_construct,
- after_place_node = unifieddyes.recolor_on_place,
- after_dig_node = unifieddyes.after_dig_node
})
minetest.register_node("homedecor:bathroom_tiles_light", {
@@ -50,12 +44,9 @@ minetest.register_node("homedecor:bathroom_tiles_light", {
paramtype = "light",
paramtype2 = "color",
palette = "unifieddyes_palette_extended.png",
- place_param2 = 240,
groups = {cracky=3, ud_param2_colorable = 1},
sounds = default.node_sound_stone_defaults(),
on_construct = unifieddyes.on_construct,
- after_place_node = unifieddyes.recolor_on_place,
- after_dig_node = unifieddyes.after_dig_node
})
local tr_cbox = {
diff --git a/homedecor/bedroom.lua b/homedecor/bedroom.lua
index 71dcdc0..ddb7f99 100644
--- a/homedecor/bedroom.lua
+++ b/homedecor/bedroom.lua
@@ -52,13 +52,11 @@ homedecor.register("bed_regular", {
on_rotate = screwdriver.disallow,
after_place_node = function(pos, placer, itemstack, pointed_thing)
unifieddyes.fix_rotation_nsew(pos, placer, itemstack, pointed_thing)
- unifieddyes.recolor_on_place(pos, placer, itemstack, pointed_thing)
if not placer:get_player_control().sneak then
return homedecor.bed_expansion(pos, placer, itemstack, pointed_thing)
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
- unifieddyes.after_dig_node(pos, oldnode, oldmetadata, digger)
homedecor.unextend_bed(pos)
end,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
@@ -91,9 +89,7 @@ homedecor.register("bed_extended", {
sounds = default.node_sound_wood_defaults(),
expand = { forward = "air" },
on_rotate = screwdriver.disallow,
- after_place_node = unifieddyes.recolor_on_place,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
- unifieddyes.after_dig_node(pos, oldnode, oldmetadata, digger)
homedecor.unextend_bed(pos)
end,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
@@ -124,10 +120,8 @@ homedecor.register("bed_kingsize", {
on_rotate = screwdriver.disallow,
after_place_node = function(pos, placer, itemstack, pointed_thing)
unifieddyes.fix_rotation_nsew(pos, placer, itemstack, pointed_thing)
- unifieddyes.recolor_on_place(pos, placer, itemstack, pointed_thing)
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
- unifieddyes.after_dig_node(pos, oldnode, oldmetadata, digger)
local inv = digger:get_inventory()
if digger:get_player_control().sneak and inv:room_for_item("main", "homedecor:bed_regular 2") then
inv:remove_item("main", "homedecor:bed_kingsize 1")
@@ -137,7 +131,7 @@ homedecor.register("bed_kingsize", {
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
homedecor.beds_on_rightclick(pos, node, clicker)
return itemstack
- end
+ end,
})
for _, w in pairs({ N_("mahogany"), N_("oak") }) do
diff --git a/homedecor/crafts.lua b/homedecor/crafts.lua
index 69616de..a139063 100644
--- a/homedecor/crafts.lua
+++ b/homedecor/crafts.lua
@@ -546,6 +546,17 @@ minetest.register_craft( {
},
})
+unifieddyes.register_color_craft({
+ output = "homedecor:shutter_colored",
+ palette = "wallmounted",
+ type = "shapeless",
+ neutral_node = "homedecor:shutter",
+ recipe = {
+ "NEUTRAL_NODE",
+ "MAIN_DYE"
+ }
+})
+
minetest.register_craft({
type = "fuel",
recipe = "homedecor:shutter_oak",
@@ -867,6 +878,28 @@ minetest.register_craft( {
},
})
+unifieddyes.register_color_craft({
+ output = "homedecor:curtain_closed",
+ palette = "wallmounted",
+ type = "shapeless",
+ neutral_node = "homedecor:curtain_closed",
+ recipe = {
+ "NEUTRAL_NODE",
+ "MAIN_DYE"
+ }
+})
+
+unifieddyes.register_color_craft({
+ output = "homedecor:curtain_open",
+ palette = "wallmounted",
+ type = "shapeless",
+ neutral_node = "homedecor:curtain_open",
+ recipe = {
+ "NEUTRAL_NODE",
+ "MAIN_DYE"
+ }
+})
+
local mats = {
{ "brass", "homedecor:pole_brass" },
{ "wrought_iron", "homedecor:pole_wrought_iron" },
@@ -1195,7 +1228,6 @@ minetest.register_craft( {
minetest.register_craft({
output = "homedecor:glowlight_half 6",
recipe = {
- { "dye:white", "dye:white", "dye:white" },
{ "default:glass", "homedecor:power_crystal", "default:glass", },
}
})
@@ -1203,18 +1235,56 @@ minetest.register_craft({
minetest.register_craft({
output = "homedecor:glowlight_half 6",
recipe = {
- { "dye:white", "dye:white", "dye:white" },
{"moreblocks:super_glow_glass", "moreblocks:glow_glass", "moreblocks:super_glow_glass", },
}
})
minetest.register_craft({
+ output = "homedecor:glowlight_half",
+ recipe = {
+ {"homedecor:glowlight_small_cube","homedecor:glowlight_small_cube"},
+ {"homedecor:glowlight_small_cube","homedecor:glowlight_small_cube"}
+ }
+})
+
+minetest.register_craft({
+ output = "homedecor:glowlight_half",
+ type = "shapeless",
+ recipe = {
+ "homedecor:glowlight_quarter",
+ "homedecor:glowlight_quarter"
+ }
+})
+
+unifieddyes.register_color_craft({
+ output = "homedecor:glowlight_half",
+ palette = "wallmounted",
+ type = "shapeless",
+ neutral_node = "homedecor:glowlight_half",
+ recipe = {
+ "NEUTRAL_NODE",
+ "MAIN_DYE"
+ }
+})
+
+minetest.register_craft({
output = "homedecor:glowlight_quarter 6",
recipe = {
{"homedecor:glowlight_half", "homedecor:glowlight_half", "homedecor:glowlight_half", },
}
})
+unifieddyes.register_color_craft({
+ output = "homedecor:glowlight_quarter",
+ palette = "wallmounted",
+ type = "shapeless",
+ neutral_node = "homedecor:glowlight_quarter",
+ recipe = {
+ "NEUTRAL_NODE",
+ "MAIN_DYE"
+ }
+})
+
minetest.register_craft({
output = "homedecor:glowlight_small_cube 8",
recipe = {
@@ -1239,20 +1309,14 @@ minetest.register_craft({
}
})
-minetest.register_craft({
- output = "homedecor:glowlight_half",
- recipe = {
- {"homedecor:glowlight_small_cube","homedecor:glowlight_small_cube"},
- {"homedecor:glowlight_small_cube","homedecor:glowlight_small_cube"}
- }
-})
-
-minetest.register_craft({
- output = "homedecor:glowlight_half",
- type = "shapeless",
- recipe = {
- "homedecor:glowlight_quarter",
- "homedecor:glowlight_quarter"
+unifieddyes.register_color_craft({
+ output = "homedecor:glowlight_small_cube",
+ palette = "wallmounted",
+ type = "shapeless",
+ neutral_node = "homedecor:glowlight_small_cube",
+ recipe = {
+ "NEUTRAL_NODE",
+ "MAIN_DYE"
}
})
@@ -2227,6 +2291,17 @@ minetest.register_craft( {
},
})
+unifieddyes.register_color_craft({
+ output = "homedecor:bathroom_tiles_light",
+ palette = "extended",
+ type = "shapeless",
+ neutral_node = "homedecor:bathroom_tiles_light",
+ recipe = {
+ "NEUTRAL_NODE",
+ "MAIN_DYE"
+ }
+})
+
minetest.register_craft( {
output = "homedecor:bathroom_tiles_medium 4",
recipe = {
@@ -2235,6 +2310,17 @@ minetest.register_craft( {
},
})
+unifieddyes.register_color_craft({
+ output = "homedecor:bathroom_tiles_medium",
+ palette = "extended",
+ type = "shapeless",
+ neutral_node = "homedecor:bathroom_tiles_medium",
+ recipe = {
+ "NEUTRAL_NODE",
+ "MAIN_DYE"
+ }
+})
+
minetest.register_craft( {
output = "homedecor:bathroom_tiles_dark 4",
recipe = {
@@ -2243,6 +2329,17 @@ minetest.register_craft( {
},
})
+unifieddyes.register_color_craft({
+ output = "homedecor:bathroom_tiles_dark",
+ palette = "extended",
+ type = "shapeless",
+ neutral_node = "homedecor:bathroom_tiles_dark",
+ recipe = {
+ "NEUTRAL_NODE",
+ "MAIN_DYE"
+ }
+})
+
-- misc electrical
minetest.register_craft( {
@@ -2476,6 +2573,17 @@ minetest.register_craft( {
},
})
+unifieddyes.register_color_craft({
+ output = "homedecor:bed_regular",
+ palette = "wallmounted",
+ type = "shapeless",
+ neutral_node = "homedecor:bed_regular",
+ recipe = {
+ "NEUTRAL_NODE",
+ "MAIN_DYE"
+ }
+})
+
minetest.register_craft( {
output = "homedecor:bed_kingsize",
recipe = {
@@ -2483,6 +2591,29 @@ minetest.register_craft( {
},
})
+unifieddyes.register_color_craft({
+ output = "homedecor:bed_kingsize",
+ palette = "wallmounted",
+ type = "shapeless",
+ neutral_node = "homedecor:bed_kingsize",
+ recipe = {
+ "NEUTRAL_NODE",
+ "MAIN_DYE"
+ }
+})
+
+unifieddyes.register_color_craft({
+ output = "homedecor:bed_kingsize",
+ palette = "wallmounted",
+ type = "shapeless",
+ neutral_node = "homedecor:bed_regular",
+ recipe = {
+ "NEUTRAL_NODE",
+ "NEUTRAL_NODE",
+ "MAIN_DYE"
+ }
+})
+
minetest.register_craft( {
output = "homedecor:bottle_green",
recipe = {
@@ -2843,6 +2974,17 @@ minetest.register_craft({
},
})
+unifieddyes.register_color_craft({
+ output = "homedecor:desk_lamp",
+ palette = "wallmounted",
+ type = "shapeless",
+ neutral_node = "homedecor:desk_lamp",
+ recipe = {
+ "NEUTRAL_NODE",
+ "MAIN_DYE"
+ }
+})
+
minetest.register_craft({
output = "homedecor:hanging_lantern 2",
recipe = {
diff --git a/homedecor/furniture.lua b/homedecor/furniture.lua
index 6c4526c..4acfa58 100644
--- a/homedecor/furniture.lua
+++ b/homedecor/furniture.lua
@@ -83,9 +83,7 @@ homedecor.register("kitchen_chair_padded", {
sounds = default.node_sound_wood_defaults(),
after_place_node = function(pos, placer, itemstack, pointed_thing)
unifieddyes.fix_rotation_nsew(pos, placer, itemstack, pointed_thing)
- unifieddyes.recolor_on_place(pos, placer, itemstack, pointed_thing)
end,
- after_dig_node = unifieddyes.after_dig_node,
on_rotate = unifieddyes.fix_after_screwdriver_nsew,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
pos.y = pos.y+0 -- where do I put my ass ?
@@ -110,9 +108,7 @@ homedecor.register("armchair", {
node_box = ac_cbox,
after_place_node = function(pos, placer, itemstack, pointed_thing)
unifieddyes.fix_rotation_nsew(pos, placer, itemstack, pointed_thing)
- unifieddyes.recolor_on_place(pos, placer, itemstack, pointed_thing)
end,
- after_dig_node = unifieddyes.after_dig_node,
on_rotate = unifieddyes.fix_after_screwdriver_nsew,
})
diff --git a/homedecor/furniture_recipes.lua b/homedecor/furniture_recipes.lua
index fea13cf..a995242 100644
--- a/homedecor/furniture_recipes.lua
+++ b/homedecor/furniture_recipes.lua
@@ -70,6 +70,17 @@ minetest.register_craft({
},
})
+unifieddyes.register_color_craft({
+ output = "homedecor:armchair",
+ palette = "wallmounted",
+ type = "shapeless",
+ neutral_node = "homedecor:armchair",
+ recipe = {
+ "NEUTRAL_NODE",
+ "MAIN_DYE"
+ }
+})
+
minetest.register_craft({
type = "shapeless",
output = "homedecor:kitchen_chair_padded",
@@ -79,6 +90,17 @@ minetest.register_craft({
},
})
+unifieddyes.register_color_craft({
+ output = "homedecor:kitchen_chair_padded",
+ palette = "wallmounted",
+ type = "shapeless",
+ neutral_node = "homedecor:kitchen_chair_padded",
+ recipe = {
+ "NEUTRAL_NODE",
+ "MAIN_DYE"
+ }
+})
+
minetest.register_craft({
type = "fuel",
recipe = "homedecor:kitchen_chair_wood",
@@ -106,6 +128,17 @@ minetest.register_craft({
},
})
+unifieddyes.register_color_craft({
+ output = "homedecor:standing_lamp_off",
+ palette = "extended",
+ type = "shapeless",
+ neutral_node = "homedecor:standing_lamp_off",
+ recipe = {
+ "NEUTRAL_NODE",
+ "MAIN_DYE"
+ }
+})
+
minetest.register_craft({
type = "fuel",
recipe = "homedecor:table_lamp_off",
@@ -148,13 +181,15 @@ minetest.register_craft({
},
})
-minetest.register_craft({
- output = "homedecor:standing_lamp_off",
+unifieddyes.register_color_craft({
+ output = "homedecor:table_lamp_off",
+ palette = "extended",
+ type = "shapeless",
+ neutral_node = "homedecor:table_lamp_off",
recipe = {
- { "homedecor:table_lamp_off"},
- { "group:stick"},
- { "group:stick"},
- },
+ "NEUTRAL_NODE",
+ "MAIN_DYE"
+ }
})
minetest.register_craft({
diff --git a/homedecor/handlers/expansion.lua b/homedecor/handlers/expansion.lua
index e9d2ec5..779e077 100644
--- a/homedecor/handlers/expansion.lua
+++ b/homedecor/handlers/expansion.lua
@@ -211,22 +211,21 @@ function homedecor.bed_expansion(pos, placer, itemstack, pointed_thing, trybunks
local rightnode = minetest.get_node(rightpos)
local inv = placer:get_inventory()
- local lastdye = unifieddyes.last_used_dye[placer_name]
if leftnode.name == "homedecor:bed_regular" then
local newname = string.gsub(thisnode.name, "_regular", "_kingsize")
- local meta = minetest.get_meta(leftpos)
+ local meta = minetest.get_meta(pos)
+ local leftmeta = minetest.get_meta(leftpos)
+
minetest.set_node(pos, {name = "air"})
- minetest.set_node(leftpos, { name = newname, param2 = param2})
- meta:set_string("dye", lastdye)
- inv:add_item("main", lastdye)
+ minetest.swap_node(leftpos, { name = newname, param2 = param2})
elseif rightnode.name == "homedecor:bed_regular" then
local newname = string.gsub(thisnode.name, "_regular", "_kingsize")
- local meta = minetest.get_meta(rightpos)
+ local meta = minetest.get_meta(pos)
+ local rightmeta = minetest.get_meta(rightpos)
+
minetest.set_node(rightpos, {name = "air"})
- minetest.set_node(pos, { name = newname, param2 = param2})
- meta:set_string("dye", lastdye)
- inv:add_item("main", lastdye)
+ minetest.swap_node(pos, { name = newname, param2 = param2})
end
local toppos = {x=pos.x, y=pos.y+1.0, z=pos.z}
@@ -235,14 +234,7 @@ function homedecor.bed_expansion(pos, placer, itemstack, pointed_thing, trybunks
if trybunks and is_buildable_to(placer_name, toppos, topposfwd) then
local newname = string.gsub(thisnode.name, "_regular", "_extended")
local newparam2 = param2 % 8
- if inv:contains_item("main", lastdye) then
- minetest.set_node(toppos, { name = thisnode.name, param2 = param2})
- if lastdye then inv:remove_item("main", lastdye.." 1") end
- else
- minetest.set_node(toppos, { name = thisnode.name, param2 = newparam2})
- minetest.chat_send_player(placer_name, "Ran out of "..lastdye..", using neutral color.")
- unifieddyes.last_used_dye[placer_name] = nil
- end
+ minetest.swap_node(toppos, { name = thisnode.name, param2 = param2})
minetest.swap_node(pos, { name = newname, param2 = param2})
itemstack:take_item()
end
diff --git a/homedecor/lighting.lua b/homedecor/lighting.lua
index cca06b7..a33c761 100644
--- a/homedecor/lighting.lua
+++ b/homedecor/lighting.lua
@@ -46,9 +46,7 @@ minetest.register_node("homedecor:glowlight_half", {
sounds = default.node_sound_glass_defaults(),
after_place_node = function(pos, placer, itemstack, pointed_thing)
unifieddyes.fix_rotation(pos, placer, itemstack, pointed_thing)
- unifieddyes.recolor_on_place(pos, placer, itemstack, pointed_thing)
end,
- after_dig_node = unifieddyes.after_dig_node
})
minetest.register_node("homedecor:glowlight_quarter", {
@@ -86,9 +84,7 @@ minetest.register_node("homedecor:glowlight_quarter", {
sounds = default.node_sound_glass_defaults(),
after_place_node = function(pos, placer, itemstack, pointed_thing)
unifieddyes.fix_rotation(pos, placer, itemstack, pointed_thing)
- unifieddyes.recolor_on_place(pos, placer, itemstack, pointed_thing)
end,
- after_dig_node = unifieddyes.after_dig_node
})
minetest.register_node("homedecor:glowlight_small_cube", {
@@ -126,9 +122,7 @@ minetest.register_node("homedecor:glowlight_small_cube", {
sounds = default.node_sound_glass_defaults(),
after_place_node = function(pos, placer, itemstack, pointed_thing)
unifieddyes.fix_rotation(pos, placer, itemstack, pointed_thing)
- unifieddyes.recolor_on_place(pos, placer, itemstack, pointed_thing)
end,
- after_dig_node = unifieddyes.after_dig_node
})
homedecor.register("plasma_lamp", {
@@ -449,7 +443,6 @@ local function reg_lamp(suffix, nxt, light, brightness)
paramtype = "light",
paramtype2 = "color",
palette = "unifieddyes_palette_extended.png",
- place_param2 = 240,
walkable = false,
light_source = light,
selection_box = tlamp_cbox,
@@ -457,14 +450,17 @@ local function reg_lamp(suffix, nxt, light, brightness)
groups = {cracky=2,oddly_breakable_by_hand=1, ud_param2_colorable = 1,
not_in_creative_inventory=((light ~= nil) and 1) or nil,
},
- drop = "homedecor:table_lamp_off",
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
node.name = "homedecor:table_lamp_"..repl[suffix]
minetest.set_node(pos, node)
end,
on_construct = unifieddyes.on_construct,
- after_place_node = unifieddyes.recolor_on_place,
- after_dig_node = unifieddyes.after_dig_node
+ drop = {
+ items = {
+ {items = {"homedecor:table_lamp_off"}, inherit_color = true },
+ }
+ }
+
})
homedecor.register("standing_lamp_"..suffix, {
@@ -480,7 +476,6 @@ local function reg_lamp(suffix, nxt, light, brightness)
paramtype = "light",
paramtype2 = "color",
palette = "unifieddyes_palette_extended.png",
- place_param2 = 240,
walkable = false,
light_source = light,
groups = {cracky=2,oddly_breakable_by_hand=1, ud_param2_colorable = 1,
@@ -494,9 +489,12 @@ local function reg_lamp(suffix, nxt, light, brightness)
minetest.set_node(pos, node)
end,
on_construct = unifieddyes.on_construct,
- after_place_node = unifieddyes.recolor_on_place,
- after_dig_node = unifieddyes.after_dig_node,
- expand = { top="air" },
+ --expand = { top="air" },
+ drop = {
+ items = {
+ {items = {"homedecor:standing_lamp_off"}, inherit_color = true },
+ }
+ }
})
-- for old maps that had the original 3dforniture mod
@@ -535,9 +533,7 @@ homedecor.register("desk_lamp", {
groups = {snappy=3, ud_param2_colorable = 1},
after_place_node = function(pos, placer, itemstack, pointed_thing)
unifieddyes.fix_rotation_nsew(pos, placer, itemstack, pointed_thing)
- unifieddyes.recolor_on_place(pos, placer, itemstack, pointed_thing)
end,
- after_dig_node = unifieddyes.after_dig_node,
on_rotate = unifieddyes.fix_after_screwdriver_nsew
})
diff --git a/homedecor/shutters.lua b/homedecor/shutters.lua
index 44aa4ab..52c03cd 100644
--- a/homedecor/shutters.lua
+++ b/homedecor/shutters.lua
@@ -41,9 +41,7 @@ homedecor.register("shutter", {
node_box = shutter_cbox,
after_place_node = function(pos, placer, itemstack, pointed_thing)
unifieddyes.fix_rotation(pos, placer, itemstack, pointed_thing)
- unifieddyes.recolor_on_place(pos, placer, itemstack, pointed_thing)
end,
- after_dig_node = unifieddyes.after_dig_node
})
homedecor.register("shutter_colored", {
@@ -60,10 +58,7 @@ homedecor.register("shutter_colored", {
node_box = shutter_cbox,
after_place_node = function(pos, placer, itemstack, pointed_thing)
unifieddyes.fix_rotation(pos, placer, itemstack, pointed_thing)
- unifieddyes.recolor_on_place(pos, placer, itemstack, pointed_thing)
end,
- after_dig_node = unifieddyes.after_dig_node,
- drop = "homedecor:shutter"
})
minetest.register_alias("homedecor:shutter_purple", "homedecor:shutter_violet")
diff --git a/homedecor/window_treatments.lua b/homedecor/window_treatments.lua
index 71935b0..c7eff50 100644
--- a/homedecor/window_treatments.lua
+++ b/homedecor/window_treatments.lua
@@ -112,10 +112,8 @@ minetest.register_node("homedecor:curtain_closed", {
paramtype2 = "colorwallmounted",
palette = "unifieddyes_palette_colorwallmounted.png",
selection_box = { type = "wallmounted" },
- after_dig_node = unifieddyes.after_dig_node,
after_place_node = function(pos, placer, itemstack, pointed_thing)
unifieddyes.fix_rotation(pos, placer, itemstack, pointed_thing)
- unifieddyes.recolor_on_place(pos, placer, itemstack, pointed_thing)
end,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local topnode = minetest.get_node({x=pos.x, y=pos.y+1.0, z=pos.z})
@@ -141,10 +139,8 @@ minetest.register_node("homedecor:curtain_open", {
paramtype2 = "colorwallmounted",
palette = "unifieddyes_palette_colorwallmounted.png",
selection_box = { type = "wallmounted" },
- after_dig_node = unifieddyes.after_dig_node,
after_place_node = function(pos, placer, itemstack, pointed_thing)
unifieddyes.fix_rotation(pos, placer, itemstack, pointed_thing)
- unifieddyes.recolor_on_place(pos, placer, itemstack, pointed_thing)
end,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
local topnode = minetest.get_node({x=pos.x, y=pos.y+1.0, z=pos.z})
diff --git a/ilights/init.lua b/ilights/init.lua
index ed6f6e5..0cad68a 100644
--- a/ilights/init.lua
+++ b/ilights/init.lua
@@ -56,9 +56,7 @@ minetest.register_node("ilights:light", {
node_box = lamp_cbox,
after_place_node = function(pos, placer, itemstack, pointed_thing)
unifieddyes.fix_rotation(pos, placer, itemstack, pointed_thing)
- unifieddyes.recolor_on_place(pos, placer, itemstack, pointed_thing)
end,
- after_dig_node = unifieddyes.after_dig_node
})
minetest.register_craft({
@@ -70,6 +68,28 @@ minetest.register_craft({
},
})
+unifieddyes.register_color_craft({
+ output = "ilights:light 3",
+ palette = "wallmounted",
+ neutral_node = "",
+ recipe = {
+ { "", "default:steel_ingot", "" },
+ { "", "default:glass", "MAIN_DYE" },
+ { "default:steel_ingot", "default:torch", "default:steel_ingot" }
+ }
+})
+
+unifieddyes.register_color_craft({
+ output = "ilights:light",
+ palette = "wallmounted",
+ type = "shapeless",
+ neutral_node = "ilights:light",
+ recipe = {
+ "NEUTRAL_NODE",
+ "MAIN_DYE",
+ }
+})
+
-- convert old static nodes to param2 coloring
ilights.colors = {
diff --git a/lavalamp/init.lua b/lavalamp/init.lua
index 54909cb..b37f651 100644
--- a/lavalamp/init.lua
+++ b/lavalamp/init.lua
@@ -28,7 +28,6 @@ minetest.register_node("lavalamp:lavalamp", {
paramtype = "light",
paramtype2 = "color",
palette = "unifieddyes_palette_extended.png",
- place_param2 = 240,
sunlight_propagates = true,
walkable = false,
light_source = 14,
@@ -39,8 +38,6 @@ minetest.register_node("lavalamp:lavalamp", {
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, ud_param2_colorable = 1},
sounds = default.node_sound_glass_defaults(),
on_construct = unifieddyes.on_construct,
- after_place_node = unifieddyes.recolor_on_place,
- after_dig_node = unifieddyes.after_dig_node,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
node.name = "lavalamp:lavalamp_off"
minetest.swap_node(pos, node)
@@ -59,7 +56,6 @@ minetest.register_node("lavalamp:lavalamp_off", {
paramtype = "light",
paramtype2 = "color",
palette = "unifieddyes_palette_extended.png",
- place_param2 = 240,
sunlight_propagates = true,
walkable = false,
selection_box = {
@@ -70,13 +66,16 @@ minetest.register_node("lavalamp:lavalamp_off", {
sounds = default.node_sound_glass_defaults(),
drop = "lavalamp:lavalamp",
on_construct = unifieddyes.on_construct,
- after_place_node = unifieddyes.recolor_on_place,
- after_dig_node = unifieddyes.after_dig_node,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
node.name = "lavalamp:lavalamp"
minetest.swap_node(pos, node)
return itemstack
end,
+ drop = {
+ items = {
+ {items = {"lavalamp:lavalamp"}, inherit_color = true },
+ }
+ }
})
minetest.register_craft({
@@ -88,6 +87,17 @@ minetest.register_craft({
}
})
+unifieddyes.register_color_craft({
+ output = "lavalamp:lavalamp",
+ palette = "extended",
+ type = "shapeless",
+ neutral_node = "lavalamp:lavalamp",
+ recipe = {
+ "NEUTRAL_NODE",
+ "MAIN_DYE"
+ }
+})
+
-- convert to param2 coloring
local colors = {
diff --git a/led_marquee/README.md b/led_marquee/README.md
index 00508dc..b8aef6c 100644
--- a/led_marquee/README.md
+++ b/led_marquee/README.md
@@ -24,7 +24,7 @@ If the program finds something other than a panel, it wraps to the next line. If
Lines of panels don't need to be all the same length, the program will wrap as needed, with the left margin always being aligned with the panel the LuaController is connected to.
-Strings are trimmed to 1 kB.
+Strings are trimmed to 6 kB.
Panels are not erased between prints.
@@ -43,13 +43,13 @@ If a string is prefixed with character code 255, it is treated as UTF-8 and pass
The panels also respond to these control messages:
-* "clear" turns all panels in a lineup or wall off - essentially a "clear screen" command.
-* "allon" fills all panels in a lineup/wall with char(144), i.e. the reverse of "clear".
+* "clear" turns all panels in a lineup or wall off, or up to 2048 of them, anyway - essentially a "clear screen" command.
+* "allon" fills all panels in a lineup/wall, up to a max of 2048 of them, with char(144), i.e. the reverse of "clear".
* "start_scroll" starts the automatic scrolling function, repeatedly moving the last displayed message to the left one character space each time the scroll timer runs out (and automatically restarting it, natch). The scroll action will spread across the line, and down a multi-line wall (just set a new, different channel on the first row you want to exclude), and will continue until "stop_scroll" or any displayable message is received.
As it advances through the message, the scroll code will search through the message for a printable character, on each scroll step, basically stripping-out color code, and using just the last one before the new start position. This is done in order to keep a constant visible speed (the text will still be colored properly though).
* "stop_scroll" does just what it says - it stops the auto-scroll timer.
-* "scroll_speed" followed by a decimal number (in the string, not a byte value) sets the time between scroll steps. Minimum 0.5s, maximum 5s.
+* "scroll_speed" followed by a decimal number (in the string, not a byte value) sets the time between scroll steps. Minimum 0.2s, maximum 5s.
* "scroll_step" will immediately advance the last-displayed message by one character. Omit the above automatic scrolling keywords, and use ONLY this keyword instead if you want to let your LuaController control the scrolling speed. Optionally, you can follow this with a number and the scroll code will skip forward that many bytes into the message, starting from the current position, before starting the above-mentioned color-vs-character search. Essentially, this value will roughly translate to the number of printable characters to skip.
* "get" will read the one character (as a numerical character value) currently displayed by the master panel (by reading its node name)
* "getstr" will read the last-stored message for the entire lineup/wall (from the master panel's meta). Note that even if the message has been or is being scrolled, you'll get the original stored message.
@@ -59,7 +59,7 @@ During a scroll event, the printed string is padded with spaces (one in auto mod
If you need vertical scrolling, you will have to handle that yourself (since the size of a screen/wall is not hard-coded).
-A byte value of 0 to 27 in a string will change colors (i.e. string.char(0 to 27) ).
+To change colors, put a "/" followed by a digit or a letter from "A" to "R" (or "a" to "r") into your printed string. Digits 0 to 9 trigger colors 0 to 9 (obviously :-) ), while A/a through R/r set colors 10 to 27. Any other sequence is invalid and will just be printed literally. Two slashes "//" will translated to a single char(30) internally, and displayed as a single slash (doing it that way makes the code easier).
Color values 0 to 11 are:
@@ -71,9 +71,9 @@ Colors 24 - 27 are white, light grey, medium grey, and dim grey (or think of the
The last color that was used is stored in the left-most/upper-left "master" panel's metadata, and defaults to red. It should persist across reboots.
-A byte value of 28 in a string will act as a line feed (I would have used 10, but that's a color code :-P )
+char(10) will do its job as linefeed/newline.
-A byte value of 29 in a string signals a cursor position command. The next two byte values select a column and row, respectively. The next character after the row byte will be printed there, and the rest of the string then continues printing from that spot onward with normal line wrapping, colors and so forth. Note that any string that does NOT contain cursor positioning commands will automatically start printing at the upper-left.
+char(29) signals a cursor position command. The next two byte values select a column and row, respectively. The next character after the row byte will be printed there, and the rest of the string then continues printing from that spot onward with normal line wrapping, colors and so forth. Note that any string that does NOT contain cursor positioning commands will automatically start printing at the upper-left.
Any number of color, line feed, and cursor position commands may be present in a string, making it possible to "frame-buffer" a screen full of text into a string before printing it.
diff --git a/led_marquee/init.lua b/led_marquee/init.lua
index 5bfc1e0..cb52e66 100644
--- a/led_marquee/init.lua
+++ b/led_marquee/init.lua
@@ -10,6 +10,89 @@ else
S = function(s) return s end
end
+local color_to_char = {
+ "0",
+ "1",
+ "2",
+ "3",
+ "4",
+ "5",
+ "6",
+ "7",
+ "8",
+ "9",
+ "A",
+ "B",
+ "C",
+ "D",
+ "E",
+ "F",
+ "G",
+ "H",
+ "I",
+ "J",
+ "K",
+ "L",
+ "M",
+ "N",
+ "O",
+ "P",
+ "Q",
+ "R"
+}
+
+local char_to_color = {
+ ["0"] = 0,
+ ["1"] = 1,
+ ["2"] = 2,
+ ["3"] = 3,
+ ["4"] = 4,
+ ["5"] = 5,
+ ["6"] = 6,
+ ["7"] = 7,
+ ["8"] = 8,
+ ["9"] = 9,
+
+ ["A"] = 10,
+ ["B"] = 11,
+ ["C"] = 12,
+ ["D"] = 13,
+ ["E"] = 14,
+ ["F"] = 15,
+ ["G"] = 16,
+ ["H"] = 17,
+ ["I"] = 18,
+ ["J"] = 19,
+ ["K"] = 20,
+ ["L"] = 21,
+ ["M"] = 22,
+ ["N"] = 23,
+ ["O"] = 24,
+ ["P"] = 25,
+ ["Q"] = 26,
+ ["R"] = 27,
+
+ ["a"] = 10,
+ ["b"] = 11,
+ ["c"] = 12,
+ ["d"] = 13,
+ ["e"] = 14,
+ ["f"] = 15,
+ ["g"] = 16,
+ ["h"] = 17,
+ ["i"] = 18,
+ ["j"] = 19,
+ ["k"] = 20,
+ ["l"] = 21,
+ ["m"] = 22,
+ ["n"] = 23,
+ ["o"] = 24,
+ ["p"] = 25,
+ ["q"] = 26,
+ ["r"] = 27
+
+}
+
-- the following functions based on the so-named ones in Jeija's digilines mod
local reset_meta = function(pos)
@@ -60,43 +143,51 @@ end
led_marquee.set_timer = function(pos, timeout)
local timer = minetest.get_node_timer(pos)
timer:stop()
+ if not timeout or timeout < 0.2 or timeout > 5 then return false end
+
if timeout > 0 then
local meta = minetest.get_meta(pos)
+ meta:set_int("timeout", timeout)
timer:start(timeout)
end
end
led_marquee.scroll_text = function(pos, elapsed, skip)
+ skip = skip or 1
local meta = minetest.get_meta(pos)
local msg = meta:get_string("last_msg")
local channel = meta:get_string("channel")
local index = meta:get_int("index")
- if not index or index < 1 or not string.byte(msg, index) then index = 1 end
+ local color = meta:get_int("last_color")
+ local colorchar = color_to_char[color+1]
+ if not index or index < 1 then index = 1 end
local len = string.len(msg)
- skip = skip or 1
-
index = index + skip
+ if index > len then index = 1 end
- while index < len and string.byte(msg, index) < 28 do
- index = index + 1
- if index > len then index = 1 break end
+ -- search backward to find the most recent color code in the string
+ local r = index
+ while r > 0 and not string.match(string.sub(msg, r, r+1), "/[0-9A-Ra-r]") do
+ r = r - 1
+ end
+ if r == 0 then r = 1 end
+ if string.match(string.sub(msg, r, r+1), "/[0-9A-Ra-r]") then
+ colorchar = string.sub(msg, r+1, r+1)
end
- if string.byte(msg, index - 1) < 28 then
- led_marquee.display_msg(pos, channel, string.sub(msg, index - 1)..string.rep(" ", skip + 1))
- else
- local i = index - 1
- local color = ""
- while i > 0 and string.byte(msg, i) > 27 do
- i = i - 1
- if i == 0 then break end
+ -- search forward to find the next printable symbol after the current index
+ local f = index
+ while f < len do
+ if string.match(string.sub(msg, f-1, f), "/[0-9A-Ra-r]") then
+ f = f + 2
+ else
+ break
end
- if i > 0 then color = string.sub(msg, i, i) end
- led_marquee.display_msg(pos, channel, color..string.sub(msg, index)..string.rep(" ", skip + 1))
end
+ led_marquee.display_msg(pos, channel, "/"..colorchar..string.sub(msg, f)..string.rep(" ", skip + 1))
- meta:set_int("index", index)
- if not elapsed or elapsed < 0.5 then return false end
+ meta:set_int("index", f)
+ if not elapsed or elapsed < 0.2 then return false end
return true
end
@@ -118,10 +209,14 @@ local cbox = {
wall_side = { -8/16, -8/16, -8/16, -7/16, 8/16, 8/16 }
}
+led_marquee.decode_color = function(msg)
+
+end
+
led_marquee.display_msg = function(pos, channel, msg)
- msg = string.sub(msg, 1, 4096)
+ msg = string.sub(msg, 1, 6144).." "
if string.sub(msg,1,1) == string.char(255) then -- treat it as incoming UTF-8
- msg = make_iso(string.sub(msg, 2, 4096))
+ msg = make_iso(string.sub(msg, 2, 6144))
end
local master_fdir = minetest.get_node(pos).param2 % 8
@@ -154,7 +249,7 @@ led_marquee.display_msg = function(pos, channel, msg)
elseif string.match(node.name, "led_marquee:char_")
and fdir ~= master_fdir or (setchan ~= nil and setchan ~= "" and setchan ~= channel) then
break
- elseif asc == 28 then
+ elseif asc == 10 then
pos2.x = pos.x
pos2.y = pos2.y-1
pos2.z = pos.z
@@ -168,17 +263,34 @@ led_marquee.display_msg = function(pos, channel, msg)
pos2.z = pos.z + (fdir_to_right[fdir+1][2])*c
i = i + 3
wrapped = nil
+ elseif asc == 30 then -- translate to slash for printing
+ minetest.swap_node(pos2, { name = "led_marquee:char_47", param2 = master_fdir + (last_color*8)})
+ pos2.x = pos2.x + fdir_to_right[fdir+1][1]
+ pos2.z = pos2.z + fdir_to_right[fdir+1][2]
+ i = i + 1
+ elseif asc == 47 then -- slash
+ local ccode = string.sub(msg, i+1, i+1)
+ if ccode then
+ if char_to_color[ccode] then
+ last_color = char_to_color[ccode]
+ i = i + 2
+ else
+ minetest.swap_node(pos2, { name = "led_marquee:char_47", param2 = master_fdir + (last_color*8)})
+ pos2.x = pos2.x + fdir_to_right[fdir+1][1]
+ pos2.z = pos2.z + fdir_to_right[fdir+1][2]
+ i = i + 1
+ end
+ end
+ master_meta:set_int("last_color", last_color)
+ wrapped = nil
elseif asc > 30 and asc < 256 then
minetest.swap_node(pos2, { name = "led_marquee:char_"..asc, param2 = master_fdir + (last_color*8)})
pos2.x = pos2.x + fdir_to_right[fdir+1][1]
pos2.z = pos2.z + fdir_to_right[fdir+1][2]
i = i + 1
wrapped = nil
- elseif asc < 28 then
- last_color = asc
- master_meta:set_int("last_color", asc)
+ else
i = i + 1
- wrapped = nil
end
end
end
@@ -210,15 +322,12 @@ local on_digiline_receive_string = function(pos, node, channel, msg)
meta:set_int("index", 1)
elseif msg == "start_scroll" then
local timeout = meta:get_int("timeout")
- if not timeout or timeout < 0.5 or timeout > 5 then timeout = 0 end
led_marquee.set_timer(pos, timeout)
elseif msg == "stop_scroll" then
led_marquee.set_timer(pos, 0)
return
elseif string.sub(msg, 1, 12) == "scroll_speed" then
local timeout = tonumber(string.sub(msg, 13))
- if not timeout or timeout < 0.5 or timeout > 5 then timeout = 0 end
- meta:set_int("timeout", timeout)
led_marquee.set_timer(pos, timeout)
elseif string.sub(msg, 1, 11) == "scroll_step" then
local skip = tonumber(string.sub(msg, 12))
@@ -230,20 +339,21 @@ local on_digiline_receive_string = function(pos, node, channel, msg)
elseif msg == "getindex" then -- get the scroll index
digilines.receptor_send(pos, digiline.rules.default, channel, meta:get_int("index"))
else
+ msg = string.gsub(msg, "//", string.char(30))
led_marquee.set_timer(pos, 0)
+ local last_msg = meta:get_string("last_msg")
meta:set_string("last_msg", msg)
led_marquee.display_msg(pos, channel, msg)
- meta:set_int("index", 1)
+ if last_msg ~= msg then
+ meta:set_int("index", 1)
+ end
end
else
local asc = string.byte(msg)
- if asc > 30 and asc < 256 then
+ if asc > 29 and asc < 256 then
minetest.swap_node(pos, { name = "led_marquee:char_"..asc, param2 = fdir + (last_color*8)})
meta:set_string("last_msg", tostring(msg))
meta:set_int("index", 1)
- elseif asc < 28 then
- last_color = asc
- meta:set_int("last_color", asc)
end
end
elseif msg and type(msg) == "number" then
@@ -258,7 +368,7 @@ end
for i = 31, 255 do
local groups = { cracky = 2, not_in_creative_inventory = 1}
local light = LIGHT_MAX-2
- local description = S("Alphanumeric LED marquee panel ("..i..")")
+ local description = S("LED marquee panel ("..i..")")
local tiles = {
{ name="led_marquee_base.png", color="white"},
{ name="led_marquee_leds_off.png", color="white"},
@@ -279,7 +389,8 @@ for i = 31, 255 do
if i == 32 then
groups = {cracky = 2}
light = nil
- description = S("Alphanumeric LED marquee panel")
+ description = S("LED marquee panel")
+ wimage = "led_marquee_leds_off.png^(led_marquee_char_155.png^[multiply:red)"
end
minetest.register_node("led_marquee:char_"..i, {
@@ -287,6 +398,8 @@ for i = 31, 255 do
drawtype = "mesh",
mesh = "led_marquee.obj",
tiles = tiles,
+ inventory_image = wimage,
+ wield_image = wimage,
palette="led_marquee_palette.png",
use_texture_alpha = true,
groups = groups,
diff --git a/led_marquee/textures/led_marquee_char_107.png b/led_marquee/textures/led_marquee_char_107.png
index 364a43d..47d7c60 100644
--- a/led_marquee/textures/led_marquee_char_107.png
+++ b/led_marquee/textures/led_marquee_char_107.png
Binary files differ
diff --git a/led_marquee/textures/led_marquee_char_121.png b/led_marquee/textures/led_marquee_char_121.png
index 29382c9..454818f 100644
--- a/led_marquee/textures/led_marquee_char_121.png
+++ b/led_marquee/textures/led_marquee_char_121.png
Binary files differ
diff --git a/led_marquee/textures/led_marquee_char_143.png b/led_marquee/textures/led_marquee_char_143.png
index 4b58ec9..6293a97 100644
--- a/led_marquee/textures/led_marquee_char_143.png
+++ b/led_marquee/textures/led_marquee_char_143.png
Binary files differ
diff --git a/led_marquee/textures/led_marquee_char_144.png b/led_marquee/textures/led_marquee_char_144.png
index 995a284..fda87a1 100644
--- a/led_marquee/textures/led_marquee_char_144.png
+++ b/led_marquee/textures/led_marquee_char_144.png
Binary files differ
diff --git a/led_marquee/textures/led_marquee_char_194.png b/led_marquee/textures/led_marquee_char_194.png
index e8429f7..7401be4 100644
--- a/led_marquee/textures/led_marquee_char_194.png
+++ b/led_marquee/textures/led_marquee_char_194.png
Binary files differ
diff --git a/led_marquee/textures/led_marquee_char_197.png b/led_marquee/textures/led_marquee_char_197.png
index 8c13e35..4445568 100644
--- a/led_marquee/textures/led_marquee_char_197.png
+++ b/led_marquee/textures/led_marquee_char_197.png
Binary files differ
diff --git a/led_marquee/textures/led_marquee_char_202.png b/led_marquee/textures/led_marquee_char_202.png
index b069c41..e65878a 100644
--- a/led_marquee/textures/led_marquee_char_202.png
+++ b/led_marquee/textures/led_marquee_char_202.png
Binary files differ
diff --git a/led_marquee/textures/led_marquee_char_206.png b/led_marquee/textures/led_marquee_char_206.png
index 8b324d9..0a00f82 100644
--- a/led_marquee/textures/led_marquee_char_206.png
+++ b/led_marquee/textures/led_marquee_char_206.png
Binary files differ
diff --git a/led_marquee/textures/led_marquee_char_212.png b/led_marquee/textures/led_marquee_char_212.png
index cae030a..b748c3e 100644
--- a/led_marquee/textures/led_marquee_char_212.png
+++ b/led_marquee/textures/led_marquee_char_212.png
Binary files differ
diff --git a/led_marquee/textures/led_marquee_char_216.png b/led_marquee/textures/led_marquee_char_216.png
index b131232..5dfa7da 100644
--- a/led_marquee/textures/led_marquee_char_216.png
+++ b/led_marquee/textures/led_marquee_char_216.png
Binary files differ
diff --git a/led_marquee/textures/led_marquee_char_219.png b/led_marquee/textures/led_marquee_char_219.png
index 5d978b5..cbd4474 100644
--- a/led_marquee/textures/led_marquee_char_219.png
+++ b/led_marquee/textures/led_marquee_char_219.png
Binary files differ
diff --git a/led_marquee/textures/led_marquee_char_221.png b/led_marquee/textures/led_marquee_char_221.png
index 3350367..5aecca9 100644
--- a/led_marquee/textures/led_marquee_char_221.png
+++ b/led_marquee/textures/led_marquee_char_221.png
Binary files differ
diff --git a/led_marquee/textures/led_marquee_char_226.png b/led_marquee/textures/led_marquee_char_226.png
index aee1188..9a41d88 100644
--- a/led_marquee/textures/led_marquee_char_226.png
+++ b/led_marquee/textures/led_marquee_char_226.png
Binary files differ
diff --git a/led_marquee/textures/led_marquee_char_234.png b/led_marquee/textures/led_marquee_char_234.png
index 7349dde..bad0987 100644
--- a/led_marquee/textures/led_marquee_char_234.png
+++ b/led_marquee/textures/led_marquee_char_234.png
Binary files differ
diff --git a/led_marquee/textures/led_marquee_char_238.png b/led_marquee/textures/led_marquee_char_238.png
index c63a1d3..9679927 100644
--- a/led_marquee/textures/led_marquee_char_238.png
+++ b/led_marquee/textures/led_marquee_char_238.png
Binary files differ
diff --git a/led_marquee/textures/led_marquee_char_244.png b/led_marquee/textures/led_marquee_char_244.png
index 47e4dfd..027c715 100644
--- a/led_marquee/textures/led_marquee_char_244.png
+++ b/led_marquee/textures/led_marquee_char_244.png
Binary files differ
diff --git a/led_marquee/textures/led_marquee_char_251.png b/led_marquee/textures/led_marquee_char_251.png
index 63134a0..9fe4cb3 100644
--- a/led_marquee/textures/led_marquee_char_251.png
+++ b/led_marquee/textures/led_marquee_char_251.png
Binary files differ
diff --git a/led_marquee/textures/led_marquee_char_253.png b/led_marquee/textures/led_marquee_char_253.png
index a3111a3..6282658 100644
--- a/led_marquee/textures/led_marquee_char_253.png
+++ b/led_marquee/textures/led_marquee_char_253.png
Binary files differ
diff --git a/led_marquee/textures/led_marquee_char_255.png b/led_marquee/textures/led_marquee_char_255.png
index 9855706..58a756c 100644
--- a/led_marquee/textures/led_marquee_char_255.png
+++ b/led_marquee/textures/led_marquee_char_255.png
Binary files differ
diff --git a/led_marquee/textures/led_marquee_char_76.png b/led_marquee/textures/led_marquee_char_76.png
index 36afd27..7809c03 100644
--- a/led_marquee/textures/led_marquee_char_76.png
+++ b/led_marquee/textures/led_marquee_char_76.png
Binary files differ
diff --git a/lrfurn/armchairs.lua b/lrfurn/armchairs.lua
index 1155050..fcb84e5 100644
--- a/lrfurn/armchairs.lua
+++ b/lrfurn/armchairs.lua
@@ -25,9 +25,7 @@ minetest.register_node("lrfurn:armchair", {
node_box = armchair_cbox,
after_place_node = function(pos, placer, itemstack, pointed_thing)
unifieddyes.fix_rotation_nsew(pos, placer, itemstack, pointed_thing)
- unifieddyes.recolor_on_place(pos, placer, itemstack, pointed_thing)
end,
- after_dig_node = unifieddyes.after_dig_node,
on_rotate = unifieddyes.fix_after_screwdriver_nsew,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
if not clicker:is_player() then
@@ -58,6 +56,17 @@ minetest.register_craft({
}
})
+unifieddyes.register_color_craft({
+ output = "lrfurn:armchair",
+ palette = "wallmounted",
+ type = "shapeless",
+ neutral_node = "lrfurn:armchair",
+ recipe = {
+ "NEUTRAL_NODE",
+ "MAIN_DYE"
+ }
+})
+
-- convert old static nodes to param2 color
lrfurn.old_static_armchairs = {}
diff --git a/lrfurn/init.lua b/lrfurn/init.lua
index 0ac264c..97cc586 100644
--- a/lrfurn/init.lua
+++ b/lrfurn/init.lua
@@ -60,10 +60,11 @@ end
function lrfurn.fix_sofa_rotation_nsew(pos, placer, itemstack, pointed_thing)
local node = minetest.get_node(pos)
+ local colorbits = node.param2 - (node.param2 % 8)
local yaw = placer:get_look_yaw()
local dir = minetest.yaw_to_dir(yaw-1.5)
local fdir = minetest.dir_to_wallmounted(dir)
- minetest.swap_node(pos, { name = node.name, param2 = fdir })
+ minetest.swap_node(pos, { name = node.name, param2 = fdir+colorbits })
end
dofile(minetest.get_modpath("lrfurn").."/longsofas.lua")
diff --git a/lrfurn/longsofas.lua b/lrfurn/longsofas.lua
index 05db65d..eeb3ca2 100644
--- a/lrfurn/longsofas.lua
+++ b/lrfurn/longsofas.lua
@@ -26,7 +26,6 @@ minetest.register_node("lrfurn:longsofa", {
on_rotate = screwdriver.disallow,
after_place_node = function(pos, placer, itemstack, pointed_thing)
lrfurn.fix_sofa_rotation_nsew(pos, placer, itemstack, pointed_thing)
- unifieddyes.recolor_on_place(pos, placer, itemstack, pointed_thing)
local playername = placer:get_player_name()
if minetest.is_protected(pos, placer:get_player_name()) then return true end
@@ -42,7 +41,6 @@ minetest.register_node("lrfurn:longsofa", {
end
return itemstack
end,
- after_dig_node = unifieddyes.after_dig_node,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
if not clicker:is_player() then
return itemstack
@@ -72,6 +70,17 @@ minetest.register_craft({
}
})
+unifieddyes.register_color_craft({
+ output = "lrfurn:longsofa",
+ palette = "wallmounted",
+ type = "shapeless",
+ neutral_node = "lrfurn:longsofa",
+ recipe = {
+ "NEUTRAL_NODE",
+ "MAIN_DYE"
+ }
+})
+
-- convert old static nodes to param2 colorization
lrfurn.old_static_longsofas = {}
diff --git a/lrfurn/sofas.lua b/lrfurn/sofas.lua
index de1b784..6f89bea 100644
--- a/lrfurn/sofas.lua
+++ b/lrfurn/sofas.lua
@@ -26,7 +26,6 @@ minetest.register_node("lrfurn:sofa", {
on_rotate = screwdriver.disallow,
after_place_node = function(pos, placer, itemstack, pointed_thing)
lrfurn.fix_sofa_rotation_nsew(pos, placer, itemstack, pointed_thing)
- unifieddyes.recolor_on_place(pos, placer, itemstack, pointed_thing)
local playername = placer:get_player_name()
if minetest.is_protected(pos, placer:get_player_name()) then return true end
@@ -42,7 +41,6 @@ minetest.register_node("lrfurn:sofa", {
end
return itemstack
end,
- after_dig_node = unifieddyes.after_dig_node,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
if not clicker:is_player() then
return itemstack
@@ -72,6 +70,17 @@ minetest.register_craft({
}
})
+unifieddyes.register_color_craft({
+ output = "lrfurn:sofa",
+ palette = "wallmounted",
+ type = "shapeless",
+ neutral_node = "lrfurn:sofa",
+ recipe = {
+ "NEUTRAL_NODE",
+ "MAIN_DYE"
+ }
+})
+
-- convert old static nodes to param2 color
lrfurn.old_static_sofas = {}
diff --git a/plasticbox/init.lua b/plasticbox/init.lua
index c8a1672..5a94b35 100644
--- a/plasticbox/init.lua
+++ b/plasticbox/init.lua
@@ -6,10 +6,7 @@ minetest.register_node("plasticbox:plasticbox", {
sounds = default.node_sound_stone_defaults(),
paramtype2 = "color",
palette = "unifieddyes_palette_extended.png",
- after_dig_node = unifieddyes.after_dig_node,
- place_param2 = 240,
on_construct = unifieddyes.on_construct,
- after_place_node = unifieddyes.recolor_on_place,
})
if minetest.global_exists("stairsplus") then
@@ -30,6 +27,29 @@ minetest.register_craft( {
},
})
+unifieddyes.register_color_craft({
+ output = "plasticbox:plasticbox 4",
+ palette = "extended",
+ neutral_node = "homedecor:plastic_sheeting",
+ recipe = {
+ { "NEUTRAL_NODE", "NEUTRAL_NODE", "NEUTRAL_NODE" },
+ { "NEUTRAL_NODE", "MAIN_DYE", "NEUTRAL_NODE" },
+ { "NEUTRAL_NODE", "NEUTRAL_NODE", "NEUTRAL_NODE" },
+
+ }
+})
+
+unifieddyes.register_color_craft({
+ output = "plasticbox:plasticbox",
+ palette = "extended",
+ type = "shapeless",
+ neutral_node = "plasticbox:plasticbox",
+ recipe = {
+ "NEUTRAL_NODE",
+ "MAIN_DYE"
+ }
+})
+
minetest.register_lbm({
name = "plasticbox:convert_colors",
label = "Convert plastic boxes to use param2 color",
diff --git a/ropes/LICENSE.md b/ropes/LICENSE.md
index 368b332..fb67788 100644
--- a/ropes/LICENSE.md
+++ b/ropes/LICENSE.md
@@ -1,19 +1,4 @@
-## MIT License
-
-Permission is hereby granted, free of charge, to any person obtaining a copy
-of this software and associated documentation files (the "Software"), to deal
-in the Software without restriction, including without limitation the rights
-to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-copies of the Software, and to permit persons to whom the Software is
-furnished to do so, subject to the following conditions:
-
-The above copyright notice and this permission notice shall be included in all
-copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-SOFTWARE.
+License
+=======
+- Code WTFPL
+- Texture CC
diff --git a/ropes/crafts.lua b/ropes/crafts.lua
index 8e2bae8..299c0cc 100644
--- a/ropes/crafts.lua
+++ b/ropes/crafts.lua
@@ -3,53 +3,16 @@ local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
if minetest.get_modpath("farming") then
--- this doesn't work reliably due to side effects of https://github.com/minetest/minetest/issues/5518
--- local old_def = minetest.registered_craftitems["farming:cotton"]
--- if old_def then
--- old_def.groups["thread"] = 1
--- minetest.override_item("farming:cotton", {
--- groups = old_def.groups
--- })
--- end
minetest.register_craft({
- output = 'ropes:ropesegment',
+ output = 'ropes:ropesegment',
recipe = {
{'farming:cotton','farming:cotton'},
{'farming:cotton','farming:cotton'},
- {'farming:cotton','farming:cotton'},
- }
- })
-end
-
-if minetest.get_modpath("hemp") then
- minetest.register_craft({
- output = 'ropes:ropesegment',
- recipe = {
- {'hemp:hemp_rope'},
- {'hemp:hemp_rope'},
- }
- })
-end
-
-if minetest.get_modpath("cottages") then
- minetest.register_craft({
- output = 'ropes:ropesegment',
- recipe = {
- {'cottages:rope'},
- {'cottages:rope'},
+ {'farming:cotton','farming:cotton'}
}
})
end
-minetest.register_craft({
- output = 'ropes:ropesegment',
- recipe = {
- {'group:thread','group:thread'},
- {'group:thread','group:thread'},
- {'group:thread','group:thread'},
- }
-})
-
minetest.register_craftitem("ropes:ropesegment", {
description = S("Rope Segment"),
_doc_items_longdesc = ropes.doc.ropesegment_longdesc,
diff --git a/ropes/depends.txt b/ropes/depends.txt
index 55c98cb..6672602 100644
--- a/ropes/depends.txt
+++ b/ropes/depends.txt
@@ -3,6 +3,4 @@ farming?
vines?
doc?
intllib?
-loot?
-hemp?
-cottages? \ No newline at end of file
+loot? \ No newline at end of file
diff --git a/ropes/init.lua b/ropes/init.lua
index cf57df3..68d9895 100644
--- a/ropes/init.lua
+++ b/ropes/init.lua
@@ -6,12 +6,12 @@ ropes = {
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
-ropes.ropeLength = tonumber(minetest.settings:get("ropes_rope_length")) or 50
-ropes.ropeLadderLength = tonumber(minetest.settings:get("ropes_rope_ladder_length")) or 50
-ropes.woodRopeBoxMaxMultiple = tonumber(minetest.settings:get("ropes_wood_rope_box_max_multiple")) or 2
-ropes.copperRopeBoxMaxMultiple = tonumber(minetest.settings:get("ropes_copper_rope_box_max_multiple")) or 5
-ropes.steelRopeBoxMaxMultiple = tonumber(minetest.settings:get("ropes_steel_rope_box_max_multiple")) or 9
-ropes.create_all_definitions = minetest.settings:get_bool("ropes_create_all_definitions")
+ropes.ropeLength = tonumber(minetest.setting_get("ropes_rope_length")) or 50
+ropes.ropeLadderLength = tonumber(minetest.setting_get("ropes_rope_ladder_length")) or 50
+ropes.woodRopeBoxMaxMultiple = tonumber(minetest.setting_get("ropes_wood_rope_box_max_multiple")) or 2
+ropes.copperRopeBoxMaxMultiple = tonumber(minetest.setting_get("ropes_copper_rope_box_max_multiple")) or 5
+ropes.steelRopeBoxMaxMultiple = tonumber(minetest.setting_get("ropes_steel_rope_box_max_multiple")) or 9
+ropes.create_all_definitions = minetest.setting_getbool("ropes_create_all_definitions")
dofile( minetest.get_modpath( ropes.name ) .. "/doc.lua" )
dofile( minetest.get_modpath( ropes.name ) .. "/functions.lua" )
diff --git a/ropes/ladder.lua b/ropes/ladder.lua
index 7097c72..5ac872c 100644
--- a/ropes/ladder.lua
+++ b/ropes/ladder.lua
@@ -46,17 +46,6 @@ local rope_ladder_top_def = {
},
groups = { choppy=2, oddly_breakable_by_hand=1,flammable=2},
sounds = default.node_sound_wood_defaults(),
-
- on_place = function(itemstack, placer, pointed_thing)
- if pointed_thing.type == "node" then
- local target_node = minetest.get_node(pointed_thing.under)
- local target_def = minetest.registered_nodes[target_node.name]
- if target_def.walkable == false then
- return itemstack
- end
- end
- return minetest.item_place(itemstack, placer, pointed_thing)
- end,
after_place_node = function(pos, placer)
local pos_below = {x=pos.x, y=pos.y-1, z=pos.z}
diff --git a/ropes/ropeboxes.lua b/ropes/ropeboxes.lua
index 626b158..9049bb1 100644
--- a/ropes/ropeboxes.lua
+++ b/ropes/ropeboxes.lua
@@ -134,17 +134,6 @@ local function register_rope_block(multiple, max_multiple, name_prefix, node_pre
selection_box = {type="regular"},
collision_box = {type="regular"},
groups = {choppy=2, oddly_breakable_by_hand=1, rope_block = 1},
-
- on_place = function(itemstack, placer, pointed_thing)
- if pointed_thing.type == "node" then
- local target_node = minetest.get_node(pointed_thing.under)
- local target_def = minetest.registered_nodes[target_node.name]
- if target_def.walkable == false then
- return itemstack
- end
- end
- return minetest.item_place(itemstack, placer, pointed_thing)
- end,
after_place_node = function(pos, placer)
local pos_below = {x=pos.x, y=pos.y-1, z=pos.z}
@@ -236,8 +225,9 @@ local rope_def = {
drop = "",
tiles = { "ropes_3.png", "ropes_3.png", "ropes_3.png", "ropes_3.png", "ropes_5.png", "ropes_5.png" },
groups = {choppy=2, flammable=2, not_in_creative_inventory=1},
+ sounds = default.node_sound_leaves_defaults(),
sounds = {
- footstep = {name = "ropes_creak", gain = 0.8, max_hear_distance = 6},
+ footstep = "ropes_creak",
dig = "__group",
dug = "__group",
},
@@ -272,7 +262,7 @@ local rope_bottom_def = {
drawtype = "nodebox",
groups = {choppy=2, flammable=2, not_in_creative_inventory=1},
sounds = {
- footstep = {name = "ropes_creak", gain = 0.8, max_hear_distance = 6},
+ footstep = "ropes_creak",
dig = "__group",
dug = "__group",
},
diff --git a/solidcolor/init.lua b/solidcolor/init.lua
index 37b652e..a520dc1 100644
--- a/solidcolor/init.lua
+++ b/solidcolor/init.lua
@@ -6,10 +6,7 @@ minetest.register_node("solidcolor:block", {
sounds = (default and default.node_sound_stone_defaults()),
paramtype2 = "color",
palette = "unifieddyes_palette_extended.png",
- after_dig_node = unifieddyes.after_dig_node,
- place_param2 = 240,
on_construct = unifieddyes.on_construct,
- after_place_node = unifieddyes.recolor_on_place,
})
minetest.register_craft( {
diff --git a/stained_glass/init.lua b/stained_glass/init.lua
index b5c2a7a..dd24b77 100644
--- a/stained_glass/init.lua
+++ b/stained_glass/init.lua
@@ -17,6 +17,7 @@ Email: doyousketch2 @ yahoo.com
Unified Dyes was released under GNU-GPL 2.0, see LICENSE for info.
More Blocks was released under zlib/libpng for code and CC BY-SA 3.0 Unported for textures, see LICENSE.txt for info.
+
Additional changes by VanessaEzekowitz in July 2013 to take all items
out of creative inventory.
@@ -33,6 +34,8 @@ January 2017 -- rewritten a bit more by Vanessa E. to use engine param2 coloriza
some dye to re-color it (you have to dig and re-place if you want to
darken it). Crafting is no longer used to create the colors.
+August 2018 -- altered to use proper colored itemstacks with crafting
+
==============================================================================
]]--
@@ -48,7 +51,6 @@ minetest.register_node("stained_glass:stained_glass", {
paramtype = "light",
paramtype2 = "color",
palette = "unifieddyes_palette_extended.png",
- place_param2 = 240,
sunlight_propagates = true,
use_texture_alpha = true,
light_source = myglow,
@@ -56,18 +58,12 @@ minetest.register_node("stained_glass:stained_glass", {
walkable = true,
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, not_in_creative_inventory=1, ud_param2_colorable = 1},
sounds = default.node_sound_glass_defaults(),
- drop = "moreblocks:super_glow_glass",
on_construct = unifieddyes.on_construct,
- after_place_node = unifieddyes.recolor_on_place,
- after_dig_node = unifieddyes.after_dig_node,
- drop = "moreblocks:super_glow_glass"
})
minetest.override_item("moreblocks:super_glow_glass", {
palette = "unifieddyes_palette_extended.png",
groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3, ud_param2_colorable = 1},
- ud_replacement_node = "stained_glass:stained_glass",
- after_place_node = unifieddyes.recolor_on_place
})
-- trap glass
@@ -79,7 +75,6 @@ minetest.register_node("stained_glass:stained_trap_glass", {
paramtype = "light",
paramtype2 = "color",
palette = "unifieddyes_palette_extended.png",
- place_param2 = 240,
sunlight_propagates = true,
use_texture_alpha = true,
light_source = myglow,
@@ -87,20 +82,40 @@ minetest.register_node("stained_glass:stained_trap_glass", {
walkable = false,
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, not_in_creative_inventory=1, ud_param2_colorable = 1},
sounds = default.node_sound_glass_defaults(),
- drop = "moreblocks:trap_super_glow_glass",
on_construct = unifieddyes.on_construct,
- after_place_node = unifieddyes.recolor_on_place,
- after_dig_node = unifieddyes.after_dig_node,
- drop = "moreblocks:trap_super_glow_glass"
})
minetest.override_item("moreblocks:trap_super_glow_glass", {
palette = "unifieddyes_palette_extended.png",
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, ud_param2_colorable = 1},
- ud_replacement_node = "stained_glass:stained_trap_glass",
- after_place_node = unifieddyes.recolor_on_place
})
+-- crafting
+
+unifieddyes.register_color_craft({
+ output = "stained_glass:stained_glass",
+ palette = "extended",
+ type = "shapeless",
+ neutral_node = "moreblocks:super_glow_glass",
+ recipe = {
+ "NEUTRAL_NODE",
+ "MAIN_DYE"
+ }
+})
+
+unifieddyes.register_color_craft({
+ output = "stained_glass:stained_trap_glass",
+ palette = "extended",
+ type = "shapeless",
+ neutral_node = "moreblocks:trap_super_glow_glass",
+ recipe = {
+ "NEUTRAL_NODE",
+ "MAIN_DYE"
+ }
+})
+
+-- old static stuff
+
function stainedglass.makenode(arg)
local name=arg.blockname
local myglow=arg.glow
diff --git a/technic/config.lua b/technic/config.lua
index ab834f9..331e102 100644
--- a/technic/config.lua
+++ b/technic/config.lua
@@ -13,7 +13,8 @@ local defaults = {
enable_entity_radiation_damage = "true",
enable_longterm_radiation_damage = "true",
enable_nuclear_reactor_digiline_selfdestruct = "false",
- enable_creative_mode = "false",
+ creative_mode = "false",
+ enable_producers = "true",
}
for k, v in pairs(defaults) do
diff --git a/technic/machines/HV/init.lua b/technic/machines/HV/init.lua
index d7136b4..468932d 100644
--- a/technic/machines/HV/init.lua
+++ b/technic/machines/HV/init.lua
@@ -8,9 +8,11 @@ dofile(path.."/cables.lua")
dofile(path.."/battery_box.lua")
-- Generators
-dofile(path.."/solar_array.lua")
-dofile(path.."/nuclear_reactor.lua")
-dofile(path.."/generator.lua")
+if technic.config:get_bool("enable_producers") then
+ dofile(path.."/solar_array.lua")
+ dofile(path.."/nuclear_reactor.lua")
+ dofile(path.."/generator.lua")
+end
-- Machines
dofile(path.."/quarry.lua")
diff --git a/technic/machines/LV/init.lua b/technic/machines/LV/init.lua
index 30523c9..aeb6ce3 100644
--- a/technic/machines/LV/init.lua
+++ b/technic/machines/LV/init.lua
@@ -8,11 +8,13 @@ dofile(path.."/cables.lua")
dofile(path.."/battery_box.lua")
-- Generators
-dofile(path.."/solar_panel.lua")
-dofile(path.."/solar_array.lua")
-dofile(path.."/geothermal.lua")
-dofile(path.."/water_mill.lua")
-dofile(path.."/generator.lua")
+if technic.config:get_bool("enable_producers") then
+ dofile(path.."/solar_panel.lua")
+ dofile(path.."/solar_array.lua")
+ dofile(path.."/geothermal.lua")
+ dofile(path.."/water_mill.lua")
+ dofile(path.."/generator.lua")
+end
-- Machines
dofile(path.."/alloy_furnace.lua")
diff --git a/technic/machines/MV/init.lua b/technic/machines/MV/init.lua
index 72a98b6..bb9542d 100644
--- a/technic/machines/MV/init.lua
+++ b/technic/machines/MV/init.lua
@@ -8,11 +8,13 @@ dofile(path.."/cables.lua")
dofile(path.."/battery_box.lua")
-- Generators
-if technic.config:get_bool("enable_wind_mill") then
- dofile(path.."/wind_mill.lua")
+if technic.config:get_bool("enable_producers") then
+ if technic.config:get_bool("enable_wind_mill") then
+ dofile(path.."/wind_mill.lua")
+ end
+ dofile(path.."/generator.lua")
+ dofile(path.."/solar_array.lua")
end
-dofile(path.."/generator.lua")
-dofile(path.."/solar_array.lua")
-- Machines
dofile(path.."/alloy_furnace.lua")
diff --git a/technic/machines/creative.lua b/technic/machines/creative.lua
index 7c09a80..39abe74 100644
--- a/technic/machines/creative.lua
+++ b/technic/machines/creative.lua
@@ -1,40 +1,41 @@
local S = technic.getter
minetest.register_abm({
- nodenames = {"group:technic_lv","group:technic_mv","group:technic_hv"},
+ nodenames = {"group:technic_lv", "group:technic_mv", "group:technic_hv"},
label = "Run Machines",
interval = 1,
chance = 1,
action = function(pos,node)
local meta = minetest.get_meta(pos)
- local pos1 = {x=pos.x,y=pos.y-1,z=pos.z}
+ local pos1 = {x=pos.x, y=pos.y-1, z=pos.z}
local tier = technic.get_cable_tier(minetest.get_node(pos1).name)
local meta = minetest.get_meta(pos)
if not tier then
- meta:set_int("active",0)
+ meta:set_int("active", 0)
return
end
- meta:set_int("active",1)
- meta:set_int("LV_EU_input",meta:get_int("LV_EU_demand"))
- meta:set_int("MV_EU_input",meta:get_int("MV_EU_demand"))
- meta:set_int("HV_EU_input",meta:get_int("HV_EU_demand"))
+ meta:set_int("active", 1)
+ meta:set_int("LV_EU_input", meta:get_int("LV_EU_demand"))
+ meta:set_int("MV_EU_input", meta:get_int("MV_EU_demand"))
+ meta:set_int("HV_EU_input", meta:get_int("HV_EU_demand"))
local nodedef = minetest.registered_nodes[node.name]
if nodedef and nodedef.technic_run then
- nodedef.technic_run(pos,node)
+ nodedef.technic_run(pos, node)
end
end,
})
minetest.register_lbm({
- nodenames = {"technic:switching_station","technic:power_monitor"},
+ nodenames = {"technic:switching_station", "technic:power_monitor"},
name = "technic:update_infotext",
label = "Update switching station / power monitor infotext",
- action = function(pos,node)
+ run_at_every_load = true,
+ action = function(pos, node)
local meta = minetest.get_meta(pos)
if node.name == "technic:switching_station" then
- meta:set_string("infotext",S("Switching Station"))
+ meta:set_string("infotext", S("Switching Station"))
elseif node.name == "technic:power_monitor" then
- meta:set_string("infotext",S("Power Monitor"))
+ meta:set_string("infotext", S("Power Monitor"))
end
end,
})
diff --git a/technic/machines/init.lua b/technic/machines/init.lua
index b8d36c1..00ea158 100644
--- a/technic/machines/init.lua
+++ b/technic/machines/init.lua
@@ -13,7 +13,7 @@ dofile(path.."/supply_converter.lua")
dofile(path.."/other/init.lua")
-if technic.config:get_bool("enable_creative_mode") then
+if technic.config:get_bool("creative_mode") then
--The switching station does not handle running machines
--in this mode, so alternative means are used to do so.
dofile(path.."/creative.lua")
diff --git a/technic/machines/power_monitor.lua b/technic/machines/power_monitor.lua
index 25836d6..0d709da 100644
--- a/technic/machines/power_monitor.lua
+++ b/technic/machines/power_monitor.lua
@@ -35,7 +35,7 @@ minetest.register_node("technic:power_monitor",{
end,
})
-if technic.config:get_bool("enable_creative_mode") then
+if technic.config:get_bool("creative_mode") then
--Power distribution is not used in this mode,
--so the power monitor is inert and never needs to run.
return
diff --git a/technic/machines/switching_station.lua b/technic/machines/switching_station.lua
index 2d96b9b..70765bf 100644
--- a/technic/machines/switching_station.lua
+++ b/technic/machines/switching_station.lua
@@ -88,7 +88,7 @@ minetest.register_node("technic:switching_station",{
},
})
-if technic.config:get_bool("enable_creative_mode") then
+if technic.config:get_bool("creative_mode") then
--Power distribution is not used in this mode,
--so the switching station is inert and none of the
--network processing is needed.
diff --git a/unifiedbricks/init.lua b/unifiedbricks/init.lua
index 7e6e3d0..83b91b8 100644
--- a/unifiedbricks/init.lua
+++ b/unifiedbricks/init.lua
@@ -103,21 +103,15 @@ minetest.register_node("unifiedbricks:brickblock", {
paramtype = "light",
paramtype2 = "color",
palette = "unifieddyes_palette_extended.png",
- place_param2 = 240,
is_ground_content = true,
groups = {cracky=3, not_in_creative_inventory=1, ud_param2_colorable = 1},
sounds = default.node_sound_stone_defaults(),
on_construct = unifieddyes.on_construct,
- after_place_node = unifieddyes.recolor_on_place,
- after_dig_node = unifieddyes.after_dig_node,
- drop = "default:brick"
})
minetest.override_item("default:brick", {
- ud_replacement_node = "unifiedbricks:brickblock",
palette = "unifieddyes_palette_extended.png",
groups = {cracky = 3, ud_param2_colorable = 1},
- after_place_node = unifieddyes.recolor_on_place
})
minetest.register_node("unifiedbricks:clayblock", {
@@ -127,23 +121,17 @@ minetest.register_node("unifiedbricks:clayblock", {
},
paramtype2 = "color",
palette = "unifieddyes_palette_extended.png",
- place_param2 = 240,
is_ground_content = true,
groups = {crumbly=3, not_in_creative_inventory=1, ud_param2_colorable = 1},
sounds = default.node_sound_dirt_defaults({
footstep = "",
}),
on_construct = unifieddyes.on_construct,
- after_place_node = unifieddyes.recolor_on_place,
- after_dig_node = unifieddyes.after_dig_node,
- drop = "default:clay"
})
minetest.override_item("default:clay", {
- ud_replacement_node = "unifiedbricks:clayblock",
palette = "unifieddyes_palette_extended.png",
groups = {crumbly = 3, ud_param2_colorable = 1},
- after_place_node = unifieddyes.recolor_on_place,
})
minetest.register_node("unifiedbricks:brickblock_multicolor_dark", {
@@ -157,13 +145,10 @@ minetest.register_node("unifiedbricks:brickblock_multicolor_dark", {
paramtype = "light",
paramtype2 = "color",
palette = "unifieddyes_palette_extended.png",
- place_param2 = 240,
is_ground_content = true,
groups = {cracky=3, ud_param2_colorable = 1},
sounds = default.node_sound_stone_defaults(),
on_construct = unifieddyes.on_construct,
- after_place_node = unifieddyes.recolor_on_place,
- after_dig_node = unifieddyes.after_dig_node,
})
minetest.register_node("unifiedbricks:brickblock_multicolor_medium", {
@@ -177,13 +162,10 @@ minetest.register_node("unifiedbricks:brickblock_multicolor_medium", {
paramtype = "light",
paramtype2 = "color",
palette = "unifieddyes_palette_extended.png",
- place_param2 = 240,
is_ground_content = true,
groups = {cracky=3, ud_param2_colorable = 1},
sounds = default.node_sound_stone_defaults(),
on_construct = unifieddyes.on_construct,
- after_place_node = unifieddyes.recolor_on_place,
- after_dig_node = unifieddyes.after_dig_node,
})
minetest.register_node("unifiedbricks:brickblock_multicolor_light", {
@@ -197,13 +179,10 @@ minetest.register_node("unifiedbricks:brickblock_multicolor_light", {
paramtype = "light",
paramtype2 = "color",
palette = "unifieddyes_palette_extended.png",
- place_param2 = 240,
is_ground_content = true,
groups = {cracky=3, ud_param2_colorable = 1},
sounds = default.node_sound_stone_defaults(),
on_construct = unifieddyes.on_construct,
- after_place_node = unifieddyes.recolor_on_place,
- after_dig_node = unifieddyes.after_dig_node,
})
minetest.register_craft( {
@@ -239,6 +218,61 @@ minetest.register_craft( {
},
})
+unifieddyes.register_color_craft({
+ output = "unifiedbricks:brickblock",
+ palette = "extended",
+ neutral_node = "default:brick",
+ type = "shapeless",
+ recipe = {
+ "NEUTRAL_NODE",
+ "MAIN_DYE"
+ }
+})
+
+unifieddyes.register_color_craft({
+ output = "unifiedbricks:clayblock",
+ palette = "extended",
+ neutral_node = "default:clay",
+ type = "shapeless",
+ recipe = {
+ "NEUTRAL_NODE",
+ "MAIN_DYE"
+ }
+})
+
+unifieddyes.register_color_craft({
+ output = "unifiedbricks:brickblock_multicolor_dark",
+ palette = "extended",
+ neutral_node = "unifiedbricks:brickblock_multicolor_dark",
+ type = "shapeless",
+ recipe = {
+ "NEUTRAL_NODE",
+ "MAIN_DYE"
+ }
+})
+
+unifieddyes.register_color_craft({
+ output = "unifiedbricks:brickblock_multicolor_medium",
+ palette = "extended",
+ neutral_node = "unifiedbricks:brickblock_multicolor_medium",
+ type = "shapeless",
+ recipe = {
+ "NEUTRAL_NODE",
+ "MAIN_DYE"
+ }
+})
+
+unifieddyes.register_color_craft({
+ output = "unifiedbricks:brickblock_multicolor_light",
+ palette = "extended",
+ neutral_node = "unifiedbricks:brickblock_multicolor_light",
+ type = "shapeless",
+ recipe = {
+ "NEUTRAL_NODE",
+ "MAIN_DYE"
+ }
+})
+
-- static nodes
unifiedbricks.register_old_static_block = function(name, formalname, blocktype)
diff --git a/unifieddyes/API.md b/unifieddyes/API.md
index a4e0a62..9072a22 100644
--- a/unifieddyes/API.md
+++ b/unifieddyes/API.md
@@ -6,23 +6,20 @@ In your node definition, you must include a few things to interface with Unified
```lua
minetest.register_node("mymod:colored_node", {
- description = "My custom colored node",
- tiles = { "mymod_custom_colored_node.png" },
- paramtype = "light",
- paramtype2 = "color",
- palette = "unifieddyes_palette_extended.png",
- place_param2 = 240,
- groups = {snappy = 1, cracky = 2, ud_param2_colorable = 1}
- on_construct = unifieddyes.on_construct,
- after_place_node = unifieddyes.recolor_on_place,
- after_dig_node = unifieddyes.after_dig_node,
+ description = "My custom colored node",
+ tiles = { "mymod_custom_colored_node.png" },
+ paramtype = "light",
+ paramtype2 = "color",
+ palette = "unifieddyes_palette_extended.png",
+ groups = {snappy = 1, cracky = 2, ud_param2_colorable = 1}
+ on_construct = unifieddyes.on_construct,
})
```
`paramtype2` must be one of:
-- "color" this is an 89-color or 256-color node
-- "colorwallmounted" this is a 32-color node using "wallmounted" mode
-- "colorfacedir" this node uses one of the "split" 89-color palettes.
+- "color": this is an 89-color or 256-color node
+- "colorwallmounted": this is a 32-color node using "wallmounted" mode
+- "colorfacedir": this node uses one of the "split" 89-color palettes.
`palette` must be set to match the `paramtype2` setting, and must be one of:
- "unifieddyes_palette.png"
@@ -30,17 +27,11 @@ minetest.register_node("mymod:colored_node", {
- "unifieddyes_palette_colorwallmounted.png"
- or one of the "split" hues palettes (see below).
-`place_param2` generally is only needed for the 256-color palette, and should usually be set to 240 (which corresponds to white).
-`groups` If your node can be colored by punching it with dye, its groups entry must contain the key ud_param2_colorable = 1, among whatever else you'd normally put there. If the node is software-controlled, as might be the case for some mesecons-digilines aware node, then this group key should be omitted.
-`on_construct` see below.
-`after_place_node` see below.
-`after_dig_node` see below.
+`groups`: If your node can be colored by punching it with dye, its groups entry must contain the key ud_param2_colorable = 1, among whatever else you'd normally put there. If the node is software-controlled, as might be the case for some mesecons-digilines aware node, then this group key should be omitted.
-#### Function calls
-
-**`unifieddyes.recolor_on_place(pos, placer, itemstack, pointed_thing)`**
+`on_construct`: see below.
-Call this within your node's `after_place_node` callback to allow Unified Dyes to automatically color the node using the dye you last used on that kind of node The feature will remain active until the dye runs out, or the user places a different kind of colorable node, or the user cancels the feature.
+#### Function calls
**`unifieddyes.fix_rotation(pos, placer, itemstack, pointed_thing)`
`unifieddyes.fix_rotation_nsew(pos, placer, itemstack, pointed_thing)`**
@@ -63,15 +54,16 @@ Again, another obvious one, returns whether or not the pointed node is `buildabl
Accepts an item name, and returns the corresponding hue, saturation, and value (in that order), as strings.
-If the item name is a color (not greyscale), then hue will be the basic hue for that color, saturation will be empty string for high saturation or `_s50` for low, and value will be `dark_`, `medium_`, `light_`, or an empty string if it's full color.
+If the item name is a color (not greyscale), then `hue` will be the basic hue for that color, saturation will be empty string for high saturation or "_s50" for low, and value will be "dark_", "medium_", "light_", or an empty string if it's full color.
-If the item name is greyscale, then hue will contain `white`, `light_grey`, `grey`, `dark_grey`, or `black`, saturation will (ironically) be an empty string, and value will be `light_`, `dark_`, or empty string if it's medium grey.
+If the item name is greyscale, then `hue` will contain "white", "light_grey", "grey", "dark_grey", or "black", saturation will (ironically) be an empty string, and value will be "light_", "dark_", or empty string to correspond with the contents of `hue`.
For example:
-"mymod:mynode_red" would return ("red", "", "")
-"mymod:mynode_light_blue" would return ("blue", "", "light_")
-"mymod:mynode_dark_yellow_s50" would return ("yellow", "_s50", "dark_")
-"mymod:mynode_dark_grey" would return ("dark_grey", "", "dark_")
+
+* "mymod:mynode_red" would return ("red", "", "")
+* "mymod:mynode_light_blue" would return ("blue", "", "light_")
+* "mymod:mynode_dark_yellow_s50" would return ("yellow", "_s50", "dark_")
+* "mymod:mynode_dark_grey" would return ("dark_grey", "", "dark_")
**`unifieddyes.getpaletteidx(color, palette_type)`**
@@ -83,15 +75,7 @@ When given a `color` string (in the form of "dye:foo" or "unifieddyes:foo") and
**`unifieddyes.on_construct(pos)`**
-This function, called in your node definition's on_construct, just sets the `palette = "ext"` metadata key for the node after it's been placed. This can then be read in an LBM to determine if this node needs to be converted from the old 89-color palette to the extended 256-color palette. Although it is good practice to call this for any node that uses the 256-color palette, it isn't strictly necessary as long as the node has never used the 89-color palette and won't be subjected to an LBM that changes its color.
-
-**`unifieddyes.after_dig_node(pos, oldnode, oldmetadata, digger)`**
-
-This function handles returning dyes to the user when a node is dug. All colorized nodes need to call this in `after_dig_node`.
-
-**`unifieddyes.on_use(itemstack, player, pointed_thing)`**
-
-This function is used internally by Unfiied Dyes to actually make a dye able to colorize a node when you wield and punch with it. Unified Dyes redefines the minetest_game default dye items to call this function.
+This function, called in your node definition's on_construct, just sets the `palette = "ext"` metadata key for the node after it's been placed. This can then be read in an LBM to determine if this node needs to be converted from the old 89-color palette to the extended 256-color palette. Although it is good practice to call this for any node that uses the 256-color palette, it isn't actually necessary as long as the node has never used the 89-color palette, and won't be subjected to an LBM that changes its color.
#### Tables
@@ -103,6 +87,68 @@ In addition to the above API calls, Unified Dyes provides several useful tables
`unifieddyes.base_color_crafts` contains a condensed list of crafting recipes for all 24 basic hues, plus black and white, most of which have multiple alternative recipes. Each line contains the name of the color, up to five dye itemstrings (with `nil` in each unused space), and the yield for that craft.
-`unifieddyes.shade_crafts` contains recipes for each of the 10 shades a hue can take on, used with one or two portions of the dye corresponding to that hue. Each line contains the shade name with trailing "_", the saturation name (either `_s50` or empty string), up to three dye itemstrings, and the yield for that craft.
+`unifieddyes.shade_crafts` contains recipes for each of the 10 shades a hue can take on, used with one or two portions of the dye corresponding to that hue. Each line contains the shade name with trailing "_", the saturation name (either "_s50" or empty string), up to three dye item strings, and the yield for that craft.
`unifieddyes.greymixes` contains the recipes for the 14 shades of grey. Each line contains the grey shade number from 1-14, up to four dye item names, and the yield for that craft.
+
+#### Converting an old mod
+
+If your mod used the old paradigm where you craft a neutral-colored item, place it, and punch with dye to color it, and you wish to convert it to colored itemstacks, take the following actions for each node:
+
+* Remove these keys:
+
+```lua
+ after_dig_node = unifieddyes.after_dig_node,
+ place_param2 = 240,
+ after_place_node = unifieddyes.recolor_on_place,
+```
+
+* Add a call to the create-all-recipes helper. Here's an example:
+
+```lua
+ unifieddyes.register_color_craft({
+ output = "mymod:colored_node 6",
+ palette = "extended",
+ neutral_node = "mymod:my_base_node_material",
+ recipe = {
+ { "NEUTRAL_NODE", "MAIN_DYE", "NEUTRAL_NODE" },
+ { "MAIN_DYE", "NEUTRAL_NODE", "MAIN_DYE" },
+ { "NEUTRAL_NODE", "MAIN_DYE", "NEUTRAL_NODE" }
+ }
+ })
+```
+
+`output` is a standard item string as in the normal `minetest.register_craft()` call.
+
+`palette` specifies the palette type to iterate through ("extended" and "wallmounted" are obvious, and if not specified, it'll use the 89 color palette).
+
+`type` can be "shapeless" or unspecified/`nil`, and works the same as in the normal call.
+
+`neutral_node` should specify the name of whatever item or node serves as the base, neutrally-colored material in your recipe. This really only applies if your node is just made from one item (or more than one of the same item), plus one or more dyes. If your node is just made from a collection of item and no one item is really the neutral material, or anyway if you don't need this substitution, you must set it to an empty string.
+
+`recipe` is the same as in the normal call, except that Unified Dyes will replace all instances of the string "NEUTRAL_NODE" with the item specified in the preceding `neutral_node` field. Every instance of "MAIN_DYE" will be replaced with a portion of dye, as Unified Dyes' recipe helper works through its color lists (i.e. this field will become whatever dye is needed for each recipe).
+
+If your mod never has never used Unified Dyes at all, in short, do the following:
+
+* Remove all of your various colored node definitions, keeping only the one for the white version of your node, or delete them all, and keep whatever node you consider to be "neutral colored".
+
+* Delete all of the colored texture files too, except keep the brightest, highest-contrast, most detailed one - whichever color that happens to be. Most likely, red or green will be the best one.
+
+* Convert that last texture to grayscale, enhance its contrast as much as you can without distorting it, and rename it to something more neutral.
+
+* Add the `on_construct` and `palette` keys to your neutral node definition, for example:
+
+ `palette = "unifieddyes_palette_extended.png",`
+ `on_construct = unifieddyes.on_construct,`
+
+* Adjust your node's groups to specify that the node can be colored. Example (note the last item):
+
+ `groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3, ud_param2_colorable = 1},`
+
+* Remove all crafting recipes for all colored versions of that node, keeping only the one that makes the "neutral" one.
+
+* Add the above recipes helper call (which replaces those delted recipes)
+
+If your colored node is based on someone else's neutral node, for example if you made a mod that creates multiple colors of minetest_game's default clay, you may find it best to create a single "stand-in" node that's identical to the neutral node, but named for your mod, hidden from the creative inventory, and has a properly-prepared grayscale texture image in addition to the above keys. Use the neutral node and the custom hidden node as in the above craft helper call. Then use minetest.override_item() to add the on_construct and palette keys and the ud_param2_colorable group to that "someone else's" node.
+
+* You will need to write a run-only-once LBM to convert your old statically-colored nodes to use hardware coloring. See above for functions that will help reduce the work required for this part.
diff --git a/unifieddyes/init.lua b/unifieddyes/init.lua
index 2cf465b..dd4b5e0 100644
--- a/unifieddyes/init.lua
+++ b/unifieddyes/init.lua
@@ -30,8 +30,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
--=====================================================================
unifieddyes = {}
-unifieddyes.last_used_dye = {}
-unifieddyes.last_dyed_node = {}
local creative_mode = minetest.settings:get_bool("creative_mode")
@@ -89,6 +87,17 @@ unifieddyes.HUES_EXTENDED = {
{ "crimson", 0xff, 0x00, 0x40 }
}
+unifieddyes.HUES_WALLMOUNTED = {
+ "red",
+ "orange",
+ "yellow",
+ "green",
+ "cyan",
+ "blue",
+ "violet",
+ "magenta"
+}
+
unifieddyes.SATS = {
"",
"_s50"
@@ -118,6 +127,14 @@ unifieddyes.GREYS = {
"black"
}
+unifieddyes.GREYS_EXTENDED = table.copy(unifieddyes.GREYS)
+
+for i = 1, 14 do
+ if i ~= 0 and i ~= 3 and i ~= 7 and i ~= 11 and i ~= 15 then
+ table.insert(unifieddyes.GREYS_EXTENDED, "grey_"..i)
+ end
+end
+
local default_dyes = {
"black",
"blue",
@@ -136,77 +153,123 @@ local default_dyes = {
"yellow"
}
--- automatically recolor a placed node to match the last-used dye
--- should be called in the node's `after_place_node` callback.
+-- just stubs to keep old mods from crashing when expecting auto-coloring
+-- or getting back the dye on dig.
-function unifieddyes.recolor_on_place(pos, placer, itemstack, pointed_thing)
+function unifieddyes.recolor_on_place(foo)
+end
- local playername = placer:get_player_name()
- local stackname = itemstack:get_name()
+function unifieddyes.after_dig_node(foo)
+end
+
+-- This helper function creates a colored itemstack
+
+function unifieddyes.make_colored_itemstack(item, palette, color)
+ local paletteidx = unifieddyes.getpaletteidx(color, palette)
+ local stack = ItemStack(item)
+ stack:get_meta():set_int("palette_index", paletteidx)
+ return stack:to_string()
+end
- if unifieddyes.last_dyed_node[playername] ~= stackname then
- if unifieddyes.last_used_dye[playername] then
- minetest.chat_send_player(playername, "Switched to \""..stackname.."\" while auto-coloring, color reset to neutral.")
+-- if your node was once 89-color and uses an LBM to convert to the 256-color palette,
+-- call this in that node def's on_construct:
+
+function unifieddyes.on_construct(pos)
+ local meta = minetest.get_meta(pos)
+ meta:set_string("palette", "ext")
+end
+
+-- these helper functions register all of the recipes needed to create colored
+-- nodes with any of the dyes supported by that node's palette.
+
+local function register_c(craft, hue, sat, val)
+ local color = ""
+ if val then
+ if craft.palette ~= "extended" then
+ color = val..hue..sat
+ else
+ color = val..hue[1]..sat
end
- unifieddyes.last_used_dye[playername] = nil
- unifieddyes.last_dyed_node[playername] = nil
+ else
+ color = hue -- if val is nil, then it's grey.
end
- unifieddyes.last_dyed_node[playername] = stackname
+ local dye = "dye:"..color
- if unifieddyes.last_used_dye[playername] then
- local lastdye = unifieddyes.last_used_dye[playername]
+ local recipe = minetest.serialize(craft.recipe)
+ recipe = string.gsub(recipe, "MAIN_DYE", dye)
+ recipe = string.gsub(recipe, "NEUTRAL_NODE", craft.neutral_node)
+ local newrecipe = minetest.deserialize(recipe)
- local inv = placer:get_inventory()
- if (lastdye and lastdye ~= "" and inv:contains_item("main", lastdye.." 1")) or creative_mode then
+ local output = craft.output
+ if craft.output_prefix then
+ if craft.palette ~= true then
+ output = craft.output_prefix..color..craft.output_suffix
+ else
+ if hue == "white" or hue == "black" or string.find(hue, "grey") then
+ output = craft.output_prefix.."grey"..craft.output_suffix
+ elseif hue == "pink" then
+ dye = "dye:light_red"
+ output = craft.output_prefix.."red"..craft.output_suffix
+ else
+ output = craft.output_prefix..hue..craft.output_suffix
+ end
+ end
+ end
- local nodedef = minetest.registered_nodes[stackname]
- local newname = nodedef.ud_replacement_node or stackname
- local node = minetest.get_node(pos)
+ local colored_itemstack =
+ unifieddyes.make_colored_itemstack(output, craft.palette, dye)
- local palette_type = true -- default to 89-color split, because the others are easier to check for.
- local oldfdir = node.param2 % 32
+ minetest.register_craft({
+ output = colored_itemstack,
+ type = craft.type,
+ recipe = newrecipe
+ })
- if nodedef.palette == "unifieddyes_palette.png" then
- palette_type = false
- oldfdir = 0
- elseif nodedef.palette == "unifieddyes_palette_colorwallmounted.png" then
- palette_type = "wallmounted"
- oldfdir = node.param2 % 8
- elseif nodedef.palette == "unifieddyes_palette_extended.png" then
- palette_type = "extended"
- oldfdir = 0
- end
+end
- local paletteidx, hue = unifieddyes.getpaletteidx(lastdye, palette_type)
- if palette_type == true and hue ~= 0 then newname = string.gsub(newname, "_grey", "_"..unifieddyes.HUES[hue]) end
+function unifieddyes.register_color_craft(craft)
+ local hues_table = unifieddyes.HUES
+ local sats_table = unifieddyes.SATS
+ local vals_table = unifieddyes.VALS
+ local greys_table = unifieddyes.GREYS
+
+ if craft.palette == "wallmounted" then
+ hues_table = unifieddyes.HUES_WALLMOUNTED
+ sats_table = {""}
+ vals_table = unifieddyes.VALS
+ elseif craft.palette == "extended" then
+ hues_table = unifieddyes.HUES_EXTENDED
+ vals_table = unifieddyes.VALS_EXTENDED
+ greys_table = unifieddyes.GREYS_EXTENDED
+ end
- minetest.set_node(pos, { name = newname, param2 = oldfdir + paletteidx })
+ for _, hue in ipairs(hues_table) do
+ for _, val in ipairs(vals_table) do
+ for _, sat in ipairs(sats_table) do
- local meta = minetest.get_meta(pos)
- meta:set_string("dye", lastdye)
+ if sat == "_s50" and val ~= "" and val ~= "medium_" and val ~= "dark_" then break end
+ register_c(craft, hue, sat, val)
- if not creative_mode then
- inv:remove_item("main", lastdye.." 1")
end
- else
- minetest.chat_send_player(playername, "Ran out of "..unifieddyes.last_used_dye[playername]..", resetting to neutral.")
- unifieddyes.last_used_dye[playername] = nil
end
end
-end
-minetest.register_on_leaveplayer(function(player)
- local playername = player:get_player_name()
- unifieddyes.last_used_dye[playername] = nil
- unifieddyes.last_dyed_node[playername] = nil
-end)
+ for _, grey in ipairs(greys_table) do
+ register_c(craft, grey)
+ end
+
+ register_c(craft, "pink")
+
+end
-- code borrowed from homedecor
-- call this function to reset the rotation of a "wallmounted" object on place
function unifieddyes.fix_rotation(pos, placer, itemstack, pointed_thing)
local node = minetest.get_node(pos)
+ local colorbits = node.param2 - (node.param2 % 8)
+
local yaw = placer:get_look_horizontal()
local dir = minetest.yaw_to_dir(yaw) -- -1.5)
local pitch = placer:get_look_vertical()
@@ -218,7 +281,7 @@ function unifieddyes.fix_rotation(pos, placer, itemstack, pointed_thing)
elseif pitch > math.pi/8 then
fdir = 1
end
- minetest.swap_node(pos, { name = node.name, param2 = fdir })
+ minetest.swap_node(pos, { name = node.name, param2 = fdir+colorbits })
end
-- use this when you have a "wallmounted" node that should never be oriented
@@ -226,10 +289,12 @@ end
function unifieddyes.fix_rotation_nsew(pos, placer, itemstack, pointed_thing)
local node = minetest.get_node(pos)
+ local colorbits = node.param2 - (node.param2 % 8)
local yaw = placer:get_look_horizontal()
local dir = minetest.yaw_to_dir(yaw+1.5)
local fdir = minetest.dir_to_wallmounted(dir)
- minetest.swap_node(pos, { name = node.name, param2 = fdir })
+
+ minetest.swap_node(pos, { name = node.name, param2 = fdir+colorbits })
end
-- ... and use this one to force that kind of node off of floor/ceiling
@@ -532,34 +597,6 @@ function unifieddyes.getpaletteidx(color, palette_type)
end
end
--- if your node was once 89-color and uses an LBM to convert to the 256-color palette,
--- call this in that node def's on_construct:
-
-function unifieddyes.on_construct(pos)
- local meta = minetest.get_meta(pos)
- meta:set_string("palette", "ext")
-end
-
--- call this in your node's after_dig_node to get the last-used dye back.
-
-function unifieddyes.after_dig_node(pos, oldnode, oldmetadata, digger)
- local prevdye
-
- if oldmetadata and oldmetadata.fields then
- prevdye = oldmetadata.fields.dye
- end
-
- local inv = digger:get_inventory()
-
- if prevdye and not (inv:contains_item("main", prevdye) and creative_mode) and minetest.registered_items[prevdye] then
- if inv:room_for_item("main", prevdye) then
- inv:add_item("main", prevdye)
- else
- minetest.add_item(pos, prevdye)
- end
- end
-end
-
function unifieddyes.on_use(itemstack, player, pointed_thing)
local stackname = itemstack:get_name()
local playername = player:get_player_name()
@@ -594,14 +631,6 @@ function unifieddyes.on_use(itemstack, player, pointed_thing)
end
end
- if player:get_player_control().sneak then
- if unifieddyes.last_used_dye[playername] then
- minetest.chat_send_player(playername, "Shift-punched a node, switching back to neutral color." )
- end
- unifieddyes.last_used_dye[playername] = nil
- return
- end
-
-- if the target is unknown, has no groups defined, or isn't UD-colorable, just bail out
if not (nodedef and nodedef.groups and nodedef.groups.ud_param2_colorable) then
minetest.chat_send_player(playername, "That node can't be colored.")
@@ -631,11 +660,6 @@ function unifieddyes.on_use(itemstack, player, pointed_thing)
if paletteidx then
- if unifieddyes.last_used_dye[playername] ~= stackname then
- minetest.chat_send_player(playername, "Color "..stackname.." selected, auto-coloring activated." )
- unifieddyes.last_used_dye[playername] = stackname
- end
-
local meta = minetest.get_meta(pos)
local prevdye = meta:get_string("dye")
local inv = player:get_inventory()