From 9c9457e1f50ebdd943695a4cce6b88fa552370f3 Mon Sep 17 00:00:00 2001 From: Vanessa Dannenberg Date: Wed, 22 Aug 2018 22:28:28 -0400 Subject: update castles modpack, blox, bobblocks, coloredwood, technic, gloopblocks, homedecor, ilights, led marquee, plasticbox, solidcolor, stained_glass, unified bricks, and unified dyes In most of these, the update is to shift over to the new "old" coloring paradigm in Unified Dyes. See its forum thread for details. --- stained_glass/init.lua | 43 +++++++++++++++++++++++++++++-------------- 1 file changed, 29 insertions(+), 14 deletions(-) (limited to 'stained_glass') diff --git a/stained_glass/init.lua b/stained_glass/init.lua index b5c2a7a..dd24b77 100644 --- a/stained_glass/init.lua +++ b/stained_glass/init.lua @@ -17,6 +17,7 @@ Email: doyousketch2 @ yahoo.com Unified Dyes was released under GNU-GPL 2.0, see LICENSE for info. More Blocks was released under zlib/libpng for code and CC BY-SA 3.0 Unported for textures, see LICENSE.txt for info. + Additional changes by VanessaEzekowitz in July 2013 to take all items out of creative inventory. @@ -33,6 +34,8 @@ January 2017 -- rewritten a bit more by Vanessa E. to use engine param2 coloriza some dye to re-color it (you have to dig and re-place if you want to darken it). Crafting is no longer used to create the colors. +August 2018 -- altered to use proper colored itemstacks with crafting + ============================================================================== ]]-- @@ -48,7 +51,6 @@ minetest.register_node("stained_glass:stained_glass", { paramtype = "light", paramtype2 = "color", palette = "unifieddyes_palette_extended.png", - place_param2 = 240, sunlight_propagates = true, use_texture_alpha = true, light_source = myglow, @@ -56,18 +58,12 @@ minetest.register_node("stained_glass:stained_glass", { walkable = true, groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, not_in_creative_inventory=1, ud_param2_colorable = 1}, sounds = default.node_sound_glass_defaults(), - drop = "moreblocks:super_glow_glass", on_construct = unifieddyes.on_construct, - after_place_node = unifieddyes.recolor_on_place, - after_dig_node = unifieddyes.after_dig_node, - drop = "moreblocks:super_glow_glass" }) minetest.override_item("moreblocks:super_glow_glass", { palette = "unifieddyes_palette_extended.png", groups = {snappy = 2, cracky = 3, oddly_breakable_by_hand = 3, ud_param2_colorable = 1}, - ud_replacement_node = "stained_glass:stained_glass", - after_place_node = unifieddyes.recolor_on_place }) -- trap glass @@ -79,7 +75,6 @@ minetest.register_node("stained_glass:stained_trap_glass", { paramtype = "light", paramtype2 = "color", palette = "unifieddyes_palette_extended.png", - place_param2 = 240, sunlight_propagates = true, use_texture_alpha = true, light_source = myglow, @@ -87,20 +82,40 @@ minetest.register_node("stained_glass:stained_trap_glass", { walkable = false, groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, not_in_creative_inventory=1, ud_param2_colorable = 1}, sounds = default.node_sound_glass_defaults(), - drop = "moreblocks:trap_super_glow_glass", on_construct = unifieddyes.on_construct, - after_place_node = unifieddyes.recolor_on_place, - after_dig_node = unifieddyes.after_dig_node, - drop = "moreblocks:trap_super_glow_glass" }) minetest.override_item("moreblocks:trap_super_glow_glass", { palette = "unifieddyes_palette_extended.png", groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3, ud_param2_colorable = 1}, - ud_replacement_node = "stained_glass:stained_trap_glass", - after_place_node = unifieddyes.recolor_on_place }) +-- crafting + +unifieddyes.register_color_craft({ + output = "stained_glass:stained_glass", + palette = "extended", + type = "shapeless", + neutral_node = "moreblocks:super_glow_glass", + recipe = { + "NEUTRAL_NODE", + "MAIN_DYE" + } +}) + +unifieddyes.register_color_craft({ + output = "stained_glass:stained_trap_glass", + palette = "extended", + type = "shapeless", + neutral_node = "moreblocks:trap_super_glow_glass", + recipe = { + "NEUTRAL_NODE", + "MAIN_DYE" + } +}) + +-- old static stuff + function stainedglass.makenode(arg) local name=arg.blockname local myglow=arg.glow -- cgit v1.2.3