diff options
author | Vanessa Ezekowitz <vanessaezekowitz@gmail.com> | 2017-02-16 17:05:50 -0500 |
---|---|---|
committer | Vanessa Ezekowitz <vanessaezekowitz@gmail.com> | 2017-02-16 17:05:50 -0500 |
commit | 784ba2e68ca534b4355ecc26509e53c214f13977 (patch) | |
tree | 034367a2741bad3e2b6fa2727dd86b8ece387cc2 /rgblightstone/README | |
parent | c66f03b6fe2fc6c4d9d4c05be5e61fc1b27c1327 (diff) | |
download | dreambuilder_modpack-784ba2e68ca534b4355ecc26509e53c214f13977.tar dreambuilder_modpack-784ba2e68ca534b4355ecc26509e53c214f13977.tar.gz dreambuilder_modpack-784ba2e68ca534b4355ecc26509e53c214f13977.tar.bz2 dreambuilder_modpack-784ba2e68ca534b4355ecc26509e53c214f13977.tar.xz dreambuilder_modpack-784ba2e68ca534b4355ecc26509e53c214f13977.zip |
update several mods and add a few
updated: blox, bobblocks, castle, homedecor, coloredwood, ilights, stainedglass, unifiedbricks
added: cheapie's rgblightstone, digistuff, unifiedmesecons, and solidcolor
Diffstat (limited to 'rgblightstone/README')
-rw-r--r-- | rgblightstone/README | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/rgblightstone/README b/rgblightstone/README new file mode 100644 index 0000000..1b042a0 --- /dev/null +++ b/rgblightstone/README @@ -0,0 +1,43 @@ +RGB Lightstones for Minetest + +License: +---Code: WTFPL +---Textures: "white" image by VanessaE (WTFPL), "palette" image is from here: https://commons.wikimedia.org/wiki/File:256colour.png + +Depends: mesecons_lightstone, digilines +(neither is in depends.txt since the order doesn't matter) + +Instructions: + +* Grab one from the creative inventory, or craft one: + nothing green lightstone nothing + red lightstone luacontroller blue lightstone + nothing digiline nothing + +* Place the thing +* Right-click and set a channel +* Send a digilines message to it on that channel with the color you want (choices listed below) + +Colors available: Any 6-digit hex color, such as "FF0000", "#c0ffee", "123456"... (will be set to the nearest color available) + +Group addressing mode: + +If you are building something with large numbers of these things, set them all to the same channel, set X and Y addresses on each, and send nested tables (Y on the outside) with colors for all of them. +For example, given this display: + +X=1 Y=1 X=2 Y=1 + +X=1 Y=2 X=2 Y=2 + +to make it show: + +red green +blue yellow + +send this: + +{{"red","green"}, +{"blue","yellow"}} + +Note that if you are using group addressing mode, if there is an already-configured RGB lightstone node directly above the one you are setting up, +punching the one you are setting up (or right-clicking and selecting the Auto-Fill option) will attempt to auto-fill it (incrementing the Y address) from the one above. |