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diff --git a/rgblightstone/README b/rgblightstone/README new file mode 100644 index 0000000..1b042a0 --- /dev/null +++ b/rgblightstone/README @@ -0,0 +1,43 @@ +RGB Lightstones for Minetest + +License: +---Code: WTFPL +---Textures: "white" image by VanessaE (WTFPL), "palette" image is from here: https://commons.wikimedia.org/wiki/File:256colour.png + +Depends: mesecons_lightstone, digilines +(neither is in depends.txt since the order doesn't matter) + +Instructions: + +* Grab one from the creative inventory, or craft one: + nothing green lightstone nothing + red lightstone luacontroller blue lightstone + nothing digiline nothing + +* Place the thing +* Right-click and set a channel +* Send a digilines message to it on that channel with the color you want (choices listed below) + +Colors available: Any 6-digit hex color, such as "FF0000", "#c0ffee", "123456"... (will be set to the nearest color available) + +Group addressing mode: + +If you are building something with large numbers of these things, set them all to the same channel, set X and Y addresses on each, and send nested tables (Y on the outside) with colors for all of them. +For example, given this display: + +X=1 Y=1 X=2 Y=1 + +X=1 Y=2 X=2 Y=2 + +to make it show: + +red green +blue yellow + +send this: + +{{"red","green"}, +{"blue","yellow"}} + +Note that if you are using group addressing mode, if there is an already-configured RGB lightstone node directly above the one you are setting up, +punching the one you are setting up (or right-clicking and selecting the Auto-Fill option) will attempt to auto-fill it (incrementing the Y address) from the one above. |