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author | Vanessa Dannenberg <vanessa.e.dannenberg@gmail.com> | 2019-03-06 17:01:02 -0500 |
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committer | Vanessa Dannenberg <vanessa.e.dannenberg@gmail.com> | 2019-03-06 17:01:02 -0500 |
commit | b21c3d368077aa3a1c42ff1582cda6263c018585 (patch) | |
tree | 4053ef589ef5c5b99f0a87b567207e8c52cf4c76 /facade/models/obj_info.txt | |
parent | ec25fd83415d0ecb49f41295af3dc30f14850b2f (diff) | |
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updated cottages, areasprotector, bees, biome_lib, technic, facade,
farming redo, homedecor, maptools, mesecons, moreblocks, moreores,
pipeworks, quartz, travelnet, unified_inventory, unifieddyes, xban2
delete the playeranim mod, not 5.0.0 compatible.
Diffstat (limited to 'facade/models/obj_info.txt')
-rw-r--r-- | facade/models/obj_info.txt | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/facade/models/obj_info.txt b/facade/models/obj_info.txt index 387cde6..8b6cfad 100644 --- a/facade/models/obj_info.txt +++ b/facade/models/obj_info.txt @@ -1,3 +1,6 @@ These .obj files were created using Rubenwardy's NodeBoxEditor https://forum.minetest.net/viewtopic.php?f=14&t=2840&hilit=NBE (which is a very nice and useful tool) They do support textures but, do not support UV mapping, and they will still render as individual objects. They are provided merely as a reference for anyone who may whish to create .obj models using Blender, or other similar 3D modeling software. + +However, there is a method with Blender, in which one can delete duplicate faces, etc., which would make these closely workable to a native .obj file, and help with UV mapping. +It would be up to you to do a search on this method, as I have no interest in doing so. |