From b21c3d368077aa3a1c42ff1582cda6263c018585 Mon Sep 17 00:00:00 2001 From: Vanessa Dannenberg Date: Wed, 6 Mar 2019 17:01:02 -0500 Subject: updated cottages, areasprotector, bees, biome_lib, technic, facade, farming redo, homedecor, maptools, mesecons, moreblocks, moreores, pipeworks, quartz, travelnet, unified_inventory, unifieddyes, xban2 delete the playeranim mod, not 5.0.0 compatible. --- facade/models/obj_info.txt | 3 +++ 1 file changed, 3 insertions(+) (limited to 'facade/models/obj_info.txt') diff --git a/facade/models/obj_info.txt b/facade/models/obj_info.txt index 387cde6..8b6cfad 100644 --- a/facade/models/obj_info.txt +++ b/facade/models/obj_info.txt @@ -1,3 +1,6 @@ These .obj files were created using Rubenwardy's NodeBoxEditor https://forum.minetest.net/viewtopic.php?f=14&t=2840&hilit=NBE (which is a very nice and useful tool) They do support textures but, do not support UV mapping, and they will still render as individual objects. They are provided merely as a reference for anyone who may whish to create .obj models using Blender, or other similar 3D modeling software. + +However, there is a method with Blender, in which one can delete duplicate faces, etc., which would make these closely workable to a native .obj file, and help with UV mapping. +It would be up to you to do a search on this method, as I have no interest in doing so. -- cgit v1.2.3