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authorVanessa Dannenberg <vanessa.e.dannenberg@gmail.com>2019-04-01 19:38:47 -0400
committerVanessa Dannenberg <vanessa.e.dannenberg@gmail.com>2019-04-01 19:38:47 -0400
commit8555f75acc050f29508d88f1e57159f79cb948d1 (patch)
tree367cbd14aafff8523b448e81027c11000863a107 /cottages/nodes_furniture.lua
parentb548167fde186dc92d97a243e6689efe0a51a115 (diff)
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update blox, castles, cottages, technic, farming_redo, gloopblocks,
homedecor, led_marquee, locks, maptools, mesecons, plantlife, moreblocks, nixie_tubes, replacer, travelnet, and unified inventory
Diffstat (limited to 'cottages/nodes_furniture.lua')
-rw-r--r--cottages/nodes_furniture.lua10
1 files changed, 5 insertions, 5 deletions
diff --git a/cottages/nodes_furniture.lua b/cottages/nodes_furniture.lua
index 5705c76..65e229d 100644
--- a/cottages/nodes_furniture.lua
+++ b/cottages/nodes_furniture.lua
@@ -393,7 +393,7 @@ cottages.sit_on_bench = function( pos, node, clicker, itemstack, pointed_thing )
if( animation and animation.animation=="sit") then
default.player_attached[pname] = false
- clicker:setpos({x=pos.x,y=pos.y-0.5,z=pos.z})
+ clicker:set_pos({x=pos.x,y=pos.y-0.5,z=pos.z})
clicker:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0})
clicker:set_physics_override(1, 1, 1)
default.player_set_animation(clicker, "stand", 30)
@@ -411,7 +411,7 @@ cottages.sit_on_bench = function( pos, node, clicker, itemstack, pointed_thing )
end
clicker:set_eye_offset({x=0,y=-7,z=2}, {x=0,y=0,z=0})
- clicker:setpos( p2 )
+ clicker:set_pos( p2 )
default.player_set_animation(clicker, "sit", 30)
clicker:set_physics_override(0, 0, 0)
default.player_attached[pname] = true
@@ -441,7 +441,7 @@ cottages.sleep_in_bed = function( pos, node, clicker, itemstack, pointed_thing )
-- let players get back up
if( animation and animation.animation=="lay" ) then
default.player_attached[pname] = false
- clicker:setpos({x=pos.x,y=pos.y-0.5,z=pos.z})
+ clicker:set_pos({x=pos.x,y=pos.y-0.5,z=pos.z})
clicker:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0})
clicker:set_physics_override(1, 1, 1)
default.player_set_animation(clicker, "stand", 30)
@@ -542,7 +542,7 @@ cottages.sleep_in_bed = function( pos, node, clicker, itemstack, pointed_thing )
-- no sleeping on this place
else
default.player_attached[pname] = false
- clicker:setpos({x=pos.x,y=pos.y-0.5,z=pos.z})
+ clicker:set_pos({x=pos.x,y=pos.y-0.5,z=pos.z})
clicker:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0})
clicker:set_physics_override(1, 1, 1)
default.player_set_animation(clicker, "stand", 30)
@@ -553,7 +553,7 @@ cottages.sleep_in_bed = function( pos, node, clicker, itemstack, pointed_thing )
clicker:set_eye_offset({x=0,y=-7,z=2}, {x=0,y=0,z=0})
- clicker:setpos( p );
+ clicker:set_pos( p );
default.player_set_animation(clicker, new_animation, 30)
clicker:set_physics_override(0, 0, 0)
default.player_attached[pname] = true