summaryrefslogtreecommitdiff
path: root/cottages/nodes_furniture.lua
blob: 5705c76fa179facae77013bf8195b901c4983fb7 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
---------------------------------------------------------------------------------------
-- furniture
---------------------------------------------------------------------------------------
-- contains:
--  * a bed seperated into foot and head reagion so that it can be placed manually; it has
--    no other functionality than decoration!
--  * a sleeping mat - mostly for NPC that cannot afford a bet yet
--  * bench - if you don't have 3dforniture:chair, then this is the next best thing
--  * table - very simple one
--  * shelf - for stroring things; this one is 3d
--  * stovepipe - so that the smoke from the furnace can get away
--  * washing place - put it over a water source and you can 'wash' yourshelf
---------------------------------------------------------------------------------------
-- TODO: change the textures of the bed (make the clothing white, foot path not entirely covered with cloth)

local S = cottages.S

-- a bed without functionality - just decoration
minetest.register_node("cottages:bed_foot", {
	description = S("Bed (foot region)"),
	drawtype = "nodebox",
	tiles = {"cottages_beds_bed_top_bottom.png", cottages.texture_furniture,  "cottages_beds_bed_side.png",  "cottages_beds_bed_side.png",  "cottages_beds_bed_side.png",  "cottages_beds_bed_side.png"},
	paramtype = "light",
	paramtype2 = "facedir",
	groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
	sounds = cottages.sounds.wood,
	node_box = {
		type = "fixed",
		fixed = {
					-- bed
					{-0.5, 0.0, -0.5, 0.5, 0.3, 0.5},
					
					-- stützen
					{-0.5, -0.5, -0.5, -0.4, 0.5, -0.4},
					{  0.4,-0.5, -0.5, 0.5,  0.5, -0.4},
                               
                                        -- Querstrebe
					{-0.4,  0.3, -0.5, 0.4, 0.5, -0.4}
				}
	},
	selection_box = {
		type = "fixed",
		fixed = {
					{-0.5, -0.5, -0.5, 0.5, 0.3, 0.5},
				}
	},
	is_ground_content = false,
	on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
				return cottages.sleep_in_bed( pos, node, clicker, itemstack, pointed_thing );
			end
})

-- the bed is split up in two parts to avoid destruction of blocks on placement
minetest.register_node("cottages:bed_head", {
	description = S("Bed (head region)"),
	drawtype = "nodebox",
	tiles = {"cottages_beds_bed_top_top.png", cottages.texture_furniture,  "cottages_beds_bed_side_top_r.png",  "cottages_beds_bed_side_top_l.png",  cottages.texture_furniture,  "cottages_beds_bed_side.png"},
	paramtype = "light",
	paramtype2 = "facedir",
	groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
	sounds = cottages.sounds.wood,
	node_box = {
		type = "fixed",
		fixed = {
					-- bed
					{-0.5, 0.0, -0.5, 0.5, 0.3, 0.5},
					
					-- stützen
					{-0.5,-0.5, 0.4, -0.4, 0.5, 0.5},
					{ 0.4,-0.5, 0.4,  0.5, 0.5, 0.5},

                                        -- Querstrebe
					{-0.4,  0.3,  0.4, 0.4, 0.5,  0.5}
				}
	},
	selection_box = {
		type = "fixed",
		fixed = {
					{-0.5, -0.5, -0.5, 0.5, 0.3, 0.5},
				}
	},
	is_ground_content = false,
	on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
				return cottages.sleep_in_bed( pos, node, clicker, itemstack, pointed_thing );
			end
})


-- the basic version of a bed - a sleeping mat
-- to facilitate upgrade path straw mat -> sleeping mat -> bed, this uses a nodebox
minetest.register_node("cottages:sleeping_mat", {
        description = S("sleeping mat"),
        drawtype = 'nodebox',
        tiles = { 'cottages_sleepingmat.png' }, -- done by VanessaE
        wield_image = 'cottages_sleepingmat.png',
        inventory_image = 'cottages_sleepingmat.png',
        sunlight_propagates = true,
        paramtype = 'light',
        paramtype2 = "facedir",
        walkable = false,
        groups = { snappy = 3 },
	sounds = cottages.sounds.leaves,
        selection_box = {
                        type = "wallmounted",
                        },
        node_box = {
                type = "fixed",
                fixed = {
                                        {-0.48, -0.5,-0.48,  0.48, -0.5+1/16, 0.48},
                        }
        },
        selection_box = {
                type = "fixed",
                fixed = {
                                        {-0.48, -0.5,-0.48,  0.48, -0.5+2/16, 0.48},
                        }
        },
	is_ground_content = false,
	on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
				return cottages.sleep_in_bed( pos, node, clicker, itemstack, pointed_thing );
			end
})


-- this one has a pillow for the head; thus, param2 becomes visible to the builder, and mobs may use it as a bed
minetest.register_node("cottages:sleeping_mat_head", {
        description = S("sleeping mat with pillow"),
        drawtype = 'nodebox',
        tiles = { 'cottages_sleepingmat.png' }, -- done by VanessaE
        wield_image = 'cottages_sleepingmat.png',
        inventory_image = 'cottages_sleepingmat.png',
        sunlight_propagates = true,
        paramtype = 'light',
        paramtype2 = "facedir",
        groups = { snappy = 3 },
	sounds = cottages.sounds.leaves,
        node_box = {
                type = "fixed",
                fixed = {
                                        {-0.48, -0.5,-0.48,  0.48, -0.5+1/16, 0.48},
                                        {-0.34, -0.5+1/16,-0.12,  0.34, -0.5+2/16, 0.34},
                        }
        },
        selection_box = {
                type = "fixed",
                fixed = {
                                        {-0.48, -0.5,-0.48,  0.48, -0.5+2/16, 0.48},
                        }
        },
	is_ground_content = false,
	on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
				return cottages.sleep_in_bed( pos, node, clicker, itemstack, pointed_thing );
			end
})


-- furniture; possible replacement: 3dforniture:chair
minetest.register_node("cottages:bench", {
	drawtype = "nodebox",
	description = S("simple wooden bench"),
	tiles = {"cottages_minimal_wood.png", "cottages_minimal_wood.png",  "cottages_minimal_wood.png",  "cottages_minimal_wood.png",  "cottages_minimal_wood.png",  "cottages_minimal_wood.png"},
	paramtype = "light",
	paramtype2 = "facedir",
	groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
	sounds = cottages.sounds.wood,
	node_box = {
		type = "fixed",
		fixed = {
					-- sitting area
					{-0.5, -0.15, 0.1,  0.5,  -0.05, 0.5},
					
					-- stützen
					{-0.4, -0.5,  0.2, -0.3, -0.15, 0.4},
					{ 0.3, -0.5,  0.2,  0.4, -0.15, 0.4},
				}
	},
	selection_box = {
		type = "fixed",
		fixed = {
					{-0.5, -0.5, 0, 0.5, 0, 0.5},
				}
	},
	is_ground_content = false,
	on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
				return cottages.sit_on_bench( pos, node, clicker, itemstack, pointed_thing );
			end,
})


-- a simple table; possible replacement: 3dforniture:table
local cottages_table_def = {
		description = S("table"),
		drawtype = "nodebox",
                -- top, bottom, side1, side2, inner, outer
		tiles = {"cottages_minimal_wood.png"},
		paramtype = "light",
		paramtype2 = "facedir",
		groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
		node_box = {
			type = "fixed",
			fixed = {
				{ -0.1, -0.5, -0.1,  0.1, 0.3,  0.1},
				{ -0.5,  0.48, -0.5,  0.5, 0.4,  0.5},
			},
		},
		selection_box = {
			type = "fixed",
			fixed = {
				{ -0.5, -0.5, -0.5,  0.5, 0.4,  0.5},
			},
		},
		is_ground_content = false,
}


-- search for the workbench in AdventureTest
local workbench = minetest.registered_nodes[ "workbench:3x3"];
if( workbench ) then
	cottages_table_def.tiles        = {workbench.tiles[1], cottages_table_def.tiles[1]};
	cottages_table_def.on_rightclick = workbench.on_rightclick;
end
-- search for the workbench from RealTEst
workbench = minetest.registered_nodes[ "workbench:work_bench_birch"];
if( workbench ) then
	cottages_table_def.tiles	= {workbench.tiles[1], cottages_table_def.tiles[1]};
	cottages_table_def.on_construct = workbench.on_construct;
	cottages_table_def.can_dig      = workbench.can_dig;
	cottages_table_def.on_metadata_inventory_take = workbench.on_metadata_inventory_take;
	cottages_table_def.on_metadata_inventory_move = workbench.on_metadata_inventory_move;
	cottages_table_def.on_metadata_inventory_put  = workbench.on_metadata_inventory_put;
end

minetest.register_node("cottages:table", cottages_table_def );

-- looks better than two slabs impersonating a shelf; also more 3d than a bookshelf 
-- the infotext shows if it's empty or not
minetest.register_node("cottages:shelf", {
		description = S("open storage shelf"),
		drawtype = "nodebox",
                -- top, bottom, side1, side2, inner, outer
		tiles = {"cottages_minimal_wood.png"},
		paramtype = "light",
		paramtype2 = "facedir",
		groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
		node_box = {
			type = "fixed",
			fixed = {

 				{ -0.5, -0.5, -0.3, -0.4,  0.5,  0.5},
 				{  0.4, -0.5, -0.3,  0.5,  0.5,  0.5},

				{ -0.5, -0.2, -0.3,  0.5, -0.1,  0.5},
				{ -0.5,  0.3, -0.3,  0.5,  0.4,  0.5},
			},
		},
		selection_box = {
			type = "fixed",
			fixed = {
				{ -0.5, -0.5, -0.5,  0.5, 0.5,  0.5},
			},
		},

		on_construct = function(pos)

                	local meta = minetest.get_meta(pos);

	                meta:set_string("formspec",
                                "size[8,8]"..
                                "list[current_name;main;0,0;8,3;]"..
                                "list[current_player;main;0,4;8,4;]")
                	meta:set_string("infotext", S("open storage shelf"))
                	local inv = meta:get_inventory();
                	inv:set_size("main", 24);
        	end,

	        can_dig = function( pos,player )
	                local  meta = minetest.get_meta( pos );
	                local  inv = meta:get_inventory();
	                return inv:is_empty("main");
	        end,

                on_metadata_inventory_put  = function(pos, listname, index, stack, player)
	                local  meta = minetest.get_meta( pos );
                        meta:set_string('infotext', S('open storage shelf (in use)'));
                end,
                on_metadata_inventory_take = function(pos, listname, index, stack, player)
	                local  meta = minetest.get_meta( pos );
	                local  inv = meta:get_inventory();
	                if( inv:is_empty("main")) then
                           meta:set_string('infotext', S('open storage shelf (empty)'));
                        end
                end,
		is_ground_content = false,


})

-- so that the smoke from a furnace can get out of a building
minetest.register_node("cottages:stovepipe", {
		description = S("stovepipe"),
		drawtype = "nodebox",
		tiles = {"cottages_steel_block.png"},
		paramtype = "light",
		paramtype2 = "facedir",
		groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
		node_box = {
			type = "fixed",
			fixed = {
				{  0.20, -0.5, 0.20,  0.45, 0.5,  0.45},
			},
		},
		selection_box = {
			type = "fixed",
			fixed = {
				{  0.20, -0.5, 0.20,  0.45, 0.5,  0.45},
			},
		},
		is_ground_content = false,
})


-- this washing place can be put over a water source (it is open at the bottom)
minetest.register_node("cottages:washing", {
		description = S("washing place"),
		drawtype = "nodebox",
                -- top, bottom, side1, side2, inner, outer
		tiles = {"cottages_clay.png"},
		paramtype = "light",
		paramtype2 = "facedir",
		groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
		node_box = {
			type = "fixed",
			fixed = {
				{ -0.5, -0.5, -0.5,  0.5, -0.2, -0.2},

				{ -0.5, -0.5, -0.2, -0.4, 0.2,  0.5},
				{  0.4, -0.5, -0.2,  0.5, 0.2,  0.5},

				{ -0.4, -0.5,  0.4,  0.4, 0.2,  0.5},
				{ -0.4, -0.5, -0.2,  0.4, 0.2, -0.1},

			},
		},
		selection_box = {
			type = "fixed",
			fixed = {
				{ -0.5, -0.5, -0.5,  0.5, 0.2,  0.5},
			},
		},
                on_rightclick = function(pos, node, player)
                   -- works only with water beneath
                   local node_under = minetest.get_node( {x=pos.x, y=(pos.y-1), z=pos.z} );
		   if( not( node_under ) or node_under.name == "ignore" or (node_under.name ~= 'default:water_source' and node_under.name ~= 'default:water_flowing')) then
                      minetest.chat_send_player( player:get_player_name(), S("Sorry. This washing place is out of water. Please place it above water!"));
		   else
                      minetest.chat_send_player( player:get_player_name(), S("You feel much cleaner after some washing."));
		   end
                end,
		is_ground_content = false,

})


---------------------------------------------------------------------------------------
-- functions for sitting or sleeping
---------------------------------------------------------------------------------------

cottages.allow_sit = function( player )
	-- no check possible
	if( not( player.get_player_velocity )) then
		return true;
	end
	local velo = player:get_player_velocity();
	if( not( velo )) then
		return false;
	end
	local max_velo = 0.0001;
	if(   math.abs(velo.x) < max_velo
	  and math.abs(velo.y) < max_velo
	  and math.abs(velo.z) < max_velo ) then
		return true;
	end
	return false;
end

cottages.sit_on_bench = function( pos, node, clicker, itemstack, pointed_thing )
	if( not( clicker ) or not( default.player_get_animation ) or not( cottages.allow_sit( clicker ))) then
		return;
	end

	local animation = default.player_get_animation( clicker );
	local pname = clicker:get_player_name();

	if( animation and animation.animation=="sit") then
		default.player_attached[pname] = false
		clicker:setpos({x=pos.x,y=pos.y-0.5,z=pos.z})
		clicker:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0})
		clicker:set_physics_override(1, 1, 1)
		default.player_set_animation(clicker, "stand", 30)
	else
		-- the bench is not centered; prevent the player from sitting on air
		local p2 = {x=pos.x, y=pos.y, z=pos.z};
		if not( node ) or node.param2 == 0 then
			p2.z = p2.z+0.3;
		elseif node.param2 == 1 then
			p2.x = p2.x+0.3;
		elseif node.param2 == 2 then
			p2.z = p2.z-0.3;
		elseif node.param2 == 3 then
			p2.x = p2.x-0.3;
		end

		clicker:set_eye_offset({x=0,y=-7,z=2}, {x=0,y=0,z=0})
		clicker:setpos( p2 )
		default.player_set_animation(clicker, "sit", 30)
		clicker:set_physics_override(0, 0, 0)
		default.player_attached[pname] = true
	end
end

cottages.sleep_in_bed = function( pos, node, clicker, itemstack, pointed_thing )
	if( not( clicker ) or not( node ) or not( node.name ) or not( pos ) or not( cottages.allow_sit( clicker))) then
		return;
	end

	local animation = default.player_get_animation( clicker );
	local pname = clicker:get_player_name();

	local p_above = minetest.get_node( {x=pos.x, y=pos.y+1, z=pos.z});
	if( not( p_above) or not( p_above.name ) or p_above.name ~= 'air' ) then
		minetest.chat_send_player( pname, "This place is too narrow for sleeping. At least for you!");
		return;
	end

	local place_name = 'place';
	-- if only one node is present, the player can only sit;
	-- sleeping requires a bed head+foot or two sleeping mats
	local allow_sleep = false;
	local new_animation = 'sit';

	-- let players get back up
	if( animation and animation.animation=="lay" ) then
		default.player_attached[pname] = false
		clicker:setpos({x=pos.x,y=pos.y-0.5,z=pos.z})
		clicker:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0})
		clicker:set_physics_override(1, 1, 1)
		default.player_set_animation(clicker, "stand", 30)
		minetest.chat_send_player( pname, 'That was enough sleep for now. You stand up again.');
		return;
	end

	local second_node_pos = {x=pos.x, y=pos.y, z=pos.z};
	-- the node that will contain the head of the player
	local p = {x=pos.x, y=pos.y, z=pos.z};
	-- the player's head is pointing in this direction
	local dir = node.param2;
	-- it would be odd to sleep in half a bed
	if(     node.name=='cottages:bed_head' ) then
		if(     node.param2==0 ) then
			second_node_pos.z = pos.z-1;
		elseif( node.param2==1) then
			second_node_pos.x = pos.x-1;
		elseif( node.param2==2) then
			second_node_pos.z = pos.z+1;
		elseif( node.param2==3) then
			second_node_pos.x = pos.x+1;
		end
		local node2 = minetest.get_node( second_node_pos );
		if( not( node2 ) or not( node2.param2 ) or not( node.param2 )
		   or node2.name   ~= 'cottages:bed_foot'
		   or node2.param2 ~= node.param2 ) then
			allow_sleep = false;
		else
			allow_sleep = true;
		end
		place_name = 'bed';

	-- if the player clicked on the foot of the bed, locate the head
	elseif( node.name=='cottages:bed_foot' ) then
		if(     node.param2==2 ) then
			second_node_pos.z = pos.z-1;
		elseif( node.param2==3) then
			second_node_pos.x = pos.x-1;
		elseif( node.param2==0) then
			second_node_pos.z = pos.z+1;
		elseif( node.param2==1) then
			second_node_pos.x = pos.x+1;
		end
		local node2 = minetest.get_node( second_node_pos );
		if( not( node2 ) or not( node2.param2 ) or not( node.param2 )
		   or node2.name   ~= 'cottages:bed_head'
		   or node2.param2 ~= node.param2 ) then
			allow_sleep = false;
		else
			allow_sleep = true;
		end
		if( allow_sleep==true ) then
			p = {x=second_node_pos.x, y=second_node_pos.y, z=second_node_pos.z};
		end
		place_name = 'bed';

	elseif( node.name=='cottages:sleeping_mat' or node.name=='cottages:straw_mat' or node.name=='cottages:sleeping_mat_head') then
		place_name = 'mat';
		dir = node.param2;
		allow_sleep = false;
		-- search for a second mat right next to this one
		local offset = {{x=0,z=-1}, {x=-1,z=0}, {x=0,z=1}, {x=1,z=0}};
		for i,off in ipairs( offset ) do
			node2 = minetest.get_node( {x=pos.x+off.x, y=pos.y, z=pos.z+off.z} );
			if( node2.name == 'cottages:sleeping_mat' or node2.name=='cottages:straw_mat' or node.name=='cottages:sleeping_mat_head' ) then
				-- if a second mat is found, sleeping is possible
				allow_sleep = true;
				dir = i-1;
			end
		end
	end

	-- set the right height for the bed
	if( place_name=='bed' ) then
		p.y = p.y+0.4;
	end
	if( allow_sleep==true ) then
		-- set the right position (middle of the bed)
		if(     dir==0 ) then
			p.z = p.z-0.5;
		elseif( dir==1 ) then
			p.x = p.x-0.5;
		elseif( dir==2 ) then
			p.z = p.z+0.5;
		elseif( dir==3 ) then
			p.x = p.x+0.5;
		end
	end
	
	if( default.player_attached[pname] and animation.animation=="sit") then
		-- just changing the animation...
		if( allow_sleep==true ) then
			default.player_set_animation(clicker, "lay", 30)
			clicker:set_eye_offset({x=0,y=-14,z=2}, {x=0,y=0,z=0})
			minetest.chat_send_player( pname, 'You lie down and take a nap. A right-click will wake you up.');
			return;
		-- no sleeping on this place
		else
			default.player_attached[pname] = false
			clicker:setpos({x=pos.x,y=pos.y-0.5,z=pos.z})
			clicker:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0})
			clicker:set_physics_override(1, 1, 1)
			default.player_set_animation(clicker, "stand", 30)
			minetest.chat_send_player( pname, 'That was enough sitting around for now. You stand up again.');
			return;
		end
	end


	clicker:set_eye_offset({x=0,y=-7,z=2}, {x=0,y=0,z=0})
	clicker:setpos( p );
	default.player_set_animation(clicker, new_animation, 30)
	clicker:set_physics_override(0, 0, 0)
	default.player_attached[pname] = true

	if( allow_sleep==true) then
		minetest.chat_send_player( pname, 'Aaah! What a comftable '..place_name..'. A second right-click will let you sleep.');
	else
		minetest.chat_send_player( pname, 'Comftable, but not good enough for a nap. Right-click again if you want to get back up.');
	end
end

---------------------------------------------------------------------------------------
-- crafting receipes
---------------------------------------------------------------------------------------
minetest.register_craft({
	output = "cottages:bed_foot",
	recipe = {
		{cottages.craftitem_wool,    "", "", },
		{cottages.craftitem_wood,  "", "", },
		{cottages.craftitem_stick, "", "", }
	}
})

minetest.register_craft({
	output = "cottages:bed_head",
	recipe = {
		{"", "",              cottages.craftitem_wool, },
		{"", cottages.craftitem_stick, cottages.craftitem_wood, },
		{"", "",              cottages.craftitem_stick, }
	}
})

minetest.register_craft({
	output = "cottages:sleeping_mat 3",
	recipe = {
		{"cottages:wool_tent", "cottages:straw_mat","cottages:straw_mat" }
	}
})


minetest.register_craft({
	output = "cottages:sleeping_mat_head",
	recipe = {
		{"cottages:sleeping_mat","cottages:straw_mat" }
	}
})

minetest.register_craft({
	output = "cottages:table",
	recipe = {
		{"", cottages.craftitem_slab_wood, "", },
		{"", cottages.craftitem_stick, "" }
	}
})

minetest.register_craft({
	output = "cottages:bench",
	recipe = {
		{"",              cottages.craftitem_wood, "", },
		{cottages.craftitem_stick, "",             cottages.craftitem_stick, }
	}
})


minetest.register_craft({
	output = "cottages:shelf",
	recipe = {
		{cottages.craftitem_stick,  cottages.craftitem_wood, cottages.craftitem_stick, },
		{cottages.craftitem_stick, cottages.craftitem_wood, cottages.craftitem_stick, },
		{cottages.craftitem_stick, "",             cottages.craftitem_stick}
	}
})

minetest.register_craft({
	output = "cottages:washing 2",
	recipe = {
		{cottages.craftitem_stick, },
		{cottages.craftitem_clay,  },
	}
})

minetest.register_craft({
	output = "cottages:stovepipe 2",
	recipe = {
		{cottages.craftitem_steel, '', cottages.craftitem_steel},
	}
})