From 8555f75acc050f29508d88f1e57159f79cb948d1 Mon Sep 17 00:00:00 2001 From: Vanessa Dannenberg Date: Mon, 1 Apr 2019 19:38:47 -0400 Subject: update blox, castles, cottages, technic, farming_redo, gloopblocks, homedecor, led_marquee, locks, maptools, mesecons, plantlife, moreblocks, nixie_tubes, replacer, travelnet, and unified inventory --- cottages/nodes_furniture.lua | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'cottages/nodes_furniture.lua') diff --git a/cottages/nodes_furniture.lua b/cottages/nodes_furniture.lua index 5705c76..65e229d 100644 --- a/cottages/nodes_furniture.lua +++ b/cottages/nodes_furniture.lua @@ -393,7 +393,7 @@ cottages.sit_on_bench = function( pos, node, clicker, itemstack, pointed_thing ) if( animation and animation.animation=="sit") then default.player_attached[pname] = false - clicker:setpos({x=pos.x,y=pos.y-0.5,z=pos.z}) + clicker:set_pos({x=pos.x,y=pos.y-0.5,z=pos.z}) clicker:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0}) clicker:set_physics_override(1, 1, 1) default.player_set_animation(clicker, "stand", 30) @@ -411,7 +411,7 @@ cottages.sit_on_bench = function( pos, node, clicker, itemstack, pointed_thing ) end clicker:set_eye_offset({x=0,y=-7,z=2}, {x=0,y=0,z=0}) - clicker:setpos( p2 ) + clicker:set_pos( p2 ) default.player_set_animation(clicker, "sit", 30) clicker:set_physics_override(0, 0, 0) default.player_attached[pname] = true @@ -441,7 +441,7 @@ cottages.sleep_in_bed = function( pos, node, clicker, itemstack, pointed_thing ) -- let players get back up if( animation and animation.animation=="lay" ) then default.player_attached[pname] = false - clicker:setpos({x=pos.x,y=pos.y-0.5,z=pos.z}) + clicker:set_pos({x=pos.x,y=pos.y-0.5,z=pos.z}) clicker:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0}) clicker:set_physics_override(1, 1, 1) default.player_set_animation(clicker, "stand", 30) @@ -542,7 +542,7 @@ cottages.sleep_in_bed = function( pos, node, clicker, itemstack, pointed_thing ) -- no sleeping on this place else default.player_attached[pname] = false - clicker:setpos({x=pos.x,y=pos.y-0.5,z=pos.z}) + clicker:set_pos({x=pos.x,y=pos.y-0.5,z=pos.z}) clicker:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0}) clicker:set_physics_override(1, 1, 1) default.player_set_animation(clicker, "stand", 30) @@ -553,7 +553,7 @@ cottages.sleep_in_bed = function( pos, node, clicker, itemstack, pointed_thing ) clicker:set_eye_offset({x=0,y=-7,z=2}, {x=0,y=0,z=0}) - clicker:setpos( p ); + clicker:set_pos( p ); default.player_set_animation(clicker, new_animation, 30) clicker:set_physics_override(0, 0, 0) default.player_attached[pname] = true -- cgit v1.2.3