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authorVanessa Dannenberg <vanessa.e.dannenberg@gmail.com>2018-09-12 20:35:41 -0400
committerVanessa Dannenberg <vanessa.e.dannenberg@gmail.com>2018-09-12 20:35:41 -0400
commit818eabb92fe8646db505fe985d16e65c9df1b761 (patch)
treec5f018e1f6eaa5807890c7387162a080e8fb8879 /coloredwood
parent2a51091530254499eb7505f69d315dcd3134ec56 (diff)
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update blox, coloredwood, farming, homedecor, unified bricks, unified dyes, and Jordach's skin
Diffstat (limited to 'coloredwood')
-rw-r--r--coloredwood/init.lua171
1 files changed, 20 insertions, 151 deletions
diff --git a/coloredwood/init.lua b/coloredwood/init.lua
index 50c6c02..0af56c3 100644
--- a/coloredwood/init.lua
+++ b/coloredwood/init.lua
@@ -1,4 +1,4 @@
--- Colored Wood mod by Vanessa Ezekowitz
+-- Colored Wood mod by Vanessa "VanessaE" Dannenberg
-- based on my unifieddyes template.
--
-- License: WTFPL
@@ -9,11 +9,7 @@
-- Colored wood is created by placing a regular wood block on the ground
-- and then right-clicking on it with some dye.
-- All materials are flammable and can be used as fuel.
---
--- Hues are on a 30 degree spacing starting at red = 0 degrees.
--- "s50" in a file/item name means "saturation: 50%".
--- Texture brightness levels for the colors are 100%, 66% ("medium"),
--- and 33% ("dark").
+
coloredwood = {}
@@ -22,96 +18,6 @@ if minetest.settings:get_bool("coloredwood_enable_stairsplus") == false or not m
coloredwood.enable_stairsplus = false
end
-coloredwood.shades = {
- "dark_",
- "medium_",
- "" -- represents "no special shade name", e.g. full.
-}
-
-coloredwood.shades2 = {
- "Dark ",
- "Medium ",
- "" -- represents "no special shade name", e.g. full.
-}
-
-coloredwood.default_hues = {
- "white",
- "grey",
- "dark_grey",
- "black",
- "violet",
- "blue",
- "cyan",
- "dark_green",
- "green",
- "yellow",
- "orange",
- "red",
- "magenta"
-}
-
-coloredwood.hues = {
- "red",
- "orange",
- "yellow",
- "lime",
- "green",
- "aqua",
- "cyan",
- "skyblue",
- "blue",
- "violet",
- "magenta",
- "redviolet"
-}
-
-coloredwood.hues2 = {
- "Red ",
- "Orange ",
- "Yellow ",
- "Lime ",
- "Green ",
- "Aqua ",
- "Cyan ",
- "Sky Blue ",
- "Blue ",
- "Violet ",
- "Magenta ",
- "Red-violet "
-}
-
-coloredwood.greys = {
- "black",
- "darkgrey",
- "grey",
- "lightgrey",
- "white"
-}
-
-coloredwood.greys2 = {
- "Black ",
- "Dark Grey ",
- "Medium Grey ",
- "Light Grey ",
- "White "
-}
-
-coloredwood.greys3 = {
- "dye:black",
- "dye:dark_grey",
- "dye:grey",
- "dye:light_grey",
- "dye:white"
-}
-
-coloredwood.hues_plus_greys = {}
-
-for _, hue in ipairs(coloredwood.hues) do
- table.insert(coloredwood.hues_plus_greys, hue)
-end
-
-table.insert(coloredwood.hues_plus_greys, "grey")
-
-- helper functions
local function is_stairsplus(name, colorized)
@@ -161,7 +67,7 @@ minetest.register_node("coloredwood:wood_block", {
sounds = default.node_sound_wood_defaults(),
})
-for _, color in ipairs(coloredwood.hues_plus_greys) do
+for _, color in ipairs(unifieddyes.HUES_WITH_GREY) do
-- moreblocks/stairsplus support
@@ -197,17 +103,29 @@ if coloredwood.enable_stairsplus then
for _, i in pairs(minetest.registered_nodes) do
- if (string.find(i.name, "moreblocks:stair_wood")
- or string.find(i.name, "moreblocks:slab_wood")
- or string.find(i.name, "moreblocks:panel_wood")
- or string.find(i.name, "moreblocks:micro_wood")
- or string.find(i.name, "moreblocks:slope_wood"))
+ local chk = string.sub(i.name, 1, 20)
+
+ if chk == "moreblocks:stair_woo"
+ or chk == "moreblocks:slab_wood"
+ or chk == "moreblocks:panel_woo"
+ or chk == "moreblocks:micro_woo"
+ or chk == "moreblocks:slope_woo"
and not string.find(i.name, "wood_tile") then
+ local class = string.sub(i.name, 12, 15)
+ local shape = string.sub(i.name, 22)
+
table.insert(coloredwood_cuts, i.name)
+ if chk ~= "moreblocks:slab_wood" then
+ class = string.sub(i.name, 12, 16)
+ shape = string.sub(i.name, 23)
+ end
+
minetest.override_item(i.name, {
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1, not_in_creative_inventory=1, ud_param2_colorable = 1},
+ paramtype2 = "colorfacedir",
+ airbrush_replacement_node = "coloredwood:"..class.."_wood_grey_"..shape
})
end
end
@@ -277,53 +195,4 @@ unifieddyes.register_color_craft({
}
})
--- ============================
--- convert the old static nodes
-
-coloredwood.old_static_nodes = {}
-coloredwood.old_13_color_nodes = {}
-
-for _, hue in ipairs(coloredwood.hues) do
- table.insert(coloredwood.old_13_color_nodes, "coloredwood:wood_"..hue)
- for _, sat in ipairs({"", "_s50"}) do
- for _, val in ipairs ({"dark_", "medium_", "light_", ""}) do
- table.insert(coloredwood.old_static_nodes, "coloredwood:wood_"..val..hue..sat)
- table.insert(coloredwood.old_static_nodes, "coloredwood:fence_"..val..hue..sat)
- end
- end
-end
-
-for _, shade in ipairs(coloredwood.greys) do
- table.insert(coloredwood.old_static_nodes, "coloredwood:wood_"..shade)
- table.insert(coloredwood.old_static_nodes, "coloredwood:fence_"..shade)
-end
-
-table.insert(coloredwood.old_13_color_nodes, "coloredwood:wood_grey")
-
-
--- add all of the stairsplus nodes, if moreblocks is installed.
-if coloredwood.enable_stairsplus then
- for _, shape in ipairs(circular_saw.names) do
- local a = shape[1]
- local b = shape[2]
- for _, hue in ipairs(coloredwood.hues) do
- for _, shade in ipairs(coloredwood.shades) do
- table.insert(coloredwood.old_static_nodes, "coloredwood:"..a.."_wood_"..shade..hue..b)
- table.insert(coloredwood.old_static_nodes, "coloredwood:"..a.."_wood_"..shade..hue.."_s50"..b)
- end
- table.insert(coloredwood.old_static_nodes, "coloredwood:"..a.."_wood_light_"..hue..b) -- light doesn't have extra shades or s50
- end
- end
-
- for _, shape in ipairs(circular_saw.names) do
- local a = shape[1]
- local b = shape[2]
- for _, hue in ipairs(coloredwood.greys) do
- for _, shade in ipairs(coloredwood.shades) do
- table.insert(coloredwood.old_static_nodes, "coloredwood:"..a.."_wood_"..hue..b)
- end
- end
- end
-end
-
print("[Colored Wood] Loaded!")