From 818eabb92fe8646db505fe985d16e65c9df1b761 Mon Sep 17 00:00:00 2001 From: Vanessa Dannenberg Date: Wed, 12 Sep 2018 20:35:41 -0400 Subject: update blox, coloredwood, farming, homedecor, unified bricks, unified dyes, and Jordach's skin --- coloredwood/init.lua | 171 ++++++--------------------------------------------- 1 file changed, 20 insertions(+), 151 deletions(-) (limited to 'coloredwood') diff --git a/coloredwood/init.lua b/coloredwood/init.lua index 50c6c02..0af56c3 100644 --- a/coloredwood/init.lua +++ b/coloredwood/init.lua @@ -1,4 +1,4 @@ --- Colored Wood mod by Vanessa Ezekowitz +-- Colored Wood mod by Vanessa "VanessaE" Dannenberg -- based on my unifieddyes template. -- -- License: WTFPL @@ -9,11 +9,7 @@ -- Colored wood is created by placing a regular wood block on the ground -- and then right-clicking on it with some dye. -- All materials are flammable and can be used as fuel. --- --- Hues are on a 30 degree spacing starting at red = 0 degrees. --- "s50" in a file/item name means "saturation: 50%". --- Texture brightness levels for the colors are 100%, 66% ("medium"), --- and 33% ("dark"). + coloredwood = {} @@ -22,96 +18,6 @@ if minetest.settings:get_bool("coloredwood_enable_stairsplus") == false or not m coloredwood.enable_stairsplus = false end -coloredwood.shades = { - "dark_", - "medium_", - "" -- represents "no special shade name", e.g. full. -} - -coloredwood.shades2 = { - "Dark ", - "Medium ", - "" -- represents "no special shade name", e.g. full. -} - -coloredwood.default_hues = { - "white", - "grey", - "dark_grey", - "black", - "violet", - "blue", - "cyan", - "dark_green", - "green", - "yellow", - "orange", - "red", - "magenta" -} - -coloredwood.hues = { - "red", - "orange", - "yellow", - "lime", - "green", - "aqua", - "cyan", - "skyblue", - "blue", - "violet", - "magenta", - "redviolet" -} - -coloredwood.hues2 = { - "Red ", - "Orange ", - "Yellow ", - "Lime ", - "Green ", - "Aqua ", - "Cyan ", - "Sky Blue ", - "Blue ", - "Violet ", - "Magenta ", - "Red-violet " -} - -coloredwood.greys = { - "black", - "darkgrey", - "grey", - "lightgrey", - "white" -} - -coloredwood.greys2 = { - "Black ", - "Dark Grey ", - "Medium Grey ", - "Light Grey ", - "White " -} - -coloredwood.greys3 = { - "dye:black", - "dye:dark_grey", - "dye:grey", - "dye:light_grey", - "dye:white" -} - -coloredwood.hues_plus_greys = {} - -for _, hue in ipairs(coloredwood.hues) do - table.insert(coloredwood.hues_plus_greys, hue) -end - -table.insert(coloredwood.hues_plus_greys, "grey") - -- helper functions local function is_stairsplus(name, colorized) @@ -161,7 +67,7 @@ minetest.register_node("coloredwood:wood_block", { sounds = default.node_sound_wood_defaults(), }) -for _, color in ipairs(coloredwood.hues_plus_greys) do +for _, color in ipairs(unifieddyes.HUES_WITH_GREY) do -- moreblocks/stairsplus support @@ -197,17 +103,29 @@ if coloredwood.enable_stairsplus then for _, i in pairs(minetest.registered_nodes) do - if (string.find(i.name, "moreblocks:stair_wood") - or string.find(i.name, "moreblocks:slab_wood") - or string.find(i.name, "moreblocks:panel_wood") - or string.find(i.name, "moreblocks:micro_wood") - or string.find(i.name, "moreblocks:slope_wood")) + local chk = string.sub(i.name, 1, 20) + + if chk == "moreblocks:stair_woo" + or chk == "moreblocks:slab_wood" + or chk == "moreblocks:panel_woo" + or chk == "moreblocks:micro_woo" + or chk == "moreblocks:slope_woo" and not string.find(i.name, "wood_tile") then + local class = string.sub(i.name, 12, 15) + local shape = string.sub(i.name, 22) + table.insert(coloredwood_cuts, i.name) + if chk ~= "moreblocks:slab_wood" then + class = string.sub(i.name, 12, 16) + shape = string.sub(i.name, 23) + end + minetest.override_item(i.name, { groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1, not_in_creative_inventory=1, ud_param2_colorable = 1}, + paramtype2 = "colorfacedir", + airbrush_replacement_node = "coloredwood:"..class.."_wood_grey_"..shape }) end end @@ -277,53 +195,4 @@ unifieddyes.register_color_craft({ } }) --- ============================ --- convert the old static nodes - -coloredwood.old_static_nodes = {} -coloredwood.old_13_color_nodes = {} - -for _, hue in ipairs(coloredwood.hues) do - table.insert(coloredwood.old_13_color_nodes, "coloredwood:wood_"..hue) - for _, sat in ipairs({"", "_s50"}) do - for _, val in ipairs ({"dark_", "medium_", "light_", ""}) do - table.insert(coloredwood.old_static_nodes, "coloredwood:wood_"..val..hue..sat) - table.insert(coloredwood.old_static_nodes, "coloredwood:fence_"..val..hue..sat) - end - end -end - -for _, shade in ipairs(coloredwood.greys) do - table.insert(coloredwood.old_static_nodes, "coloredwood:wood_"..shade) - table.insert(coloredwood.old_static_nodes, "coloredwood:fence_"..shade) -end - -table.insert(coloredwood.old_13_color_nodes, "coloredwood:wood_grey") - - --- add all of the stairsplus nodes, if moreblocks is installed. -if coloredwood.enable_stairsplus then - for _, shape in ipairs(circular_saw.names) do - local a = shape[1] - local b = shape[2] - for _, hue in ipairs(coloredwood.hues) do - for _, shade in ipairs(coloredwood.shades) do - table.insert(coloredwood.old_static_nodes, "coloredwood:"..a.."_wood_"..shade..hue..b) - table.insert(coloredwood.old_static_nodes, "coloredwood:"..a.."_wood_"..shade..hue.."_s50"..b) - end - table.insert(coloredwood.old_static_nodes, "coloredwood:"..a.."_wood_light_"..hue..b) -- light doesn't have extra shades or s50 - end - end - - for _, shape in ipairs(circular_saw.names) do - local a = shape[1] - local b = shape[2] - for _, hue in ipairs(coloredwood.greys) do - for _, shade in ipairs(coloredwood.shades) do - table.insert(coloredwood.old_static_nodes, "coloredwood:"..a.."_wood_"..hue..b) - end - end - end -end - print("[Colored Wood] Loaded!") -- cgit v1.2.3