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authorVanessa Ezekowitz <vanessaezekowitz@gmail.com>2016-04-01 22:10:20 -0400
committerVanessa Ezekowitz <vanessaezekowitz@gmail.com>2016-04-01 22:42:02 -0400
commit86ad3e7c6a37699f7f8297a387bf08af74e36629 (patch)
treedc368b1eaf2cc09b9df2200250890b3038d8cf2d
parent888b0ebfec8c2eff9015163549a7e47443cb8665 (diff)
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Update all core mods
-rw-r--r--README.md1
-rw-r--r--bedrock/bar.lua114
-rw-r--r--bedrock/mapgen.lua33
-rw-r--r--bedrock/textures/bedrock_bar.pngbin0 -> 406 bytes
-rw-r--r--bedrock/textures/bedrock_bar_half.pngbin0 -> 470 bytes
-rw-r--r--bedrock/textures/bedrock_bar_space.pngbin0 -> 151 bytes
-rw-r--r--bedrock/textures/bedrock_bar_white.pngbin0 -> 150 bytes
-rw-r--r--bedrock/textures/bedrock_concrete.pngbin0 -> 191 bytes
-rw-r--r--bedrock/textures/bedrock_pick.pngbin0 -> 239 bytes
-rw-r--r--biome_lib/README.md6
-rw-r--r--biome_lib/description.txt1
-rw-r--r--biome_lib/mod.conf1
-rw-r--r--carts/functions.lua2
-rw-r--r--carts/init.lua20
-rw-r--r--castle/description.txt1
-rw-r--r--castle/mod.conf1
-rw-r--r--caverealms/config.lua2
-rw-r--r--caverealms/falling_ice.lua2
-rw-r--r--caverealms/functions.lua76
-rw-r--r--caverealms/init.lua87
-rw-r--r--caverealms/nodes.lua40
-rw-r--r--coloredwood/description.txt1
-rw-r--r--coloredwood/mod.conf1
-rw-r--r--computer/tetris.lua4
-rw-r--r--concrete/init.lua206
-rw-r--r--currency/description.txt1
-rw-r--r--currency/mod.conf1
-rw-r--r--digilines_inventory/init.lua4
-rw-r--r--display_blocks/LICENSE.txt29
-rw-r--r--display_blocks/description.txt1
-rw-r--r--display_blocks/mod.conf1
-rw-r--r--gloopblocks/description.txt2
-rw-r--r--gloopblocks/init.lua24
-rw-r--r--gloopblocks/mod.conf1
-rw-r--r--gloopblocks/screenshot.pngbin0 -> 140425 bytes
-rw-r--r--ilights/description.txt1
-rw-r--r--ilights/mod.conf1
-rw-r--r--infrastructure/advanced_automatic_warning_device.lua2
-rw-r--r--infrastructure/textures/infrastructure_lane_control_lights_6.pngbin4160 -> 4466 bytes
-rw-r--r--item_tweaks/item_drop.lua8
-rw-r--r--maptools/default_nodes.lua2
-rw-r--r--maptools/description.txt1
-rw-r--r--maptools/mod.conf1
-rw-r--r--maptools/nodes.lua8
-rw-r--r--mesecons/actionqueue.lua23
-rw-r--r--mesecons/init.lua8
-rw-r--r--mesecons/internal.lua89
-rw-r--r--mesecons/services.lua2
-rw-r--r--mesecons/settings.lua30
-rw-r--r--mesecons/util.lua88
-rw-r--r--mesecons/wires.lua6
-rw-r--r--mesecons_commandblock/init.lua390
-rw-r--r--mesecons_detector/init.lua210
-rw-r--r--mesecons_doors/init.lua111
-rw-r--r--mesecons_extrawires/vertical.lua32
-rw-r--r--mesecons_hydroturbine/init.lua4
-rw-r--r--mesecons_luacontroller/init.lua46
-rw-r--r--mesecons_mvps/init.lua39
-rw-r--r--mesecons_noteblock/init.lua2
-rw-r--r--mesecons_pistons/init.lua28
-rw-r--r--mesecons_pressureplates/init.lua6
-rw-r--r--mesecons_random/init.lua8
-rw-r--r--mesecons_receiver/init.lua6
-rw-r--r--mesecons_torch/init.lua2
-rw-r--r--moreblocks/circular_saw.lua6
-rw-r--r--moreblocks/description.txt1
-rw-r--r--moreblocks/mod.conf1
-rw-r--r--moreblocks/stairsplus/init.lua2
-rw-r--r--moreblocks/stairsplus/registrations.lua8
-rw-r--r--moreores/description.txt1
-rw-r--r--moreores/init.lua24
-rw-r--r--moreores/mod.conf1
-rw-r--r--moretrees/description.txt1
-rw-r--r--moretrees/mod.conf1
-rw-r--r--moretrees/screenshot.pngbin0 -> 115537 bytes
-rw-r--r--nixie_tubes/mod.conf1
-rw-r--r--pipeworks/compat.lua8
-rw-r--r--pipeworks/description.txt1
-rw-r--r--pipeworks/mod.conf1
-rw-r--r--pipeworks/screenshot.pngbin0 -> 92579 bytes
-rw-r--r--prefab/description.txt1
-rw-r--r--prefab/init.lua9
-rw-r--r--prefab/mod.conf1
-rw-r--r--quartz/LICENSE.txt21
-rw-r--r--quartz/README.txt24
-rw-r--r--quartz/depends.txt4
-rw-r--r--quartz/description.txt1
-rw-r--r--quartz/init.lua153
-rw-r--r--quartz/screenshot.pngbin0 -> 108271 bytes
-rw-r--r--quartz/textures/quartz_ore.pngbin291 -> 281 bytes
-rw-r--r--signs_lib/description.txt1
-rw-r--r--signs_lib/init.lua39
-rw-r--r--signs_lib/mod.conf1
-rw-r--r--signs_lib/screenshot.pngbin0 -> 58372 bytes
-rw-r--r--spawn/depends.txt0
-rw-r--r--spawn/init.lua52
-rw-r--r--technic/helpers.lua133
-rw-r--r--technic/init.lua12
-rw-r--r--technic/legacy.lua9
-rw-r--r--technic/machines/HV/battery_box.lua2
-rw-r--r--technic/machines/HV/cables.lua4
-rw-r--r--technic/machines/HV/forcefield.lua7
-rw-r--r--technic/machines/HV/generator.lua2
-rw-r--r--technic/machines/HV/nuclear_reactor.lua582
-rw-r--r--technic/machines/HV/quarry.lua5
-rw-r--r--technic/machines/HV/solar_array.lua2
-rw-r--r--technic/machines/LV/alloy_furnace.lua6
-rw-r--r--technic/machines/LV/battery_box.lua6
-rw-r--r--technic/machines/LV/cables.lua4
-rw-r--r--technic/machines/LV/cnc.lua37
-rw-r--r--technic/machines/LV/compressor.lua6
-rw-r--r--technic/machines/LV/electric_furnace.lua2
-rw-r--r--technic/machines/LV/extractor.lua2
-rw-r--r--technic/machines/LV/generator.lua2
-rw-r--r--technic/machines/LV/geothermal.lua10
-rw-r--r--technic/machines/LV/grinder.lua2
-rw-r--r--technic/machines/LV/music_player.lua6
-rw-r--r--technic/machines/LV/solar_array.lua2
-rw-r--r--technic/machines/LV/solar_panel.lua26
-rw-r--r--technic/machines/LV/water_mill.lua8
-rw-r--r--technic/machines/MV/alloy_furnace.lua2
-rw-r--r--technic/machines/MV/battery_box.lua2
-rw-r--r--technic/machines/MV/cables.lua10
-rw-r--r--technic/machines/MV/centrifuge.lua6
-rw-r--r--technic/machines/MV/compressor.lua2
-rw-r--r--technic/machines/MV/electric_furnace.lua4
-rw-r--r--technic/machines/MV/extractor.lua2
-rw-r--r--technic/machines/MV/generator.lua2
-rw-r--r--technic/machines/MV/grinder.lua4
-rw-r--r--technic/machines/MV/power_radiator.lua19
-rw-r--r--technic/machines/MV/solar_array.lua2
-rw-r--r--technic/machines/MV/tool_workshop.lua6
-rw-r--r--technic/machines/MV/wind_mill.lua7
-rw-r--r--technic/machines/register/battery_box.lua6
-rw-r--r--technic/machines/register/cables.lua208
-rw-r--r--technic/machines/register/generator.lua10
-rw-r--r--technic/machines/register/machine_base.lua12
-rw-r--r--technic/machines/register/solar_array.lua5
-rw-r--r--technic/machines/supply_converter.lua18
-rw-r--r--technic/machines/switching_station.lua17
-rw-r--r--technic/tools/chainsaw.lua16
-rw-r--r--technic/tools/mining_lasers.lua63
-rw-r--r--trafficlight/init.lua14
-rw-r--r--trafficlight/textures/streets_tl_left_red.pngbin941 -> 945 bytes
-rw-r--r--ufos/furnace.lua18
-rw-r--r--ufos/init.lua14
-rw-r--r--unified_inventory/init.lua5
-rw-r--r--unified_inventory/item_names.lua3
-rw-r--r--unified_inventory/register.lua10
-rw-r--r--unifieddyes/description.txt1
-rw-r--r--unifieddyes/mod.conf1
-rw-r--r--vines/bower.json18
-rw-r--r--worldedit/init.lua1
-rw-r--r--worldedit/serialization.lua6
-rw-r--r--worldedit/textures/worldedit_wand.pngbin0 -> 442 bytes
-rw-r--r--worldedit/wand.lua51
-rw-r--r--worldedit_commands/init.lua24
-rw-r--r--worldedit_gui/init.lua17
158 files changed, 2083 insertions, 1581 deletions
diff --git a/README.md b/README.md
index e95e7e2..1e4088e 100644
--- a/README.md
+++ b/README.md
@@ -1,2 +1 @@
# dreambuilder_modpack
-# dreambuilder_modpack
diff --git a/bedrock/bar.lua b/bedrock/bar.lua
new file mode 100644
index 0000000..3ec545a
--- /dev/null
+++ b/bedrock/bar.lua
@@ -0,0 +1,114 @@
+-- xPanes mod by xyz
+-- made into xbars mod by Melkor
+-- and finaly made into bedrock mod by ShadowNinja
+
+local function rshift(x, by)
+ return math.floor(x / 2 ^ by)
+end
+
+local directions = {
+ {x = 1, y = 0, z = 0},
+ {x = 0, y = 0, z = 1},
+ {x = -1, y = 0, z = 0},
+ {x = 0, y = 0, z = -1},
+}
+
+local function update_bar(pos)
+ if minetest.env:get_node(pos).name:find("bedrock:bar") == nil then
+ return
+ end
+ local sum = 0
+ for i = 1, 4 do
+ local node = minetest.env:get_node({x = pos.x + directions[i].x, y = pos.y + directions[i].y, z = pos.z + directions[i].z})
+ if minetest.registered_nodes[node.name] and (minetest.registered_nodes[node.name].walkable ~= false) then
+ sum = sum + 2 ^ (i - 1)
+ end
+ end
+ if sum == 0 then
+ sum = 15
+ end
+ minetest.env:add_node(pos, {name = "bedrock:bar_"..sum})
+end
+
+local function update_nearby_bars(pos)
+ for i = 1,4 do
+ update_bar({x = pos.x + directions[i].x, y = pos.y + directions[i].y, z = pos.z + directions[i].z})
+ end
+end
+
+local half_blocks = {
+ {0, -0.5, -0.06, 0.5, 0.5, 0.06},
+ {-0.06, -0.5, 0, 0.06, 0.5, 0.5},
+ {-0.5, -0.5, -0.06, 0, 0.5, 0.06},
+ {-0.06, -0.5, -0.5, 0.06, 0.5, 0}
+}
+
+local full_blocks = {
+ {-0.5, -0.5, -0.06, 0.5, 0.5, 0.06},
+ {-0.06, -0.5, -0.5, 0.06, 0.5, 0.5}
+}
+
+for i = 1, 15 do
+ local need = {}
+ local cnt = 0
+ for j = 1, 4 do
+ if rshift(i, j - 1) % 2 == 1 then
+ need[j] = true
+ cnt = cnt + 1
+ end
+ end
+ local take = {}
+ if need[1] == true and need[3] == true then
+ need[1] = nil
+ need[3] = nil
+ table.insert(take, full_blocks[1])
+ end
+ if need[2] == true and need[4] == true then
+ need[2] = nil
+ need[4] = nil
+ table.insert(take, full_blocks[2])
+ end
+ for k in pairs(need) do
+ table.insert(take, half_blocks[k])
+ end
+ local texture = "bedrock_bar.png"
+ if cnt == 1 then
+ texture = "bedrock_bar_half.png"
+ end
+ minetest.register_node("bedrock:bar_"..i, {
+ drawtype = "nodebox",
+ tiles = {"bedrock_bar_white.png", "bedrock_bar_white.png", texture},
+ paramtype = "light",
+ groups = {unbreakable = 1},
+ drop = "bedrock:bar",
+ node_box = {
+ type = "fixed",
+ fixed = take
+ },
+ selection_box = {
+ type = "fixed",
+ fixed = take
+ }
+ })
+end
+
+minetest.register_node("bedrock:bar", {
+ description = "Bedrock Bar",
+ tiles = {"bedrock_bar.png"},
+ inventory_image = "bedrock_bar.png",
+ wield_image = "bedrock_bar.png",
+ node_placement_prediction = "",
+ on_construct = update_bar
+})
+
+minetest.register_on_placenode(update_nearby_bars)
+minetest.register_on_dignode(update_nearby_bars)
+
+minetest.register_craft({
+ output = 'bedrock:bar 16',
+ recipe = {
+ {'bedrock:bedrock', '', 'bedrock:bedrock'},
+ {'bedrock:bedrock', '', 'bedrock:bedrock'},
+ {'bedrock:bedrock', '', 'bedrock:bedrock'}
+ }
+})
diff --git a/bedrock/mapgen.lua b/bedrock/mapgen.lua
new file mode 100644
index 0000000..995bfb0
--- /dev/null
+++ b/bedrock/mapgen.lua
@@ -0,0 +1,33 @@
+
+local bedrock_depth = tonumber(minetest.setting_get("bedrock_depth")) or -30912
+local bedrock_height = tonumber(minetest.setting_get("bedrock_height")) or 5
+
+minetest.register_on_generated(function(minp, maxp)
+ if minp.y > bedrock_depth + bedrock_height or maxp.y < bedrock_depth then
+ return
+ end
+
+ local vm, mine, maxe = minetest.get_mapgen_object("voxelmanip")
+ local area = VoxelArea:new({MinEdge=mine, MaxEdge=maxe})
+ local data = vm:get_data()
+
+ local random = math.random
+
+ local c_bedrock = minetest.get_content_id("bedrock:bedrock")
+
+ local highest = math.min(bedrock_depth + bedrock_height, maxe.y)
+ local lowest = math.max(bedrock_depth, mine.y)
+
+ for y = lowest, highest do
+ for x = mine.x, maxe.x do
+ for z = mine.z, maxe.z do
+ if random(0, y - bedrock_depth) == 0 then
+ data[area:index(x, y, z)] = c_bedrock
+ end
+ end
+ end
+ end
+ vm:set_data(data)
+ vm:write_to_map()
+end)
+
diff --git a/bedrock/textures/bedrock_bar.png b/bedrock/textures/bedrock_bar.png
new file mode 100644
index 0000000..fdf4acb
--- /dev/null
+++ b/bedrock/textures/bedrock_bar.png
Binary files differ
diff --git a/bedrock/textures/bedrock_bar_half.png b/bedrock/textures/bedrock_bar_half.png
new file mode 100644
index 0000000..6d384a9
--- /dev/null
+++ b/bedrock/textures/bedrock_bar_half.png
Binary files differ
diff --git a/bedrock/textures/bedrock_bar_space.png b/bedrock/textures/bedrock_bar_space.png
new file mode 100644
index 0000000..c2e8752
--- /dev/null
+++ b/bedrock/textures/bedrock_bar_space.png
Binary files differ
diff --git a/bedrock/textures/bedrock_bar_white.png b/bedrock/textures/bedrock_bar_white.png
new file mode 100644
index 0000000..5c6256c
--- /dev/null
+++ b/bedrock/textures/bedrock_bar_white.png
Binary files differ
diff --git a/bedrock/textures/bedrock_concrete.png b/bedrock/textures/bedrock_concrete.png
new file mode 100644
index 0000000..36c7fe6
--- /dev/null
+++ b/bedrock/textures/bedrock_concrete.png
Binary files differ
diff --git a/bedrock/textures/bedrock_pick.png b/bedrock/textures/bedrock_pick.png
new file mode 100644
index 0000000..d66b2e3
--- /dev/null
+++ b/bedrock/textures/bedrock_pick.png
Binary files differ
diff --git a/biome_lib/README.md b/biome_lib/README.md
index ce539d1..dc04a73 100644
--- a/biome_lib/README.md
+++ b/biome_lib/README.md
@@ -14,8 +14,8 @@ It is primarily intended for mapgen v6, but it should work fine when used with m
**Dependencies**: default from minetest_game
-**Recommends**: [Plantlife Modpack](https://github.com/VanessaE/plantlife_modpack),
-[More Trees](https://github.com/VanessaE/moretrees)
+**Recommends**: [Plantlife Modpack](https://github.com/minetest-mods/plantlife_modpack),
+[More Trees](https://github.com/minetest-mods/moretrees)
**License**: WTFPL
@@ -27,4 +27,4 @@ It is primarily intended for mapgen v6, but it should work fine when used with m
* biome_lib:find_valid_wall()
* biome_lib:is_node_loaded()
-For a complete description of these functions as well as several of the internal variables within the mod, [read the API.txt document](https://raw.githubusercontent.com/VanessaE/biome_lib/master/API.txt) included in this package.
+For a complete description of these functions as well as several of the internal variables within the mod, [read the API.txt document](https://raw.githubusercontent.com/minetest-mods/biome_lib/master/API.txt) included in this package.
diff --git a/biome_lib/description.txt b/biome_lib/description.txt
new file mode 100644
index 0000000..0412661
--- /dev/null
+++ b/biome_lib/description.txt
@@ -0,0 +1 @@
+The biome spawning and management library for Plantlife, Moretrees, Tiny Trees, and other mods that originally depended on plants_lib from the plantlife modpack.
diff --git a/biome_lib/mod.conf b/biome_lib/mod.conf
new file mode 100644
index 0000000..7742141
--- /dev/null
+++ b/biome_lib/mod.conf
@@ -0,0 +1 @@
+name = biome_lib
diff --git a/carts/functions.lua b/carts/functions.lua
index 8a7da47..1a50d76 100644
--- a/carts/functions.lua
+++ b/carts/functions.lua
@@ -24,7 +24,7 @@ function cart_func:velocity_to_dir(v)
end
function cart_func:is_rail(p)
- local nn = minetest.env:get_node(p).name
+ local nn = minetest.get_node(p).name
return minetest.get_item_group(nn, "rail") ~= 0
end
diff --git a/carts/init.lua b/carts/init.lua
index a372203..90b6c5e 100644
--- a/carts/init.lua
+++ b/carts/init.lua
@@ -240,7 +240,7 @@ function cart:on_step(dtime)
if dir.y == 0 then
if math.abs(self.velocity.x) < 0.1 and math.abs(self.velocity.z) < 0.1 then
-- Start the cart if powered from mesecons
- local a = tonumber(minetest.env:get_meta(pos):get_string("cart_acceleration"))
+ local a = tonumber(minetest.get_meta(pos):get_string("cart_acceleration"))
if a and a ~= 0 then
if self.pre_stop_dir and cart_func.v3:equal(self:get_rail_direction(self.object:getpos(), self.pre_stop_dir), self.pre_stop_dir) then
self.velocity = {
@@ -333,7 +333,7 @@ function cart:on_step(dtime)
dir = cart_func:velocity_to_dir(self.velocity)
-- Accelerate or decelerate the cart according to the pitch and acceleration of the rail node
- local a = tonumber(minetest.env:get_meta(pos):get_string("cart_acceleration"))
+ local a = tonumber(minetest.get_meta(pos):get_string("cart_acceleration"))
if not a then
a = 0
end
@@ -443,13 +443,13 @@ minetest.register_craftitem("carts:cart", {
return
end
if cart_func:is_rail(pointed_thing.under) then
- minetest.env:add_entity(pointed_thing.under, "carts:cart")
+ minetest.add_entity(pointed_thing.under, "carts:cart")
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
return itemstack
elseif cart_func:is_rail(pointed_thing.above) then
- minetest.env:add_entity(pointed_thing.above, "carts:cart")
+ minetest.add_entity(pointed_thing.above, "carts:cart")
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
@@ -506,18 +506,18 @@ minetest.register_node("carts:powerrail", {
after_place_node = function(pos, placer, itemstack)
if not mesecon then
- minetest.env:get_meta(pos):set_string("cart_acceleration", "0.5")
+ minetest.get_meta(pos):set_string("cart_acceleration", "0.5")
end
end,
mesecons = {
effector = {
action_on = function(pos, node)
- minetest.env:get_meta(pos):set_string("cart_acceleration", "0.5")
+ minetest.get_meta(pos):set_string("cart_acceleration", "0.5")
end,
action_off = function(pos, node)
- minetest.env:get_meta(pos):set_string("cart_acceleration", "0")
+ minetest.get_meta(pos):set_string("cart_acceleration", "0")
end,
},
},
@@ -541,18 +541,18 @@ minetest.register_node("carts:brakerail", {
after_place_node = function(pos, placer, itemstack)
if not mesecon then
- minetest.env:get_meta(pos):set_string("cart_acceleration", "-0.2")
+ minetest.get_meta(pos):set_string("cart_acceleration", "-0.2")
end
end,
mesecons = {
effector = {
action_on = function(pos, node)
- minetest.env:get_meta(pos):set_string("cart_acceleration", "-0.2")
+ minetest.get_meta(pos):set_string("cart_acceleration", "-0.2")
end,
action_off = function(pos, node)
- minetest.env:get_meta(pos):set_string("cart_acceleration", "0")
+ minetest.get_meta(pos):set_string("cart_acceleration", "0")
end,
},
},
diff --git a/castle/description.txt b/castle/description.txt
new file mode 100644
index 0000000..2399226
--- /dev/null
+++ b/castle/description.txt
@@ -0,0 +1 @@
+This is a mod all about creating castles and castle dungeons. Many of the nodes are used for the outer-walls or dungeons.
diff --git a/castle/mod.conf b/castle/mod.conf
new file mode 100644
index 0000000..759a5cf
--- /dev/null
+++ b/castle/mod.conf
@@ -0,0 +1 @@
+name = castle
diff --git a/caverealms/config.lua b/caverealms/config.lua
index 15b23d0..c4deaf2 100644
--- a/caverealms/config.lua
+++ b/caverealms/config.lua
@@ -24,6 +24,8 @@ end
setting("number", "ymin", -33000) --bottom realm limit
setting("number", "ymax", -700) --top realm limit
setting("number", "tcave", 0.5) --cave threshold
+setting("number", "deepcaves_ymax", -10000) -- depth when deepcave biomes start
+setting("number", "deepdeepcaves_ymax", -20000)
--falling icicles
setting("bool", "falling_icicles", true) --enable/disable falling icicles
diff --git a/caverealms/falling_ice.lua b/caverealms/falling_ice.lua
index 4e04b5f..46b704b 100644
--- a/caverealms/falling_ice.lua
+++ b/caverealms/falling_ice.lua
@@ -177,7 +177,7 @@ function caverealms:nodeupdate_single(p, delay)
if delay then
minetest.after(0.1, caverealms.nodeupdate_single, {x=p.x, y=p.y, z=p.z}, false)
else
- n.level = minetest.env:get_node_level(p)
+ n.level = minetest.get_node_level(p)
minetest.remove_node(p)
caverealms:spawn_falling_node(p, n)
caverealms:nodeupdate(p)
diff --git a/caverealms/functions.lua b/caverealms/functions.lua
index 6c62a93..17beda7 100644
--- a/caverealms/functions.lua
+++ b/caverealms/functions.lua
@@ -119,6 +119,13 @@ function caverealms:crystal_stalagmite(x,y,z, area, data, biome)
local c_meseore = minetest.get_content_id("default:stone_with_mese")
local c_ice = minetest.get_content_id("default:ice")
local c_thinice = minetest.get_content_id("caverealms:thin_ice")
+ local c_obsidian = {
+ minetest.get_content_id("caverealms:obsidian"),
+ minetest.get_content_id("caverealms:obsidian_2"),
+ minetest.get_content_id("caverealms:obsidian_3"),
+ minetest.get_content_id("caverealms:obsidian_4"),
+ }
+ local c_embers = minetest.get_content_id("fake_fire:embers");
--for randomness
local mode = 1
@@ -132,7 +139,7 @@ function caverealms:crystal_stalagmite(x,y,z, area, data, biome)
mode = 1
end
end
- if biome == 4 or biome == 5 then
+ if biome > 4 then
if math.random(3) == 1 then
mode = 2
end
@@ -149,22 +156,33 @@ function caverealms:crystal_stalagmite(x,y,z, area, data, biome)
local nid_b
local nid_s = c_stone --stone base, will be rewritten to ice in certain biomes
+ local hell = false
+
if biome > 3 then
- if mode == 1 then
- nid_a = c_ice
- nid_b = c_thinice
- nid_s = c_ice
+ if biome == 6 then
+ nid_s = c_obsidian[math.random(1, #c_obsidian)]
+ biome = 1
+ hell = true
else
- nid_a = c_crystore
- nid_b = c_crystal
- end
- elseif mode == 1 then
- nid_a = stalids[biome][1][1]
- nid_b = stalids[biome][1][2]
- else
- nid_a = stalids[biome][2][1]
- nid_b = stalids[biome][2][2]
- end
+ if mode == 1 then
+ nid_s = c_ice
+ end
+ biome = 4
+ end
+ end
+
+ if (hell) then
+ nid_a = c_embers
+ nid_b = c_embers
+ else
+ if mode == 1 then
+ nid_a = stalids[biome][1][1]
+ nid_b = stalids[biome][1][2]
+ else
+ nid_a = stalids[biome][2][1]
+ nid_b = stalids[biome][2][2]
+ end
+ end
local top = math.random(5,H_CRY) --grab a random height for the stalagmite
for j = 0, top do --y
@@ -211,6 +229,13 @@ function caverealms:crystal_stalactite(x,y,z, area, data, biome)
local c_meseore = minetest.get_content_id("default:stone_with_mese")
local c_ice = minetest.get_content_id("default:ice")
local c_thinice = minetest.get_content_id("caverealms:hanging_thin_ice")
+ local c_obsidian = {
+ minetest.get_content_id("caverealms:obsidian"),
+ minetest.get_content_id("caverealms:obsidian_2"),
+ minetest.get_content_id("caverealms:obsidian_3"),
+ minetest.get_content_id("caverealms:obsidian_4"),
+ minetest.get_content_id("caverealms:obsidian_5"),
+ }
--for randomness
local mode = 1
@@ -242,15 +267,18 @@ function caverealms:crystal_stalactite(x,y,z, area, data, biome)
local nid_s = c_stone --stone base, will be rewritten to ice in certain biomes
if biome > 3 then
- if mode == 1 then
- nid_a = c_ice
- nid_b = c_thinice
- nid_s = c_ice
+ if biome == 6 then
+ nid_s = c_obsidian[math.random(1, #c_obsidian)]
+ biome = 1
else
- nid_a = c_crystore
- nid_b = c_crystal
- end
- elseif mode == 1 then
+ if mode == 1 then
+ nid_s = c_ice
+ end
+ biome = 4
+ end
+ end
+
+ if mode == 1 then
nid_a = stalids[biome][1][1]
nid_b = stalids[biome][1][2]
else
@@ -375,4 +403,4 @@ function caverealms:legacy_giant_shroom(x, y, z, area, data) --leftovers :P
end
end
end
-end \ No newline at end of file
+end
diff --git a/caverealms/init.lua b/caverealms/init.lua
index c13671b..f3b968a 100644
--- a/caverealms/init.lua
+++ b/caverealms/init.lua
@@ -25,6 +25,8 @@ end
local YMIN = caverealms.config.ymin -- Approximate realm limits.
local YMAX = caverealms.config.ymax
+local DEEPCAVES_YMAX = caverealms.config.deepcaves_ymax
+local DEEP_DEEP_CAVES_YMAZ = caverealms.config.deepdeepcaves_ymax
local TCAVE = caverealms.config.tcave --0.5 -- Cave threshold. 1 = small rare caves, 0.5 = 1/3rd ground volume, 0 = 1/2 ground volume
local BLEND = 128 -- Cave blend distance near YMIN, YMAX
@@ -87,7 +89,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
end
--easy reference to commonly used values
- local t1 = os.clock()
+ --local t1 = os.clock()
local x1 = maxp.x
local y1 = maxp.y
local z1 = maxp.z
@@ -95,7 +97,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
local y0 = minp.y
local z0 = minp.z
- print ("[caverealms] chunk minp ("..x0.." "..y0.." "..z0..")") --tell people you are generating a chunk
+ --print ("[caverealms] chunk minp ("..x0.." "..y0.." "..z0..")") --tell people you are generating a chunk
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
@@ -106,6 +108,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
local c_stone = minetest.get_content_id("default:stone")
local c_water = minetest.get_content_id("default:water_source")
local c_lava = minetest.get_content_id("default:lava_source")
+ local c_lava_flowing = minetest.get_content_id("default:lava_flowing")
local c_ice = minetest.get_content_id("default:ice")
local c_thinice = minetest.get_content_id("caverealms:thin_ice")
local c_crystal = minetest.get_content_id("caverealms:glow_crystal")
@@ -122,6 +125,37 @@ minetest.register_on_generated(function(minp, maxp, seed)
local c_worm = minetest.get_content_id("caverealms:glow_worm")
local c_iciu = minetest.get_content_id("caverealms:icicle_up")
local c_icid = minetest.get_content_id("caverealms:icicle_down")
+ local c_coal_block = minetest.get_content_id("default:coalblock")
+ local c_diamond_block = minetest.get_content_id("default:diamondblock")
+
+
+ local c_obsidian = {
+ minetest.get_content_id("caverealms:obsidian"),
+ minetest.get_content_id("caverealms:obsidian_2"),
+ minetest.get_content_id("caverealms:obsidian_3"),
+ minetest.get_content_id("caverealms:obsidian_4"),
+ }
+
+ local allow_deep_cave_biomes = false
+ if minp.y <= DEEPCAVES_YMAX then
+ allow_deep_cave_biomes = true
+ end
+
+ local c_hard_rock
+ if minetest.get_modpath("morestones") then
+ if (minp.y <= DEEP_DEEP_CAVES_YMAZ) then
+ c_hard_rock = minetest.get_content_id("morestones:travertine")
+ else
+ c_hard_rock = minetest.get_content_id("morestones:comendite")
+ end
+ elseif minetest.get_modpath("gloopblocks") then
+ c_hard_rock = minetest.get_content_id("default:basalt")
+ else
+ c_hard_rock = minetest.get_content_id("default:stone_with_diamond")
+ end
+
+
+ local deep_cave_shell_type = math.random()
--mandatory values
local sidelen = x1 - x0 + 1 --length of a mapblock
@@ -137,6 +171,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
local nixz = 1 --2D node index
local nixyz2 = 1 --second 3D index for second loop
+
for z = z0, z1 do -- for each xy plane progressing northwards
--structure loop
for y = y0, y1 do -- for each x row progressing upwards
@@ -178,14 +213,18 @@ minetest.register_on_generated(function(minp, maxp, seed)
n_biome = nvals_biome[nixz] --make an easier reference to the noise
--compare noise values to determine a biome
if n_biome >= 0 and n_biome < 0.5 then
- biome = 1 --moss
+ if allow_deep_cave_biomes then --and n_biome >= 0.25 then
+ biome = 6 -- obsidian
+ else
+ biome = 1 --moss
+ end
elseif n_biome <= -0.5 then
biome = 2 --fungal
elseif n_biome >= 0.5 then
if n_biome >= 0.7 then
- biome = 5 --deep glaciated
+ biome = 5 -- deep glaciated
else
- biome = 4 --glaciated
+ biome = 4 -- glaciated
end
else
biome = 3 --algae
@@ -195,6 +234,22 @@ minetest.register_on_generated(function(minp, maxp, seed)
--ceiling
local ai = area:index(x,y+1,z) --above index
if data[ai] == c_stone and data[vi] == c_air then --ceiling
+ if biome == 6 then
+ if deep_cave_shell_type > 0.65 then
+ data[ai] = c_obsidian[math.random(1, #c_obsidian)]
+ data[vi] = c_obsidian[math.random(1, #c_obsidian)]
+ elseif deep_cave_shell_type > 0.35 then
+ data[ai] = c_coal_block
+ data[vi] = c_coal_block
+ elseif deep_cave_shell_type > 0.15 then
+ data[ai] = c_hard_rock
+ data[vi] = c_hard_rock
+ else
+ data[ai] = c_diamond_block
+ data[vi] = c_diamond_block
+ end
+ end
+
if math.random() < ICICHA and (biome == 4 or biome == 5) then
data[vi] = c_icid
end
@@ -261,12 +316,26 @@ minetest.register_on_generated(function(minp, maxp, seed)
if math.random() < ICICHA then --if glaciated, place icicles
data[ai] = c_iciu
end
+ elseif biome == 6 then
+ local bi = area:index(x,y-1,z)
+ if deep_cave_shell_type > 0.65 then
+ data[bi] = c_obsidian[math.random(1, #c_obsidian)]
+ data[vi] = c_obsidian[math.random(1, #c_obsidian)]
+ elseif deep_cave_shell_type > 0.35 then
+ data[bi] = c_coal_block
+ data[vi] = c_coal_block
+ else
+ data[bi] = c_hard_rock
+ data[vi] = c_hard_rock
+ end
+ else
+ print("[caverealms] Unknown cave biome")
end
if math.random() < STAGCHA then
caverealms:stalagmite(x,y,z, area, data)
end
- if math.random() < CRYSTAL then
+ if math.random() < CRYSTAL or (biome == 6 and math.random() < CRYSTAL*1.5) then
caverealms:crystal_stalagmite(x,y,z, area, data, biome)
end
end
@@ -287,10 +356,10 @@ minetest.register_on_generated(function(minp, maxp, seed)
vm:set_lighting({day=0, night=0})
vm:calc_lighting()
--write it to world
- vm:write_to_map(data)
+ vm:write_to_map()
- local chugent = math.ceil((os.clock() - t1) * 1000) --grab how long it took
- print ("[caverealms] "..chugent.." ms") --tell people how long
+ --local chugent = math.ceil((os.clock() - t1) * 1000) --grab how long it took
+ --print ("[caverealms] "..chugent.." ms") --tell people how long
end)
diff --git a/caverealms/nodes.lua b/caverealms/nodes.lua
index 7588234..a1e819c 100644
--- a/caverealms/nodes.lua
+++ b/caverealms/nodes.lua
@@ -55,7 +55,7 @@ minetest.register_node("caverealms:glow_ore", {
is_ground_content = true,
groups = {cracky=2},
sounds = default.node_sound_glass_defaults(),
- light_source = 10,
+ light_source = 12,
paramtype = "light",
})
@@ -66,7 +66,7 @@ minetest.register_node("caverealms:glow_emerald_ore", {
is_ground_content = true,
groups = {cracky=2},
sounds = default.node_sound_glass_defaults(),
- light_source = 10,
+ light_source = 12,
paramtype = "light",
})
@@ -144,7 +144,7 @@ for i in ipairs(glow_gem_size) do
is_ground_content = true,
groups = {cracky=3, oddly_breakable_by_hand=1},
sounds = default.node_sound_glass_defaults(),
- light_source = 11,
+ light_source = 12,
paramtype = "light",
drawtype = "plantlike",
walkable = false,
@@ -204,7 +204,7 @@ minetest.register_node("caverealms:stone_with_moss", {
description = "Cave Stone with Moss",
tiles = {"default_cobble.png^caverealms_moss.png", "default_cobble.png", "default_cobble.png^caverealms_moss_side.png"},
is_ground_content = true,
- groups = {crumbly=3},
+ groups = {crumbly=3, soil=1},
drop = 'default:cobble',
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.25},
@@ -216,8 +216,10 @@ minetest.register_node("caverealms:stone_with_lichen", {
description = "Cave Stone with Lichen",
tiles = {"default_cobble.png^caverealms_lichen.png", "default_cobble.png", "default_cobble.png^caverealms_lichen_side.png"},
is_ground_content = true,
- groups = {crumbly=3},
+ groups = {crumbly=3, soil=1},
drop = 'default:cobble',
+ light_source = 2,
+ paramtype = "light",
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.25},
}),
@@ -228,7 +230,9 @@ minetest.register_node("caverealms:stone_with_algae", {
description = "Cave Stone with Algae",
tiles = {"default_cobble.png^caverealms_algae.png", "default_cobble.png", "default_cobble.png^caverealms_algae_side.png"},
is_ground_content = true,
- groups = {crumbly=3},
+ groups = {crumbly=3, soil=1},
+ light_source = 2,
+ paramtype = "light",
drop = 'default:cobble',
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.25},
@@ -285,7 +289,7 @@ minetest.register_node("caverealms:mycena", {
wield_image = "caverealms_mycena.png",
is_ground_content = true,
groups = {oddly_breakable_by_hand=3},
- light_source = 6,
+ light_source = 8,
paramtype = "light",
drawtype = "plantlike",
walkable = false,
@@ -323,3 +327,25 @@ minetest.register_node("caverealms:mushroom_gills", {
drawtype = "plantlike",
paramtype = "light",
})
+
+local obsidian_glow = {7, 5, 2, 0}
+
+for i in ipairs(obsidian_glow) do
+ if i == 1 then
+ nodename = "caverealms:obsidian"
+ else
+ nodename = "caverealms:obsidian_" .. i
+ end
+ minetest.register_node(nodename, {
+ description = "Obsidian",
+ tiles = {"default_obsidian.png"},
+ is_ground_content = true,
+ sounds = default.node_sound_stone_defaults(),
+ groups = {
+ cracky=1, level=2, not_in_creative_inventory = 1
+ },
+ light_source = obsidian_glow[i],
+ drop = "default:obsidian",
+ paramtype = "light",
+ })
+end
diff --git a/coloredwood/description.txt b/coloredwood/description.txt
new file mode 100644
index 0000000..e0b1dd5
--- /dev/null
+++ b/coloredwood/description.txt
@@ -0,0 +1 @@
+This mod provides a multitude of colors of wood, sticks, and fences to Minetest, as per the palette outlined by my Unified Dyes mod.
diff --git a/coloredwood/mod.conf b/coloredwood/mod.conf
new file mode 100644
index 0000000..dc263d8
--- /dev/null
+++ b/coloredwood/mod.conf
@@ -0,0 +1 @@
+name = coloredwood
diff --git a/computer/tetris.lua b/computer/tetris.lua
index 32a0239..5a9ffed 100644
--- a/computer/tetris.lua
+++ b/computer/tetris.lua
@@ -270,6 +270,10 @@ minetest.register_node("computer:tetris_arcade", {
end,
on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.above
+ if minetest.is_protected(pos, placer:get_player_name()) or
+ minetest.is_protected({x=pos.x, y=pos.y+1, z=pos.z}, placer:get_player_name()) then
+ return itemstack
+ end
if minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "air" then
minetest.chat_send_player(placer:get_player_name(), "No room for place the Arcade!")
return end
diff --git a/concrete/init.lua b/concrete/init.lua
index d1fa1aa..4d5e781 100644
--- a/concrete/init.lua
+++ b/concrete/init.lua
@@ -7,11 +7,14 @@ technic.concrete_posts = {}
-- Boilerplate to support localized strings if intllib mod is installed.
local S = rawget(_G, "intllib") and intllib.Getter() or function(s) return s end
-minetest.register_alias("technic:concrete_post", "technic:concrete_post0")
-minetest.register_alias("technic:concrete_post32", "technic:concrete_post12")
-minetest.register_alias("technic:concrete_post33", "technic:concrete_post3")
-minetest.register_alias("technic:concrete_post34", "technic:concrete_post28")
-minetest.register_alias("technic:concrete_post35", "technic:concrete_post19")
+for i = 0, 31 do
+ minetest.register_alias("technic:concrete_post"..i,
+ "technic:concrete_post")
+end
+for i = 32, 63 do
+ minetest.register_alias("technic:concrete_post"..i,
+ "technic:concrete_post_with_platform")
+end
local steel_ingot
if minetest.get_modpath("technic_worldgen") then
@@ -41,17 +44,17 @@ minetest.register_craft({
minetest.register_craft({
output = 'technic:concrete_post_platform 6',
recipe = {
- {'technic:concrete','technic:concrete_post0','technic:concrete'},
+ {'technic:concrete','technic:concrete_post','technic:concrete'},
}
})
minetest.register_craft({
- output = 'technic:concrete_post0 12',
+ output = 'technic:concrete_post 12',
recipe = {
{'default:stone','technic:rebar','default:stone'},
{'default:stone','technic:rebar','default:stone'},
{'default:stone','technic:rebar','default:stone'},
-}
+ }
})
minetest.register_craft({
@@ -63,13 +66,6 @@ minetest.register_craft({
}
})
-local box_platform = {-0.5, 0.3, -0.5, 0.5, 0.5, 0.5}
-local box_center = {-0.15, -0.5, -0.15, 0.15, 0.5, 0.15}
-local box_x1 = {0, -0.3, -0.1, 0.5, 0.3, 0.1}
-local box_z1 = {-0.1, -0.3, 0, 0.1, 0.3, 0.5}
-local box_x2 = {0, -0.3, -0.1, -0.5, 0.3, 0.1}
-local box_z2 = {-0.1, -0.3, 0, 0.1, 0.3, -0.5}
-
minetest.register_craftitem(":technic:rebar", {
description = S("Rebar"),
inventory_image = "technic_rebar.png",
@@ -80,27 +76,29 @@ minetest.register_node(":technic:concrete", {
tiles = {"technic_concrete_block.png",},
groups = {cracky=1, level=2, concrete=1},
sounds = default.node_sound_stone_defaults(),
- after_place_node = function(pos, placer, itemstack)
- technic.update_posts(pos, false)
- end,
- after_dig_node = function (pos, oldnode, oldmetadata, digger)
- technic.update_posts(pos, false)
- end,
})
minetest.register_node(":technic:blast_resistant_concrete", {
description = S("Blast-resistant Concrete Block"),
tiles = {"technic_blast_resistant_concrete_block.png",},
- groups={cracky=1, level=3, concrete=1},
+ groups = {cracky=1, level=3, concrete=1},
sounds = default.node_sound_stone_defaults(),
- after_place_node = function(pos, player, itemstack)
- technic.update_posts(pos, false)
- end,
- after_dig_node = function (pos, oldnode, oldmetadata, digger)
- technic.update_posts(pos, false)
+ on_blast = function(pos, intensity)
+ if intensity > 1 then
+ minetest.remove_node(pos)
+ minetest.add_item(pos, "technic:blast_resistant_concrete")
+ end
end,
})
+
+local box_platform = {-0.5, 0.3, -0.5, 0.5, 0.5, 0.5}
+local box_post = {-0.15, -0.5, -0.15, 0.15, 0.5, 0.15}
+local box_front = {-0.1, -0.3, 0, 0.1, 0.3, -0.5}
+local box_back = {-0.1, -0.3, 0, 0.1, 0.3, 0.5}
+local box_left = {0, -0.3, -0.1, -0.5, 0.3, 0.1}
+local box_right = {0, -0.3, -0.1, 0.5, 0.3, 0.1}
+
minetest.register_node(":technic:concrete_post_platform", {
description = S("Concrete Post Platform"),
tiles = {"technic_concrete_block.png",},
@@ -114,161 +112,45 @@ minetest.register_node(":technic:concrete_post_platform", {
},
on_place = function (itemstack, placer, pointed_thing)
local node = minetest.get_node(pointed_thing.under)
- if not technic.concrete_posts[node.name] then
+ if node.name ~= "technic:concrete_post" then
return minetest.item_place_node(itemstack, placer, pointed_thing)
end
- local links = technic.concrete_posts[node.name]
- if links[6] ~= 0 then -- The post already has a platform
- return minetest.item_place_node(itemstack, placer, pointed_thing)
- end
- local id = technic.get_post_id({links[1], links[2], links[3], links[4], links[5], 1})
- minetest.set_node(pointed_thing.under, {name="technic:concrete_post"..id})
+ minetest.set_node(pointed_thing.under, {name="technic:concrete_post_with_platform"})
itemstack:take_item()
placer:set_wielded_item(itemstack)
return itemstack
end,
})
-local function gen_post_nodebox(x1, x2, z1, z2, y, platform)
- local box
- local xx = x1 + x2
- local zz = z1 + z2
- if ((xx == 2 and zz == 0) or (xx == 0 and zz == 2)) and y == 0 then
- box = {}
- else
- box = {box_center}
- end
- if x1 ~= 0 then
- table.insert(box, box_x1)
- end
- if x2 ~= 0 then
- table.insert(box, box_x2)
- end
- if z1 ~= 0 then
- table.insert(box, box_z1)
- end
- if z2 ~= 0 then
- table.insert(box, box_z2)
- end
- if platform ~= 0 then
- table.insert(box, box_platform)
- end
- return box
-end
-
-local function dig_post_with_platform(pos, oldnode, oldmetadata)
- oldnode.name = "technic:concrete_post0"
- minetest.set_node(pos, oldnode)
- technic.update_posts(pos, true)
-end
-
-function technic.posts_should_connect(pos)
- local node = minetest.get_node(pos)
- if technic.concrete_posts[node.name] then
- return "post"
- elseif minetest.get_item_group(node.name, "concrete") ~= 0 then
- return "block"
- end
-end
-
-function technic.get_post_id(links)
- return (links[1] * 1) + (links[2] * 2)
- + (links[3] * 4) + (links[4] * 8)
- + (links[5] * 16) + (links[6] * 32)
-end
-
-function technic.update_posts(pos, set, secondrun)
- local node = minetest.get_node(pos)
- local link_positions = {
- {x=pos.x+1, y=pos.y, z=pos.z},
- {x=pos.x-1, y=pos.y, z=pos.z},
- {x=pos.x, y=pos.y, z=pos.z+1},
- {x=pos.x, y=pos.y, z=pos.z-1},
- {x=pos.x, y=pos.y-1, z=pos.z},
- {x=pos.x, y=pos.y+1, z=pos.z},
- }
-
- local links = {0, 0, 0, 0, 0, 0}
-
- for i, link_pos in pairs(link_positions) do
- local connecttype = technic.posts_should_connect(link_pos)
- if connecttype then
- links[i] = 1
- -- Have posts next to us update theirselves,
- -- but only once. (We don't want to start an
- -- infinite loop of updates)
- if not secondrun and connecttype == "post" then
- technic.update_posts(link_pos, true, true)
- end
- end
- end
-
- if links[5] == 1 or links[6] == 1 then
- links[5] = 1
- links[6] = 0
- end
-
- -- We don't want to set ourselves if we have been removed or we are
- -- updating a concrete node
- if set then
- -- Preserve platform
- local oldlinks = technic.concrete_posts[node.name]
- if oldlinks then
- links[6] = oldlinks[6]
- end
- minetest.set_node(pos, {name="technic:concrete_post"
- ..technic.get_post_id(links)})
- end
-end
-
-for x1 = 0, 1 do
-for x2 = 0, 1 do
-for z1 = 0, 1 do
-for z2 = 0, 1 do
-for y = 0, 1 do
for platform = 0, 1 do
- local links = {x1, x2, z1, z2, y, platform}
- local id = technic.get_post_id(links)
- technic.concrete_posts["technic:concrete_post"..id] = links
-
- local groups = {cracky=1, level=2, concrete_post=1}
- if id ~= 0 then
- groups.not_in_creative_inventory = 1
- end
-
- local drop = "technic:concrete_post0"
- local after_dig_node = function(pos, oldnode, oldmetadata, digger)
- technic.update_posts(pos, false)
- end
- if platform ~= 0 then
- drop = "technic:concrete_post_platform"
- after_dig_node = function(pos, oldnode, oldmetadata, digger)
- dig_post_with_platform(pos, oldnode, oldmetadata)
+ local after_dig_node = nil
+ if platform == 1 then
+ after_dig_node = function(pos, old_node)
+ old_node.name = "technic:concrete_post"
+ minetest.set_node(pos, old_node)
end
end
- minetest.register_node(":technic:concrete_post"..id, {
+ minetest.register_node(":technic:concrete_post"..(platform == 1 and "_with_platform" or ""), {
description = S("Concrete Post"),
tiles = {"technic_concrete_block.png"},
- groups = groups,
+ groups = {cracky=1, level=2, concrete_post=1, not_in_creative_inventory=platform},
sounds = default.node_sound_stone_defaults(),
- drop = drop,
+ drop = (platform == 1 and "technic:concrete_post_platform" or
+ "technic:concrete_post"),
paramtype = "light",
sunlight_propagates = true,
- drawtype = "nodebox",
+ drawtype = "nodebox",
+ connects_to = {"group:concrete", "group:concrete_post"},
node_box = {
- type = "fixed",
- fixed = gen_post_nodebox(x1, x2, z1, z2, y, platform),
+ type = "connected",
+ fixed = {box_post, (platform == 1 and box_platform or nil)},
+ connect_front = box_front,
+ connect_back = box_back,
+ connect_left = box_left,
+ connect_right = box_right,
},
- after_place_node = function(pos, placer, itemstack)
- technic.update_posts(pos, true)
- end,
after_dig_node = after_dig_node,
})
end
-end
-end
-end
-end
-end
diff --git a/currency/description.txt b/currency/description.txt
new file mode 100644
index 0000000..aca9890
--- /dev/null
+++ b/currency/description.txt
@@ -0,0 +1 @@
+Provides shops, barter tables, safes, and three denominations of currency, called "Minegeld".
diff --git a/currency/mod.conf b/currency/mod.conf
new file mode 100644
index 0000000..6679a26
--- /dev/null
+++ b/currency/mod.conf
@@ -0,0 +1 @@
+name = currency
diff --git a/digilines_inventory/init.lua b/digilines_inventory/init.lua
index 89aaabc..a8e7ecf 100644
--- a/digilines_inventory/init.lua
+++ b/digilines_inventory/init.lua
@@ -127,7 +127,9 @@ minetest.register_node("digilines_inventory:chest", {
minetest.log("action", player:get_player_name().." puts stuff into chest at "..minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
- local inv = minetest.get_meta(pos):get_inventory()
+ local meta = minetest.get_meta(pos)
+ local channel = meta:get_string("channel")
+ local inv = meta:get_inventory()
if inv:is_empty(listname) then
sendMessage(pos, "empty", channel)
end
diff --git a/display_blocks/LICENSE.txt b/display_blocks/LICENSE.txt
new file mode 100644
index 0000000..ff49e2d
--- /dev/null
+++ b/display_blocks/LICENSE.txt
@@ -0,0 +1,29 @@
+
+License:
+
+Copyright (C) 2016 - VanessaE, cheapie, jojoa1997
+
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of this software and associated documentation files (the
+"Software"), to deal in the Software without restriction, including
+without limitation the rights to use, copy, modify, merge, publish,
+distribute, sublicense, and/or sell copies of the Software, and to
+permit persons to whom the Software is furnished to do so, subject
+to the following conditions:
+
+The above copyright notice and this permission notice shall be included
+in all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+NONINFRINGEMENT. IN NO EVENT SHALL THE X CONSORTIUM BE LIABLE FOR ANY
+CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+Except as contained in this notice, the name of the authors shall
+not be used in advertising or otherwise to promote the sale, use or
+other dealings in this Software without prior written authorization
+from the authors.
+
diff --git a/display_blocks/description.txt b/display_blocks/description.txt
new file mode 100644
index 0000000..af7e923
--- /dev/null
+++ b/display_blocks/description.txt
@@ -0,0 +1 @@
+This mod adds blocks that create crystals on top. Some have different light levels others can be seen through and i hope i can make them do other things too.
diff --git a/display_blocks/mod.conf b/display_blocks/mod.conf
new file mode 100644
index 0000000..2ccbba4
--- /dev/null
+++ b/display_blocks/mod.conf
@@ -0,0 +1 @@
+name = display_blocks
diff --git a/gloopblocks/description.txt b/gloopblocks/description.txt
new file mode 100644
index 0000000..c514a8e
--- /dev/null
+++ b/gloopblocks/description.txt
@@ -0,0 +1,2 @@
+Adds decorative and functional blocks, including cement, rainbow blocks, "evil" blocks and sticks,
+and the usual collection of tools of various strengths and speeds made from either cement or "evil" components.
diff --git a/gloopblocks/init.lua b/gloopblocks/init.lua
index e806118..0d14764 100644
--- a/gloopblocks/init.lua
+++ b/gloopblocks/init.lua
@@ -753,18 +753,18 @@ if minetest.setting_getbool("gloopblocks_lavacooling") ~= false then
return false
end
- default.cool_lava_source = function(pos)
- if gloopblocks_search_nearby_nodes(pos,"default:water_source")
- or gloopblocks_search_nearby_nodes(pos,"default:water_flowing") then
- minetest.set_node(pos, {name="gloopblocks:obsidian_cooled"})
- end
- end
-
- default.cool_lava_flowing = function(pos)
- if gloopblocks_search_nearby_nodes(pos,"default:water_source") then
- minetest.set_node(pos, {name="gloopblocks:basalt_cooled"})
- elseif gloopblocks_search_nearby_nodes(pos,"default:water_flowing") then
- minetest.set_node(pos, {name="gloopblocks:pumice_cooled"})
+ default.cool_lava = function(pos, node)
+ if node.name == "default:lava_source" then
+ if gloopblocks_search_nearby_nodes(pos,"default:water_source")
+ or gloopblocks_search_nearby_nodes(pos,"default:water_flowing") then
+ minetest.set_node(pos, {name="gloopblocks:obsidian_cooled"})
+ end
+ else -- Lava flowing
+ if gloopblocks_search_nearby_nodes(pos,"default:water_source") then
+ minetest.set_node(pos, {name="gloopblocks:basalt_cooled"})
+ elseif gloopblocks_search_nearby_nodes(pos,"default:water_flowing") then
+ minetest.set_node(pos, {name="gloopblocks:pumice_cooled"})
+ end
end
end
end
diff --git a/gloopblocks/mod.conf b/gloopblocks/mod.conf
new file mode 100644
index 0000000..e68d383
--- /dev/null
+++ b/gloopblocks/mod.conf
@@ -0,0 +1 @@
+name = gloopblocks
diff --git a/gloopblocks/screenshot.png b/gloopblocks/screenshot.png
new file mode 100644
index 0000000..edec75a
--- /dev/null
+++ b/gloopblocks/screenshot.png
Binary files differ
diff --git a/ilights/description.txt b/ilights/description.txt
new file mode 100644
index 0000000..18f81db
--- /dev/null
+++ b/ilights/description.txt
@@ -0,0 +1 @@
+Adds various lights.
diff --git a/ilights/mod.conf b/ilights/mod.conf
new file mode 100644
index 0000000..3ce7bed
--- /dev/null
+++ b/ilights/mod.conf
@@ -0,0 +1 @@
+name = ilights
diff --git a/infrastructure/advanced_automatic_warning_device.lua b/infrastructure/advanced_automatic_warning_device.lua
index b938c07..786f527 100644
--- a/infrastructure/advanced_automatic_warning_device.lua
+++ b/infrastructure/advanced_automatic_warning_device.lua
@@ -226,7 +226,7 @@ minetest.register_node("infrastructure:automatic_warning_device_middle_center_on
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
- light_source = LIGHT_SOURCE,
+ light_source = AUTOMATIC_WARNING_DEVICE_LIGHT_RANGE,
node_box = {
type = "fixed",
fixed = {
diff --git a/infrastructure/textures/infrastructure_lane_control_lights_6.png b/infrastructure/textures/infrastructure_lane_control_lights_6.png
index 6e149d7..0838d91 100644
--- a/infrastructure/textures/infrastructure_lane_control_lights_6.png
+++ b/infrastructure/textures/infrastructure_lane_control_lights_6.png
Binary files differ
diff --git a/item_tweaks/item_drop.lua b/item_tweaks/item_drop.lua
index beed1c7..aa0e9d0 100644
--- a/item_tweaks/item_drop.lua
+++ b/item_tweaks/item_drop.lua
@@ -56,7 +56,7 @@ local function pickup(player, inv, object, pickupRadius)
-- itemstring is serialized item so includes metadata
local lua = object:get_luaentity()
- item = ItemStack(lua.itemstring)
+ local item = ItemStack(lua.itemstring)
if inv and inv:room_for_item("main", item) then
inv:add_item("main", item)
if object:get_luaentity().itemstring ~= "" then
@@ -126,8 +126,8 @@ local function moveTowards(object, player, pickupRadius, attractRadius)
pos1.y = pos1.y+0.5 -- head towards player's belt
local direct = vector.subtract(pos1, pos2)
local R = vector.length(direct)
- v = object:getvelocity()
- stopped = v.x == 0 and v.y == 0 and v.z == 0
+ local v = object:getvelocity()
+ local stopped = v.x == 0 and v.y == 0 and v.z == 0
-- when direction(X) = direction(V) we passed the player
-- so project V onto X. If same, passed. If not, approaching.
-- projection = norm(X) * (length(V) * cos(theta))
@@ -209,7 +209,7 @@ if minetest.setting_get("enable_item_pickup") == "true" then
minetest.after(30, function(object)
-- only if it's still moving
-- but what if it started moving a second time?
- pair = movers[object]
+ local pair = movers[object]
if pair and pair[2] == ticket then
stop(object)
end
diff --git a/maptools/default_nodes.lua b/maptools/default_nodes.lua
index 7c1e135..0432306 100644
--- a/maptools/default_nodes.lua
+++ b/maptools/default_nodes.lua
@@ -372,7 +372,7 @@ minetest.register_node("maptools:soil_wet", {
description = "Wet Soil",
range = 12,
stack_max = 10000,
- tiles = {"farming_soil_wet.png", "farming_soil_wet_side.png"},
+ tiles = {"default_dirt.png^farming_soil_wet.png", "default_dirt.png^farming_soil_wet_side.png"},
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative, soil = 3, wet = 1, grassland = 1},
sounds = default.node_sound_dirt_defaults(),
diff --git a/maptools/description.txt b/maptools/description.txt
new file mode 100644
index 0000000..43bbfde
--- /dev/null
+++ b/maptools/description.txt
@@ -0,0 +1 @@
+Adds various special versions of normal blocks, tools, and other map maintainer tools.
diff --git a/maptools/mod.conf b/maptools/mod.conf
new file mode 100644
index 0000000..a77ffe2
--- /dev/null
+++ b/maptools/mod.conf
@@ -0,0 +1 @@
+name = maptools
diff --git a/maptools/nodes.lua b/maptools/nodes.lua
index 8ceef64..744f105 100644
--- a/maptools/nodes.lua
+++ b/maptools/nodes.lua
@@ -280,7 +280,7 @@ minetest.register_node("maptools:climb", {
description = S("Climb Block"),
range = 12,
stack_max = 10000,
- inventory_image = "default_steel_block.png^default_ladder.png",
+ inventory_image = "default_steel_block.png^default_ladder_wood.png",
drawtype = "airlike",
walkable = false,
climbable = true,
@@ -341,9 +341,9 @@ minetest.register_node("maptools:ladder", {
range = 12,
stack_max = 10000,
drawtype = "signlike",
- tiles = {"default_ladder.png"},
- inventory_image = "default_ladder.png",
- wield_image = "default_ladder.png",
+ tiles = {"default_ladder_wood.png"},
+ inventory_image = "default_ladder_wood.png",
+ wield_image = "default_ladder_wood.png",
paramtype = "light",
paramtype2 = "wallmounted",
walkable = false,
diff --git a/mesecons/actionqueue.lua b/mesecons/actionqueue.lua
index fa4079f..e300ea7 100644
--- a/mesecons/actionqueue.lua
+++ b/mesecons/actionqueue.lua
@@ -23,7 +23,7 @@ function mesecon.queue:add_action(pos, func, params, time, overwritecheck, prior
-- Otherwise, add the action to the queue
if overwritecheck then -- check if old action has to be overwritten / removed:
for i, ac in ipairs(mesecon.queue.actions) do
- if(mesecon.cmpPos(pos, ac.pos)
+ if(vector.equals(pos, ac.pos)
and mesecon.cmpAny(overwritecheck, ac.owcheck)) then
toremove = i
break
@@ -94,25 +94,8 @@ end
-- Store and read the ActionQueue to / from a file
-- so that upcoming actions are remembered when the game
-- is restarted
-
-local wpath = minetest.get_worldpath()
-local function file2table(filename)
- local f = io.open(filename, "r")
- if f==nil then return {} end
- local t = f:read("*all")
- f:close()
- if t=="" or t==nil then return {} end
- return minetest.deserialize(t)
-end
-
-local function table2file(filename, table)
- local f = io.open(filename, "w")
- f:write(minetest.serialize(table))
- f:close()
-end
-
-mesecon.queue.actions = file2table(wpath.."/mesecon_actionqueue")
+mesecon.queue.actions = mesecon.file2table("mesecon_actionqueue")
minetest.register_on_shutdown(function()
- mesecon.queue.actions = table2file(wpath.."/mesecon_actionqueue", mesecon.queue.actions)
+ mesecon.table2file("mesecon_actionqueue", mesecon.queue.actions)
end)
diff --git a/mesecons/init.lua b/mesecons/init.lua
index 8645f03..3ab4f4a 100644
--- a/mesecons/init.lua
+++ b/mesecons/init.lua
@@ -74,7 +74,7 @@ mesecon.queue:add_function("receptor_on", function (pos, rules)
-- if area (any of the rule targets) is not loaded, keep trying and call this again later
for _, rule in ipairs(mesecon.flattenrules(rules)) do
- local np = mesecon.addPosRule(pos, rule)
+ local np = vector.add(pos, rule)
-- if area is not loaded, keep trying
if minetest.get_node_or_nil(np) == nil then
mesecon.queue:add_action(pos, "receptor_on", {rules}, nil, rules)
@@ -84,7 +84,7 @@ mesecon.queue:add_function("receptor_on", function (pos, rules)
-- execute action
for _, rule in ipairs(mesecon.flattenrules(rules)) do
- local np = mesecon.addPosRule(pos, rule)
+ local np = vector.add(pos, rule)
local rulenames = mesecon.rules_link_rule_all(pos, rule)
for _, rulename in ipairs(rulenames) do
mesecon.turnon(np, rulename)
@@ -101,7 +101,7 @@ mesecon.queue:add_function("receptor_off", function (pos, rules)
-- if area (any of the rule targets) is not loaded, keep trying and call this again later
for _, rule in ipairs(mesecon.flattenrules(rules)) do
- local np = mesecon.addPosRule(pos, rule)
+ local np = vector.add(pos, rule)
if minetest.get_node_or_nil(np) == nil then
mesecon.queue:add_action(pos, "receptor_off", {rules}, nil, rules)
return
@@ -109,7 +109,7 @@ mesecon.queue:add_function("receptor_off", function (pos, rules)
end
for _, rule in ipairs(mesecon.flattenrules(rules)) do
- local np = mesecon.addPosRule(pos, rule)
+ local np = vector.add(pos, rule)
local rulenames = mesecon.rules_link_rule_all(pos, rule)
for _, rulename in ipairs(rulenames) do
if not mesecon.connected_to_receptor(np, mesecon.invertRule(rule)) then
diff --git a/mesecons/internal.lua b/mesecons/internal.lua
index 741abf1..d479852 100644
--- a/mesecons/internal.lua
+++ b/mesecons/internal.lua
@@ -77,6 +77,8 @@ function mesecon.get_conductor(nodename)
end
function mesecon.get_any_outputrules (node)
+ if not node then return nil end
+
if mesecon.is_conductor(node.name) then
return mesecon.conductor_get_rules(node)
elseif mesecon.is_receptor(node.name) then
@@ -85,6 +87,8 @@ function mesecon.get_any_outputrules (node)
end
function mesecon.get_any_inputrules (node)
+ if not node then return nil end
+
if mesecon.is_conductor(node.name) then
return mesecon.conductor_get_rules(node)
elseif mesecon.is_effector(node.name) then
@@ -182,7 +186,9 @@ end
-- Activation:
mesecon.queue:add_function("activate", function (pos, rulename)
- local node = minetest.get_node(pos)
+ local node = mesecon.get_node_force(pos)
+ if not node then return end
+
local effector = mesecon.get_effector(node.name)
if effector and effector.action_on then
@@ -203,7 +209,9 @@ end
-- Deactivation
mesecon.queue:add_function("deactivate", function (pos, rulename)
- local node = minetest.get_node(pos)
+ local node = mesecon.get_node_force(pos)
+ if not node then return end
+
local effector = mesecon.get_effector(node.name)
if effector and effector.action_off then
@@ -224,7 +232,9 @@ end
-- Change
mesecon.queue:add_function("change", function (pos, rulename, changetype)
- local node = minetest.get_node(pos)
+ local node = mesecon.get_node_force(pos)
+ if not node then return end
+
local effector = mesecon.get_effector(node.name)
if effector and effector.action_change then
@@ -249,6 +259,8 @@ end
-- Conductors
function mesecon.is_conductor_on(node, rulename)
+ if not node then return false end
+
local conductor = mesecon.get_conductor(node.name)
if conductor then
if conductor.state then
@@ -263,10 +275,13 @@ function mesecon.is_conductor_on(node, rulename)
return mesecon.get_bit(binstate, bit)
end
end
+
return false
end
function mesecon.is_conductor_off(node, rulename)
+ if not node then return false end
+
local conductor = mesecon.get_conductor(node.name)
if conductor then
if conductor.state then
@@ -281,6 +296,7 @@ function mesecon.is_conductor_off(node, rulename)
return not mesecon.get_bit(binstate, bit)
end
end
+
return false
end
@@ -340,16 +356,16 @@ end
-- some more general high-level stuff
function mesecon.is_power_on(pos, rulename)
- local node = minetest.get_node(pos)
- if mesecon.is_conductor_on(node, rulename) or mesecon.is_receptor_on(node.name) then
+ local node = mesecon.get_node_force(pos)
+ if node and (mesecon.is_conductor_on(node, rulename) or mesecon.is_receptor_on(node.name)) then
return true
end
return false
end
function mesecon.is_power_off(pos, rulename)
- local node = minetest.get_node(pos)
- if mesecon.is_conductor_off(node, rulename) or mesecon.is_receptor_off(node.name) then
+ local node = mesecon.get_node_force(pos)
+ if node and (mesecon.is_conductor_off(node, rulename) or mesecon.is_receptor_off(node.name)) then
return true
end
return false
@@ -361,7 +377,7 @@ function mesecon.turnon(pos, link)
local depth = 1
while frontiers[depth] do
local f = frontiers[depth]
- local node = minetest.get_node_or_nil(f.pos)
+ local node = mesecon.get_node_force(f.pos)
-- area not loaded, postpone action
if not node then
@@ -374,10 +390,10 @@ function mesecon.turnon(pos, link)
-- call turnon on neighbors: normal rules
for _, r in ipairs(mesecon.rule2meta(f.link, rules)) do
- local np = mesecon.addPosRule(f.pos, r)
+ local np = vector.add(f.pos, r)
-- area not loaded, postpone action
- if not minetest.get_node_or_nil(np) then
+ if not mesecon.get_node_force(np) then
mesecon.queue:add_action(np, "turnon", {rulename},
nil, true)
else
@@ -407,7 +423,7 @@ function mesecon.turnoff(pos, link)
local depth = 1
while frontiers[depth] do
local f = frontiers[depth]
- local node = minetest.get_node_or_nil(f.pos)
+ local node = mesecon.get_node_force(f.pos)
-- area not loaded, postpone action
if not node then
@@ -420,10 +436,10 @@ function mesecon.turnoff(pos, link)
-- call turnoff on neighbors: normal rules
for _, r in ipairs(mesecon.rule2meta(f.link, rules)) do
- local np = mesecon.addPosRule(f.pos, r)
+ local np = vector.add(f.pos, r)
-- area not loaded, postpone action
- if not minetest.get_node_or_nil(np) then
+ if not mesecon.get_node_force(np) then
mesecon.queue:add_action(np, "turnoff", {rulename},
nil, true)
else
@@ -449,7 +465,8 @@ end)
function mesecon.connected_to_receptor(pos, link)
- local node = minetest.get_node(pos)
+ local node = mesecon.get_node_force(pos)
+ if not node then return false end
-- Check if conductors around are connected
local rules = mesecon.get_any_inputrules(node)
@@ -458,7 +475,7 @@ function mesecon.connected_to_receptor(pos, link)
for _, rule in ipairs(mesecon.rule2meta(link, rules)) do
local links = mesecon.rules_link_rule_all_inverted(pos, rule)
for _, l in ipairs(links) do
- local np = mesecon.addPosRule(pos, l)
+ local np = vector.add(pos, l)
if mesecon.find_receptor_on(np, mesecon.invertRule(l)) then
return true
end
@@ -476,7 +493,7 @@ function mesecon.find_receptor_on(pos, link)
local depth = 1
while frontiers[depth] do
local f = frontiers[depth]
- local node = minetest.get_node_or_nil(f.pos)
+ local node = mesecon.get_node_force(f.pos)
if not node then return false end
if mesecon.is_receptor_on(node.name) then return true end
@@ -485,7 +502,7 @@ function mesecon.find_receptor_on(pos, link)
-- call turnoff on neighbors: normal rules
for _, r in ipairs(mesecon.rule2meta(f.link, rules)) do
- local np = mesecon.addPosRule(f.pos, r)
+ local np = vector.add(f.pos, r)
local links = mesecon.rules_link_rule_all_inverted(f.pos, r)
for _, l in ipairs(links) do
@@ -503,8 +520,9 @@ function mesecon.find_receptor_on(pos, link)
end
function mesecon.rules_link(output, input, dug_outputrules) --output/input are positions (outputrules optional, used if node has been dug), second return value: the name of the affected input rule
- local outputnode = minetest.get_node(output)
- local inputnode = minetest.get_node(input)
+ local outputnode = mesecon.get_node_force(output)
+ local inputnode = mesecon.get_node_force(input)
+
local outputrules = dug_outputrules or mesecon.get_any_outputrules (outputnode)
local inputrules = mesecon.get_any_inputrules (inputnode)
if not outputrules or not inputrules then
@@ -513,21 +531,22 @@ function mesecon.rules_link(output, input, dug_outputrules) --output/input are p
for _, outputrule in ipairs(mesecon.flattenrules(outputrules)) do
-- Check if output sends to input
- if mesecon.cmpPos(mesecon.addPosRule(output, outputrule), input) then
+ if vector.equals(vector.add(output, outputrule), input) then
for _, inputrule in ipairs(mesecon.flattenrules(inputrules)) do
-- Check if input accepts from output
- if mesecon.cmpPos(mesecon.addPosRule(input, inputrule), output) then
+ if vector.equals(vector.add(input, inputrule), output) then
return true, inputrule
end
end
end
end
+
return false
end
function mesecon.rules_link_rule_all(output, rule)
- local input = mesecon.addPosRule(output, rule)
- local inputnode = minetest.get_node(input)
+ local input = vector.add(output, rule)
+ local inputnode = mesecon.get_node_force(input)
local inputrules = mesecon.get_any_inputrules (inputnode)
if not inputrules then
return {}
@@ -536,17 +555,18 @@ function mesecon.rules_link_rule_all(output, rule)
for _, inputrule in ipairs(mesecon.flattenrules(inputrules)) do
-- Check if input accepts from output
- if mesecon.cmpPos(mesecon.addPosRule(input, inputrule), output) then
+ if vector.equals(vector.add(input, inputrule), output) then
table.insert(rules, inputrule)
end
end
+
return rules
end
function mesecon.rules_link_rule_all_inverted(input, rule)
--local irule = mesecon.invertRule(rule)
- local output = mesecon.addPosRule(input, rule)
- local outputnode = minetest.get_node(output)
+ local output = vector.add(input, rule)
+ local outputnode = mesecon.get_node_force(output)
local outputrules = mesecon.get_any_outputrules (outputnode)
if not outputrules then
return {}
@@ -554,7 +574,7 @@ function mesecon.rules_link_rule_all_inverted(input, rule)
local rules = {}
for _, outputrule in ipairs(mesecon.flattenrules(outputrules)) do
- if mesecon.cmpPos(mesecon.addPosRule(output, outputrule), input) then
+ if vector.equals(vector.add(output, outputrule), input) then
table.insert(rules, mesecon.invertRule(outputrule))
end
end
@@ -566,7 +586,7 @@ function mesecon.rules_link_anydir(pos1, pos2)
end
function mesecon.is_powered(pos, rule)
- local node = minetest.get_node(pos)
+ local node = mesecon.get_node_force(pos)
local rules = mesecon.get_any_inputrules(node)
if not rules then return false end
@@ -577,10 +597,11 @@ function mesecon.is_powered(pos, rule)
for _, rule in ipairs(mesecon.flattenrules(rules)) do
local rulenames = mesecon.rules_link_rule_all_inverted(pos, rule)
for _, rname in ipairs(rulenames) do
- local np = mesecon.addPosRule(pos, rname)
- local nn = minetest.get_node(np)
- if (mesecon.is_conductor_on (nn, mesecon.invertRule(rname))
- or mesecon.is_receptor_on (nn.name)) then
+ local np = vector.add(pos, rname)
+ local nn = mesecon.get_node_force(np)
+
+ if (mesecon.is_conductor_on(nn, mesecon.invertRule(rname))
+ or mesecon.is_receptor_on(nn.name)) then
table.insert(sourcepos, np)
end
end
@@ -588,8 +609,8 @@ function mesecon.is_powered(pos, rule)
else
local rulenames = mesecon.rules_link_rule_all_inverted(pos, rule)
for _, rname in ipairs(rulenames) do
- local np = mesecon.addPosRule(pos, rname)
- local nn = minetest.get_node(np)
+ local np = vector.add(pos, rname)
+ local nn = mesecon.get_node_force(np)
if (mesecon.is_conductor_on (nn, mesecon.invertRule(rname))
or mesecon.is_receptor_on (nn.name)) then
table.insert(sourcepos, np)
diff --git a/mesecons/services.lua b/mesecons/services.lua
index 215fb31..5d0f81e 100644
--- a/mesecons/services.lua
+++ b/mesecons/services.lua
@@ -16,7 +16,7 @@ mesecon.on_placenode = function (pos, node)
-- also call receptor_on if itself is powered already, so that neighboring
-- conductors will be activated (when pushing an on-conductor with a piston)
for _, s in ipairs(sources) do
- local rule = {x = pos.x - s.x, y = pos.y - s.y, z = pos.z - s.z}
+ local rule = vector.subtract(pos, s)
mesecon.turnon(pos, rule)
end
--mesecon.receptor_on (pos, mesecon.conductor_get_rules(node))
diff --git a/mesecons/settings.lua b/mesecons/settings.lua
index 50240c3..1ebbfde 100644
--- a/mesecons/settings.lua
+++ b/mesecons/settings.lua
@@ -1,15 +1,15 @@
--- SETTINGS
-function mesecon.setting(setting, default)
- if type(default) == "boolean" then
- local read = minetest.setting_getbool("mesecon."..setting)
- if read == nil then
- return default
- else
- return read
- end
- elseif type(default) == "string" then
- return minetest.setting_get("mesecon."..setting) or default
- elseif type(default) == "number" then
- return tonumber(minetest.setting_get("mesecon."..setting) or default)
- end
-end
+-- SETTINGS
+function mesecon.setting(setting, default)
+ if type(default) == "boolean" then
+ local read = minetest.setting_getbool("mesecon."..setting)
+ if read == nil then
+ return default
+ else
+ return read
+ end
+ elseif type(default) == "string" then
+ return minetest.setting_get("mesecon."..setting) or default
+ elseif type(default) == "number" then
+ return tonumber(minetest.setting_get("mesecon."..setting) or default)
+ end
+end
diff --git a/mesecons/util.lua b/mesecons/util.lua
index dd33f1c..3827dce 100644
--- a/mesecons/util.lua
+++ b/mesecons/util.lua
@@ -2,7 +2,7 @@ function mesecon.move_node(pos, newpos)
local node = minetest.get_node(pos)
local meta = minetest.get_meta(pos):to_table()
minetest.remove_node(pos)
- minetest.add_node(newpos, node)
+ minetest.set_node(newpos, node)
minetest.get_meta(pos):from_table(meta)
end
@@ -50,7 +50,7 @@ function mesecon.rule2bit(findrule, allrules)
end
for m,metarule in ipairs( allrules) do
for _, rule in ipairs(metarule ) do
- if mesecon.cmpPos(findrule, rule) then
+ if vector.equals(findrule, rule) then
return m
end
end
@@ -69,7 +69,7 @@ function mesecon.rule2metaindex(findrule, allrules)
for m, metarule in ipairs( allrules) do
for _, rule in ipairs(metarule ) do
- if mesecon.cmpPos(findrule, rule) then
+ if vector.equals(findrule, rule) then
return m
end
end
@@ -133,15 +133,7 @@ function mesecon.set_bit(binary,bit,value)
end
function mesecon.invertRule(r)
- return {x = -r.x, y = -r.y, z = -r.z}
-end
-
-function mesecon.addPosRule(p, r)
- return {x = p.x + r.x, y = p.y + r.y, z = p.z + r.z}
-end
-
-function mesecon.cmpPos(p1, p2)
- return (p1.x == p2.x and p1.y == p2.y and p1.z == p2.z)
+ return vector.multiply(r, -1)
end
function mesecon.tablecopy(table) -- deep table copy
@@ -209,3 +201,75 @@ function mesecon.flipstate(pos, node)
return newstate
end
+
+-- File writing / reading utilities
+local wpath = minetest.get_worldpath()
+function mesecon.file2table(filename)
+ local f = io.open(wpath..DIR_DELIM..filename, "r")
+ if f == nil then return {} end
+ local t = f:read("*all")
+ f:close()
+ if t == "" or t == nil then return {} end
+ return minetest.deserialize(t)
+end
+
+function mesecon.table2file(filename, table)
+ local f = io.open(wpath..DIR_DELIM..filename, "w")
+ f:write(minetest.serialize(table))
+ f:close()
+end
+
+-- Forceloading: Force server to load area if node is nil
+local BLOCKSIZE = 16
+
+-- convert node position --> block hash
+local function hash_blockpos(pos)
+ return minetest.hash_node_position({
+ x = math.floor(pos.x/BLOCKSIZE),
+ y = math.floor(pos.y/BLOCKSIZE),
+ z = math.floor(pos.z/BLOCKSIZE)
+ })
+end
+
+-- convert block hash --> node position
+local function unhash_blockpos(hash)
+ return vector.multiply(minetest.get_position_from_hash(hash), BLOCKSIZE)
+end
+
+mesecon.forceloaded_blocks = {}
+
+-- get node and force-load area
+function mesecon.get_node_force(pos)
+ local hash = hash_blockpos(pos)
+
+ if mesecon.forceloaded_blocks[hash] == nil then
+ -- if no more forceload spaces are available, try again next time
+ if minetest.forceload_block(pos) then
+ mesecon.forceloaded_blocks[hash] = 0
+ end
+ else
+ mesecon.forceloaded_blocks[hash] = 0
+ end
+
+ return minetest.get_node_or_nil(pos)
+end
+
+minetest.register_globalstep(function (dtime)
+ for hash, time in pairs(mesecon.forceloaded_blocks) do
+ -- unload forceloaded blocks after 10 minutes without usage
+ if (time > mesecon.setting("forceload_timeout", 600)) then
+ minetest.forceload_free_block(unhash_blockpos(hash))
+ mesecon.forceloaded_blocks[hash] = nil
+ else
+ mesecon.forceloaded_blocks[hash] = time + dtime
+ end
+ end
+end)
+
+-- Store and read the forceloaded blocks to / from a file
+-- so that those blocks are remembered when the game
+-- is restarted
+mesecon.forceloaded_blocks = mesecon.file2table("mesecon_forceloaded")
+minetest.register_on_shutdown(function()
+ mesecon.table2file("mesecon_forceloaded", mesecon.forceloaded_blocks)
+end)
diff --git a/mesecons/wires.lua b/mesecons/wires.lua
index 18ae8f5..d77904e 100644
--- a/mesecons/wires.lua
+++ b/mesecons/wires.lua
@@ -22,7 +22,7 @@ local wire_getconnect = function (from_pos, self_pos)
end
for _, r in ipairs(mesecon.flattenrules(rules)) do
- if (mesecon.cmpPos(mesecon.addPosRule(self_pos, r), from_pos)) then
+ if (vector.equals(vector.add(self_pos, r), from_pos)) then
return true
end
end
@@ -35,7 +35,7 @@ local wire_updateconnect = function (pos)
local connections = {}
for _, r in ipairs(mesecon.rules.default) do
- if wire_getconnect(pos, mesecon.addPosRule(pos, r)) then
+ if wire_getconnect(pos, vector.add(pos, r)) then
table.insert(connections, r)
end
end
@@ -83,7 +83,7 @@ local update_on_place_dig = function (pos, node)
if (not rules) then return end
for _, r in ipairs(mesecon.flattenrules(rules)) do
- local np = mesecon.addPosRule(pos, r)
+ local np = vector.add(pos, r)
if minetest.registered_nodes[minetest.get_node(np).name]
and minetest.registered_nodes[minetest.get_node(np).name].mesecon_wire then
wire_updateconnect(np)
diff --git a/mesecons_commandblock/init.lua b/mesecons_commandblock/init.lua
index 8fd23f6..9cf9b13 100644
--- a/mesecons_commandblock/init.lua
+++ b/mesecons_commandblock/init.lua
@@ -1,195 +1,195 @@
-minetest.register_chatcommand("say", {
- params = "<text>",
- description = "Say <text> as the server",
- privs = {server=true},
- func = function(name, param)
- minetest.chat_send_all(name .. ": " .. param)
- end
-})
-
-minetest.register_chatcommand("tell", {
- params = "<name> <text>",
- description = "Say <text> to <name> privately",
- func = function(name, param)
- local found, _, target, message = param:find("^([^%s]+)%s+(.*)$")
- if found == nil then
- minetest.chat_send_player(name, "Invalid usage: " .. param)
- return
- end
- if not minetest.get_player_by_name(target) then
- minetest.chat_send_player(name, "Invalid target: " .. target)
- end
- minetest.chat_send_player(target, name .. " whispers: " .. message, false)
- end
-})
-
-minetest.register_chatcommand("hp", {
- params = "<name> <value>",
- description = "Set health of <name> to <value> hitpoints",
- privs = {ban=true},
- func = function(name, param)
- local found, _, target, value = param:find("^([^%s]+)%s+(%d+)$")
- if found == nil then
- minetest.chat_send_player(name, "Invalid usage: " .. param)
- return
- end
- local player = minetest.get_player_by_name(target)
- if player then
- player:set_hp(value)
- else
- minetest.chat_send_player(name, "Invalid target: " .. target)
- end
- end
-})
-
-local function initialize_data(meta)
- local commands = meta:get_string("commands")
- meta:set_string("formspec",
- "invsize[9,5;]" ..
- "textarea[0.5,0.5;8.5,4;commands;Commands;"..commands.."]" ..
- "label[1,3.8;@nearest, @farthest, and @random are replaced by the respective player names]" ..
- "button_exit[3.3,4.5;2,1;submit;Submit]")
- local owner = meta:get_string("owner")
- if owner == "" then
- owner = "not owned"
- else
- owner = "owned by " .. owner
- end
- meta:set_string("infotext", "Command Block\n" ..
- "(" .. owner .. ")\n" ..
- "Commands: "..commands)
-end
-
-local function construct(pos)
- local meta = minetest.get_meta(pos)
-
- meta:set_string("commands", "tell @nearest Commandblock unconfigured")
-
- meta:set_string("owner", "")
-
- initialize_data(meta)
-end
-
-local function after_place(pos, placer)
- if placer then
- local meta = minetest.get_meta(pos)
- meta:set_string("owner", placer:get_player_name())
- initialize_data(meta)
- end
-end
-
-local function receive_fields(pos, formname, fields, sender)
- if not fields.submit then
- return
- end
- local meta = minetest.get_meta(pos)
- local owner = meta:get_string("owner")
- if owner ~= "" and sender:get_player_name() ~= owner then
- return
- end
- meta:set_string("commands", fields.commands)
-
- initialize_data(meta)
-end
-
-local function resolve_commands(commands, pos)
- local nearest, farthest = nil, nil
- local min_distance, max_distance = math.huge, -1
- local players = minetest.get_connected_players()
- for index, player in pairs(players) do
- local distance = vector.distance(pos, player:getpos())
- if distance < min_distance then
- min_distance = distance
- nearest = player:get_player_name()
- end
- if distance > max_distance then
- max_distance = distance
- farthest = player:get_player_name()
- end
- end
- local random = players[math.random(#players)]:get_player_name()
- commands = commands:gsub("@nearest", nearest)
- commands = commands:gsub("@farthest", farthest)
- commands = commands:gsub("@random", random)
- return commands
-end
-
-local function commandblock_action_on(pos, node)
- if node.name ~= "mesecons_commandblock:commandblock_off" then
- return
- end
-
- minetest.swap_node(pos, {name = "mesecons_commandblock:commandblock_on"})
-
- local meta = minetest.get_meta(pos)
- local owner = meta:get_string("owner")
- if owner == "" then
- return
- end
-
- local commands = resolve_commands(meta:get_string("commands"), pos)
- for _, command in pairs(commands:split("\n")) do
- local pos = command:find(" ")
- local cmd, param = command, ""
- if pos then
- cmd = command:sub(1, pos - 1)
- param = command:sub(pos + 1)
- end
- local cmddef = minetest.chatcommands[cmd]
- if not cmddef then
- minetest.chat_send_player(owner, "The command "..cmd.." does not exist")
- return
- end
- local has_privs, missing_privs = minetest.check_player_privs(owner, cmddef.privs)
- if not has_privs then
- minetest.chat_send_player(owner, "You don't have permission "
- .."to run "..cmd
- .." (missing privileges: "
- ..table.concat(missing_privs, ", ")..")")
- return
- end
- cmddef.func(owner, param)
- end
-end
-
-local function commandblock_action_off(pos, node)
- if node.name == "mesecons_commandblock:commandblock_on" then
- minetest.swap_node(pos, {name = "mesecons_commandblock:commandblock_off"})
- end
-end
-
-local function can_dig(pos, player)
- local meta = minetest.get_meta(pos)
- local owner = meta:get_string("owner")
- return owner == "" or owner == player:get_player_name()
-end
-
-minetest.register_node("mesecons_commandblock:commandblock_off", {
- description = "Command Block",
- tiles = {"jeija_commandblock_off.png"},
- inventory_image = minetest.inventorycube("jeija_commandblock_off.png"),
- groups = {cracky=2, mesecon_effector_off=1},
- on_construct = construct,
- after_place_node = after_place,
- on_receive_fields = receive_fields,
- can_dig = can_dig,
- sounds = default.node_sound_stone_defaults(),
- mesecons = {effector = {
- action_on = commandblock_action_on
- }}
-})
-
-minetest.register_node("mesecons_commandblock:commandblock_on", {
- tiles = {"jeija_commandblock_on.png"},
- groups = {cracky=2, mesecon_effector_on=1, not_in_creative_inventory=1},
- light_source = 10,
- drop = "mesecons_commandblock:commandblock_off",
- on_construct = construct,
- after_place_node = after_place,
- on_receive_fields = receive_fields,
- can_dig = can_dig,
- sounds = default.node_sound_stone_defaults(),
- mesecons = {effector = {
- action_off = commandblock_action_off
- }}
-})
+minetest.register_chatcommand("say", {
+ params = "<text>",
+ description = "Say <text> as the server",
+ privs = {server=true},
+ func = function(name, param)
+ minetest.chat_send_all(name .. ": " .. param)
+ end
+})
+
+minetest.register_chatcommand("tell", {
+ params = "<name> <text>",
+ description = "Say <text> to <name> privately",
+ func = function(name, param)
+ local found, _, target, message = param:find("^([^%s]+)%s+(.*)$")
+ if found == nil then
+ minetest.chat_send_player(name, "Invalid usage: " .. param)
+ return
+ end
+ if not minetest.get_player_by_name(target) then
+ minetest.chat_send_player(name, "Invalid target: " .. target)
+ end
+ minetest.chat_send_player(target, name .. " whispers: " .. message, false)
+ end
+})
+
+minetest.register_chatcommand("hp", {
+ params = "<name> <value>",
+ description = "Set health of <name> to <value> hitpoints",
+ privs = {ban=true},
+ func = function(name, param)
+ local found, _, target, value = param:find("^([^%s]+)%s+(%d+)$")
+ if found == nil then
+ minetest.chat_send_player(name, "Invalid usage: " .. param)
+ return
+ end
+ local player = minetest.get_player_by_name(target)
+ if player then
+ player:set_hp(value)
+ else
+ minetest.chat_send_player(name, "Invalid target: " .. target)
+ end
+ end
+})
+
+local function initialize_data(meta)
+ local commands = meta:get_string("commands")
+ meta:set_string("formspec",
+ "invsize[9,5;]" ..
+ "textarea[0.5,0.5;8.5,4;commands;Commands;"..commands.."]" ..
+ "label[1,3.8;@nearest, @farthest, and @random are replaced by the respective player names]" ..
+ "button_exit[3.3,4.5;2,1;submit;Submit]")
+ local owner = meta:get_string("owner")
+ if owner == "" then
+ owner = "not owned"
+ else
+ owner = "owned by " .. owner
+ end
+ meta:set_string("infotext", "Command Block\n" ..
+ "(" .. owner .. ")\n" ..
+ "Commands: "..commands)
+end
+
+local function construct(pos)
+ local meta = minetest.get_meta(pos)
+
+ meta:set_string("commands", "tell @nearest Commandblock unconfigured")
+
+ meta:set_string("owner", "")
+
+ initialize_data(meta)
+end
+
+local function after_place(pos, placer)
+ if placer then
+ local meta = minetest.get_meta(pos)
+ meta:set_string("owner", placer:get_player_name())
+ initialize_data(meta)
+ end
+end
+
+local function receive_fields(pos, formname, fields, sender)
+ if not fields.submit then
+ return
+ end
+ local meta = minetest.get_meta(pos)
+ local owner = meta:get_string("owner")
+ if owner ~= "" and sender:get_player_name() ~= owner then
+ return
+ end
+ meta:set_string("commands", fields.commands)
+
+ initialize_data(meta)
+end
+
+local function resolve_commands(commands, pos)
+ local nearest, farthest = nil, nil
+ local min_distance, max_distance = math.huge, -1
+ local players = minetest.get_connected_players()
+ for index, player in pairs(players) do
+ local distance = vector.distance(pos, player:getpos())
+ if distance < min_distance then
+ min_distance = distance
+ nearest = player:get_player_name()
+ end
+ if distance > max_distance then
+ max_distance = distance
+ farthest = player:get_player_name()
+ end
+ end
+ local random = players[math.random(#players)]:get_player_name()
+ commands = commands:gsub("@nearest", nearest)
+ commands = commands:gsub("@farthest", farthest)
+ commands = commands:gsub("@random", random)
+ return commands
+end
+
+local function commandblock_action_on(pos, node)
+ if node.name ~= "mesecons_commandblock:commandblock_off" then
+ return
+ end
+
+ minetest.swap_node(pos, {name = "mesecons_commandblock:commandblock_on"})
+
+ local meta = minetest.get_meta(pos)
+ local owner = meta:get_string("owner")
+ if owner == "" then
+ return
+ end
+
+ local commands = resolve_commands(meta:get_string("commands"), pos)
+ for _, command in pairs(commands:split("\n")) do
+ local pos = command:find(" ")
+ local cmd, param = command, ""
+ if pos then
+ cmd = command:sub(1, pos - 1)
+ param = command:sub(pos + 1)
+ end
+ local cmddef = minetest.chatcommands[cmd]
+ if not cmddef then
+ minetest.chat_send_player(owner, "The command "..cmd.." does not exist")
+ return
+ end
+ local has_privs, missing_privs = minetest.check_player_privs(owner, cmddef.privs)
+ if not has_privs then
+ minetest.chat_send_player(owner, "You don't have permission "
+ .."to run "..cmd
+ .." (missing privileges: "
+ ..table.concat(missing_privs, ", ")..")")
+ return
+ end
+ cmddef.func(owner, param)
+ end
+end
+
+local function commandblock_action_off(pos, node)
+ if node.name == "mesecons_commandblock:commandblock_on" then
+ minetest.swap_node(pos, {name = "mesecons_commandblock:commandblock_off"})
+ end
+end
+
+local function can_dig(pos, player)
+ local meta = minetest.get_meta(pos)
+ local owner = meta:get_string("owner")
+ return owner == "" or owner == player:get_player_name()
+end
+
+minetest.register_node("mesecons_commandblock:commandblock_off", {
+ description = "Command Block",
+ tiles = {"jeija_commandblock_off.png"},
+ inventory_image = minetest.inventorycube("jeija_commandblock_off.png"),
+ groups = {cracky=2, mesecon_effector_off=1},
+ on_construct = construct,
+ after_place_node = after_place,
+ on_receive_fields = receive_fields,
+ can_dig = can_dig,
+ sounds = default.node_sound_stone_defaults(),
+ mesecons = {effector = {
+ action_on = commandblock_action_on
+ }}
+})
+
+minetest.register_node("mesecons_commandblock:commandblock_on", {
+ tiles = {"jeija_commandblock_on.png"},
+ groups = {cracky=2, mesecon_effector_on=1, not_in_creative_inventory=1},
+ light_source = 10,
+ drop = "mesecons_commandblock:commandblock_off",
+ on_construct = construct,
+ after_place_node = after_place,
+ on_receive_fields = receive_fields,
+ can_dig = can_dig,
+ sounds = default.node_sound_stone_defaults(),
+ mesecons = {effector = {
+ action_off = commandblock_action_off
+ }}
+})
diff --git a/mesecons_detector/init.lua b/mesecons_detector/init.lua
index 084535b..65e5c6e 100644
--- a/mesecons_detector/init.lua
+++ b/mesecons_detector/init.lua
@@ -4,16 +4,15 @@ local GET_COMMAND = "GET"
-- Detects players in a certain radius
-- The radius can be specified in mesecons/settings.lua
-local object_detector_make_formspec = function (pos)
- local meta = minetest.get_meta(pos)
- meta:set_string("formspec", "size[9,2.5]" ..
+local function object_detector_make_formspec(pos)
+ minetest.get_meta(pos):set_string("formspec", "size[9,2.5]" ..
"field[0.3, 0;9,2;scanname;Name of player to scan for (empty for any):;${scanname}]"..
"field[0.3,1.5;4,2;digiline_channel;Digiline Channel (optional):;${digiline_channel}]"..
"button_exit[7,0.75;2,3;;Save]")
end
-local object_detector_on_receive_fields = function(pos, formname, fields)
- if not fields.scanname or not fields.digiline_channel then return end;
+local function object_detector_on_receive_fields(pos, _, fields)
+ if not fields.scanname or not fields.digiline_channel then return end
local meta = minetest.get_meta(pos)
meta:set_string("scanname", fields.scanname)
@@ -22,25 +21,35 @@ local object_detector_on_receive_fields = function(pos, formname, fields)
end
-- returns true if player was found, false if not
-local object_detector_scan = function (pos)
+local function object_detector_scan(pos)
local objs = minetest.get_objects_inside_radius(pos, mesecon.setting("detector_radius", 6))
- for k, obj in pairs(objs) do
- local isname = obj:get_player_name() -- "" is returned if it is not a player; "" ~= nil!
- local scanname = minetest.get_meta(pos):get_string("scanname")
- if (isname == scanname and isname ~= "") or (isname ~= "" and scanname == "") then -- player with scanname found or not scanname specified
- return true
+
+ -- abort if no scan results were found
+ if next(objs) == nil then return false end
+
+ local scanname = minetest.get_meta(pos):get_string("scanname")
+ local every_player = scanname == ""
+ for _, obj in pairs(objs) do
+ -- "" is returned if it is not a player; "" ~= nil; so only handle objects with foundname ~= ""
+ local foundname = obj:get_player_name()
+
+ if foundname ~= "" then
+ -- return true if scanning for any player or if specific playername was detected
+ if scanname == "" or foundname == scanname then
+ return true
+ end
end
end
+
return false
end
-- set player name when receiving a digiline signal on a specific channel
local object_detector_digiline = {
effector = {
- action = function (pos, node, channel, msg)
+ action = function(pos, node, channel, msg)
local meta = minetest.get_meta(pos)
- local active_channel = meta:get_string("digiline_channel")
- if channel == active_channel then
+ if channel == meta:get_string("digiline_channel") then
meta:set_string("scanname", msg)
object_detector_make_formspec(pos)
end
@@ -89,43 +98,44 @@ minetest.register_craft({
}
})
-minetest.register_abm(
- {nodenames = {"mesecons_detector:object_detector_off"},
- interval = 1.0,
+minetest.register_abm({
+ nodenames = {"mesecons_detector:object_detector_off"},
+ interval = 1,
chance = 1,
- action = function(pos)
- if object_detector_scan(pos) then
- minetest.swap_node(pos, {name = "mesecons_detector:object_detector_on"})
- mesecon.receptor_on(pos, mesecon.rules.pplate)
- end
+ action = function(pos, node)
+ if not object_detector_scan(pos) then return end
+
+ node.name = "mesecons_detector:object_detector_on"
+ minetest.swap_node(pos, node)
+ mesecon.receptor_on(pos, mesecon.rules.pplate)
end,
})
-minetest.register_abm(
- {nodenames = {"mesecons_detector:object_detector_on"},
- interval = 1.0,
+minetest.register_abm({
+ nodenames = {"mesecons_detector:object_detector_on"},
+ interval = 1,
chance = 1,
- action = function(pos)
- if not object_detector_scan(pos) then
- minetest.swap_node(pos, {name = "mesecons_detector:object_detector_off"})
- mesecon.receptor_off(pos, mesecon.rules.pplate)
- end
+ action = function(pos, node)
+ if object_detector_scan(pos) then return end
+
+ node.name = "mesecons_detector:object_detector_off"
+ minetest.swap_node(pos, node)
+ mesecon.receptor_off(pos, mesecon.rules.pplate)
end,
})
-- Node detector
-- Detects the node in front of it
-local node_detector_make_formspec = function (pos)
- local meta = minetest.get_meta(pos)
- meta:set_string("formspec", "size[9,2.5]" ..
+local function node_detector_make_formspec(pos)
+ minetest.get_meta(pos):set_string("formspec", "size[9,2.5]" ..
"field[0.3, 0;9,2;scanname;Name of node to scan for (empty for any):;${scanname}]"..
"field[0.3,1.5;4,2;digiline_channel;Digiline Channel (optional):;${digiline_channel}]"..
"button_exit[7,0.75;2,3;;Save]")
end
-local node_detector_on_receive_fields = function(pos, formname, fields)
- if not fields.scanname or not fields.digiline_channel then return end;
+local function node_detector_on_receive_fields(pos, _, fields)
+ if not fields.scanname or not fields.digiline_channel then return end
local meta = minetest.get_meta(pos)
meta:set_string("scanname", fields.scanname)
@@ -133,41 +143,59 @@ local node_detector_on_receive_fields = function(pos, formname, fields)
node_detector_make_formspec(pos)
end
--- returns true if player was found, false if not
-local node_detector_scan = function (pos)
- if not pos then return end
+-- returns true if node was found, false if not
+local function node_detector_scan(pos)
local node = minetest.get_node_or_nil(pos)
if not node then return end
- local scandir = minetest.facedir_to_dir(node.param2)
- if not scandir then return end
- local frontpos = vector.subtract(pos, scandir)
- local frontnode = minetest.get_node(frontpos)
- local meta = minetest.get_meta(pos)
- return (frontnode.name == meta:get_string("scanname")) or
- (frontnode.name ~= "air" and frontnode.name ~= "ignore" and meta:get_string("scanname") == "")
+
+ local frontname = minetest.get_node(
+ vector.subtract(pos, minetest.facedir_to_dir(node.param2))
+ ).name
+ local scanname = minetest.get_meta(pos):get_string("scanname")
+
+ return (frontname == scanname) or
+ (frontname ~= "air" and frontname ~= "ignore" and scanname == "")
end
-- set player name when receiving a digiline signal on a specific channel
local node_detector_digiline = {
effector = {
- action = function (pos, node, channel, msg)
+ action = function(pos, node, channel, msg)
local meta = minetest.get_meta(pos)
- local active_channel = meta:get_string("digiline_channel")
- if channel == active_channel then
- if msg == GET_COMMAND then
- local frontpos = vector.subtract(pos, minetest.facedir_to_dir(node.param2))
- local name = minetest.get_node(frontpos).name
- digiline:receptor_send(pos, digiline.rules.default, channel, name)
- else
- meta:set_string("scanname", msg)
- node_detector_make_formspec(pos)
- end
+ if channel ~= meta:get_string("digiline_channel") then return end
+
+ if msg == GET_COMMAND then
+ local nodename = minetest.get_node(
+ vector.subtract(pos, minetest.facedir_to_dir(node.param2))
+ ).name
+
+ digiline:receptor_send(pos, digiline.rules.default, channel, nodename)
+ else
+ meta:set_string("scanname", msg)
+ node_detector_make_formspec(pos)
end
end,
},
receptor = {}
}
+local function after_place_node_detector(pos, placer)
+ local placer_pos = placer:getpos()
+ if not placer_pos then
+ return
+ end
+
+ --correct for the player's height
+ if placer:is_player() then
+ placer_pos.y = placer_pos.y + 1.625
+ end
+
+ --correct for 6d facedir
+ local node = minetest.get_node(pos)
+ node.param2 = minetest.dir_to_facedir(vector.subtract(pos, placer_pos), true)
+ minetest.set_node(pos, node)
+end
+
minetest.register_node("mesecons_detector:node_detector_off", {
tiles = {"default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "jeija_node_detector_off.png"},
paramtype = "light",
@@ -180,25 +208,7 @@ minetest.register_node("mesecons_detector:node_detector_off", {
}},
on_construct = node_detector_make_formspec,
on_receive_fields = node_detector_on_receive_fields,
- after_place_node = function (pos, placer)
- local placer_pos = placer:getpos()
-
- --correct for the player's height
- if placer:is_player() then placer_pos.y = placer_pos.y + 1.5 end
-
- --correct for 6d facedir
- if placer_pos then
- local dir = {
- x = pos.x - placer_pos.x,
- y = pos.y - placer_pos.y,
- z = pos.z - placer_pos.z
- }
- local node = minetest.get_node(pos)
- node.param2 = minetest.dir_to_facedir(dir, true)
- minetest.set_node(pos, node)
- minetest.log("action", "real (6d) facedir: " .. node.param2)
- end
- end,
+ after_place_node = after_place_node_detector,
sounds = default.node_sound_stone_defaults(),
digiline = node_detector_digiline
})
@@ -215,25 +225,7 @@ minetest.register_node("mesecons_detector:node_detector_on", {
}},
on_construct = node_detector_make_formspec,
on_receive_fields = node_detector_on_receive_fields,
- after_place_node = function (pos, placer)
- local placer_pos = placer:getpos()
-
- --correct for the player's height
- if placer:is_player() then placer_pos.y = placer_pos.y + 1.5 end
-
- --correct for 6d facedir
- if placer_pos then
- local dir = {
- x = pos.x - placer_pos.x,
- y = pos.y - placer_pos.y,
- z = pos.z - placer_pos.z
- }
- local node = minetest.get_node(pos)
- node.param2 = minetest.dir_to_facedir(dir, true)
- minetest.set_node(pos, node)
- minetest.log("action", "real (6d) facedir: " .. node.param2)
- end
- end,
+ after_place_node = after_place_node_detector,
sounds = default.node_sound_stone_defaults(),
digiline = node_detector_digiline
})
@@ -247,26 +239,28 @@ minetest.register_craft({
}
})
-minetest.register_abm(
- {nodenames = {"mesecons_detector:node_detector_off"},
- interval = 1.0,
+minetest.register_abm({
+ nodenames = {"mesecons_detector:node_detector_off"},
+ interval = 1,
chance = 1,
action = function(pos, node)
- if node_detector_scan(pos) then
- minetest.swap_node(pos, {name = "mesecons_detector:node_detector_on", param2 = node.param2})
- mesecon.receptor_on(pos)
- end
+ if not node_detector_scan(pos) then return end
+
+ node.name = "mesecons_detector:node_detector_on"
+ minetest.swap_node(pos, node)
+ mesecon.receptor_on(pos)
end,
})
-minetest.register_abm(
- {nodenames = {"mesecons_detector:node_detector_on"},
- interval = 1.0,
+minetest.register_abm({
+ nodenames = {"mesecons_detector:node_detector_on"},
+ interval = 1,
chance = 1,
action = function(pos, node)
- if not node_detector_scan(pos) then
- minetest.swap_node(pos, {name = "mesecons_detector:node_detector_off", param2 = node.param2})
- mesecon.receptor_off(pos)
- end
+ if node_detector_scan(pos) then return end
+
+ node.name = "mesecons_detector:node_detector_off"
+ minetest.swap_node(pos, node)
+ mesecon.receptor_off(pos)
end,
})
diff --git a/mesecons_doors/init.lua b/mesecons_doors/init.lua
index 7346128..52d6c17 100644
--- a/mesecons_doors/init.lua
+++ b/mesecons_doors/init.lua
@@ -20,31 +20,53 @@ local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
end
local function meseconify_door(name)
- if not minetest.registered_items[name] then return end
+ if minetest.registered_items[name .. "_b_1"] then
+ -- old style double-node doors
+ local function toggle_state1 (pos, node)
+ on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
+ end
- local function toggle_state1 (pos, node)
- on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
- end
-
- local function toggle_state2 (pos, node)
- on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
- end
+ local function toggle_state2 (pos, node)
+ on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
+ end
- minetest.override_item(name.."_b_1", {
- mesecons = {effector = {
- action_on = toggle_state1,
- action_off = toggle_state1,
- rules = mesecon.rules.pplate
- }},
- })
+ minetest.override_item(name.."_b_1", {
+ mesecons = {effector = {
+ action_on = toggle_state1,
+ action_off = toggle_state1,
+ rules = mesecon.rules.pplate
+ }}
+ })
- minetest.override_item(name.."_b_2", {
- mesecons = {effector = {
- action_on = toggle_state2,
- action_off = toggle_state2,
- rules = mesecon.rules.pplate
- }},
- })
+ minetest.override_item(name.."_b_2", {
+ mesecons = {effector = {
+ action_on = toggle_state2,
+ action_off = toggle_state2,
+ rules = mesecon.rules.pplate
+ }}
+ })
+ elseif minetest.registered_items[name .. "_a"] then
+ -- new style mesh node based doors
+ local override = {
+ mesecons = {effector = {
+ action_on = function(pos, node)
+ local door = doors.get(pos)
+ if door then
+ door:open()
+ end
+ end,
+ action_off = function(pos, node)
+ local door = doors.get(pos)
+ if door then
+ door:close()
+ end
+ end,
+ rules = mesecon.rules.pplate
+ }}
+ }
+ minetest.override_item(name .. "_a", override)
+ minetest.override_item(name .. "_b", override)
+ end
end
meseconify_door("doors:door_wood")
@@ -67,18 +89,41 @@ local function trapdoor_switch(pos, node)
minetest.get_meta(pos):set_int("state", state == 1 and 0 or 1)
end
-if minetest.registered_nodes["doors:trapdoor"] then
- minetest.override_item("doors:trapdoor", {
+if doors and doors.get then
+ local override = {
mesecons = {effector = {
- action_on = trapdoor_switch,
- action_off = trapdoor_switch
+ action_on = function(pos, node)
+ local door = doors.get(pos)
+ if door then
+ door:open()
+ end
+ end,
+ action_off = function(pos, node)
+ local door = doors.get(pos)
+ if door then
+ door:close()
+ end
+ end,
}},
- })
+ }
+ minetest.override_item("doors:trapdoor", override)
+ minetest.override_item("doors:trapdoor_open", override)
+ minetest.override_item("doors:trapdoor_steel", override)
+ minetest.override_item("doors:trapdoor_steel_open", override)
+else
+ if minetest.registered_nodes["doors:trapdoor"] then
+ minetest.override_item("doors:trapdoor", {
+ mesecons = {effector = {
+ action_on = trapdoor_switch,
+ action_off = trapdoor_switch
+ }},
+ })
- minetest.override_item("doors:trapdoor_open", {
- mesecons = {effector = {
- action_on = trapdoor_switch,
- action_off = trapdoor_switch
- }},
- })
+ minetest.override_item("doors:trapdoor_open", {
+ mesecons = {effector = {
+ action_on = trapdoor_switch,
+ action_off = trapdoor_switch
+ }},
+ })
+ end
end
diff --git a/mesecons_extrawires/vertical.lua b/mesecons_extrawires/vertical.lua
index cac2ae2..f3232d8 100644
--- a/mesecons_extrawires/vertical.lua
+++ b/mesecons_extrawires/vertical.lua
@@ -42,33 +42,37 @@ local vertical_updatepos = function (pos)
local node = minetest.get_node(pos)
if minetest.registered_nodes[node.name]
and minetest.registered_nodes[node.name].is_vertical_conductor then
- local node_above = minetest.get_node(mesecon.addPosRule(pos, vertical_rules[1]))
- local node_below = minetest.get_node(mesecon.addPosRule(pos, vertical_rules[2]))
- local namestate = minetest.registered_nodes[node.name].vertical_conductor_state
+ local node_above = minetest.get_node(vector.add(pos, vertical_rules[1]))
+ local node_below = minetest.get_node(vector.add(pos, vertical_rules[2]))
local above = minetest.registered_nodes[node_above.name]
and minetest.registered_nodes[node_above.name].is_vertical_conductor
local below = minetest.registered_nodes[node_below.name]
and minetest.registered_nodes[node_below.name].is_vertical_conductor
- local basename = "mesecons_extrawires:vertical_"
+ mesecon.on_dignode(pos, node)
+
+ -- Always place offstate conductor and let mesecon.on_placenode take care
+ local newname = "mesecons_extrawires:vertical_"
if above and below then -- above and below: vertical mesecon
- minetest.add_node(pos, {name = basename .. namestate})
+ newname = newname .. "off"
elseif above and not below then -- above only: bottom
- minetest.add_node(pos, {name = basename .. "bottom_" .. namestate})
+ newname = newname .. "bottom_off"
elseif not above and below then -- below only: top
- minetest.add_node(pos, {name = basename .. "top_" .. namestate})
+ newname = newname .. "top_off"
else -- no vertical wire above, no vertical wire below: use bottom
- minetest.add_node(pos, {name = basename .. "bottom_" .. namestate})
+ newname = newname .. "bottom_off"
end
- mesecon.update_autoconnect(pos)
+
+ minetest.set_node(pos, {name = newname})
+ mesecon.on_placenode(pos, {name = newname})
end
end
local vertical_update = function (pos, node)
vertical_updatepos(pos) -- this one
- vertical_updatepos(mesecon.addPosRule(pos, vertical_rules[1])) -- above
- vertical_updatepos(mesecon.addPosRule(pos, vertical_rules[2])) -- below
+ vertical_updatepos(vector.add(pos, vertical_rules[1])) -- above
+ vertical_updatepos(vector.add(pos, vertical_rules[2])) -- below
end
-- Vertical wire
@@ -87,7 +91,6 @@ mesecon.register_node("mesecons_extrawires:vertical", {
},{
tiles = {"mesecons_wire_off.png"},
groups = {dig_immediate=3},
- vertical_conductor_state = "off",
mesecons = {conductor = {
state = mesecon.state.off,
onstate = "mesecons_extrawires:vertical_on",
@@ -96,7 +99,6 @@ mesecon.register_node("mesecons_extrawires:vertical", {
},{
tiles = {"mesecons_wire_on.png"},
groups = {dig_immediate=3, not_in_creative_inventory=1},
- vertical_conductor_state = "on",
mesecons = {conductor = {
state = mesecon.state.on,
offstate = "mesecons_extrawires:vertical_off",
@@ -120,7 +122,6 @@ mesecon.register_node("mesecons_extrawires:vertical_top", {
after_dig_node = vertical_update
},{
tiles = {"mesecons_wire_off.png"},
- vertical_conductor_state = "off",
mesecons = {conductor = {
state = mesecon.state.off,
onstate = "mesecons_extrawires:vertical_top_on",
@@ -128,7 +129,6 @@ mesecon.register_node("mesecons_extrawires:vertical_top", {
}}
},{
tiles = {"mesecons_wire_on.png"},
- vertical_conductor_state = "on",
mesecons = {conductor = {
state = mesecon.state.on,
offstate = "mesecons_extrawires:vertical_top_off",
@@ -152,7 +152,6 @@ mesecon.register_node("mesecons_extrawires:vertical_bottom", {
after_dig_node = vertical_update
},{
tiles = {"mesecons_wire_off.png"},
- vertical_conductor_state = "off",
mesecons = {conductor = {
state = mesecon.state.off,
onstate = "mesecons_extrawires:vertical_bottom_on",
@@ -160,7 +159,6 @@ mesecon.register_node("mesecons_extrawires:vertical_bottom", {
}}
},{
tiles = {"mesecons_wire_on.png"},
- vertical_conductor_state = "on",
mesecons = {conductor = {
state = mesecon.state.on,
offstate = "mesecons_extrawires:vertical_bottom_off",
diff --git a/mesecons_hydroturbine/init.lua b/mesecons_hydroturbine/init.lua
index d1c08f7..f1292e9 100644
--- a/mesecons_hydroturbine/init.lua
+++ b/mesecons_hydroturbine/init.lua
@@ -60,7 +60,7 @@ nodenames = {"mesecons_hydroturbine:hydro_turbine_off"},
action = function(pos, node, active_object_count, active_object_count_wider)
local waterpos={x=pos.x, y=pos.y+1, z=pos.z}
if minetest.get_node(waterpos).name=="default:water_flowing" then
- minetest.add_node(pos, {name="mesecons_hydroturbine:hydro_turbine_on"})
+ minetest.set_node(pos, {name="mesecons_hydroturbine:hydro_turbine_on"})
nodeupdate(pos)
mesecon.receptor_on(pos)
end
@@ -74,7 +74,7 @@ nodenames = {"mesecons_hydroturbine:hydro_turbine_on"},
action = function(pos, node, active_object_count, active_object_count_wider)
local waterpos={x=pos.x, y=pos.y+1, z=pos.z}
if minetest.get_node(waterpos).name~="default:water_flowing" then
- minetest.add_node(pos, {name="mesecons_hydroturbine:hydro_turbine_off"})
+ minetest.set_node(pos, {name="mesecons_hydroturbine:hydro_turbine_off"})
nodeupdate(pos)
mesecon.receptor_off(pos)
end
diff --git a/mesecons_luacontroller/init.lua b/mesecons_luacontroller/init.lua
index 839d150..7df2bdc 100644
--- a/mesecons_luacontroller/init.lua
+++ b/mesecons_luacontroller/init.lua
@@ -205,6 +205,17 @@ local function safe_date()
return(os.date("*t",os.time()))
end
+-- string.rep(str, n) with a high value for n can be used to DoS
+-- the server. Therefore, limit max. length of generated string.
+local function safe_string_rep(str, n)
+ if #str * n > mesecon.setting("luacontroller_string_rep_max", 64000) then
+ debug.sethook() -- Clear hook
+ error("string.rep: string length overflow", 2)
+ end
+
+ return string.rep(str, n)
+end
+
local function remove_functions(x)
local tp = type(x)
if tp == "table" then
@@ -249,8 +260,8 @@ end
local safe_globals = {
- "assert", "error", "ipairs", "next", "pairs", "pcall", "select",
- "tonumber", "tostring", "type", "unpack", "_VERSION", "xpcall",
+ "assert", "error", "ipairs", "next", "pairs", "select",
+ "tonumber", "tostring", "type", "unpack", "_VERSION"
}
local function create_environment(pos, mem, event)
-- Gather variables for the environment
@@ -275,11 +286,10 @@ local function create_environment(pos, mem, event)
byte = string.byte,
char = string.char,
format = string.format,
- gsub = string.gsub,
len = string.len,
lower = string.lower,
upper = string.upper,
- rep = string.rep,
+ rep = safe_string_rep,
reverse = string.reverse,
sub = string.sub,
},
@@ -339,18 +349,18 @@ end
local function timeout()
- debug.sethook() -- Clear hook
- error("Code timed out!")
+ debug.sethook() -- Clear hook
+ error("Code timed out!", 2)
end
local function code_prohibited(code)
-- LuaJIT doesn't increment the instruction counter when running
-- loops, so we have to sanitize inputs if we're using LuaJIT.
- if not jit then
+ if not rawget(_G, "jit") then
return false
end
- local prohibited = {"while", "for", "do", "repeat", "until", "goto"}
+ local prohibited = {"while", "for", "repeat", "until", "goto"}
code = " "..code.." "
for _, p in ipairs(prohibited) do
if string.find(code, "[^%w_]"..p.."[^%w_]") then
@@ -369,10 +379,26 @@ local function create_sandbox(code, env)
setfenv(f, env)
return function(...)
- debug.sethook(timeout, "", 10000)
+ -- Normal Lua: Use instruction counter to stop execution
+ -- after luacontroller_maxevents.
+ -- LuaJIT: Count function calls instead of instructions, allows usage
+ -- of function keyword. However, LuaJIT still doesn't trigger
+ -- lines events when using infinite loops.
+ local maxevents = mesecon.setting("luacontroller_maxevents", 10000)
+ if not rawget(_G, "jit") then
+ debug.sethook(timeout, "", maxevents)
+ else
+ local events = 0
+ debug.sethook(function ()
+ events = events + 1
+ if events > maxevents then
+ timeout()
+ end
+ end, "c")
+ end
local ok, ret = pcall(f, ...)
debug.sethook() -- Clear hook
- if not ok then error(ret) end
+ if not ok then error(ret, 0) end
return ret
end
end
diff --git a/mesecons_mvps/init.lua b/mesecons_mvps/init.lua
index beec94b..1707408 100644
--- a/mesecons_mvps/init.lua
+++ b/mesecons_mvps/init.lua
@@ -15,10 +15,16 @@ end
-- Nodes that cannot be pushed / pulled by movestones, pistons
function mesecon.is_mvps_stopper(node, pushdir, stack, stackid)
+ -- unknown nodes are always stoppers
+ if not minetest.registered_nodes[node.name] then
+ return true
+ end
+
local get_stopper = mesecon.mvps_stoppers[node.name]
if type (get_stopper) == "function" then
get_stopper = get_stopper(node, pushdir, stack, stackid)
end
+
return get_stopper
end
@@ -47,6 +53,17 @@ function mesecon.mvps_process_stack(stack)
end
end
+-- tests if the node can be pushed into, e.g. air, water, grass
+local function node_replaceable(name)
+ if name == "ignore" then return true end
+
+ if minetest.registered_nodes[name] then
+ return minetest.registered_nodes[name].buildable_to or false
+ end
+
+ return false
+end
+
function mesecon.mvps_get_stack(pos, dir, maximum, all_pull_sticky)
-- determine the number of nodes to be pushed
local nodes = {}
@@ -56,9 +73,7 @@ function mesecon.mvps_get_stack(pos, dir, maximum, all_pull_sticky)
local np = frontiers[1]
local nn = minetest.get_node(np)
- if nn.name ~= "air"
- and minetest.registered_nodes[nn.name]
- and minetest.registered_nodes[nn.name].liquidtype == "none" then
+ if not node_replaceable(nn.name) then
table.insert(nodes, {node = nn, pos = np})
if #nodes > maximum then return nil end
@@ -160,9 +175,9 @@ function mesecon.mvps_push_or_pull(pos, stackdir, movedir, maximum, all_pull_sti
-- add nodes
for _, n in ipairs(nodes) do
- local np = mesecon.addPosRule(n.pos, movedir)
+ local np = vector.add(n.pos, movedir)
- minetest.add_node(np, n.node)
+ minetest.set_node(np, n.node)
minetest.get_meta(np):from_table(n.meta)
end
@@ -171,7 +186,7 @@ function mesecon.mvps_push_or_pull(pos, stackdir, movedir, maximum, all_pull_sti
for i in ipairs(nodes) do
moved_nodes[i] = {}
moved_nodes[i].oldpos = nodes[i].pos
- nodes[i].pos = mesecon.addPosRule(nodes[i].pos, movedir)
+ nodes[i].pos = vector.add(nodes[i].pos, movedir)
moved_nodes[i].pos = nodes[i].pos
moved_nodes[i].node = nodes[i].node
moved_nodes[i].meta = nodes[i].meta
@@ -192,12 +207,8 @@ end)
function mesecon.mvps_move_objects(pos, dir, nodestack)
local objects_to_move = {}
- -- Move object at tip of stack
- local pushpos = mesecon.addPosRule(pos, -- get pos at tip of stack
- {x = dir.x * #nodestack,
- y = dir.y * #nodestack,
- z = dir.z * #nodestack})
-
+ -- Move object at tip of stack, pushpos is position at tip of stack
+ local pushpos = vector.add(pos, vector.multiply(dir, #nodestack))
local objects = minetest.get_objects_inside_radius(pushpos, 1)
for _, obj in ipairs(objects) do
@@ -208,7 +219,7 @@ function mesecon.mvps_move_objects(pos, dir, nodestack)
if tonumber(minetest.setting_get("movement_gravity")) > 0 and dir.y == 0 then
-- If gravity positive and dir horizontal, push players standing on the stack
for _, n in ipairs(nodestack) do
- local p_above = mesecon.addPosRule(n.pos, {x=0, y=1, z=0})
+ local p_above = vector.add(n.pos, {x=0, y=1, z=0})
local objects = minetest.get_objects_inside_radius(p_above, 1)
for _, obj in ipairs(objects) do
table.insert(objects_to_move, obj)
@@ -219,7 +230,7 @@ function mesecon.mvps_move_objects(pos, dir, nodestack)
for _, obj in ipairs(objects_to_move) do
local entity = obj:get_luaentity()
if not entity or not mesecon.is_mvps_unmov(entity.name) then
- local np = mesecon.addPosRule(obj:getpos(), dir)
+ local np = vector.add(obj:getpos(), dir)
--move only if destination is not solid
local nn = minetest.get_node(np)
diff --git a/mesecons_noteblock/init.lua b/mesecons_noteblock/init.lua
index d5e49ff..d5e365c 100644
--- a/mesecons_noteblock/init.lua
+++ b/mesecons_noteblock/init.lua
@@ -5,7 +5,7 @@ minetest.register_node("mesecons_noteblock:noteblock", {
on_punch = function(pos, node) -- change sound when punched
node.param2 = (node.param2+1)%12
mesecon.noteblock_play(pos, node.param2)
- minetest.add_node(pos, node)
+ minetest.set_node(pos, node)
end,
sounds = default.node_sound_wood_defaults(),
mesecons = {effector = { -- play sound when activated
diff --git a/mesecons_pistons/init.lua b/mesecons_pistons/init.lua
index bad061a..474f621 100644
--- a/mesecons_pistons/init.lua
+++ b/mesecons_pistons/init.lua
@@ -57,7 +57,7 @@ end
local piston_remove_pusher = function(pos, node)
local pistonspec = minetest.registered_nodes[node.name].mesecons_piston
local dir = piston_get_direction(pistonspec.dir, node)
- local pusherpos = mesecon.addPosRule(pos, dir)
+ local pusherpos = vector.add(pos, dir)
local pushername = minetest.get_node(pusherpos).name
-- make sure there actually is a pusher (for compatibility reasons mainly)
@@ -78,12 +78,12 @@ local piston_on = function(pos, node)
local pistonspec = minetest.registered_nodes[node.name].mesecons_piston
local dir = piston_get_direction(pistonspec.dir, node)
- local np = mesecon.addPosRule(pos, dir)
+ local np = vector.add(pos, dir)
local maxpush = mesecon.setting("piston_max_push", 15)
local success, stack, oldstack = mesecon.mvps_push(np, dir, maxpush)
if success then
- minetest.add_node(pos, {param2 = node.param2, name = pistonspec.onname})
- minetest.add_node(np, {param2 = node.param2, name = pistonspec.pusher})
+ minetest.set_node(pos, {param2 = node.param2, name = pistonspec.onname})
+ minetest.set_node(np, {param2 = node.param2, name = pistonspec.pusher})
minetest.sound_play("piston_extend", {
pos = pos,
max_hear_distance = 20,
@@ -96,7 +96,7 @@ end
local piston_off = function(pos, node)
local pistonspec = minetest.registered_nodes[node.name].mesecons_piston
- minetest.add_node(pos, {param2 = node.param2, name = pistonspec.offname})
+ minetest.set_node(pos, {param2 = node.param2, name = pistonspec.offname})
piston_remove_pusher(pos, node)
if pistonspec.sticky then
@@ -117,10 +117,16 @@ local piston_orientate = function(pos, placer)
local node = minetest.get_node(pos)
local pistonspec = minetest.registered_nodes[node.name].mesecons_piston
- if pitch > 55 then --looking upwards
- minetest.add_node(pos, {name=pistonspec.piston_down})
- elseif pitch < -55 then --looking downwards
- minetest.add_node(pos, {name=pistonspec.piston_up})
+
+ -- looking upwards (pitch > 55) / looking downwards (pitch < -55)
+ local nn = nil
+ if pitch > 55 then nn = {name = pistonspec.piston_down} end
+ if pitch < -55 then nn = {name = pistonspec.piston_up} end
+
+ if nn then
+ minetest.set_node(pos, nn)
+ -- minetest.after, because on_placenode for unoriented piston must be processed first
+ minetest.after(0, mesecon.on_placenode, pos, nn)
end
end
@@ -719,12 +725,12 @@ end
local piston_get_stopper = function (node, dir, stack, stackid)
pistonspec = minetest.registered_nodes[node.name].mesecons_piston
dir = piston_get_direction(pistonspec.dir, node)
- local pusherpos = mesecon.addPosRule(stack[stackid].pos, dir)
+ local pusherpos = vector.add(stack[stackid].pos, dir)
local pushernode = minetest.get_node(pusherpos)
if minetest.registered_nodes[node.name].mesecons_piston.pusher == pushernode.name then
for _, s in ipairs(stack) do
- if mesecon.cmpPos(s.pos, pusherpos) -- pusher is also to be pushed
+ if vector.equals(s.pos, pusherpos) -- pusher is also to be pushed
and s.node.param2 == node.param2 then
return false
end
diff --git a/mesecons_pressureplates/init.lua b/mesecons_pressureplates/init.lua
index b00db9a..858f6ab 100644
--- a/mesecons_pressureplates/init.lua
+++ b/mesecons_pressureplates/init.lua
@@ -17,16 +17,16 @@ pp_on_timer = function (pos, elapsed)
if not basename then return end
local objs = minetest.get_objects_inside_radius(pos, 1)
- local two_below = mesecon.addPosRule(pos, {x = 0, y = -2, z = 0})
+ local two_below = vector.add(pos, vector.new(0, -2, 0))
if objs[1] == nil and node.name == basename .. "_on" then
- minetest.add_node(pos, {name = basename .. "_off"})
+ minetest.set_node(pos, {name = basename .. "_off"})
mesecon.receptor_off(pos, mesecon.rules.pplate)
elseif node.name == basename .. "_off" then
for k, obj in pairs(objs) do
local objpos = obj:getpos()
if objpos.y > pos.y-1 and objpos.y < pos.y then
- minetest.add_node(pos, {name = basename .. "_on"})
+ minetest.set_node(pos, {name = basename .. "_on"})
mesecon.receptor_on(pos, mesecon.rules.pplate )
end
end
diff --git a/mesecons_random/init.lua b/mesecons_random/init.lua
index 0136309..9e0e333 100644
--- a/mesecons_random/init.lua
+++ b/mesecons_random/init.lua
@@ -66,10 +66,10 @@ minetest.register_node("mesecons_random:ghoststone_active", {
offstate = "mesecons_random:ghoststone"
}},
on_construct = function(pos)
- --remove shadow
- pos2 = {x = pos.x, y = pos.y + 1, z = pos.z}
- if ( minetest.get_node(pos2).name == "air" ) then
- minetest.dig_node(pos2)
+ -- remove shadow
+ shadowpos = vector.add(pos, vector.new(0, 1, 0))
+ if (minetest.get_node(shadowpos).name == "air") then
+ minetest.dig_node(shadowpos)
end
end
})
diff --git a/mesecons_receiver/init.lua b/mesecons_receiver/init.lua
index 4d60365..36f4659 100644
--- a/mesecons_receiver/init.lua
+++ b/mesecons_receiver/init.lua
@@ -105,10 +105,10 @@ function mesecon.receiver_place(rcpt_pos)
if string.find(nn.name, "mesecons:wire_") ~= nil then
minetest.dig_node(pos)
if mesecon.is_power_on(rcpt_pos) then
- minetest.add_node(pos, {name = "mesecons_receiver:receiver_on", param2 = node.param2})
+ minetest.set_node(pos, {name = "mesecons_receiver:receiver_on", param2 = node.param2})
mesecon.receptor_on(pos, receiver_get_rules(node))
else
- minetest.add_node(pos, {name = "mesecons_receiver:receiver_off", param2 = node.param2})
+ minetest.set_node(pos, {name = "mesecons_receiver:receiver_off", param2 = node.param2})
end
mesecon.update_autoconnect(pos)
end
@@ -120,7 +120,7 @@ function mesecon.receiver_remove(rcpt_pos, dugnode)
if string.find(nn.name, "mesecons_receiver:receiver_") ~=nil then
minetest.dig_node(pos)
local node = {name = "mesecons:wire_00000000_off"}
- minetest.add_node(pos, node)
+ minetest.set_node(pos, node)
mesecon.update_autoconnect(pos)
mesecon.on_placenode(pos, node)
end
diff --git a/mesecons_torch/init.lua b/mesecons_torch/init.lua
index 5d1ad8f..8b1632b 100644
--- a/mesecons_torch/init.lua
+++ b/mesecons_torch/init.lua
@@ -91,7 +91,7 @@ minetest.register_abm({
action = function(pos, node)
local is_powered = false
for _, rule in ipairs(torch_get_input_rules(node)) do
- local src = mesecon.addPosRule(pos, rule)
+ local src = vector.add(pos, rule)
if mesecon.is_power_on(src) then
is_powered = true
end
diff --git a/moreblocks/circular_saw.lua b/moreblocks/circular_saw.lua
index dd945b8..09fbd90 100644
--- a/moreblocks/circular_saw.lua
+++ b/moreblocks/circular_saw.lua
@@ -283,7 +283,11 @@ function circular_saw.on_metadata_inventory_put(
elseif listname == "recycle" then
-- Lets look which shape this represents:
local cost = circular_saw:get_cost(inv, stackname)
- circular_saw:update_inventory(pos, cost * count)
+ local input_stack = inv:get_stack("input", 1)
+ -- check if this would not exceed input itemstack max_stacks
+ if input_stack:get_count() + ((cost * count) / 8) <= input_stack:get_stack_max() then
+ circular_saw:update_inventory(pos, cost * count)
+ end
end
end
diff --git a/moreblocks/description.txt b/moreblocks/description.txt
new file mode 100644
index 0000000..95d7a92
--- /dev/null
+++ b/moreblocks/description.txt
@@ -0,0 +1 @@
+Adds various miscellaneous blocks to the game.
diff --git a/moreblocks/mod.conf b/moreblocks/mod.conf
new file mode 100644
index 0000000..b634ba9
--- /dev/null
+++ b/moreblocks/mod.conf
@@ -0,0 +1 @@
+name = moreblocks
diff --git a/moreblocks/stairsplus/init.lua b/moreblocks/stairsplus/init.lua
index 2a959c0..44f5972 100644
--- a/moreblocks/stairsplus/init.lua
+++ b/moreblocks/stairsplus/init.lua
@@ -18,7 +18,7 @@ and minetest.setting_getbool("creative_mode") then
end
function stairsplus:prepare_groups(groups)
- result = {}
+ local result = {}
if groups then
for k, v in pairs(groups) do
if k ~= "wood" and k ~= "stone" then
diff --git a/moreblocks/stairsplus/registrations.lua b/moreblocks/stairsplus/registrations.lua
index 3e08565..c87e06b 100644
--- a/moreblocks/stairsplus/registrations.lua
+++ b/moreblocks/stairsplus/registrations.lua
@@ -44,12 +44,18 @@ for _, name in pairs(default_nodes) do
if type(ndef.drop) == "string" then
drop = ndef.drop:sub(9)
end
+
+ local tiles = ndef.tiles
+ if #ndef.tiles > 1 and ndef.drawtype:find("glass") then
+ tiles = { ndef.tiles[1] }
+ end
+
stairsplus:register_all("moreblocks", name, nodename, {
description = ndef.description,
drop = drop,
groups = ndef.groups,
sounds = ndef.sounds,
- tiles = ndef.tiles,
+ tiles = tiles,
sunlight_propagates = true,
light_source = ndef.light_source
})
diff --git a/moreores/description.txt b/moreores/description.txt
new file mode 100644
index 0000000..6bd1c7c
--- /dev/null
+++ b/moreores/description.txt
@@ -0,0 +1 @@
+Adds new Ore types.
diff --git a/moreores/init.lua b/moreores/init.lua
index ff5f94e..72bd0a1 100644
--- a/moreores/init.lua
+++ b/moreores/init.lua
@@ -38,21 +38,21 @@ local function hoe_on_use(itemstack, user, pointed_thing, uses)
if pt.type ~= "node" then
return
end
-
+
local under = minetest.get_node(pt.under)
local pos = {x = pt.under.x, y = pt.under.y + 1, z = pt.under.z}
local above = minetest.get_node(pos)
-
+
-- Return if any of the nodes is not registered:
if not minetest.registered_nodes[under.name] then return end
if not minetest.registered_nodes[above.name] then return end
-
+
-- Check if the node above the pointed thing is air:
if above.name ~= "air" then return end
-
+
-- Check if pointing at dirt:
if minetest.get_item_group(under.name, "soil") ~= 1 then return end
-
+
-- Turn the node into soil, wear out item and play sound:
minetest.set_node(pt.under, {name ="farming:soil"})
minetest.sound_play("default_dig_crumbly", {pos = pt.under, gain = 0.5})
@@ -149,7 +149,7 @@ local function add_ore(modname, description, mineral_name, oredef)
})
minetest.register_alias(mineral_name .. "_ingot", ingot)
end
-
+
if oredef.makes.chest then
minetest.register_craft( {
output = "default:chest_locked",
@@ -163,11 +163,11 @@ local function add_ore(modname, description, mineral_name, oredef)
recipe = get_recipe(ingot, "lockedchest")
})
end
-
+
oredef.oredef.ore_type = "scatter"
oredef.oredef.ore = modname .. ":mineral_" .. mineral_name
oredef.oredef.wherein = "default:stone"
-
+
minetest.register_ore(oredef.oredef)
for tool_name, tooldef in pairs(oredef.tools) do
@@ -179,19 +179,19 @@ local function add_ore(modname, description, mineral_name, oredef)
groupcaps = tooldef
}
}
-
+
if tool_name == "sword" then
tdef.tool_capabilities.full_punch_interval = oredef.full_punch_interval
tdef.tool_capabilities.damage_groups = oredef.damage_groups
tdef.description = S("%s Sword"):format(S(description))
end
-
+
if tool_name == "pick" then
tdef.tool_capabilities.full_punch_interval = oredef.full_punch_interval
tdef.tool_capabilities.damage_groups = oredef.damage_groups
tdef.description = S("%s Pickaxe"):format(S(description))
end
-
+
if tool_name == "axe" then
tdef.tool_capabilities.full_punch_interval = oredef.full_punch_interval
tdef.tool_capabilities.damage_groups = oredef.damage_groups
@@ -203,7 +203,7 @@ local function add_ore(modname, description, mineral_name, oredef)
tdef.tool_capabilities.damage_groups = oredef.damage_groups
tdef.description = S("%s Shovel"):format(S(description))
end
-
+
if tool_name == "hoe" then
tdef.description = S("%s Hoe"):format(S(description))
local uses = tooldef.uses
diff --git a/moreores/mod.conf b/moreores/mod.conf
new file mode 100644
index 0000000..5a9f1e2
--- /dev/null
+++ b/moreores/mod.conf
@@ -0,0 +1 @@
+name = moreores
diff --git a/moretrees/description.txt b/moretrees/description.txt
new file mode 100644
index 0000000..7c86723
--- /dev/null
+++ b/moretrees/description.txt
@@ -0,0 +1 @@
+This mod adds a whole bunch of new types of trees to the game
diff --git a/moretrees/mod.conf b/moretrees/mod.conf
new file mode 100644
index 0000000..b95f3e8
--- /dev/null
+++ b/moretrees/mod.conf
@@ -0,0 +1 @@
+name = moretrees
diff --git a/moretrees/screenshot.png b/moretrees/screenshot.png
new file mode 100644
index 0000000..cae4346
--- /dev/null
+++ b/moretrees/screenshot.png
Binary files differ
diff --git a/nixie_tubes/mod.conf b/nixie_tubes/mod.conf
new file mode 100644
index 0000000..2ead58f
--- /dev/null
+++ b/nixie_tubes/mod.conf
@@ -0,0 +1 @@
+name = nixie_tubes
diff --git a/pipeworks/compat.lua b/pipeworks/compat.lua
index c89e492..9c956e6 100644
--- a/pipeworks/compat.lua
+++ b/pipeworks/compat.lua
@@ -15,6 +15,10 @@ minetest.override_item("default:furnace", {
insert_object = function(pos, node, stack, direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
+ local timer = minetest.get_node_timer(pos)
+ if not timer:is_started() then
+ timer:start(1.0)
+ end
if direction.y == 1 then
return inv:add_item("fuel",stack)
else
@@ -60,6 +64,10 @@ minetest.override_item("default:furnace_active", {
insert_object = function(pos,node,stack,direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
+ local timer = minetest.get_node_timer(pos)
+ if not timer:is_started() then
+ timer:start(1.0)
+ end
if direction.y == 1 then
return inv:add_item("fuel", stack)
else
diff --git a/pipeworks/description.txt b/pipeworks/description.txt
new file mode 100644
index 0000000..9e6e800
--- /dev/null
+++ b/pipeworks/description.txt
@@ -0,0 +1 @@
+This mod uses nodeboxes to supply a complete set of 3D pipes and tubes, along devices that work with them.
diff --git a/pipeworks/mod.conf b/pipeworks/mod.conf
new file mode 100644
index 0000000..d9d2984
--- /dev/null
+++ b/pipeworks/mod.conf
@@ -0,0 +1 @@
+name = pipeworks
diff --git a/pipeworks/screenshot.png b/pipeworks/screenshot.png
new file mode 100644
index 0000000..686d955
--- /dev/null
+++ b/pipeworks/screenshot.png
Binary files differ
diff --git a/prefab/description.txt b/prefab/description.txt
new file mode 100644
index 0000000..74d899a
--- /dev/null
+++ b/prefab/description.txt
@@ -0,0 +1 @@
+Adds pre-fabricated concrete elements.
diff --git a/prefab/init.lua b/prefab/init.lua
index d1c7918..abc88bd 100644
--- a/prefab/init.lua
+++ b/prefab/init.lua
@@ -7,6 +7,11 @@ dofile(minetest.get_modpath("prefab").."/other.lua")
print("Prefab Other loaded!")
print("Prefab Loaded!")
+local creative = minetest.setting_getbool("creative_mode")
+
+local damage = 30
+if creative then damage = 0 end
+
minetest.register_node("prefab:concrete", {
drawtype = "normal",
description = "Block of Prefab Concrete",
@@ -333,7 +338,7 @@ minetest.register_node("prefab:electric_fence", {
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "facedir",
-
+ damage_per_second = damage,
node_box = {
type = "fixed",
fixed = {
@@ -358,7 +363,7 @@ minetest.register_node("prefab:electric_fence_corner", {
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "facedir",
-
+ damage_per_second = damage,
node_box = {
type = "fixed",
fixed = {
diff --git a/prefab/mod.conf b/prefab/mod.conf
new file mode 100644
index 0000000..3843864
--- /dev/null
+++ b/prefab/mod.conf
@@ -0,0 +1 @@
+name = prefab
diff --git a/quartz/LICENSE.txt b/quartz/LICENSE.txt
new file mode 100644
index 0000000..cce7753
--- /dev/null
+++ b/quartz/LICENSE.txt
@@ -0,0 +1,21 @@
+The MIT License (MIT)
+
+Copyright (c) 2016 EvergreenTree
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
diff --git a/quartz/README.txt b/quartz/README.txt
index 8e6fd5d..e8674ad 100644
--- a/quartz/README.txt
+++ b/quartz/README.txt
@@ -1,12 +1,21 @@
- ___ _ __ __ _
+ ___ _ __ __ _
/ _ \ _ _ __ _ _ __| |_ ____ | \/ | ___ __| |
| | | | | | |/ _` | '__| __|_ / | |\/| |/ _ \ / _` |
| |_| | |_| | (_| | | | |_ / / | | | | (_) | (_| |
\__\_\\__,_|\__,_|_| \__/___| |_| |_|\___/ \__,_|
-
This mod adds quartz ore and some decorative blocks to minetest.
-
+
+Version: 1.0.0
+License: MIT (see LICENSE.txt)
+
+Dependencies:
+default (found in minetest_game)
+stairs (found in minetest_game)
+moreblocks (optional, for stairsplus support)
+
+Please report bugs at the github issue tracker:
+https://github.com/4Evergreen4/quartz/issues/
Crafting:
@@ -71,12 +80,3 @@ x|x|x
x|c|x
-----
x|x|x
-
-
-License:
-
-CC BY-SA 3.0
-
-More info at http://creativecommons.org/licenses/by-sa/3.0/
-
-
diff --git a/quartz/depends.txt b/quartz/depends.txt
index 40c22ed..4451908 100644
--- a/quartz/depends.txt
+++ b/quartz/depends.txt
@@ -1,3 +1,3 @@
-default,
-stairs,
+default
+stairs
moreblocks?
diff --git a/quartz/description.txt b/quartz/description.txt
new file mode 100644
index 0000000..adc7fc2
--- /dev/null
+++ b/quartz/description.txt
@@ -0,0 +1 @@
+Adds quartz ore and some decorative quartz blocks
diff --git a/quartz/init.lua b/quartz/init.lua
index 6b1f7e8..6b0a41b 100644
--- a/quartz/init.lua
+++ b/quartz/init.lua
@@ -1,8 +1,10 @@
dofile(minetest.get_modpath("quartz").."/settings.txt")
---Node Registration
+--
+-- Item Registration
+--
---Quartz Crystal
+-- Quartz Crystal
minetest.register_craftitem("quartz:quartz_crystal", {
description = "Quartz Crystal",
inventory_image = "quartz_crystal_full.png",
@@ -12,27 +14,31 @@ minetest.register_craftitem("quartz:quartz_crystal_piece", {
inventory_image = "quartz_crystal_piece.png",
})
---Ore
+--
+-- Node Registration
+--
+
+-- Ore
minetest.register_node("quartz:quartz_ore", {
- description = "Quartz Ore",
- tiles = {"default_stone.png^quartz_ore.png"},
- groups = {cracky=3, stone=1},
- drop = 'quartz:quartz_crystal',
- sounds = default.node_sound_stone_defaults(),
+ description = "Quartz Ore",
+ tiles = {"default_stone.png^quartz_ore.png"},
+ groups = {cracky=3, stone=1},
+ drop = 'quartz:quartz_crystal',
+ sounds = default.node_sound_stone_defaults(),
})
-
+
minetest.register_ore({
- ore_type = "scatter",
- ore = "quartz:quartz_ore",
- wherein = "default:stone",
- clust_scarcity = 10*10*10,
- clust_num_ores = 6,
- clust_size = 5,
- y_min = -31000,
- y_max = -5,
+ ore_type = "scatter",
+ ore = "quartz:quartz_ore",
+ wherein = "default:stone",
+ clust_scarcity = 10*10*10,
+ clust_num_ores = 6,
+ clust_size = 5,
+ y_min = -31000,
+ y_max = -5,
})
---Quartz Block
+-- Quartz Block
minetest.register_node("quartz:block", {
description = "Quartz Block",
tiles = {"quartz_block.png"},
@@ -40,7 +46,7 @@ minetest.register_node("quartz:block", {
sounds = default.node_sound_glass_defaults(),
})
---Chiseled Quartz
+-- Chiseled Quartz
minetest.register_node("quartz:chiseled", {
description = "Chiseled Quartz",
tiles = {"quartz_chiseled.png"},
@@ -48,7 +54,7 @@ minetest.register_node("quartz:chiseled", {
sounds = default.node_sound_glass_defaults(),
})
---Quartz Pillar
+-- Quartz Pillar
minetest.register_node("quartz:pillar", {
description = "Quartz Pillar",
paramtype2 = "facedir",
@@ -58,8 +64,7 @@ minetest.register_node("quartz:pillar", {
on_place = minetest.rotate_node
})
-
---Stairs & Slabs
+-- Stairs & Slabs
stairs.register_stair_and_slab("quartzblock", "quartz:block",
{cracky=3, oddly_breakable_by_hand=1},
{"quartz_block.png"},
@@ -72,17 +77,13 @@ stairs.register_slab("quartzstair", "quartz:pillar",
{"quartz_pillar_top.png", "quartz_pillar_top.png", "quartz_pillar_side.png"},
"Quartz Pillar stair",
"Quartz Pillar slab",
- default.node_sound_glass_defaults())
+ default.node_sound_glass_defaults())
-
-
-
-
-
-
---Crafting
+--
+-- Crafting
+--
---Quartz Crystal Piece
+-- Quartz Crystal Piece
minetest.register_craft({
output = '"quartz:quartz_crystal_piece" 3',
recipe = {
@@ -90,7 +91,7 @@ minetest.register_craft({
}
})
---Quartz Block
+-- Quartz Block
minetest.register_craft({
output = '"quartz:block" 4',
recipe = {
@@ -99,8 +100,8 @@ minetest.register_craft({
{'', '', ''}
}
})
-
---Chiseled Quartz
+
+-- Chiseled Quartz
minetest.register_craft({
output = 'quartz:chiseled 2',
recipe = {
@@ -110,7 +111,7 @@ minetest.register_craft({
}
})
---Chiseled Quartz(for stairsplus)
+-- Chiseled Quartz (for stairsplus)
minetest.register_craft({
output = 'quartz:chiseled 2',
recipe = {
@@ -120,7 +121,7 @@ minetest.register_craft({
}
})
---Quartz Pillar
+-- Quartz Pillar
minetest.register_craft({
output = 'quartz:pillar 2',
recipe = {
@@ -130,11 +131,15 @@ minetest.register_craft({
}
})
---abms
-local dirs2 = { 12, 9, 18, 7, 12 }
+--
+-- ABMS
+--
+
+local dirs2 = {12, 9, 18, 7, 12}
+-- Replace all instances of the horizontal quartz pillar with the
minetest.register_abm({
- nodenames = { "quartz:pillar_horizontal" },
+ nodenames = {"quartz:pillar_horizontal"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
@@ -144,10 +149,46 @@ minetest.register_abm({
end,
})
---These are deprecated, don't use them
+--
+-- Compatibility with stairsplus
+--
+
+if minetest.get_modpath("moreblocks") and enable_stairsplus then
+ register_stair_slab_panel_micro("quartz", "block", "quartz:block",
+ {cracky=3},
+ {"quartz_block.png"},
+ "Quartz Block",
+ "block",
+ 0
+ )
+
+ register_stair_slab_panel_micro("quartz", "chiseled", "quartz:chiseled",
+ {cracky=3},
+ {"quartz_chiseled.png"},
+ "Chiseled Quartz",
+ "chiseled",
+ 0
+ )
+
+ register_stair_slab_panel_micro("quartz", "pillar", "quartz:pillar",
+ {cracky=3},
+ {"quartz_pillar_top.png", "quartz_pillar_top.png", "quartz_pillar_side.png"},
+ "Quartz Pillar",
+ "pillar",
+ 0
+ )
+
+ table.insert(circular_saw.known_stairs, "quartz:block")
+ table.insert(circular_saw.known_stairs, "quartz:chiseled")
+ table.insert(circular_saw.known_stairs, "quartz:pillar")
+end
+
+--
+-- Deprecated
+--
if enable_horizontal_pillar then
- --Quartz Pillar (horizontal)
+ -- Quartz Pillar (horizontal)
minetest.register_node("quartz:pillar_horizontal", {
description = "Quartz Pillar Horizontal",
tiles = {"quartz_pillar_side.png", "quartz_pillar_side.png", "quartz_pillar_side.png^[transformR90",
@@ -158,33 +199,3 @@ if enable_horizontal_pillar then
sounds = default.node_sound_glass_defaults(),
})
end
-
-
---Compatibility with stairsplus
-
-if minetest.get_modpath("moreblocks") and enable_stairsplus then
- register_stair_slab_panel_micro("quartz", "block", "quartz:block",
- {cracky=3},
- {"quartz_block.png"},
- "Quartz Block",
- "block",
- 0)
-
- register_stair_slab_panel_micro("quartz", "chiseled", "quartz:chiseled",
- {cracky=3},
- {"quartz_chiseled.png"},
- "Chiseled Quartz",
- "chiseled",
- 0)
-
- register_stair_slab_panel_micro("quartz", "pillar", "quartz:pillar",
- {cracky=3},
- {"quartz_pillar_top.png", "quartz_pillar_top.png", "quartz_pillar_side.png"},
- "Quartz Pillar",
- "pillar",
- 0)
-
- table.insert(circular_saw.known_stairs, "quartz:block")
- table.insert(circular_saw.known_stairs, "quartz:chiseled")
- table.insert(circular_saw.known_stairs, "quartz:pillar")
-end
diff --git a/quartz/screenshot.png b/quartz/screenshot.png
new file mode 100644
index 0000000..3d3cba9
--- /dev/null
+++ b/quartz/screenshot.png
Binary files differ
diff --git a/quartz/textures/quartz_ore.png b/quartz/textures/quartz_ore.png
index 805666a..69d5ec4 100644
--- a/quartz/textures/quartz_ore.png
+++ b/quartz/textures/quartz_ore.png
Binary files differ
diff --git a/signs_lib/description.txt b/signs_lib/description.txt
new file mode 100644
index 0000000..d157852
--- /dev/null
+++ b/signs_lib/description.txt
@@ -0,0 +1 @@
+Adds signs with readable text.
diff --git a/signs_lib/init.lua b/signs_lib/init.lua
index ce3e37a..1f43453 100644
--- a/signs_lib/init.lua
+++ b/signs_lib/init.lua
@@ -116,7 +116,7 @@ signs_lib.gettext = S
-- the list of standard sign nodes
signs_lib.sign_node_list = {
- "default:sign_wall",
+ "default:sign_wall_wood",
"signs:sign_yard",
"signs:sign_hanging",
"signs:sign_wall_green",
@@ -130,6 +130,17 @@ signs_lib.sign_node_list = {
"locked_sign:sign_wall_locked"
}
+local default_sign, default_sign_image
+
+-- Default sign was renamed in 0.4.14. Support both & old versions.
+if minetest.registered_nodes["default:sign_wall_wood"] then
+ default_sign = "default:sign_wall_wood"
+ default_sign_image = "default_sign_wood.png"
+else
+ default_sign = "default:sign_wall"
+ default_sign_image = "default_sign_wall.png"
+end
+
--table copy
function signs_lib.table_copy(t)
@@ -501,7 +512,7 @@ signs_lib.update_sign = function(pos, fields, owner)
elseif signnode.name == "signs:sign_hanging" then
sign_info = signs_lib.hanging_sign_model.textpos[minetest.get_node(pos).param2 + 1]
elseif string.find(signnode.name, "sign_wall") then
- if signnode.name == "default:sign_wall"
+ if signnode.name == default_sign
or signnode.name == "locked_sign:sign_wall_locked" then
sign_info = signs_lib.regular_wall_sign_model.textpos[minetest.get_node(pos).param2 + 1]
else
@@ -570,13 +581,13 @@ function signs_lib.determine_sign_type(itemstack, placer, pointed_thing, locked)
local pt_name = minetest.get_node(under).name
local signname = itemstack:get_name()
- if fences_with_sign[pt_name] and signname == "default:sign_wall" then
+ if fences_with_sign[pt_name] and signname == default_sign then
minetest.add_node(under, {name = fences_with_sign[pt_name], param2 = fdir})
- elseif wdir == 0 and signname == "default:sign_wall" then
+ elseif wdir == 0 and signname == default_sign then
minetest.add_node(above, {name = "signs:sign_hanging", param2 = fdir})
- elseif wdir == 1 and signname == "default:sign_wall" then
+ elseif wdir == 1 and signname == default_sign then
minetest.add_node(above, {name = "signs:sign_yard", param2 = fdir})
- elseif signname ~= "default:sign_wall"
+ elseif signname ~= default_sign
and signname ~= "locked_sign:sign_wall_locked" then -- it's a metal wall sign.
minetest.add_node(above, {name = signname, param2 = fdir})
else -- it must be a default or locked wooden wall sign
@@ -616,10 +627,10 @@ function signs_lib.receive_fields(pos, formname, fields, sender, lock)
end
end
-minetest.register_node(":default:sign_wall", {
+minetest.register_node(":"..default_sign, {
description = S("Sign"),
- inventory_image = "default_sign_wall.png",
- wield_image = "default_sign_wall.png",
+ inventory_image = default_sign_image,
+ wield_image = default_sign_image,
node_placement_prediction = "",
sunlight_propagates = true,
paramtype = "light",
@@ -659,7 +670,7 @@ minetest.register_node(":signs:sign_yard", {
},
tiles = {"signs_top.png", "signs_bottom.png", "signs_side.png", "signs_side.png", "signs_back.png", "signs_front.png"},
groups = {choppy=2, dig_immediate=2},
- drop = "default:sign_wall",
+ drop = default_sign,
on_construct = function(pos)
signs_lib.construct_sign(pos)
@@ -694,7 +705,7 @@ minetest.register_node(":signs:sign_hanging", {
"signs_hanging_front.png"
},
groups = {choppy=2, dig_immediate=2},
- drop = "default:sign_wall",
+ drop = default_sign,
on_construct = function(pos)
signs_lib.construct_sign(pos)
@@ -728,7 +739,7 @@ minetest.register_node(":signs:sign_post", {
drop = {
max_items = 2,
items = {
- { items = { "default:sign_wall" }},
+ { items = { default_sign }},
{ items = { "default:fence_wood" }},
},
},
@@ -909,7 +920,7 @@ function signs_lib.register_fence_with_sign(fencename, fencewithsignname)
node.name = fencename
minetest.add_node(pos, node)
end
- def_sign.drop = "default:sign_wall"
+ def_sign.drop = default_sign
minetest.register_node(":"..fencename, def)
minetest.register_node(":"..fencewithsignname, def_sign)
table.insert(signs_lib.sign_node_list, fencewithsignname)
@@ -950,7 +961,7 @@ minetest.register_craft({
minetest.register_craft({
output = "locked_sign:sign_wall_locked",
recipe = {
- {"default:sign_wall"},
+ {default_sign},
{"default:steel_ingot"},
},
})
diff --git a/signs_lib/mod.conf b/signs_lib/mod.conf
new file mode 100644
index 0000000..c8937d0
--- /dev/null
+++ b/signs_lib/mod.conf
@@ -0,0 +1 @@
+name = signs_lib
diff --git a/signs_lib/screenshot.png b/signs_lib/screenshot.png
new file mode 100644
index 0000000..17229a3
--- /dev/null
+++ b/signs_lib/screenshot.png
Binary files differ
diff --git a/spawn/depends.txt b/spawn/depends.txt
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/spawn/depends.txt
diff --git a/spawn/init.lua b/spawn/init.lua
index 09eec7b..e4a55df 100644
--- a/spawn/init.lua
+++ b/spawn/init.lua
@@ -1,5 +1,9 @@
+--a Fusion of cheapies and Zeno's spawn mode with extra CWz flavored goodness
+--Originally written by VanessaE (I think), rewritten by cheapie
+--WTFPL
--- Some modified from: Minetest: builtin/static_spawn.lua
+
+-- Some modified from: Minetest: builtin/static_spawn.lua LGPL
local function check_spawnpoint(config_setting)
if not minetest.setting_get(config_setting) then
@@ -48,6 +52,7 @@ end
minetest.register_chatcommand("spawn", {
description = "Teleport to the spawn location",
+ privs = {},
func = function(name, _)
local ok = put_player_at_spawn(minetest.get_player_by_name(name))
if ok then
@@ -65,3 +70,48 @@ end)
minetest.register_on_respawnplayer(function(obj)
return put_player_at_spawn(obj)
end)
+
+
+minetest.register_chatcommand("setspawn", {
+ params = "",
+ description = "Sets the spawn point to your current position",
+ privs = { server=true },
+ func = function(name, param)
+ local player = minetest.get_player_by_name(name)
+ if not player then
+ return false, "Player not found"
+ end
+ local pos = player:getpos()
+ local x = pos.x
+ local y = pos.y
+ local z = pos.z
+ local pos_string = x..","..y..","..z
+ local pos_string_2 = "Setting spawn point to ("..x..", "..y..", "..z..")"
+ minetest.setting_set("static_spawnpoint",pos_string)
+ spawn_spawnpos = pos
+ minetest.setting_save()
+ return true, pos_string_2
+ end,
+})
+-- alt_spawnpoint
+minetest.register_chatcommand("setaltspawn", {
+ params = "",
+ description = "Sets the alt spawn point to your current position",
+ privs = { server=true },
+ func = function(name, param)
+ local player = minetest.get_player_by_name(name)
+ if not player then
+ return false, "Player not found"
+ end
+ local pos = player:getpos()
+ local x = pos.x
+ local y = pos.y
+ local z = pos.z
+ local pos_string = x..","..y..","..z
+ local pos_string_2 = "Setting alt spawn point to ("..x..", "..y..", "..z..")"
+ minetest.setting_set("alt_spawnpoint",pos_string)
+ spawn_spawnpos = pos
+ minetest.setting_save()
+ return true, pos_string_2
+ end,
+})
diff --git a/technic/helpers.lua b/technic/helpers.lua
index e8efcf3..164cf7e 100644
--- a/technic/helpers.lua
+++ b/technic/helpers.lua
@@ -1,27 +1,38 @@
---load config
-local sepchar = nil
+local digit_sep_esc
do
- local sepcode = technic.config:get("thousand_separator")
- --default is SI style
- sepchar = sepcode and string.char(sepcode) or " "
- baresepchar = sepchar
- --handling if sepchar is magic...
- for magic in string.gmatch("().%+-*?[^$", ".") do
- if sepchar == magic then sepchar = "%"..sepchar end
+ local sep = technic.config:get("digit_separator")
+ sep = tonumber(sep) and string.char(sep) or sep or " "
+ -- Escape for gsub
+ for magic in ("().%+-*?[^$"):gmatch(".") do
+ if sep == magic then
+ sep = "%"..sep
+ end
end
+ digit_sep_esc = sep
+end
+
+
+function technic.pretty_num(num)
+ local str, k = tostring(num), nil
+ repeat
+ str, k = str:gsub("^(-?%d+)(%d%d%d)", "%1"..digit_sep_esc.."%2")
+ until k == 0
+ return str
end
--- Only changes name, keeps other params
+
+--- Same as minetest.swap_node, but only changes name
+-- and doesn't re-set if already set.
function technic.swap_node(pos, name)
local node = minetest.get_node(pos)
if node.name ~= name then
node.name = name
minetest.swap_node(pos, node)
end
- return node.name
end
--- Fully charge RE chargeable item.
+
+--- Fully charge RE chargeable item.
-- Must be defined early to reference in item definitions.
function technic.refill_RE_charge(stack)
local max_charge = technic.power_tools[stack:get_name()]
@@ -33,35 +44,83 @@ function technic.refill_RE_charge(stack)
return stack
end
-local function resolve_name(function_name)
- local a = _G
- for key in string.gmatch(function_name, "([^%.]+)(%.?)") do
- if a[key] then
- a = a[key]
- else
- return nil
- end
- end
- return a
-end
-function technic.function_exists(function_name)
- return type(resolve_name(function_name)) == 'function'
-end
-
--- if the node is loaded, returns it. If it isn't loaded, load it and return nil.
+-- If the node is loaded, returns it. If it isn't loaded, load it and return nil.
function technic.get_or_load_node(pos)
- local node_or_nil = minetest.get_node_or_nil(pos)
- if node_or_nil then return node_or_nil end
+ local node = minetest.get_node_or_nil(pos)
+ if node then return node end
local vm = VoxelManip()
local MinEdge, MaxEdge = vm:read_from_map(pos, pos)
return nil
end
-function technic.prettynum(num)
- local str, k = tostring(num), nil
- repeat
- str, k = str:gsub("^(-?%d+)(%d%d%d)", "%1"..sepchar.."%2")
- until k == 0
- return str
-end \ No newline at end of file
+
+technic.tube_inject_item = pipeworks.tube_inject_item or function(pos, start_pos, velocity, item)
+ local tubed = pipeworks.tube_item(vector.new(pos), item)
+ tubed:get_luaentity().start_pos = vector.new(start_pos)
+ tubed:setvelocity(velocity)
+ tubed:setacceleration(vector.new(0, 0, 0))
+end
+
+
+-- Based on code by Uberi: https://gist.github.com/Uberi/3125280
+function technic.trace_node_ray(pos, dir, range)
+ local p = vector.round(pos)
+ local x_step, y_step, z_step = 0, 0, 0
+ local x_component, y_component, z_component = 0, 0, 0
+ local x_intersect, y_intersect, z_intersect = 0, 0, 0
+
+ if dir.x == 0 then
+ x_intersect = math.huge
+ elseif dir.x > 0 then
+ x_step = 1
+ x_component = 1 / dir.x
+ x_intersect = x_component
+ else
+ x_step = -1
+ x_component = 1 / -dir.x
+ end
+ if dir.y == 0 then
+ y_intersect = math.huge
+ elseif dir.y > 0 then
+ y_step = 1
+ y_component = 1 / dir.y
+ y_intersect = y_component
+ else
+ y_step = -1
+ y_component = 1 / -dir.y
+ end
+ if dir.z == 0 then
+ z_intersect = math.huge
+ elseif dir.z > 0 then
+ z_step = 1
+ z_component = 1 / dir.z
+ z_intersect = z_component
+ else
+ z_step = -1
+ z_component = 1 / -dir.z
+ end
+
+ return function()
+ if x_intersect < y_intersect then
+ if x_intersect < z_intersect then
+ p.x = p.x + x_step
+ x_intersect = x_intersect + x_component
+ else
+ p.z = p.z + z_step
+ z_intersect = z_intersect + z_component
+ end
+ elseif y_intersect < z_intersect then
+ p.y = p.y + y_step
+ y_intersect = y_intersect + y_component
+ else
+ p.z = p.z + z_step
+ z_intersect = z_intersect + z_component
+ end
+ if vector.distance(pos, p) > range then
+ return nil
+ end
+ return p
+ end
+end
+
diff --git a/technic/init.lua b/technic/init.lua
index 25361af..70ad848 100644
--- a/technic/init.lua
+++ b/technic/init.lua
@@ -2,22 +2,18 @@
-- namespace: technic
-- (c) 2012-2013 by RealBadAngel <mk@realbadangel.pl>
+local load_start = os.clock()
+
technic = rawget(_G, "technic") or {}
technic.creative_mode = minetest.setting_getbool("creative_mode")
-technic.tube_inject_item = pipeworks.tube_inject_item or function (pos, start_pos, velocity, item)
- local tubed = pipeworks.tube_item(vector.new(pos), item)
- tubed:get_luaentity().start_pos = vector.new(start_pos)
- tubed:setvelocity(velocity)
- tubed:setacceleration(vector.new(0, 0, 0))
-end
-local load_start = os.clock()
local modpath = minetest.get_modpath("technic")
technic.modpath = modpath
+
-- Boilerplate to support intllib
-if minetest.get_modpath("intllib") then
+if rawget(_G, "intllib") then
technic.getter = intllib.Getter()
else
technic.getter = function(s,a,...)if a==nil then return s end a={a,...}return s:gsub("(@?)@(%(?)(%d+)(%)?)",function(e,o,n,c)if e==""then return a[tonumber(n)]..(o==""and c or"")else return"@"..o..n..c end end) end
diff --git a/technic/legacy.lua b/technic/legacy.lua
index 8360a71..6a080e1 100644
--- a/technic/legacy.lua
+++ b/technic/legacy.lua
@@ -22,9 +22,6 @@ technic.legacy_nodenames = {
["technic:compressor"] = "technic:lv_compressor",
["technic:compressor_active"] = "technic:lv_compressor_active",
["technic:hv_battery_box"] = "technic:hv_battery_box0",
- ["technic:hv_cable"] = "technic:hv_cable0",
- ["technic:lv_cable"] = "technic:lv_cable0",
- ["technic:mv_cable"] = "technic:mv_cable0",
["technic:mv_battery_box"] = "technic:mv_battery_box0",
["technic:generator"] = "technic:lv_generator",
["technic:generator_active"] = "technic:lv_generator_active",
@@ -36,3 +33,9 @@ for old, new in pairs(technic.legacy_nodenames) do
minetest.register_alias(old, new)
end
+for i = 0, 64 do
+ minetest.register_alias("technic:hv_cable"..i, "technic:hv_cable")
+ minetest.register_alias("technic:mv_cable"..i, "technic:mv_cable")
+ minetest.register_alias("technic:lv_cable"..i, "technic:lv_cable")
+end
+
diff --git a/technic/machines/HV/battery_box.lua b/technic/machines/HV/battery_box.lua
index 1e054ec..9093ba9 100644
--- a/technic/machines/HV/battery_box.lua
+++ b/technic/machines/HV/battery_box.lua
@@ -4,7 +4,7 @@ minetest.register_craft({
recipe = {
{'technic:mv_battery_box0', 'technic:mv_battery_box0', 'technic:mv_battery_box0'},
{'technic:mv_battery_box0', 'technic:hv_transformer', 'technic:mv_battery_box0'},
- {'', 'technic:hv_cable0', ''},
+ {'', 'technic:hv_cable', ''},
}
})
diff --git a/technic/machines/HV/cables.lua b/technic/machines/HV/cables.lua
index 25297c8..0b86a23 100644
--- a/technic/machines/HV/cables.lua
+++ b/technic/machines/HV/cables.lua
@@ -1,9 +1,9 @@
minetest.register_craft({
- output = 'technic:hv_cable0 3',
+ output = 'technic:hv_cable 3',
recipe = {
{'homedecor:plastic_sheeting', 'homedecor:plastic_sheeting', 'homedecor:plastic_sheeting'},
- {'technic:mv_cable0', 'technic:mv_cable0', 'technic:mv_cable0'},
+ {'technic:mv_cable', 'technic:mv_cable', 'technic:mv_cable'},
{'homedecor:plastic_sheeting', 'homedecor:plastic_sheeting', 'homedecor:plastic_sheeting'},
}
})
diff --git a/technic/machines/HV/forcefield.lua b/technic/machines/HV/forcefield.lua
index 0f0836d..3bf93b0 100644
--- a/technic/machines/HV/forcefield.lua
+++ b/technic/machines/HV/forcefield.lua
@@ -15,7 +15,7 @@ minetest.register_craft({
recipe = {
{"default:mese", "technic:motor", "default:mese" },
{"technic:deployer_off", "technic:machine_casing", "technic:deployer_off"},
- {"default:mese", "technic:hv_cable0", "default:mese" },
+ {"default:mese", "technic:hv_cable", "default:mese" },
}
})
@@ -195,7 +195,7 @@ end
minetest.register_node("technic:forcefield_emitter_off", {
description = S("%s Forcefield Emitter"):format("HV"),
tiles = {"technic_forcefield_emitter_off.png"},
- groups = {cracky = 1, technic_machine = 1},
+ groups = {cracky = 1, technic_machine = 1, technic_hv = 1},
on_receive_fields = forcefield_receive_fields,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
@@ -215,7 +215,8 @@ minetest.register_node("technic:forcefield_emitter_off", {
minetest.register_node("technic:forcefield_emitter_on", {
description = S("%s Forcefield Emitter"):format("HV"),
tiles = {"technic_forcefield_emitter_on.png"},
- groups = {cracky = 1, technic_machine = 1, not_in_creative_inventory=1},
+ groups = {cracky = 1, technic_machine = 1, technic_hv = 1,
+ not_in_creative_inventory=1},
drop = "technic:forcefield_emitter_off",
on_receive_fields = forcefield_receive_fields,
on_destruct = function(pos)
diff --git a/technic/machines/HV/generator.lua b/technic/machines/HV/generator.lua
index aa83590..3fb494b 100644
--- a/technic/machines/HV/generator.lua
+++ b/technic/machines/HV/generator.lua
@@ -5,7 +5,7 @@ minetest.register_craft({
recipe = {
{'technic:carbon_plate', 'technic:mv_generator', 'technic:composite_plate'},
{'pipeworks:tube_1', 'technic:hv_transformer', 'pipeworks:tube_1'},
- {'technic:stainless_steel_ingot', 'technic:hv_cable0', 'technic:stainless_steel_ingot'},
+ {'technic:stainless_steel_ingot', 'technic:hv_cable', 'technic:stainless_steel_ingot'},
}
})
diff --git a/technic/machines/HV/nuclear_reactor.lua b/technic/machines/HV/nuclear_reactor.lua
index 3aa1ba8..c7951ab 100644
--- a/technic/machines/HV/nuclear_reactor.lua
+++ b/technic/machines/HV/nuclear_reactor.lua
@@ -1,34 +1,34 @@
--- The enriched uranium rod driven EU generator.
--- A very large and advanced machine providing vast amounts of power.
--- Very efficient but also expensive to run as it needs uranium. (10000EU 86400 ticks (one week))
--- Provides HV EUs that can be down converted as needed.
---
--- The nuclear reactor core needs water and a protective shield to work.
--- This is checked now and then and if the machine is tampered with... BOOM!
-
-local burn_ticks = 7 * 24 * 60 * 60 -- (seconds).
-local power_supply = 100000 -- EUs
-local fuel_type = "technic:uranium_fuel" -- The reactor burns this stuff
+--[[
+ The enriched uranium rod driven EU generator.
+A very large and advanced machine providing vast amounts of power.
+Very efficient but also expensive to run as it needs uranium.
+Provides 10000 HV EUs for one week (only counted when loaded).
+
+The nuclear reactor core requires a casing of water and a protective
+shield to work. This is checked now and then and if the casing is not
+intact the reactor will melt down!
+--]]
+
+local burn_ticks = 7 * 24 * 60 * 60 -- Seconds
+local power_supply = 100000 -- EUs
+local fuel_type = "technic:uranium_fuel" -- The reactor burns this
local S = technic.getter
-if not vector.length_square then
- vector.length_square = function (v)
- return v.x*v.x + v.y*v.y + v.z*v.z
- end
-end
+local reactor_desc = S("@1 Nuclear Reactor Core", S("HV")),
--- FIXME: recipe must make more sense like a rod recepticle, steam chamber, HV generator?
+
+-- FIXME: Recipe should make more sense like a rod recepticle, steam chamber, HV generator?
minetest.register_craft({
output = 'technic:hv_nuclear_reactor_core',
recipe = {
{'technic:carbon_plate', 'default:obsidian_glass', 'technic:carbon_plate'},
{'technic:composite_plate', 'technic:machine_casing', 'technic:composite_plate'},
- {'technic:stainless_steel_ingot', 'technic:hv_cable0', 'technic:stainless_steel_ingot'},
+ {'technic:stainless_steel_ingot', 'technic:hv_cable', 'technic:stainless_steel_ingot'},
}
})
-local generator_formspec =
+local reactor_formspec =
"invsize[8,9;]"..
"label[0,0;"..S("Nuclear Reactor Rod Compartment").."]"..
"list[current_name;src;2,1;3,2;]"..
@@ -36,103 +36,111 @@ local generator_formspec =
"listring[]"
-- "Boxy sphere"
-local nodebox = {
- { -0.353, -0.353, -0.353, 0.353, 0.353, 0.353 }, -- Box
- { -0.495, -0.064, -0.064, 0.495, 0.064, 0.064 }, -- Circle +-x
- { -0.483, -0.128, -0.128, 0.483, 0.128, 0.128 },
- { -0.462, -0.191, -0.191, 0.462, 0.191, 0.191 },
- { -0.433, -0.249, -0.249, 0.433, 0.249, 0.249 },
- { -0.397, -0.303, -0.303, 0.397, 0.303, 0.303 },
- { -0.305, -0.396, -0.305, 0.305, 0.396, 0.305 }, -- Circle +-y
- { -0.250, -0.432, -0.250, 0.250, 0.432, 0.250 },
- { -0.191, -0.461, -0.191, 0.191, 0.461, 0.191 },
- { -0.130, -0.482, -0.130, 0.130, 0.482, 0.130 },
- { -0.066, -0.495, -0.066, 0.066, 0.495, 0.066 },
- { -0.064, -0.064, -0.495, 0.064, 0.064, 0.495 }, -- Circle +-z
- { -0.128, -0.128, -0.483, 0.128, 0.128, 0.483 },
- { -0.191, -0.191, -0.462, 0.191, 0.191, 0.462 },
- { -0.249, -0.249, -0.433, 0.249, 0.249, 0.433 },
- { -0.303, -0.303, -0.397, 0.303, 0.303, 0.397 },
+local node_box = {
+ {-0.353, -0.353, -0.353, 0.353, 0.353, 0.353}, -- Box
+ {-0.495, -0.064, -0.064, 0.495, 0.064, 0.064}, -- Circle +-x
+ {-0.483, -0.128, -0.128, 0.483, 0.128, 0.128},
+ {-0.462, -0.191, -0.191, 0.462, 0.191, 0.191},
+ {-0.433, -0.249, -0.249, 0.433, 0.249, 0.249},
+ {-0.397, -0.303, -0.303, 0.397, 0.303, 0.303},
+ {-0.305, -0.396, -0.305, 0.305, 0.396, 0.305}, -- Circle +-y
+ {-0.250, -0.432, -0.250, 0.250, 0.432, 0.250},
+ {-0.191, -0.461, -0.191, 0.191, 0.461, 0.191},
+ {-0.130, -0.482, -0.130, 0.130, 0.482, 0.130},
+ {-0.066, -0.495, -0.066, 0.066, 0.495, 0.066},
+ {-0.064, -0.064, -0.495, 0.064, 0.064, 0.495}, -- Circle +-z
+ {-0.128, -0.128, -0.483, 0.128, 0.128, 0.483},
+ {-0.191, -0.191, -0.462, 0.191, 0.191, 0.462},
+ {-0.249, -0.249, -0.433, 0.249, 0.249, 0.433},
+ {-0.303, -0.303, -0.397, 0.303, 0.303, 0.397},
}
+local SS_OFF = 0
+local SS_DANGER = 1
+local SS_CLEAR = 2
+
local reactor_siren = {}
-local function siren_set_state(pos, newstate)
+local function siren_set_state(pos, state)
local hpos = minetest.hash_node_position(pos)
local siren = reactor_siren[hpos]
if not siren then
- if newstate == "off" then return end
- siren = {state="off"}
+ if state == SS_OFF then return end
+ siren = {state=SS_OFF}
reactor_siren[hpos] = siren
end
- if newstate == "danger" and siren.state ~= "danger" then
+ if state == SS_DANGER and siren.state ~= SS_DANGER then
if siren.handle then minetest.sound_stop(siren.handle) end
- siren.handle = minetest.sound_play("technic_hv_nuclear_reactor_siren_danger_loop", {pos=pos, gain=1.5, loop=true, max_hear_distance=48})
- siren.state = "danger"
- elseif newstate == "clear" then
+ siren.handle = minetest.sound_play("technic_hv_nuclear_reactor_siren_danger_loop",
+ {pos=pos, gain=1.5, loop=true, max_hear_distance=48})
+ siren.state = SS_DANGER
+ elseif state == SS_CLEAR then
if siren.handle then minetest.sound_stop(siren.handle) end
- local clear_handle = minetest.sound_play("technic_hv_nuclear_reactor_siren_clear", {pos=pos, gain=1.5, loop=false, max_hear_distance=48})
+ local clear_handle = minetest.sound_play("technic_hv_nuclear_reactor_siren_clear",
+ {pos=pos, gain=1.5, loop=false, max_hear_distance=48})
siren.handle = clear_handle
- siren.state = "clear"
- minetest.after(10, function ()
- if siren.handle == clear_handle then
- minetest.sound_stop(clear_handle)
- if reactor_siren[hpos] == siren then
- reactor_siren[hpos] = nil
- end
+ siren.state = SS_CLEAR
+ minetest.after(10, function()
+ if siren.handle ~= clear_handle then return end
+ minetest.sound_stop(clear_handle)
+ if reactor_siren[hpos] == siren then
+ reactor_siren[hpos] = nil
end
end)
- elseif newstate == "off" and siren.state ~= "off" then
+ elseif state == SS_OFF and siren.state ~= SS_OFF then
if siren.handle then minetest.sound_stop(siren.handle) end
- siren.handle = nil
reactor_siren[hpos] = nil
end
end
+
local function siren_danger(pos, meta)
meta:set_int("siren", 1)
- siren_set_state(pos, "danger")
+ siren_set_state(pos, SS_DANGER)
end
+
local function siren_clear(pos, meta)
if meta:get_int("siren") ~= 0 then
- siren_set_state(pos, "clear")
+ siren_set_state(pos, SS_CLEAR)
meta:set_int("siren", 0)
end
end
--- The standard reactor structure consists of a 9x9x9 cube. A cross
--- section through the middle:
---
--- CCCC CCCC
--- CBBB BBBC
--- CBSS SSBC
--- CBSWWWSBC
--- CBSW#WSBC
--- CBSW|WSBC
--- CBSS|SSBC
--- CBBB|BBBC
--- CCCC|CCCC
--- C = Concrete, B = Blast-resistant concrete, S = Stainless Steel,
--- W = water node, # = reactor core, | = HV cable
---
--- The man-hole and the HV cable are only in the middle, and the man-hole
--- is optional.
---
--- For the reactor to operate and not melt down, it insists on the inner
--- 7x7x7 portion (from the core out to the blast-resistant concrete)
--- being intact. Intactness only depends on the number of nodes of the
--- right type in each layer. The water layer must have water in all but
--- at most one node; the steel and blast-resistant concrete layers must
--- have the right material in all but at most two nodes. The permitted
--- gaps are meant for the cable and man-hole, but can actually be anywhere
--- and contain anything. For the reactor to be useful, a cable must
--- connect to the core, but it can go in any direction.
---
--- The outer concrete layer of the standard structure is not required
--- for the reactor to operate. It is noted here because it used to
--- be mandatory, and for historical reasons (that it predates the
--- implementation of radiation) it needs to continue being adequate
--- shielding of legacy reactors. If it ever ceases to be adequate
--- shielding for new reactors, legacy ones should be grandfathered.
-local reactor_structure_badness = function(pos)
+--[[
+The standard reactor structure consists of a 9x9x9 cube. A cross
+section through the middle:
+
+ CCCC CCCC
+ CBBB BBBC
+ CBSS SSBC
+ CBSWWWSBC
+ CBSW#WSBC
+ CBSW|WSBC
+ CBSS|SSBC
+ CBBB|BBBC
+ CCCC|CCCC
+ C = Concrete, B = Blast-resistant concrete, S = Stainless Steel,
+ W = water node, # = reactor core, | = HV cable
+
+The man-hole and the HV cable are only in the middle, and the man-hole
+is optional.
+
+For the reactor to operate and not melt down, it insists on the inner
+7x7x7 portion (from the core out to the blast-resistant concrete)
+being intact. Intactness only depends on the number of nodes of the
+right type in each layer. The water layer must have water in all but
+at most one node; the steel and blast-resistant concrete layers must
+have the right material in all but at most two nodes. The permitted
+gaps are meant for the cable and man-hole, but can actually be anywhere
+and contain anything. For the reactor to be useful, a cable must
+connect to the core, but it can go in any direction.
+
+The outer concrete layer of the standard structure is not required
+for the reactor to operate. It is noted here because it used to
+be mandatory, and for historical reasons (that it predates the
+implementation of radiation) it needs to continue being adequate
+shielding of legacy reactors. If it ever ceases to be adequate
+shielding for new reactors, legacy ones should be grandfathered.
+--]]
+local function reactor_structure_badness(pos)
local vm = VoxelManip()
local pos1 = vector.subtract(pos, 3)
local pos2 = vector.add(pos, 3)
@@ -179,14 +187,16 @@ local reactor_structure_badness = function(pos)
return (25 - waterlayer) + (96 - steellayer) + (216 - blastlayer)
end
-local function meltdown_reactor(pos)
- print("A reactor melted down at "..minetest.pos_to_string(pos))
+
+local function melt_down_reactor(pos)
+ minetest.log("action", "A reactor melted down at "..minetest.pos_to_string(pos))
minetest.set_node(pos, {name="technic:corium_source"})
end
+
minetest.register_abm({
nodenames = {"technic:hv_nuclear_reactor_core_active"},
- interval = 1,
+ interval = 4,
chance = 1,
action = function (pos, node)
local meta = minetest.get_meta(pos)
@@ -194,14 +204,14 @@ minetest.register_abm({
local accum_badness = meta:get_int("structure_accumulated_badness")
if badness == 0 then
if accum_badness ~= 0 then
- meta:set_int("structure_accumulated_badness", accum_badness - 1)
+ meta:set_int("structure_accumulated_badness", accum_badness - 4)
siren_clear(pos, meta)
end
else
siren_danger(pos, meta)
accum_badness = accum_badness + badness
- if accum_badness >= 100 then
- meltdown_reactor(pos)
+ if accum_badness >= 25 then
+ melt_down_reactor(pos)
else
meta:set_int("structure_accumulated_badness", accum_badness)
end
@@ -209,40 +219,36 @@ minetest.register_abm({
end,
})
-local run = function(pos, node)
+local function run(pos, node)
local meta = minetest.get_meta(pos)
- local machine_name = S("Nuclear %s Generator Core"):format("HV")
local burn_time = meta:get_int("burn_time") or 0
if burn_time >= burn_ticks or burn_time == 0 then
local inv = meta:get_inventory()
if not inv:is_empty("src") then
- local srclist = inv:get_list("src")
+ local src_list = inv:get_list("src")
local correct_fuel_count = 0
- for _, srcstack in pairs(srclist) do
- if srcstack then
- if srcstack:get_name() == fuel_type then
- correct_fuel_count = correct_fuel_count + 1
- end
+ for _, src_stack in pairs(src_list) do
+ if src_stack and src_stack:get_name() == fuel_type then
+ correct_fuel_count = correct_fuel_count + 1
end
end
- -- Check that the reactor is complete as well
- -- as the correct number of correct fuel
+ -- Check that the reactor is complete and has the correct fuel
if correct_fuel_count == 6 and
- reactor_structure_badness(pos) == 0 then
+ reactor_structure_badness(pos) == 0 then
meta:set_int("burn_time", 1)
technic.swap_node(pos, "technic:hv_nuclear_reactor_core_active")
meta:set_int("HV_EU_supply", power_supply)
- for idx, srcstack in pairs(srclist) do
- srcstack:take_item()
- inv:set_stack("src", idx, srcstack)
+ for idx, src_stack in pairs(src_list) do
+ src_stack:take_item()
+ inv:set_stack("src", idx, src_stack)
end
return
end
end
meta:set_int("HV_EU_supply", 0)
meta:set_int("burn_time", 0)
- meta:set_string("infotext", S("%s Idle"):format(machine_name))
+ meta:set_string("infotext", S("%s Idle"):format(reactor_desc))
technic.swap_node(pos, "technic:hv_nuclear_reactor_core")
meta:set_int("structure_accumulated_badness", 0)
siren_clear(pos, meta)
@@ -250,40 +256,33 @@ local run = function(pos, node)
burn_time = burn_time + 1
meta:set_int("burn_time", burn_time)
local percent = math.floor(burn_time / burn_ticks * 100)
- meta:set_string("infotext", machine_name.." ("..percent.."%)")
+ meta:set_string("infotext", reactor_desc.." ("..percent.."%)")
meta:set_int("HV_EU_supply", power_supply)
end
end
minetest.register_node("technic:hv_nuclear_reactor_core", {
- description = S("Nuclear %s Generator Core"):format("HV"),
- tiles = {"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
- "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
- "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png"},
- groups = {cracky=1, technic_machine=1},
+ description = reactor_desc,
+ tiles = {"technic_hv_nuclear_reactor_core.png"},
+ groups = {cracky=1, technic_machine=1, technic_hv=1},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
- drawtype="nodebox",
+ drawtype = "nodebox",
paramtype = "light",
stack_max = 1,
node_box = {
type = "fixed",
- fixed = nodebox
+ fixed = node_box
},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
- meta:set_string("infotext", S("Nuclear %s Generator Core"):format("HV"))
- meta:set_int("HV_EU_supply", 0)
- -- Signal to the switching station that this device burns some
- -- sort of fuel and needs special handling
- meta:set_int("HV_EU_from_fuel", 1)
- meta:set_int("burn_time", 0)
- meta:set_string("formspec", generator_formspec)
+ meta:set_string("infotext", reactor_desc)
+ meta:set_string("formspec", reactor_formspec)
local inv = meta:get_inventory()
inv:set_size("src", 6)
- end,
+ end,
can_dig = technic.machine_can_dig,
- on_destruct = function(pos) siren_set_state(pos, "off") end,
+ on_destruct = function(pos) siren_set_state(pos, SS_OFF) end,
allow_metadata_inventory_put = technic.machine_inventory_put,
allow_metadata_inventory_take = technic.machine_inventory_take,
allow_metadata_inventory_move = technic.machine_inventory_move,
@@ -291,23 +290,22 @@ minetest.register_node("technic:hv_nuclear_reactor_core", {
})
minetest.register_node("technic:hv_nuclear_reactor_core_active", {
- tiles = {"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
- "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
- "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png"},
- groups = {cracky=1, technic_machine=1, radioactive=11000, not_in_creative_inventory=1},
+ tiles = {"technic_hv_nuclear_reactor_core.png"},
+ groups = {cracky=1, technic_machine=1, technic_hv=1,
+ radioactive=11000, not_in_creative_inventory=1},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
- drop="technic:hv_nuclear_reactor_core",
- drawtype="nodebox",
- light_source = 15,
+ drop = "technic:hv_nuclear_reactor_core",
+ drawtype = "nodebox",
+ light_source = 14,
paramtype = "light",
node_box = {
type = "fixed",
- fixed = nodebox
+ fixed = node_box
},
can_dig = technic.machine_can_dig,
- after_dig_node = meltdown_reactor,
- on_destruct = function(pos) siren_set_state(pos, "off") end,
+ after_dig_node = melt_down_reactor,
+ on_destruct = function(pos) siren_set_state(pos, SS_OFF) end,
allow_metadata_inventory_put = technic.machine_inventory_put,
allow_metadata_inventory_take = technic.machine_inventory_take,
allow_metadata_inventory_move = technic.machine_inventory_move,
@@ -318,10 +316,10 @@ minetest.register_node("technic:hv_nuclear_reactor_core_active", {
end,
on_timer = function(pos, node)
local meta = minetest.get_meta(pos)
-
+
-- Connected back?
if meta:get_int("HV_EU_timeout") > 0 then return false end
-
+
local burn_time = meta:get_int("burn_time") or 0
if burn_time >= burn_ticks or burn_time == 0 then
@@ -332,7 +330,7 @@ minetest.register_node("technic:hv_nuclear_reactor_core_active", {
siren_clear(pos, meta)
return false
end
-
+
meta:set_int("burn_time", burn_time + 1)
return true
end,
@@ -341,34 +339,36 @@ minetest.register_node("technic:hv_nuclear_reactor_core_active", {
technic.register_machine("HV", "technic:hv_nuclear_reactor_core", technic.producer)
technic.register_machine("HV", "technic:hv_nuclear_reactor_core_active", technic.producer)
--- radioactivity
-
--- Radiation resistance represents the extent to which a material
--- attenuates radiation passing through it; i.e., how good a radiation
--- shield it is. This is identified per node type. For materials that
--- exist in real life, the radiation resistance value that this system
--- uses for a node type consisting of a solid cube of that material is the
--- (approximate) number of halvings of ionising radiation that is achieved
--- by a metre of the material in real life. This is approximately
--- proportional to density, which provides a good way to estimate it.
--- Homogeneous mixtures of materials have radiation resistance computed
--- by a simple weighted mean. Note that the amount of attenuation that
--- a material achieves in-game is not required to be (and is not) the
--- same as the attenuation achieved in real life.
---
--- Radiation resistance for a node type may be specified in the node
--- definition, under the key "radiation_resistance". As an interim
--- measure, until node definitions widely include this, this code
--- knows a bunch of values for particular node types in several mods,
--- and values for groups of node types. The node definition takes
--- precedence if it specifies a value. Nodes for which no value at
--- all is known are taken to provide no radiation resistance at all;
--- this is appropriate for the majority of node types. Only node types
--- consisting of a fairly homogeneous mass of material should report
--- non-zero radiation resistance; anything with non-uniform geometry
--- or complex internal structure should show no radiation resistance.
--- Fractional resistance values are permitted; two significant figures
--- is the recommended precision.
+--[[
+Radioactivity
+
+Radiation resistance represents the extent to which a material
+attenuates radiation passing through it; i.e., how good a radiation
+shield it is. This is identified per node type. For materials that
+exist in real life, the radiation resistance value that this system
+uses for a node type consisting of a solid cube of that material is the
+(approximate) number of halvings of ionising radiation that is achieved
+by a meter of the material in real life. This is approximately
+proportional to density, which provides a good way to estimate it.
+Homogeneous mixtures of materials have radiation resistance computed
+by a simple weighted mean. Note that the amount of attenuation that
+a material achieves in-game is not required to be (and is not) the
+same as the attenuation achieved in real life.
+
+Radiation resistance for a node type may be specified in the node
+definition, under the key "radiation_resistance". As an interim
+measure, until node definitions widely include this, this code
+knows a bunch of values for particular node types in several mods,
+and values for groups of node types. The node definition takes
+precedence if it specifies a value. Nodes for which no value at
+all is known are taken to provide no radiation resistance at all;
+this is appropriate for the majority of node types. Only node types
+consisting of a fairly homogeneous mass of material should report
+non-zero radiation resistance; anything with non-uniform geometry
+or complex internal structure should show no radiation resistance.
+Fractional resistance values are permitted.
+--]]
+
local default_radiation_resistance_per_node = {
["default:brick"] = 13,
["default:bronzeblock"] = 45,
@@ -505,12 +505,13 @@ local default_radiation_resistance_per_group = {
wood = 1.7,
}
local cache_radiation_resistance = {}
-local function node_radiation_resistance(nodename)
- local eff = cache_radiation_resistance[nodename]
+local function node_radiation_resistance(node_name)
+ local eff = cache_radiation_resistance[node_name]
if eff then return eff end
- local def = minetest.registered_nodes[nodename] or {groups={}}
- eff = def.radiation_resistance or default_radiation_resistance_per_node[nodename]
- if not eff then
+ local def = minetest.registered_nodes[node_name]
+ eff = def and def.radiation_resistance or
+ default_radiation_resistance_per_node[node_name]
+ if def and not eff then
for g, v in pairs(def.groups) do
if v > 0 and default_radiation_resistance_per_group[g] then
eff = default_radiation_resistance_per_group[g]
@@ -519,112 +520,114 @@ local function node_radiation_resistance(nodename)
end
end
if not eff then eff = 0 end
- cache_radiation_resistance[nodename] = eff
+ cache_radiation_resistance[node_name] = eff
return eff
end
--- Radioactive nodes cause damage to nearby players. The damage
--- effect depends on the intrinsic strength of the radiation source,
--- the distance between the source and the player, and the shielding
--- effect of the intervening material. These determine a rate of damage;
--- total damage caused is the integral of this over time.
---
--- In the absence of effective shielding, for a specific source the
--- damage rate varies realistically in inverse proportion to the square
--- of the distance. (Distance is measured to the player's abdomen,
--- not to the nominal player position which corresponds to the foot.)
--- However, if the player is inside a non-walkable (liquid or gaseous)
--- radioactive node, the nominal distance could go to zero, yielding
--- infinite damage. In that case, the player's body is displacing the
--- radioactive material, so the effective distance should remain non-zero.
--- We therefore apply a lower distance bound of sqrt(0.75) m, which is
--- the maximum distance one can get from the node centre within the node.
---
--- A radioactive node is identified by being in the "radioactive" group,
--- and the group value signifies the strength of the radiation source.
--- The group value is the distance in millimetres from a node at which
--- an unshielded player will be damaged by 0.25 HP/s. Or, equivalently,
--- it is 2000 times the square root of the damage rate in HP/s that an
--- unshielded player 1 m away will take.
---
--- Shielding is assessed by sampling every 0.25 m along the path
--- from the source to the player, ignoring the source node itself.
--- The summed shielding values from the sampled nodes yield a measure
--- of the total amount of shielding on the path. As in reality,
--- shielding causes exponential attenuation of radiation. However, the
--- effect is scaled down relative to real life. A metre of a node with
--- radiation resistance value R yields attenuation of sqrt(R)*0.1 nepers.
--- (In real life it would be about R*0.69 nepers, by the definition
--- of the radiation resistance values.) The sqrt part of this formula
--- scales down the differences between shielding types, reflecting the
--- game's simplification of making expensive materials such as gold
--- readily available in cubic metres. The multiplicative factor in the
--- formula scales down the difference between shielded and unshielded
--- safe distances, avoiding the latter becoming impractically large.
---
--- Damage is processed at rates down to 0.25 HP/s, which in the absence of
--- shielding is attained at the distance specified by the "radioactive"
--- group value. Computed damage rates below 0.25 HP/s result in no
--- damage at all to the player. This gives the player an opportunity
--- to be safe, and limits the range at which source/player interactions
--- need to be considered.
-local assumed_abdomen_offset = vector.new(0, 1, 0)
-local assumed_abdomen_offset_length = vector.length(assumed_abdomen_offset)
+--[[
+Radioactive nodes cause damage to nearby players. The damage
+effect depends on the intrinsic strength of the radiation source,
+the distance between the source and the player, and the shielding
+effect of the intervening material. These determine a rate of damage;
+total damage caused is the integral of this over time.
+
+In the absence of effective shielding, for a specific source the
+damage rate varies realistically in inverse proportion to the square
+of the distance. (Distance is measured to the player's abdomen,
+not to the nominal player position which corresponds to the foot.)
+However, if the player is inside a non-walkable (liquid or gaseous)
+radioactive node, the nominal distance could go to zero, yielding
+infinite damage. In that case, the player's body is displacing the
+radioactive material, so the effective distance should remain non-zero.
+We therefore apply a lower distance bound of sqrt(0.75), which is
+the maximum distance one can get from the node center within the node.
+
+A radioactive node is identified by being in the "radioactive" group,
+and the group value signifies the strength of the radiation source.
+The group value is 1000 times the distance from a node at which
+an unshielded player will be damaged by 0.25 HP/s. Or, equivalently,
+it is 2000 times the square root of the damage rate in HP/s that an
+unshielded player 1 node away will take.
+
+Shielding is assessed by adding the shielding values of all nodes
+between the source node and the player, ignoring the source node itself.
+As in reality, shielding causes exponential attenuation of radiation.
+However, the effect is scaled down relative to real life. A node with
+radiation resistance value R yields attenuation of sqrt(R) * 0.1 nepers.
+(In real life it would be about R * 0.69 nepers, by the definition
+of the radiation resistance values.) The sqrt part of this formula
+scales down the differences between shielding types, reflecting the
+game's simplification of making expensive materials such as gold
+readily available in cubes. The multiplicative factor in the
+formula scales down the difference between shielded and unshielded
+safe distances, avoiding the latter becoming impractically large.
+
+Damage is processed at rates down to 0.25 HP/s, which in the absence of
+shielding is attained at the distance specified by the "radioactive"
+group value. Computed damage rates below 0.25 HP/s result in no
+damage at all to the player. This gives the player an opportunity
+to be safe, and limits the range at which source/player interactions
+need to be considered.
+--]]
+local abdomen_offset = vector.new(0, 1, 0)
+local abdomen_offset_length = vector.length(abdomen_offset)
local cache_scaled_shielding = {}
-local damage_enabled = minetest.setting_getbool("enable_damage")
+local function dmg_player(pos, o, strength)
+ local pl_pos = vector.add(o:getpos(), abdomen_offset)
+ local shielding = 0
+ local dist = vector.distance(pos, pl_pos)
+ for ray_pos in technic.trace_node_ray(pos,
+ vector.direction(pos, pl_pos), dist) do
+ if not vector.equals(ray_pos, pos) then
+ local shield_name = minetest.get_node(ray_pos).name
+ local shield_val = cache_scaled_shielding[sname]
+ if not shield_val then
+ shield_val = math.sqrt(node_radiation_resistance(shield_name)) * 0.025
+ cache_scaled_shielding[shield_name] = shield_val
+ end
+ shielding = shielding + shield_val
+ end
+ end
+ local dmg = (0.25e-6 * strength * strength) /
+ (math.max(0.75, dist * dist) * math.exp(shielding))
+ if dmg >= 0.25 then
+ local dmg_int = math.floor(dmg)
+ -- The closer you are to getting one more damage point,
+ -- the more likely it will be added.
+ if math.random() < dmg - dmg_int then
+ dmg_int = dmg_int + 1
+ end
+ if dmg_int > 0 then
+ o:set_hp(math.max(o:get_hp() - dmg_int, 0))
+ end
+ end
+end
-if damage_enabled then
+local function dmg_abm(pos, node)
+ local strength = minetest.get_item_group(node.name, "radioactive")
+ for _, o in pairs(minetest.get_objects_inside_radius(pos,
+ strength * 0.001 + abdomen_offset_length)) do
+ if o:is_player() then
+ dmg_player(pos, o, strength)
+ end
+ end
+end
+
+
+if minetest.setting_getbool("enable_damage") then
minetest.register_abm({
nodenames = {"group:radioactive"},
interval = 1,
chance = 1,
- action = function (pos, node)
- local strength = minetest.registered_nodes[node.name].groups.radioactive
- for _, o in ipairs(minetest.get_objects_inside_radius(pos, strength*0.001 + assumed_abdomen_offset_length)) do
- if o:is_player() then
- local rel = vector.subtract(vector.add(o:getpos(), assumed_abdomen_offset), pos)
- local dist_sq = vector.length_square(rel)
- local dist = math.sqrt(dist_sq)
- local dirstep = dist == 0 and vector.new(0,0,0) or vector.divide(rel, dist*4)
- local intpos = pos
- local shielding = 0
- for intdist = 0.25, dist, 0.25 do
- intpos = vector.add(intpos, dirstep)
- local intnodepos = vector.round(intpos)
- if not vector.equals(intnodepos, pos) then
- local sname = minetest.get_node(intnodepos).name
- local sval = cache_scaled_shielding[sname]
- if not sval then
- sval = math.sqrt(node_radiation_resistance(sname)) * -0.025
- cache_scaled_shielding[sname] = sval
- end
- shielding = shielding + sval
- end
- end
- local dmg_rate = 0.25e-6 * strength*strength * math.exp(shielding) / math.max(0.75, dist_sq)
- if dmg_rate >= 0.25 then
- local dmg_int = math.floor(dmg_rate)
- if math.random() < dmg_rate-dmg_int then
- dmg_int = dmg_int + 1
- end
- if dmg_int > 0 then
- o:set_hp(math.max(o:get_hp() - dmg_int, 0))
- end
- end
- end
- end
- end,
+ action = dmg_abm,
})
end
--- radioactive materials that can result from destroying a reactor
-local corium_griefing = 1
-if (not technic.config:get_bool("enable_corium_griefing")) then
- corium_griefing = 0
-end
+-- Radioactive materials that can result from destroying a reactor
+local griefing = technic.config:get_bool("enable_corium_griefing")
-for _, state in ipairs({ "flowing", "source" }) do
+for _, state in pairs({"flowing", "source"}) do
minetest.register_node("technic:corium_"..state, {
description = S(state == "source" and "Corium Source" or "Flowing Corium"),
drawtype = (state == "source" and "liquid" or "flowingliquid"),
@@ -652,18 +655,18 @@ for _, state in ipairs({ "flowing", "source" }) do
liquid_viscosity = LAVA_VISC,
liquid_renewable = false,
damage_per_second = 6,
- post_effect_color = { a=192, r=80, g=160, b=80 },
+ post_effect_color = {a=192, r=80, g=160, b=80},
groups = {
liquid = 2,
hot = 3,
- igniter = corium_griefing,
+ igniter = (griefing and 1 or 0),
radioactive = (state == "source" and 32000 or 16000),
not_in_creative_inventory = (state == "flowing" and 1 or nil),
},
})
end
-if bucket and bucket.register_liquid then
+if rawget(_G, "bucket") and bucket.register_liquid then
bucket.register_liquid(
"technic:corium_source",
"technic:corium_flowing",
@@ -675,12 +678,11 @@ end
minetest.register_node("technic:chernobylite_block", {
description = S("Chernobylite Block"),
- tiles = { "technic_chernobylite_block.png" },
+ tiles = {"technic_chernobylite_block.png"},
is_ground_content = true,
- groups = { cracky=1, radioactive=5000, level=2 },
+ groups = {cracky=1, radioactive=5000, level=2},
sounds = default.node_sound_stone_defaults(),
light_source = 2,
-
})
minetest.register_abm({
@@ -688,25 +690,36 @@ minetest.register_abm({
neighbors = {"technic:corium_source"},
interval = 1,
chance = 1,
- action = function (pos, node)
+ action = function(pos, node)
minetest.remove_node(pos)
end,
})
-if (corium_griefing == 1) then
- minetest.register_abm({
- nodenames = {"technic:corium_flowing"},
- interval = 5,
- chance = 10,
- action = function (pos, node)
- minetest.set_node(pos, {name="technic:chernobylite_block"})
- end,
- })
+minetest.register_abm({
+ nodenames = {"technic:corium_flowing"},
+ neighbors = {"group:water"},
+ interval = 1,
+ chance = 1,
+ action = function(pos, node)
+ minetest.set_node(pos, {name="technic:chernobylite_block"})
+ end,
+})
+
+minetest.register_abm({
+ nodenames = {"technic:corium_flowing"},
+ interval = 5,
+ chance = (griefing and 10 or 1),
+ action = function(pos, node)
+ minetest.set_node(pos, {name="technic:chernobylite_block"})
+ end,
+})
+
+if griefing then
minetest.register_abm({
- nodenames = { "technic:corium_source", "technic:corium_flowing" },
+ nodenames = {"technic:corium_source", "technic:corium_flowing"},
interval = 4,
chance = 4,
- action = function (pos, node)
+ action = function(pos, node)
for _, offset in ipairs({
vector.new(1,0,0),
vector.new(-1,0,0),
@@ -721,3 +734,4 @@ if (corium_griefing == 1) then
end,
})
end
+
diff --git a/technic/machines/HV/quarry.lua b/technic/machines/HV/quarry.lua
index 60805cc..8255676 100644
--- a/technic/machines/HV/quarry.lua
+++ b/technic/machines/HV/quarry.lua
@@ -5,7 +5,7 @@ minetest.register_craft({
recipe = {
{"technic:carbon_plate", "pipeworks:filter", "technic:composite_plate"},
{"technic:motor", "technic:machine_casing", "technic:diamond_drill_head"},
- {"technic:carbon_steel_block", "technic:hv_cable0", "technic:carbon_steel_block"}},
+ {"technic:carbon_steel_block", "technic:hv_cable", "technic:carbon_steel_block"}},
output = "technic:quarry",
})
@@ -213,7 +213,8 @@ minetest.register_node("technic:quarry", {
"technic_carbon_steel_block.png^default_tool_mesepick.png",
"technic_carbon_steel_block.png"),
paramtype2 = "facedir",
- groups = {cracky=2, tubedevice=1, technic_machine = 1},
+ groups = {cracky=2, tubedevice=1, technic_machine=1, technic_hv=1},
+ connect_sides = {"bottom", "front", "left", "right"},
tube = {
connect_sides = {top = 1},
},
diff --git a/technic/machines/HV/solar_array.lua b/technic/machines/HV/solar_array.lua
index 414291a..c7de7c8 100644
--- a/technic/machines/HV/solar_array.lua
+++ b/technic/machines/HV/solar_array.lua
@@ -6,7 +6,7 @@ minetest.register_craft({
recipe = {
{'technic:solar_array_mv', 'technic:solar_array_mv', 'technic:solar_array_mv'},
{'technic:carbon_plate', 'technic:hv_transformer', 'technic:composite_plate'},
- {'', 'technic:hv_cable0', ''},
+ {'', 'technic:hv_cable', ''},
}
})
diff --git a/technic/machines/LV/alloy_furnace.lua b/technic/machines/LV/alloy_furnace.lua
index bdf2f31..5e4f7c4 100644
--- a/technic/machines/LV/alloy_furnace.lua
+++ b/technic/machines/LV/alloy_furnace.lua
@@ -4,9 +4,9 @@
minetest.register_craft({
output = 'technic:lv_alloy_furnace',
recipe = {
- {'default:brick', 'default:brick', 'default:brick'},
- {'default:brick', 'technic:machine_casing', 'default:brick'},
- {'default:brick', 'technic:lv_cable0', 'default:brick'},
+ {'default:brick', 'default:brick', 'default:brick'},
+ {'default:brick', 'technic:machine_casing', 'default:brick'},
+ {'default:brick', 'technic:lv_cable', 'default:brick'},
}
})
diff --git a/technic/machines/LV/battery_box.lua b/technic/machines/LV/battery_box.lua
index 429bcd6..066bc9d 100644
--- a/technic/machines/LV/battery_box.lua
+++ b/technic/machines/LV/battery_box.lua
@@ -2,9 +2,9 @@
minetest.register_craft({
output = 'technic:lv_battery_box0',
recipe = {
- {'group:wood', 'group:wood', 'group:wood'},
- {'technic:battery', 'technic:machine_casing', 'technic:battery'},
- {'technic:battery', 'technic:lv_cable0', 'technic:battery'},
+ {'group:wood', 'group:wood', 'group:wood'},
+ {'technic:battery', 'technic:machine_casing', 'technic:battery'},
+ {'technic:battery', 'technic:lv_cable', 'technic:battery'},
}
})
diff --git a/technic/machines/LV/cables.lua b/technic/machines/LV/cables.lua
index e18eae1..d4ed880 100644
--- a/technic/machines/LV/cables.lua
+++ b/technic/machines/LV/cables.lua
@@ -1,8 +1,8 @@
-minetest.register_alias("lv_cable", "technic:lv_cable0")
+minetest.register_alias("lv_cable", "technic:lv_cable")
minetest.register_craft({
- output = 'technic:lv_cable0 6',
+ output = 'technic:lv_cable 6',
recipe = {
{'default:paper', 'default:paper', 'default:paper'},
{'default:copper_ingot', 'default:copper_ingot', 'default:copper_ingot'},
diff --git a/technic/machines/LV/cnc.lua b/technic/machines/LV/cnc.lua
index dd67e9b..58ec6ba 100644
--- a/technic/machines/LV/cnc.lua
+++ b/technic/machines/LV/cnc.lua
@@ -9,6 +9,17 @@
local S = technic.getter
+
+minetest.register_craft({
+ output = 'technic:cnc',
+ recipe = {
+ {'default:glass', 'technic:diamond_drill_head', 'default:glass'},
+ {'technic:control_logic_unit', 'technic:machine_casing', 'technic:motor'},
+ {'technic:carbon_steel_ingot', 'technic:lv_cable', 'technic:carbon_steel_ingot'},
+ },
+})
+
+
local shape = {}
local onesize_products = {
slope = 2,
@@ -174,16 +185,9 @@ minetest.register_node("technic:cnc", {
description = S("%s CNC Machine"):format("LV"),
tiles = {"technic_cnc_top.png", "technic_cnc_bottom.png", "technic_cnc_side.png",
"technic_cnc_side.png", "technic_cnc_side.png", "technic_cnc_front.png"},
- drawtype = "nodebox",
- paramtype = "light",
+ groups = {cracky=2, technic_machine=1, technic_lv=1},
+ connect_sides = {"bottom", "back", "left", "right"},
paramtype2 = "facedir",
- node_box = {
- type = "fixed",
- fixed = {
- {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
- },
- },
- groups = {cracky=2, technic_machine=1},
legacy_facedir_simple = true,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
@@ -207,9 +211,10 @@ minetest.register_node("technic:cnc_active", {
description = S("%s CNC Machine"):format("LV"),
tiles = {"technic_cnc_top_active.png", "technic_cnc_bottom.png", "technic_cnc_side.png",
"technic_cnc_side.png", "technic_cnc_side.png", "technic_cnc_front_active.png"},
+ groups = {cracky=2, technic_machine=1, technic_lv=1, not_in_creative_inventory=1},
+ connect_sides = {"bottom", "back", "left", "right"},
paramtype2 = "facedir",
drop = "technic:cnc",
- groups = {cracky=2, technic_machine=1, not_in_creative_inventory=1},
legacy_facedir_simple = true,
can_dig = technic.machine_can_dig,
allow_metadata_inventory_put = technic.machine_inventory_put,
@@ -223,15 +228,3 @@ minetest.register_node("technic:cnc_active", {
technic.register_machine("LV", "technic:cnc", technic.receiver)
technic.register_machine("LV", "technic:cnc_active", technic.receiver)
--------------------------
--- CNC Machine Recipe
--------------------------
-minetest.register_craft({
- output = 'technic:cnc',
- recipe = {
- {'default:glass', 'technic:diamond_drill_head', 'default:glass'},
- {'technic:control_logic_unit', 'technic:machine_casing', 'technic:motor'},
- {'technic:carbon_steel_ingot', 'technic:lv_cable0', 'technic:carbon_steel_ingot'},
- },
-})
-
diff --git a/technic/machines/LV/compressor.lua b/technic/machines/LV/compressor.lua
index e2bde40..67b9f79 100644
--- a/technic/machines/LV/compressor.lua
+++ b/technic/machines/LV/compressor.lua
@@ -4,9 +4,9 @@ minetest.register_alias("compressor", "technic:lv_compressor")
minetest.register_craft({
output = 'technic:lv_compressor',
recipe = {
- {'default:stone', 'technic:motor', 'default:stone'},
- {'mesecons:piston', 'technic:machine_casing', 'mesecons:piston'},
- {'technic:fine_silver_wire', 'technic:lv_cable0', 'technic:fine_silver_wire'},
+ {'default:stone', 'technic:motor', 'default:stone'},
+ {'mesecons:piston', 'technic:machine_casing', 'mesecons:piston'},
+ {'technic:fine_silver_wire', 'technic:lv_cable', 'technic:fine_silver_wire'},
}
})
diff --git a/technic/machines/LV/electric_furnace.lua b/technic/machines/LV/electric_furnace.lua
index cc4daff..768f04a 100644
--- a/technic/machines/LV/electric_furnace.lua
+++ b/technic/machines/LV/electric_furnace.lua
@@ -7,7 +7,7 @@ minetest.register_craft({
recipe = {
{'default:cobble', 'default:cobble', 'default:cobble'},
{'default:cobble', 'technic:machine_casing', 'default:cobble'},
- {'default:cobble', 'technic:lv_cable0', 'default:cobble'},
+ {'default:cobble', 'technic:lv_cable', 'default:cobble'},
}
})
diff --git a/technic/machines/LV/extractor.lua b/technic/machines/LV/extractor.lua
index 363d2e3..55d0140 100644
--- a/technic/machines/LV/extractor.lua
+++ b/technic/machines/LV/extractor.lua
@@ -6,7 +6,7 @@ minetest.register_craft({
recipe = {
{'technic:treetap', 'technic:motor', 'technic:treetap'},
{'technic:treetap', 'technic:machine_casing', 'technic:treetap'},
- {'', 'technic:lv_cable0', ''},
+ {'', 'technic:lv_cable', ''},
}
})
diff --git a/technic/machines/LV/generator.lua b/technic/machines/LV/generator.lua
index 999dbc5..dc9815f 100644
--- a/technic/machines/LV/generator.lua
+++ b/technic/machines/LV/generator.lua
@@ -10,7 +10,7 @@ minetest.register_craft({
recipe = {
{'default:stone', 'default:furnace', 'default:stone'},
{'default:stone', 'technic:machine_casing', 'default:stone'},
- {'default:stone', 'technic:lv_cable0', 'default:stone'},
+ {'default:stone', 'technic:lv_cable', 'default:stone'},
}
})
diff --git a/technic/machines/LV/geothermal.lua b/technic/machines/LV/geothermal.lua
index e88d3c9..27f4abc 100644
--- a/technic/machines/LV/geothermal.lua
+++ b/technic/machines/LV/geothermal.lua
@@ -10,9 +10,9 @@ local S = technic.getter
minetest.register_craft({
output = 'technic:geothermal',
recipe = {
- {'technic:granite', 'default:diamond', 'technic:granite'},
+ {'technic:granite', 'default:diamond', 'technic:granite'},
{'technic:fine_copper_wire', 'technic:machine_casing', 'technic:fine_copper_wire'},
- {'technic:granite', 'technic:lv_cable0', 'technic:granite'},
+ {'technic:granite', 'technic:lv_cable', 'technic:granite'},
}
})
@@ -82,8 +82,9 @@ minetest.register_node("technic:geothermal", {
description = S("Geothermal %s Generator"):format("LV"),
tiles = {"technic_geothermal_top.png", "technic_machine_bottom.png", "technic_geothermal_side.png",
"technic_geothermal_side.png", "technic_geothermal_side.png", "technic_geothermal_side.png"},
+ groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2,
+ technic_machine=1, technic_lv=1},
paramtype2 = "facedir",
- groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, technic_machine=1},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
@@ -99,7 +100,8 @@ minetest.register_node("technic:geothermal_active", {
tiles = {"technic_geothermal_top_active.png", "technic_machine_bottom.png", "technic_geothermal_side.png",
"technic_geothermal_side.png", "technic_geothermal_side.png", "technic_geothermal_side.png"},
paramtype2 = "facedir",
- groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, not_in_creative_inventory=1},
+ groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2,
+ technic_machine=1, technic_lv=1, not_in_creative_inventory=1},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
drop = "technic:geothermal",
diff --git a/technic/machines/LV/grinder.lua b/technic/machines/LV/grinder.lua
index da9ea29..9e45bf4 100644
--- a/technic/machines/LV/grinder.lua
+++ b/technic/machines/LV/grinder.lua
@@ -5,7 +5,7 @@ minetest.register_craft({
recipe = {
{'default:desert_stone', 'default:diamond', 'default:desert_stone'},
{'default:desert_stone', 'technic:machine_casing', 'default:desert_stone'},
- {'technic:granite', 'technic:lv_cable0', 'technic:granite'},
+ {'technic:granite', 'technic:lv_cable', 'technic:granite'},
}
})
diff --git a/technic/machines/LV/music_player.lua b/technic/machines/LV/music_player.lua
index dc7e2d0..262fe5f 100644
--- a/technic/machines/LV/music_player.lua
+++ b/technic/machines/LV/music_player.lua
@@ -9,7 +9,7 @@ minetest.register_craft({
recipe = {
{'technic:chromium_ingot', 'default:diamond', 'technic:chromium_ingot'},
{'default:diamond', 'technic:machine_casing', 'default:diamond'},
- {'default:mossycobble', 'technic:lv_cable0', 'default:mossycobble'},
+ {'default:mossycobble', 'technic:lv_cable', 'default:mossycobble'},
}
})
@@ -94,7 +94,9 @@ minetest.register_node("technic:music_player", {
description = S("%s Music Player"):format("LV"),
tiles = {"technic_music_player_top.png", "technic_machine_bottom.png", "technic_music_player_side.png",
"technic_music_player_side.png", "technic_music_player_side.png", "technic_music_player_side.png"},
- groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, technic_machine=1},
+ groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2,
+ technic_machine=1, technic_lv=1},
+ connect_sides = {"bottom"},
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
diff --git a/technic/machines/LV/solar_array.lua b/technic/machines/LV/solar_array.lua
index 4d2c3b3..8c1b8f4 100644
--- a/technic/machines/LV/solar_array.lua
+++ b/technic/machines/LV/solar_array.lua
@@ -10,7 +10,7 @@ minetest.register_craft({
recipe = {
{'technic:solar_panel', 'technic:solar_panel', 'technic:solar_panel'},
{'technic:carbon_steel_ingot', 'technic:lv_transformer', 'technic:carbon_steel_ingot'},
- {'', 'technic:lv_cable0', ''},
+ {'', 'technic:lv_cable', ''},
}
})
diff --git a/technic/machines/LV/solar_panel.lua b/technic/machines/LV/solar_panel.lua
index 41dff95..a06ddb8 100644
--- a/technic/machines/LV/solar_panel.lua
+++ b/technic/machines/LV/solar_panel.lua
@@ -4,6 +4,17 @@
local S = technic.getter
+
+minetest.register_craft({
+ output = 'technic:solar_panel',
+ recipe = {
+ {'technic:doped_silicon_wafer', 'technic:doped_silicon_wafer', 'technic:doped_silicon_wafer'},
+ {'technic:fine_silver_wire', 'technic:lv_cable', 'mesecons_materials:glue'},
+
+ }
+})
+
+
local run = function(pos, node)
-- The action here is to make the solar panel prodice power
-- Power is dependent on the light level and the height above ground
@@ -24,7 +35,7 @@ local run = function(pos, node)
local charge_to_give = math.floor((light + pos1.y) * 3)
charge_to_give = math.max(charge_to_give, 0)
charge_to_give = math.min(charge_to_give, 200)
- meta:set_string("infotext", S("@1 Active (@2 EU)", machine_name, technic.prettynum(charge_to_give)))
+ meta:set_string("infotext", S("@1 Active (@2 EU)", machine_name, technic.pretty_num(charge_to_give)))
meta:set_int("LV_EU_supply", charge_to_give)
else
meta:set_string("infotext", S("%s Idle"):format(machine_name))
@@ -35,7 +46,9 @@ end
minetest.register_node("technic:solar_panel", {
tiles = {"technic_solar_panel_top.png", "technic_solar_panel_bottom.png", "technic_solar_panel_side.png",
"technic_solar_panel_side.png", "technic_solar_panel_side.png", "technic_solar_panel_side.png"},
- groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, technic_machine=1},
+ groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2,
+ technic_machine=1, technic_lv=1},
+ connect_sides = {"bottom"},
sounds = default.node_sound_wood_defaults(),
description = S("Small Solar %s Generator"):format("LV"),
active = false,
@@ -54,14 +67,5 @@ minetest.register_node("technic:solar_panel", {
technic_run = run,
})
-minetest.register_craft({
- output = 'technic:solar_panel',
- recipe = {
- {'technic:doped_silicon_wafer', 'technic:doped_silicon_wafer', 'technic:doped_silicon_wafer'},
- {'technic:fine_silver_wire', 'technic:lv_cable0', 'mesecons_materials:glue'},
-
- }
-})
-
technic.register_machine("LV", "technic:solar_panel", technic.producer)
diff --git a/technic/machines/LV/water_mill.lua b/technic/machines/LV/water_mill.lua
index 9088d1d..c853310 100644
--- a/technic/machines/LV/water_mill.lua
+++ b/technic/machines/LV/water_mill.lua
@@ -11,7 +11,7 @@ minetest.register_craft({
recipe = {
{'technic:marble', 'default:diamond', 'technic:marble'},
{'group:wood', 'technic:machine_casing', 'group:wood'},
- {'technic:marble', 'technic:lv_cable0', 'technic:marble'},
+ {'technic:marble', 'technic:lv_cable', 'technic:marble'},
}
})
@@ -72,7 +72,8 @@ minetest.register_node("technic:water_mill", {
"technic_water_mill_side.png", "technic_water_mill_side.png",
"technic_water_mill_side.png", "technic_water_mill_side.png"},
paramtype2 = "facedir",
- groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, technic_machine=1},
+ groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2,
+ technic_machine=1, technic_lv=1},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
@@ -89,7 +90,8 @@ minetest.register_node("technic:water_mill_active", {
"technic_water_mill_side.png", "technic_water_mill_side.png",
"technic_water_mill_side.png", "technic_water_mill_side.png"},
paramtype2 = "facedir",
- groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, technic_machine=1, not_in_creative_inventory=1},
+ groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2,
+ technic_machine=1, technic_lv=1, not_in_creative_inventory=1},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
drop = "technic:water_mill",
diff --git a/technic/machines/MV/alloy_furnace.lua b/technic/machines/MV/alloy_furnace.lua
index a1918fd..eaddee0 100644
--- a/technic/machines/MV/alloy_furnace.lua
+++ b/technic/machines/MV/alloy_furnace.lua
@@ -5,7 +5,7 @@ minetest.register_craft({
recipe = {
{'technic:stainless_steel_ingot', 'technic:lv_alloy_furnace', 'technic:stainless_steel_ingot'},
{'pipeworks:tube_1', 'technic:mv_transformer', 'pipeworks:tube_1'},
- {'technic:stainless_steel_ingot', 'technic:mv_cable0', 'technic:stainless_steel_ingot'},
+ {'technic:stainless_steel_ingot', 'technic:mv_cable', 'technic:stainless_steel_ingot'},
}
})
diff --git a/technic/machines/MV/battery_box.lua b/technic/machines/MV/battery_box.lua
index 45437c1..d84ec15 100644
--- a/technic/machines/MV/battery_box.lua
+++ b/technic/machines/MV/battery_box.lua
@@ -5,7 +5,7 @@ minetest.register_craft({
recipe = {
{'technic:lv_battery_box0', 'technic:lv_battery_box0', 'technic:lv_battery_box0'},
{'technic:lv_battery_box0', 'technic:mv_transformer', 'technic:lv_battery_box0'},
- {'', 'technic:mv_cable0', ''},
+ {'', 'technic:mv_cable', ''},
}
})
diff --git a/technic/machines/MV/cables.lua b/technic/machines/MV/cables.lua
index b1a34c8..0c1f457 100644
--- a/technic/machines/MV/cables.lua
+++ b/technic/machines/MV/cables.lua
@@ -1,12 +1,12 @@
-minetest.register_alias("mv_cable", "technic:mv_cable0")
+minetest.register_alias("mv_cable", "technic:mv_cable")
minetest.register_craft({
- output = 'technic:mv_cable0 3',
+ output = 'technic:mv_cable 3',
recipe ={
- {'technic:rubber', 'technic:rubber', 'technic:rubber'},
- {'technic:lv_cable0', 'technic:lv_cable0', 'technic:lv_cable0'},
- {'technic:rubber', 'technic:rubber', 'technic:rubber'},
+ {'technic:rubber', 'technic:rubber', 'technic:rubber'},
+ {'technic:lv_cable', 'technic:lv_cable', 'technic:lv_cable'},
+ {'technic:rubber', 'technic:rubber', 'technic:rubber'},
}
})
diff --git a/technic/machines/MV/centrifuge.lua b/technic/machines/MV/centrifuge.lua
index 5bf24bf..a0aad64 100644
--- a/technic/machines/MV/centrifuge.lua
+++ b/technic/machines/MV/centrifuge.lua
@@ -1,9 +1,9 @@
minetest.register_craft({
output = "technic:mv_centrifuge",
recipe = {
- { "technic:motor", "technic:copper_plate", "technic:diamond_drill_head" },
- { "technic:copper_plate", "technic:machine_casing", "technic:copper_plate" },
- { "pipeworks:one_way_tube", "technic:mv_cable0", "pipeworks:mese_filter" },
+ {"technic:motor", "technic:copper_plate", "technic:diamond_drill_head"},
+ {"technic:copper_plate", "technic:machine_casing", "technic:copper_plate" },
+ {"pipeworks:one_way_tube", "technic:mv_cable", "pipeworks:mese_filter" },
}
})
diff --git a/technic/machines/MV/compressor.lua b/technic/machines/MV/compressor.lua
index 5b36cc5..d97739e 100644
--- a/technic/machines/MV/compressor.lua
+++ b/technic/machines/MV/compressor.lua
@@ -5,7 +5,7 @@ minetest.register_craft({
recipe = {
{'technic:stainless_steel_ingot', 'technic:lv_compressor', 'technic:stainless_steel_ingot'},
{'pipeworks:tube_1', 'technic:mv_transformer', 'pipeworks:tube_1'},
- {'technic:stainless_steel_ingot', 'technic:mv_cable0', 'technic:stainless_steel_ingot'},
+ {'technic:stainless_steel_ingot', 'technic:mv_cable', 'technic:stainless_steel_ingot'},
}
})
diff --git a/technic/machines/MV/electric_furnace.lua b/technic/machines/MV/electric_furnace.lua
index 1f6b1c2..b1d2dee 100644
--- a/technic/machines/MV/electric_furnace.lua
+++ b/technic/machines/MV/electric_furnace.lua
@@ -9,8 +9,8 @@ minetest.register_craft({
output = 'technic:mv_electric_furnace',
recipe = {
{'technic:stainless_steel_ingot', 'technic:lv_electric_furnace', 'technic:stainless_steel_ingot'},
- {'pipeworks:tube_1', 'technic:mv_transformer', 'pipeworks:tube_1'},
- {'technic:stainless_steel_ingot', 'technic:mv_cable0', 'technic:stainless_steel_ingot'},
+ {'pipeworks:tube_1', 'technic:mv_transformer', 'pipeworks:tube_1'},
+ {'technic:stainless_steel_ingot', 'technic:mv_cable', 'technic:stainless_steel_ingot'},
}
})
diff --git a/technic/machines/MV/extractor.lua b/technic/machines/MV/extractor.lua
index fdef5b2..9066bca 100644
--- a/technic/machines/MV/extractor.lua
+++ b/technic/machines/MV/extractor.lua
@@ -5,7 +5,7 @@ minetest.register_craft({
recipe = {
{'technic:stainless_steel_ingot', 'technic:lv_extractor', 'technic:stainless_steel_ingot'},
{'pipeworks:tube_1', 'technic:mv_transformer', 'pipeworks:tube_1'},
- {'technic:stainless_steel_ingot', 'technic:mv_cable0', 'technic:stainless_steel_ingot'},
+ {'technic:stainless_steel_ingot', 'technic:mv_cable', 'technic:stainless_steel_ingot'},
}
})
diff --git a/technic/machines/MV/generator.lua b/technic/machines/MV/generator.lua
index 4ae24b8..db9d59f 100644
--- a/technic/machines/MV/generator.lua
+++ b/technic/machines/MV/generator.lua
@@ -5,7 +5,7 @@ minetest.register_craft({
recipe = {
{'technic:stainless_steel_ingot', 'technic:lv_generator', 'technic:stainless_steel_ingot'},
{'pipeworks:tube_1', 'technic:mv_transformer', 'pipeworks:tube_1'},
- {'technic:stainless_steel_ingot', 'technic:mv_cable0', 'technic:stainless_steel_ingot'},
+ {'technic:stainless_steel_ingot', 'technic:mv_cable', 'technic:stainless_steel_ingot'},
}
})
diff --git a/technic/machines/MV/grinder.lua b/technic/machines/MV/grinder.lua
index dac536c..19ab372 100644
--- a/technic/machines/MV/grinder.lua
+++ b/technic/machines/MV/grinder.lua
@@ -4,8 +4,8 @@ minetest.register_craft({
output = 'technic:mv_grinder',
recipe = {
{'technic:stainless_steel_ingot', 'technic:lv_grinder', 'technic:stainless_steel_ingot'},
- {'pipeworks:tube_1', 'technic:mv_transformer', 'pipeworks:tube_1'},
- {'technic:stainless_steel_ingot', 'technic:mv_cable0', 'technic:stainless_steel_ingot'},
+ {'pipeworks:tube_1', 'technic:mv_transformer', 'pipeworks:tube_1'},
+ {'technic:stainless_steel_ingot', 'technic:mv_cable', 'technic:stainless_steel_ingot'},
}
})
diff --git a/technic/machines/MV/power_radiator.lua b/technic/machines/MV/power_radiator.lua
index 560f8a9..9349e66 100644
--- a/technic/machines/MV/power_radiator.lua
+++ b/technic/machines/MV/power_radiator.lua
@@ -12,6 +12,16 @@
local power_radius = 12
+
+minetest.register_craft({
+ output = 'technic:power_radiator 1',
+ recipe = {
+ {'technic:stainless_steel_ingot', 'technic:mv_transformer', 'technic:stainless_steel_ingot'},
+ {'technic:copper_coil', 'technic:machine_casing', 'technic:copper_coil'},
+ {'technic:rubber', 'technic:mv_cable', 'technic:rubber'},
+ }
+})
+
------------------------------------------------------------------
-- API for inductive powered nodes:
-- Use the functions below to set the corresponding callbacks
@@ -135,15 +145,6 @@ minetest.register_node("technic:power_radiator", {
end
})
-minetest.register_craft({
- output = 'technic:power_radiator 1',
- recipe = {
- {'technic:stainless_steel_ingot', 'technic:mv_transformer', 'technic:stainless_steel_ingot'},
- {'technic:copper_coil', 'technic:machine_casing', 'technic:copper_coil'},
- {'technic:rubber', 'technic:mv_cable0', 'technic:rubber'},
- }
-})
-
minetest.register_abm({
nodenames = {"technic:power_radiator"},
interval = 1,
diff --git a/technic/machines/MV/solar_array.lua b/technic/machines/MV/solar_array.lua
index 227d8ee..4077a5c 100644
--- a/technic/machines/MV/solar_array.lua
+++ b/technic/machines/MV/solar_array.lua
@@ -4,7 +4,7 @@ minetest.register_craft({
recipe = {
{'technic:solar_array_lv', 'technic:solar_array_lv', 'technic:solar_array_lv'},
{'technic:carbon_steel_ingot', 'technic:mv_transformer', 'technic:carbon_steel_ingot'},
- {'', 'technic:mv_cable0', ''},
+ {'', 'technic:mv_cable', ''},
}
})
diff --git a/technic/machines/MV/tool_workshop.lua b/technic/machines/MV/tool_workshop.lua
index 318b1ec..4076cc1 100644
--- a/technic/machines/MV/tool_workshop.lua
+++ b/technic/machines/MV/tool_workshop.lua
@@ -10,7 +10,7 @@ minetest.register_craft({
recipe = {
{'group:wood', 'default:diamond', 'group:wood'},
{'mesecons_pistons:piston_sticky_off', 'technic:machine_casing', 'technic:carbon_cloth'},
- {'default:obsidian', 'technic:mv_cable0', 'default:obsidian'},
+ {'default:obsidian', 'technic:mv_cable', 'default:obsidian'},
}
})
@@ -85,7 +85,9 @@ minetest.register_node("technic:tool_workshop", {
paramtype2 = "facedir",
tiles = {"technic_workshop_top.png", "technic_machine_bottom.png", "technic_workshop_side.png",
"technic_workshop_side.png", "technic_workshop_side.png", "technic_workshop_side.png"},
- groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, technic_machine=1, tubedevice=1, tubedevice_receiver=1},
+ groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2,
+ technic_machine=1, technic_mv=1, tubedevice=1, tubedevice_receiver=1},
+ connect_sides = {"bottom", "back", "left", "right"},
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
diff --git a/technic/machines/MV/wind_mill.lua b/technic/machines/MV/wind_mill.lua
index c553051..1377c67 100644
--- a/technic/machines/MV/wind_mill.lua
+++ b/technic/machines/MV/wind_mill.lua
@@ -15,7 +15,7 @@ minetest.register_craft({
recipe = {
{'', 'technic:motor', ''},
{'technic:carbon_steel_ingot', 'technic:carbon_steel_block', 'technic:carbon_steel_ingot'},
- {'', 'technic:mv_cable0', ''},
+ {'', 'technic:mv_cable', ''},
}
})
@@ -55,14 +55,15 @@ local run = function(pos, node)
meta:set_int("MV_EU_supply", power)
end
- meta:set_string("infotext", S("@1 (@2 EU)", machine_name, technic.prettynum(power)))
+ meta:set_string("infotext", S("@1 (@2 EU)", machine_name, technic.pretty_num(power)))
end
minetest.register_node("technic:wind_mill", {
description = S("Wind %s Generator"):format("MV"),
tiles = {"technic_carbon_steel_block.png"},
paramtype2 = "facedir",
- groups = {cracky=1, technic_machine=1},
+ groups = {cracky=1, technic_machine=1, technic_mv=1},
+ connect_sides = {"top", "bottom", "back", "left", "right"},
sounds = default.node_sound_stone_defaults(),
drawtype = "nodebox",
paramtype = "light",
diff --git a/technic/machines/register/battery_box.lua b/technic/machines/register/battery_box.lua
index 82edca0..953f7af 100644
--- a/technic/machines/register/battery_box.lua
+++ b/technic/machines/register/battery_box.lua
@@ -151,7 +151,7 @@ function technic.register_battery_box(data)
..":technic_power_meter_fg.png]")
local infotext = S("@1 Battery Box: @2/@3", tier,
- technic.prettynum(current_charge), technic.prettynum(max_charge))
+ technic.pretty_num(current_charge), technic.pretty_num(max_charge))
if eu_input == 0 then
infotext = S("%s Idle"):format(infotext)
end
@@ -159,7 +159,8 @@ function technic.register_battery_box(data)
end
for i = 0, 8 do
- local groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, technic_machine=1}
+ local groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2,
+ technic_machine=1, ["technic_"..ltier]=1}
if i ~= 0 then
groups.not_in_creative_inventory = 1
end
@@ -178,6 +179,7 @@ function technic.register_battery_box(data)
"technic_"..ltier.."_battery_box_side.png^technic_power_meter"..i..".png",
"technic_"..ltier.."_battery_box_side.png^technic_power_meter"..i..".png"},
groups = groups,
+ connect_sides = {"bottom"},
tube = data.tube and tube or nil,
paramtype2 = "facedir",
sounds = default.node_sound_wood_defaults(),
diff --git a/technic/machines/register/cables.lua b/technic/machines/register/cables.lua
index a1e7bc8..28984c0 100644
--- a/technic/machines/register/cables.lua
+++ b/technic/machines/register/cables.lua
@@ -1,177 +1,65 @@
local S = technic.getter
-local cable_itstr_to_tier = {}
-
-function technic.register_cable(tier, size)
- local ltier = string.lower(tier)
-
- for x1 = 0, 1 do
- for x2 = 0, 1 do
- for y1 = 0, 1 do
- for y2 = 0, 1 do
- for z1 = 0, 1 do
- for z2 = 0, 1 do
- local id = technic.get_cable_id({x1, x2, y1, y2, z1, z2})
-
- cable_itstr_to_tier["technic:"..ltier.."_cable"..id] = tier
-
- local groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2}
- if id ~= 0 then
- groups.not_in_creative_inventory = 1
- end
-
- minetest.register_node("technic:"..ltier.."_cable"..id, {
- description = S("%s Cable"):format(tier),
- tiles = {"technic_"..ltier.."_cable.png"},
- inventory_image = "technic_"..ltier.."_cable_wield.png",
- wield_image = "technic_"..ltier.."_cable_wield.png",
- groups = groups,
- sounds = default.node_sound_wood_defaults(),
- drop = "technic:"..ltier.."_cable0",
- paramtype = "light",
- sunlight_propagates = true,
- drawtype = "nodebox",
- node_box = {
- type = "fixed",
- fixed = technic.gen_cable_nodebox(x1, y1, z1, x2, y2, z2, size)
- },
- on_construct = function()
- technic.networks = {}
- end,
- on_destruct = function()
- technic.networks = {}
- end,
- after_place_node = function(pos)
- local node = minetest.get_node(pos)
- technic.update_cables(pos, technic.get_cable_tier(node.name))
- end,
- after_dig_node = function(pos, oldnode)
- local tier = technic.get_cable_tier(oldnode.name)
- technic.update_cables(pos, tier, true)
- end
- })
- end
- end
- end
- end
- end
- end
-end
-
-minetest.register_on_placenode(function(pos, node)
- for tier, machine_list in pairs(technic.machines) do
- if machine_list[node.name] ~= nil then
- technic.update_cables(pos, tier, true)
- technic.networks = {}
- end
- end
-end)
-
-
-minetest.register_on_dignode(function(pos, node)
- for tier, machine_list in pairs(technic.machines) do
- if machine_list[node.name] ~= nil then
- technic.update_cables(pos, tier, true)
- technic.networks = {}
- end
- end
-end)
-
-function technic.get_cable_id(links)
- return (links[6] * 1) + (links[5] * 2)
- + (links[4] * 4) + (links[3] * 8)
- + (links[2] * 16) + (links[1] * 32)
-end
-
-function technic.update_cables(pos, tier, no_set, secondrun)
- local link_positions = {
- {x=pos.x+1, y=pos.y, z=pos.z},
- {x=pos.x-1, y=pos.y, z=pos.z},
- {x=pos.x, y=pos.y+1, z=pos.z},
- {x=pos.x, y=pos.y-1, z=pos.z},
- {x=pos.x, y=pos.y, z=pos.z+1},
- {x=pos.x, y=pos.y, z=pos.z-1}}
-
- local links = {0, 0, 0, 0, 0, 0}
-
- for i, link_pos in pairs(link_positions) do
- local connect_type = technic.cables_should_connect(pos, link_pos, tier)
- if connect_type then
- links[i] = 1
- -- Have cables next to us update theirselves,
- -- but only once. (We don't want to update the entire
- -- network or start an infinite loop of updates)
- if not secondrun and connect_type == "cable" then
- technic.update_cables(link_pos, tier, false, true)
- end
- end
- end
- -- We don't want to set ourselves if we have been removed or we are
- -- updating a machine
- if not no_set then
- minetest.set_node(pos, {name="technic:"..string.lower(tier)
- .."_cable"..technic.get_cable_id(links)})
-
- end
-end
-
+local cable_tier = {}
function technic.is_tier_cable(name, tier)
- return cable_itstr_to_tier[name] and cable_itstr_to_tier[name] == tier
+ return cable_tier[name] == tier
end
-
function technic.get_cable_tier(name)
- return cable_itstr_to_tier[name]
+ return cable_tier[name]
end
-
-function technic.cables_should_connect(pos1, pos2, tier)
- local name = minetest.get_node(pos2).name
-
- if name == "technic:switching_station" then
- return pos2.y == pos1.y + 1 and "machine" or false
- elseif name == "technic:supply_converter" then
- return math.abs(pos2.y - pos1.y) == 1 and "machine" or false
- elseif technic.is_tier_cable(name, tier) then
- return "cable"
- elseif technic.machines[tier][name] then
- return "machine"
- end
- return false
+local function clear_networks()
+ technic.networks = {}
end
+function technic.register_cable(tier, size)
+ local ltier = string.lower(tier)
+ cable_tier["technic:"..ltier.."_cable"] = tier
+
+ local groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2}
+
+ local node_box = {
+ type = "connected",
+ fixed = {-size, -size, -size, size, size, size},
+ connect_top = {-size, -size, -size, size, 0.5, size}, -- y+
+ connect_bottom = {-size, -0.5, -size, size, size, size}, -- y-
+ connect_front = {-size, -size, -0.5, size, size, size}, -- z-
+ connect_back = {-size, -size, size, size, size, 0.5 }, -- z+
+ connect_left = {-0.5, -size, -size, size, size, size}, -- x-
+ connect_right = {-size, -size, -size, 0.5, size, size}, -- x+
+ }
+
+ minetest.register_node("technic:"..ltier.."_cable", {
+ description = S("%s Cable"):format(tier),
+ tiles = {"technic_"..ltier.."_cable.png"},
+ inventory_image = "technic_"..ltier.."_cable_wield.png",
+ wield_image = "technic_"..ltier.."_cable_wield.png",
+ groups = groups,
+ sounds = default.node_sound_wood_defaults(),
+ drop = "technic:"..ltier.."_cable",
+ paramtype = "light",
+ sunlight_propagates = true,
+ drawtype = "nodebox",
+ node_box = node_box,
+ connects_to = {"technic:"..ltier.."_cable",
+ "group:technic_"..ltier, "group:technic_all_tiers"},
+ on_construct = clear_networks,
+ on_destruct = clear_networks,
+ })
+end
-function technic.gen_cable_nodebox(x1, y1, z1, x2, y2, z2, size)
- -- Nodeboxes
- local box_center = {-size, -size, -size, size, size, size}
- local box_y1 = {-size, -size, -size, size, 0.5, size} -- y+
- local box_x1 = {-size, -size, -size, 0.5, size, size} -- x+
- local box_z1 = {-size, -size, size, size, size, 0.5} -- z+
- local box_z2 = {-size, -size, -0.5, size, size, size} -- z-
- local box_y2 = {-size, -0.5, -size, size, size, size} -- y-
- local box_x2 = {-0.5, -size, -size, size, size, size} -- x-
- local box = {box_center}
- if x1 == 1 then
- table.insert(box, box_x1)
- end
- if y1 == 1 then
- table.insert(box, box_y1)
- end
- if z1 == 1 then
- table.insert(box, box_z1)
- end
- if x2 == 1 then
- table.insert(box, box_x2)
- end
- if y2 == 1 then
- table.insert(box, box_y2)
- end
- if z2 == 1 then
- table.insert(box, box_z2)
+local function clear_nets_if_machine(pos, node)
+ for tier, machine_list in pairs(technic.machines) do
+ if machine_list[node.name] ~= nil then
+ return clear_networks()
+ end
end
- return box
end
+minetest.register_on_placenode(clear_nets_if_machine)
+minetest.register_on_dignode(clear_nets_if_machine)
+
diff --git a/technic/machines/register/generator.lua b/technic/machines/register/generator.lua
index 31c1cef..2cdc336 100644
--- a/technic/machines/register/generator.lua
+++ b/technic/machines/register/generator.lua
@@ -18,14 +18,14 @@ function technic.register_generator(data)
local tier = data.tier
local ltier = string.lower(tier)
- local groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, technic_machine=1}
- local active_groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, technic_machine=1, not_in_creative_inventory=1}
+ local groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2,
+ technic_machine=1, ["technic_"..ltier]=1}
if data.tube then
groups.tubedevice = 1
groups.tubedevice_receiver = 1
- active_groups.tubedevice = 1
- active_groups.tubedevice_receiver = 1
end
+ local active_groups = {not_in_creative_inventory = 1}
+ for k, v in pairs(groups) do active_groups[k] = v end
local generator_formspec =
"invsize[8,9;]"..
@@ -93,6 +93,7 @@ function technic.register_generator(data)
"technic_"..ltier.."_generator_side.png", "technic_"..ltier.."_generator_front.png"},
paramtype2 = "facedir",
groups = groups,
+ connect_sides = {"bottom", "back", "left", "right"},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
tube = data.tube and tube or nil,
@@ -122,6 +123,7 @@ function technic.register_generator(data)
"technic_"..ltier.."_generator_side.png", "technic_"..ltier.."_generator_front_active.png"},
paramtype2 = "facedir",
groups = active_groups,
+ connect_sides = {"bottom"},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
tube = data.tube and tube or nil,
diff --git a/technic/machines/register/machine_base.lua b/technic/machines/register/machine_base.lua
index 0c46261..8cf851b 100644
--- a/technic/machines/register/machine_base.lua
+++ b/technic/machines/register/machine_base.lua
@@ -15,6 +15,8 @@ local tube = {
connect_sides = {left = 1, right = 1, back = 1, top = 1, bottom = 1},
}
+local connect_default = {"bottom", "back", "left", "right"}
+
local function round(v)
return math.floor(v + 0.5)
end
@@ -27,15 +29,13 @@ function technic.register_base_machine(data)
local tier = data.tier
local ltier = string.lower(tier)
- local groups = {cracky = 2, technic_machine = 1}
- local active_groups = {cracky = 2, technic_machine = 1, not_in_creative_inventory = 1}
+ local groups = {cracky = 2, technic_machine = 1, ["technic_"..ltier] = 1}
if data.tube then
groups.tubedevice = 1
groups.tubedevice_receiver = 1
- active_groups.tubedevice = 1
- active_groups.tubedevice_receiver = 1
end
-
+ local active_groups = {not_in_creative_inventory = 1}
+ for k, v in pairs(groups) do active_groups[k] = v end
local formspec =
"invsize[8,9;]"..
@@ -145,6 +145,7 @@ function technic.register_base_machine(data)
paramtype2 = "facedir",
groups = groups,
tube = data.tube and tube or nil,
+ connect_sides = data.connect_sides or connect_default,
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
@@ -179,6 +180,7 @@ function technic.register_base_machine(data)
paramtype2 = "facedir",
drop = "technic:"..ltier.."_"..machine_name,
groups = active_groups,
+ connect_sides = data.connect_sides or connect_default,
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
tube = data.tube and tube or nil,
diff --git a/technic/machines/register/solar_array.lua b/technic/machines/register/solar_array.lua
index 39f50d2..422bfcf 100644
--- a/technic/machines/register/solar_array.lua
+++ b/technic/machines/register/solar_array.lua
@@ -30,7 +30,7 @@ function technic.register_solar_array(data)
local charge_to_give = math.floor((light + pos.y) * data.power)
charge_to_give = math.max(charge_to_give, 0)
charge_to_give = math.min(charge_to_give, data.power * 50)
- meta:set_string("infotext", S("@1 Active (@2 EU)", machine_name, technic.prettynum(charge_to_give)))
+ meta:set_string("infotext", S("@1 Active (@2 EU)", machine_name, technic.pretty_num(charge_to_give)))
meta:set_int(tier.."_EU_supply", charge_to_give)
else
meta:set_string("infotext", S("%s Idle"):format(machine_name))
@@ -42,7 +42,8 @@ function technic.register_solar_array(data)
tiles = {"technic_"..ltier.."_solar_array_top.png", "technic_"..ltier.."_solar_array_bottom.png",
"technic_"..ltier.."_solar_array_side.png", "technic_"..ltier.."_solar_array_side.png",
"technic_"..ltier.."_solar_array_side.png", "technic_"..ltier.."_solar_array_side.png"},
- groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, technic_machine=1},
+ groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, technic_machine=1, ["technic_"..ltier]=1},
+ connect_sides = {"bottom"},
sounds = default.node_sound_wood_defaults(),
description = S("Arrayed Solar %s Generator"):format(tier),
active = false,
diff --git a/technic/machines/supply_converter.lua b/technic/machines/supply_converter.lua
index ffcd40d..32597de 100644
--- a/technic/machines/supply_converter.lua
+++ b/technic/machines/supply_converter.lua
@@ -30,7 +30,7 @@ local run = function(pos, node)
meta:set_int(from.."_EU_supply", 0)
meta:set_int(to.."_EU_demand", 0)
meta:set_int(to.."_EU_supply", input * remain)
- meta:set_string("infotext", S("@1 (@2 @3 -> @4 @5)", machine_name, technic.prettynum(input), from, technic.prettynum(input * remain), to))
+ meta:set_string("infotext", S("@1 (@2 @3 -> @4 @5)", machine_name, technic.pretty_num(input), from, technic.pretty_num(input * remain), to))
else
meta:set_string("infotext", S("%s Has Bad Cabling"):format(machine_name))
if to then
@@ -49,14 +49,10 @@ minetest.register_node("technic:supply_converter", {
tiles = {"technic_supply_converter_top.png", "technic_supply_converter_bottom.png",
"technic_supply_converter_side.png", "technic_supply_converter_side.png",
"technic_supply_converter_side.png", "technic_supply_converter_side.png"},
- groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, technic_machine=1},
+ groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2,
+ technic_machine=1, technic_all_tiers=1},
+ connect_sides = {"top", "bottom"},
sounds = default.node_sound_wood_defaults(),
- drawtype = "nodebox",
- paramtype = "light",
- node_box = {
- type = "fixed",
- fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
- },
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", S("Supply Converter"))
@@ -68,9 +64,9 @@ minetest.register_node("technic:supply_converter", {
minetest.register_craft({
output = 'technic:supply_converter 1',
recipe = {
- {'technic:fine_gold_wire', 'technic:rubber', 'technic:doped_silicon_wafer'},
- {'technic:mv_transformer', 'technic:machine_casing', 'technic:lv_transformer'},
- {'technic:mv_cable0', 'technic:rubber', 'technic:lv_cable0'},
+ {'technic:fine_gold_wire', 'technic:rubber', 'technic:doped_silicon_wafer'},
+ {'technic:mv_transformer', 'technic:machine_casing', 'technic:lv_transformer'},
+ {'technic:mv_cable', 'technic:rubber', 'technic:lv_cable'},
}
})
diff --git a/technic/machines/switching_station.lua b/technic/machines/switching_station.lua
index d6f23a3..f7ec0b6 100644
--- a/technic/machines/switching_station.lua
+++ b/technic/machines/switching_station.lua
@@ -38,9 +38,9 @@ local S = technic.getter
minetest.register_craft({
output = "technic:switching_station",
recipe = {
- {"", "technic:lv_transformer", ""},
- {"default:copper_ingot", "technic:machine_casing", "default:copper_ingot"},
- {"technic:lv_cable0", "technic:lv_cable0", "technic:lv_cable0"}
+ {"", "technic:lv_transformer", ""},
+ {"default:copper_ingot", "technic:machine_casing", "default:copper_ingot"},
+ {"technic:lv_cable", "technic:lv_cable", "technic:lv_cable"}
}
})
@@ -49,14 +49,9 @@ minetest.register_node("technic:switching_station",{
tiles = {"technic_water_mill_top_active.png", "technic_water_mill_top_active.png",
"technic_water_mill_top_active.png", "technic_water_mill_top_active.png",
"technic_water_mill_top_active.png", "technic_water_mill_top_active.png"},
- groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2},
+ groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, technic_all_tiers=1},
+ connect_sides = {"bottom"},
sounds = default.node_sound_wood_defaults(),
- drawtype = "nodebox",
- paramtype = "light",
- node_box = {
- type = "fixed",
- fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
- },
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", S("Switching Station"))
@@ -294,7 +289,7 @@ minetest.register_abm({
meta:set_string("infotext",
S("@1. Supply: @2 Demand: @3",
- machine_name, technic.prettynum(PR_eu_supply), technic.prettynum(RE_eu_demand)))
+ machine_name, technic.pretty_num(PR_eu_supply), technic.pretty_num(RE_eu_demand)))
-- If the PR supply is enough for the RE demand supply them all
if PR_eu_supply >= RE_eu_demand then
diff --git a/technic/tools/chainsaw.lua b/technic/tools/chainsaw.lua
index bf4efff..3653d2d 100644
--- a/technic/tools/chainsaw.lua
+++ b/technic/tools/chainsaw.lua
@@ -9,15 +9,19 @@ local chainsaw_leaves = true
-- The default trees
local timber_nodenames = {
- ["default:jungletree"] = true,
- ["default:papyrus"] = true,
- ["default:cactus"] = true,
- ["default:tree"] = true,
- ["default:apple"] = true,
- ["default:pinetree"] = true,
+ ["default:acacia_tree"] = true,
+ ["default:aspen_tree"] = true,
+ ["default:jungletree"] = true,
+ ["default:papyrus"] = true,
+ ["default:cactus"] = true,
+ ["default:tree"] = true,
+ ["default:apple"] = true,
+ ["default:pine_tree"] = true,
}
if chainsaw_leaves then
+ timber_nodenames["default:acacia_leaves"] = true
+ timber_nodenames["default:aspen_leaves"] = true
timber_nodenames["default:leaves"] = true
timber_nodenames["default:jungleleaves"] = true
timber_nodenames["default:pine_needles"] = true
diff --git a/technic/tools/mining_lasers.lua b/technic/tools/mining_lasers.lua
index 4c83ae9..c09aa92 100644
--- a/technic/tools/mining_lasers.lua
+++ b/technic/tools/mining_lasers.lua
@@ -32,67 +32,6 @@ minetest.register_craft({
}
})
--- Based on code by Uberi: https://gist.github.com/Uberi/3125280
-local function rayIter(pos, dir, range)
- local p = vector.round(pos)
- local x_step, y_step, z_step = 0, 0, 0
- local x_component, y_component, z_component = 0, 0, 0
- local x_intersect, y_intersect, z_intersect = 0, 0, 0
-
- if dir.x == 0 then
- x_intersect = math.huge
- elseif dir.x > 0 then
- x_step = 1
- x_component = 1 / dir.x
- x_intersect = x_component
- else
- x_step = -1
- x_component = 1 / -dir.x
- end
- if dir.y == 0 then
- y_intersect = math.huge
- elseif dir.y > 0 then
- y_step = 1
- y_component = 1 / dir.y
- y_intersect = y_component
- else
- y_step = -1
- y_component = 1 / -dir.y
- end
- if dir.z == 0 then
- z_intersect = math.huge
- elseif dir.z > 0 then
- z_step = 1
- z_component = 1 / dir.z
- z_intersect = z_component
- else
- z_step = -1
- z_component = 1 / -dir.z
- end
-
- return function()
- if x_intersect < y_intersect then
- if x_intersect < z_intersect then
- p.x = p.x + x_step
- x_intersect = x_intersect + x_component
- else
- p.z = p.z + z_step
- z_intersect = z_intersect + z_component
- end
- elseif y_intersect < z_intersect then
- p.y = p.y + y_step
- y_intersect = y_intersect + y_component
- else
- p.z = p.z + z_step
- z_intersect = z_intersect + z_component
- end
- if vector.distance(pos, p) > range then
- return nil
- end
- return p
- end
-end
-
local function laser_node(pos, node, player)
local def = minetest.registered_nodes[node.name]
if def and def.liquidtype ~= "none" then
@@ -132,7 +71,7 @@ local function laser_shoot(player, range, particle_texture, sound)
texture = particle_texture .. "^[transform" .. math.random(0, 7),
})
minetest.sound_play(sound, {pos = player_pos, max_hear_distance = range})
- for pos in rayIter(start_pos, dir, range) do
+ for pos in technic.trace_node_ray(start_pos, dir, range) do
if minetest.is_protected(pos, player_name) then
minetest.record_protection_violation(pos, player_name)
break
diff --git a/trafficlight/init.lua b/trafficlight/init.lua
index 38b18c4..7f472e0 100644
--- a/trafficlight/init.lua
+++ b/trafficlight/init.lua
@@ -207,7 +207,7 @@ for _,i in pairs({"","_left","_right"}) do
})
minetest.register_node(":streets:trafficlight_top"..i.."_red",{
- drop = "streets:trafficlight_top_off",
+ drop = "streets:trafficlight_top"..i.."_off",
groups = {cracky = 1, not_in_creative_inventory = 1},
paramtype = "light",
paramtype2 = "facedir",
@@ -230,7 +230,7 @@ for _,i in pairs({"","_left","_right"}) do
})
minetest.register_node(":streets:trafficlight_top"..i.."_yellow",{
- drop = "streets:trafficlight_top_off",
+ drop = "streets:trafficlight_top"..i.."_off",
groups = {cracky = 1, not_in_creative_inventory = 1},
paramtype = "light",
paramtype2 = "facedir",
@@ -255,7 +255,7 @@ for _,i in pairs({"","_left","_right"}) do
minetest.register_alias("streets:trafficlight_top"..i.."_redyellow","streets:trafficlight_top"..i.."_green")
minetest.register_node(":streets:trafficlight_top"..i.."_green",{
- drop = "streets:trafficlight_top_off",
+ drop = "streets:trafficlight_top"..i.."_off",
groups = {cracky = 1, not_in_creative_inventory = 1},
paramtype = "light",
paramtype2 = "facedir",
@@ -278,7 +278,7 @@ for _,i in pairs({"","_left","_right"}) do
})
minetest.register_node(":streets:trafficlight_top"..i.."_warn",{
- drop = "streets:trafficlight_top_off",
+ drop = "streets:trafficlight_top"..i.."_off",
groups = {cracky = 1, not_in_creative_inventory = 1},
paramtype = "light",
paramtype2 = "facedir",
@@ -286,7 +286,7 @@ for _,i in pairs({"","_left","_right"}) do
drawtype = "nodebox",
tiles = {"streets_tl_bg.png","streets_tl_bg.png","streets_tl_bg.png","streets_tl_bg.png","streets_tl_bg.png",{
name="streets_tl"..i.."_warn.png",
- animation={type="vertical_frames", aspect_w=64, aspect_h=64, length=1.5},
+ animation={type="vertical_frames", aspect_w=64, aspect_h=64, length=1.2},
}},
node_box = {
type = "fixed",
@@ -304,7 +304,7 @@ for _,i in pairs({"","_left","_right"}) do
})
minetest.register_node(":streets:trafficlight_top"..i.."_flashred",{
- drop = "streets:trafficlight_top_off",
+ drop = "streets:trafficlight_top"..i.."_off",
groups = {cracky = 1, not_in_creative_inventory = 1},
paramtype = "light",
paramtype2 = "facedir",
@@ -312,7 +312,7 @@ for _,i in pairs({"","_left","_right"}) do
drawtype = "nodebox",
tiles = {"streets_tl_bg.png","streets_tl_bg.png","streets_tl_bg.png","streets_tl_bg.png","streets_tl_bg.png",{
name="streets_tl"..i.."_flashred.png",
- animation={type="vertical_frames", aspect_w=64, aspect_h=64, length=1.5},
+ animation={type="vertical_frames", aspect_w=64, aspect_h=64, length=1.2},
}},
node_box = {
type = "fixed",
diff --git a/trafficlight/textures/streets_tl_left_red.png b/trafficlight/textures/streets_tl_left_red.png
index db0694c..85e9b71 100644
--- a/trafficlight/textures/streets_tl_left_red.png
+++ b/trafficlight/textures/streets_tl_left_red.png
Binary files differ
diff --git a/ufos/furnace.lua b/ufos/furnace.lua
index 6e3d2a1..bde74ae 100644
--- a/ufos/furnace.lua
+++ b/ufos/furnace.lua
@@ -20,14 +20,14 @@ minetest.register_node("ufos:furnace", {
legacy_facedir_simple = true,
sounds = default.node_sound_stone_defaults(),
on_construct = function(pos)
- local meta = minetest.env:get_meta(pos)
+ local meta = minetest.get_meta(pos)
meta:set_string("formspec", ufos.furnace_inactive_formspec)
meta:set_string("infotext", "UFO charging device")
local inv = meta:get_inventory()
inv:set_size("fuel", 1)
end,
can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
+ local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
if not inv:is_empty("fuel") then
return false
@@ -47,14 +47,14 @@ minetest.register_node("ufos:furnace_active", {
legacy_facedir_simple = true,
sounds = default.node_sound_stone_defaults(),
on_construct = function(pos)
- local meta = minetest.env:get_meta(pos)
+ local meta = minetest.get_meta(pos)
meta:set_string("formspec", ufos.furnace_inactive_formspec)
meta:set_string("infotext", "UFO charging device")
local inv = meta:get_inventory()
inv:set_size("fuel", 1)
end,
can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
+ local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
if not inv:is_empty("fuel") then
return false
@@ -64,16 +64,16 @@ minetest.register_node("ufos:furnace_active", {
})
function hacky_swap_node(pos,name)
- local node = minetest.env:get_node(pos)
- local meta = minetest.env:get_meta(pos)
+ local node = minetest.get_node(pos)
+ local meta = minetest.get_meta(pos)
local meta0 = meta:to_table()
if node.name == name then
return
end
node.name = name
local meta0 = meta:to_table()
- minetest.env:set_node(pos,node)
- meta = minetest.env:get_meta(pos)
+ minetest.set_node(pos,node)
+ meta = minetest.get_meta(pos)
meta:from_table(meta0)
end
@@ -82,7 +82,7 @@ minetest.register_abm({
interval = .25,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
- local meta = minetest.env:get_meta(pos)
+ local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stack = inv:get_stack("fuel",1)
if stack:get_name() == ufos.fuel then
diff --git a/ufos/init.lua b/ufos/init.lua
index cb68e65..40fd241 100644
--- a/ufos/init.lua
+++ b/ufos/init.lua
@@ -1,6 +1,8 @@
ufos = {}
+local e
+
local floor_pos = function(pos)
return {x=math.floor(pos.x),y=math.floor(pos.y),z=math.floor(pos.z)}
end
@@ -46,7 +48,7 @@ ufos.ufo_from_item = function(itemstack,placer,pointed_thing)
local wear = itemstack:get_wear()
ufos.set_fuel(ufos.ufo,ufos.fuel_from_wear(wear))
-- add the entity
- e = minetest.env:add_entity(pointed_thing.above, "ufos:ufo")
+ e = minetest.add_entity(pointed_thing.above, "ufos:ufo")
-- remove the item
itemstack:take_item()
-- reset owner for next ufo
@@ -162,8 +164,8 @@ function ufos.ufo:on_step (dtime)
local t = {{x=2,z=0},{x=-2,z=0},{x=0,z=2},{x=0,z=-2}}
for _, i in ipairs(t) do
pos.x = pos.x + i.x; pos.z = pos.z + i.z;
- if minetest.env:get_node(pos).name == "ufos:furnace" then
- meta = minetest.env:get_meta(pos)
+ if minetest.get_node(pos).name == "ufos:furnace" then
+ meta = minetest.get_meta(pos)
if fuel < 100 and meta:get_int("charge") > 0 then
fuel = fuel + 1
meta:set_int("charge",meta:get_int("charge")-1)
@@ -235,16 +237,16 @@ minetest.register_node("ufos:box", {
tiles = {"ufos_box.png"},
groups = {not_in_creative_inventory=1},
on_rightclick = function(pos, node, clicker, itemstack)
- meta = minetest.env:get_meta(pos)
+ meta = minetest.get_meta(pos)
if meta:get_string("owner") == clicker:get_player_name() then
-- set owner
ufos.next_owner = meta:get_string("owner")
-- restore the fuel inside the node
ufos.set_fuel(ufos.ufo,meta:get_int("fuel"))
-- add the entity
- e = minetest.env:add_entity(pos, "ufos:ufo")
+ e = minetest.add_entity(pos, "ufos:ufo")
-- remove the node
- minetest.env:remove_node(pos)
+ minetest.remove_node(pos)
-- reset owner for next ufo
ufos.next_owner = ""
end
diff --git a/unified_inventory/init.lua b/unified_inventory/init.lua
index b327ecd..d311ace 100644
--- a/unified_inventory/init.lua
+++ b/unified_inventory/init.lua
@@ -48,8 +48,9 @@ unified_inventory = {
}
-- Disable default creative inventory
-if rawget(_G, "creative_inventory") then
- function creative_inventory.set_creative_formspec(player, start_i, pagenum)
+local creative = rawget(_G, "creative") or rawget(_G, "creative_inventory")
+if creative then
+ function creative.set_creative_formspec(player, start_i, pagenum)
return
end
end
diff --git a/unified_inventory/item_names.lua b/unified_inventory/item_names.lua
index 2c92d65..243b938 100644
--- a/unified_inventory/item_names.lua
+++ b/unified_inventory/item_names.lua
@@ -6,12 +6,15 @@ local dtimes = {}
local dlimit = 3 -- HUD element will be hidden after this many seconds
local air_hud_mod = minetest.get_modpath("4air")
local hud_mod = minetest.get_modpath("hud")
+local hudbars_mod = minetest.get_modpath("hudbars")
local function set_hud(player)
local player_name = player:get_player_name()
local off = {x=0, y=-70}
if air_hud_mod or hud_mod then
off.y = off.y - 20
+ elseif hudbars_mod then
+ off.y = off.y + 13
end
huds[player_name] = player:hud_add({
hud_elem_type = "text",
diff --git a/unified_inventory/register.lua b/unified_inventory/register.lua
index b47b1c6..7042849 100644
--- a/unified_inventory/register.lua
+++ b/unified_inventory/register.lua
@@ -168,11 +168,6 @@ unified_inventory.register_page("craft", {
-- stack_image_button(): generate a form button displaying a stack of items
--
--- Normally a simple item_image_button[] is used. If the stack contains
--- more than one item, item_image_button[] doesn't have an option to
--- display an item count in the way that an inventory slot does, so
--- we have to fake it using the label facility.
---
-- The specified item may be a group. In that case, the group will be
-- represented by some item in the group, along with a flag indicating
-- that it's a group. If the group contains only one item, it will be
@@ -182,7 +177,7 @@ local function stack_image_button(x, y, w, h, buttonname_prefix, item)
local name = item:get_name()
local count = item:get_count()
local show_is_group = false
- local displayitem = name
+ local displayitem = name.." "..count
local selectitem = name
if name:sub(1, 6) == "group:" then
local group_name = name:sub(7)
@@ -191,8 +186,7 @@ local function stack_image_button(x, y, w, h, buttonname_prefix, item)
displayitem = group_item.item or "unknown"
selectitem = group_item.sole and displayitem or name
end
- local label = string.format("\n\n%s%7d", show_is_group and " G\n" or " ", count):gsub(" 1$", " .")
- if label == "\n\n ." then label = "" end
+ local label = show_is_group and "G" or ""
return string.format("item_image_button[%f,%f;%u,%u;%s;%s;%s]",
x, y, w, h,
minetest.formspec_escape(displayitem),
diff --git a/unifieddyes/description.txt b/unifieddyes/description.txt
new file mode 100644
index 0000000..ef5380e
--- /dev/null
+++ b/unifieddyes/description.txt
@@ -0,0 +1 @@
+Unified Dyes expands the standard dye set from 15 to 90 colors.
diff --git a/unifieddyes/mod.conf b/unifieddyes/mod.conf
new file mode 100644
index 0000000..861cb26
--- /dev/null
+++ b/unifieddyes/mod.conf
@@ -0,0 +1 @@
+name = unifieddyes
diff --git a/vines/bower.json b/vines/bower.json
new file mode 100644
index 0000000..108a7c1
--- /dev/null
+++ b/vines/bower.json
@@ -0,0 +1,18 @@
+{
+ "name": "vines",
+ "description": "Vines that spawn on trees and rope",
+ "keywords": [
+ "vines",
+ "trees",
+ "rope",
+ "jungle"
+ ],
+ "homepage": "https://github.com/bas080/vines/",
+ "screenshots": [
+ "https://raw.githubusercontent.com/bas080/vines/forum/screenshot.png"
+ ],
+ "authors": [
+ "bas080"
+ ],
+ "license": "WTFPL"
+}
diff --git a/worldedit/init.lua b/worldedit/init.lua
index e193454..ec6e99d 100644
--- a/worldedit/init.lua
+++ b/worldedit/init.lua
@@ -36,6 +36,7 @@ load_module(path .. "/visualization.lua")
load_module(path .. "/serialization.lua")
load_module(path .. "/code.lua")
load_module(path .. "/compatibility.lua")
+load_module(path .. "/wand.lua")
if minetest.setting_getbool("log_mods") then
diff --git a/worldedit/serialization.lua b/worldedit/serialization.lua
index 00d984d..a0848e2 100644
--- a/worldedit/serialization.lua
+++ b/worldedit/serialization.lua
@@ -144,9 +144,9 @@ local function load_schematic(value)
"([^%s]+)%s+(%d+)%s+(%d+)[^\r\n]*[\r\n]*") do
param1, param2 = tonumber(param1), tonumber(param2)
table.insert(nodes, {
- x = originx + tonumber(x),
- y = originy + tonumber(y),
- z = originz + tonumber(z),
+ x = tonumber(x),
+ y = tonumber(y),
+ z = tonumber(z),
name = name,
param1 = param1 ~= 0 and param1 or nil,
param2 = param2 ~= 0 and param2 or nil,
diff --git a/worldedit/textures/worldedit_wand.png b/worldedit/textures/worldedit_wand.png
new file mode 100644
index 0000000..13eb121
--- /dev/null
+++ b/worldedit/textures/worldedit_wand.png
Binary files differ
diff --git a/worldedit/wand.lua b/worldedit/wand.lua
new file mode 100644
index 0000000..415e7ca
--- /dev/null
+++ b/worldedit/wand.lua
@@ -0,0 +1,51 @@
+minetest.register_tool("worldedit:wand", {
+ description = "WorldEdit wand tool. Left-click to set the 1st position, Right-click to set the 2nd position.",
+ groups = {},
+ inventory_image = "worldedit_wand.png",
+ wield_image = "",
+ wield_scale = {x=1,y=1,z=1},
+ stack_max = 1, -- there is no need to have more than one
+ liquids_pointable = true, -- ground with only water on can be selected as well
+ -- the tool_capabilities are completely irrelevant here - no need to dig
+ tool_capabilities = {
+ full_punch_interval = 1.0,
+ max_drop_level=0,
+ groupcaps={
+ fleshy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1},
+ snappy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1},
+ choppy={times={[3]=0.90}, maxwear=0.05, maxlevel=0}
+ }
+ },
+ node_placement_prediction = nil,
+
+ on_use = function(itemstack, placer, pointed_thing)
+ if placer ~= nil and pointed_thing ~= nil then
+ local name = placer:get_player_name()
+ local pos = minetest.get_pointed_thing_position( pointed_thing, false ) -- not above
+
+ if not pos then
+ return itemstack
+ end
+
+ worldedit.pos1[name] = pos
+ worldedit.mark_pos1(name)
+
+ end
+ return itemstack -- nothing consumed, nothing changed
+ end,
+
+ on_place = function(itemstack, placer, pointed_thing) -- Left Click
+ if placer ~= nil and pointed_thing ~= nil then
+ local name = placer:get_player_name()
+ local pos = minetest.get_pointed_thing_position( pointed_thing, false ) -- not above
+
+ if not pos then
+ return itemstack
+ end
+
+ worldedit.pos2[name] = pos
+ worldedit.mark_pos2(name)
+ end
+ return itemstack -- nothing consumed, nothing changed
+ end,
+})
diff --git a/worldedit_commands/init.lua b/worldedit_commands/init.lua
index 83a127e..c93a760 100644
--- a/worldedit_commands/init.lua
+++ b/worldedit_commands/init.lua
@@ -838,6 +838,30 @@ minetest.register_chatcommand("/fixlight", {
end),
})
+minetest.register_chatcommand("/drain", {
+ params = "",
+ description = "Remove any fluid node within the current WorldEdit region",
+ privs = {worldedit=true},
+ func = safe_region(function(name, param)
+ -- TODO: make an API function for this
+ local count = 0
+ local pos1, pos2 = worldedit.sort_pos(worldedit.pos1[name], worldedit.pos2[name])
+ for x = pos1.x, pos2.x do
+ for y = pos1.y, pos2.y do
+ for z = pos1.z, pos2.z do
+ local n = minetest.get_node({x=x, y=y, z=z}).name
+ local d = minetest.registered_nodes[n]
+ if d ~= nil and (d["drawtype"] == "liquid" or d["drawtype"] == "flowingliquid") then
+ minetest.remove_node({x=x, y=y, z=z})
+ count = count + 1
+ end
+ end
+ end
+ end
+ worldedit.player_notify(name, count .. " nodes updated")
+ end),
+})
+
minetest.register_chatcommand("/hide", {
params = "",
description = "Hide all nodes in the current WorldEdit region non-destructively",
diff --git a/worldedit_gui/init.lua b/worldedit_gui/init.lua
index da54f7b..5f602ac 100644
--- a/worldedit_gui/init.lua
+++ b/worldedit_gui/init.lua
@@ -143,8 +143,21 @@ else --fallback button
if not player then --this is in case the player signs off while the media is loading
return
end
- if (minetest.check_player_privs(name, {creative=true}) or minetest.setting_getbool("creative_mode")) and creative_inventory then --creative_inventory is active, add button to modified formspec
- formspec = player:get_inventory_formspec() .. "image_button[6,0;1,1;inventory_plus_worldedit_gui.png;worldedit_gui;]"
+ if (minetest.check_player_privs(name, {creative=true}) or
+ minetest.setting_getbool("creative_mode")) and
+ creative then --creative is active, add button to modified formspec
+ local creative_formspec = player:get_inventory_formspec()
+ local tab_id = tonumber(creative_formspec:match("tabheader%[.-;(%d+)%;"))
+
+ if tab_id == 1 then
+ formspec = creative_formspec ..
+ "image_button[0,1;1,1;inventory_plus_worldedit_gui.png;worldedit_gui;]"
+ elseif not tab_id then
+ formspec = creative_formspec ..
+ "image_button[6,0;1,1;inventory_plus_worldedit_gui.png;worldedit_gui;]"
+ else
+ return
+ end
else
formspec = formspec .. "image_button[0,0;1,1;inventory_plus_worldedit_gui.png;worldedit_gui;]"
end