summaryrefslogtreecommitdiff
path: root/technic/helpers.lua
diff options
context:
space:
mode:
Diffstat (limited to 'technic/helpers.lua')
-rw-r--r--technic/helpers.lua133
1 files changed, 96 insertions, 37 deletions
diff --git a/technic/helpers.lua b/technic/helpers.lua
index e8efcf3..164cf7e 100644
--- a/technic/helpers.lua
+++ b/technic/helpers.lua
@@ -1,27 +1,38 @@
---load config
-local sepchar = nil
+local digit_sep_esc
do
- local sepcode = technic.config:get("thousand_separator")
- --default is SI style
- sepchar = sepcode and string.char(sepcode) or " "
- baresepchar = sepchar
- --handling if sepchar is magic...
- for magic in string.gmatch("().%+-*?[^$", ".") do
- if sepchar == magic then sepchar = "%"..sepchar end
+ local sep = technic.config:get("digit_separator")
+ sep = tonumber(sep) and string.char(sep) or sep or " "
+ -- Escape for gsub
+ for magic in ("().%+-*?[^$"):gmatch(".") do
+ if sep == magic then
+ sep = "%"..sep
+ end
end
+ digit_sep_esc = sep
+end
+
+
+function technic.pretty_num(num)
+ local str, k = tostring(num), nil
+ repeat
+ str, k = str:gsub("^(-?%d+)(%d%d%d)", "%1"..digit_sep_esc.."%2")
+ until k == 0
+ return str
end
--- Only changes name, keeps other params
+
+--- Same as minetest.swap_node, but only changes name
+-- and doesn't re-set if already set.
function technic.swap_node(pos, name)
local node = minetest.get_node(pos)
if node.name ~= name then
node.name = name
minetest.swap_node(pos, node)
end
- return node.name
end
--- Fully charge RE chargeable item.
+
+--- Fully charge RE chargeable item.
-- Must be defined early to reference in item definitions.
function technic.refill_RE_charge(stack)
local max_charge = technic.power_tools[stack:get_name()]
@@ -33,35 +44,83 @@ function technic.refill_RE_charge(stack)
return stack
end
-local function resolve_name(function_name)
- local a = _G
- for key in string.gmatch(function_name, "([^%.]+)(%.?)") do
- if a[key] then
- a = a[key]
- else
- return nil
- end
- end
- return a
-end
-function technic.function_exists(function_name)
- return type(resolve_name(function_name)) == 'function'
-end
-
--- if the node is loaded, returns it. If it isn't loaded, load it and return nil.
+-- If the node is loaded, returns it. If it isn't loaded, load it and return nil.
function technic.get_or_load_node(pos)
- local node_or_nil = minetest.get_node_or_nil(pos)
- if node_or_nil then return node_or_nil end
+ local node = minetest.get_node_or_nil(pos)
+ if node then return node end
local vm = VoxelManip()
local MinEdge, MaxEdge = vm:read_from_map(pos, pos)
return nil
end
-function technic.prettynum(num)
- local str, k = tostring(num), nil
- repeat
- str, k = str:gsub("^(-?%d+)(%d%d%d)", "%1"..sepchar.."%2")
- until k == 0
- return str
-end \ No newline at end of file
+
+technic.tube_inject_item = pipeworks.tube_inject_item or function(pos, start_pos, velocity, item)
+ local tubed = pipeworks.tube_item(vector.new(pos), item)
+ tubed:get_luaentity().start_pos = vector.new(start_pos)
+ tubed:setvelocity(velocity)
+ tubed:setacceleration(vector.new(0, 0, 0))
+end
+
+
+-- Based on code by Uberi: https://gist.github.com/Uberi/3125280
+function technic.trace_node_ray(pos, dir, range)
+ local p = vector.round(pos)
+ local x_step, y_step, z_step = 0, 0, 0
+ local x_component, y_component, z_component = 0, 0, 0
+ local x_intersect, y_intersect, z_intersect = 0, 0, 0
+
+ if dir.x == 0 then
+ x_intersect = math.huge
+ elseif dir.x > 0 then
+ x_step = 1
+ x_component = 1 / dir.x
+ x_intersect = x_component
+ else
+ x_step = -1
+ x_component = 1 / -dir.x
+ end
+ if dir.y == 0 then
+ y_intersect = math.huge
+ elseif dir.y > 0 then
+ y_step = 1
+ y_component = 1 / dir.y
+ y_intersect = y_component
+ else
+ y_step = -1
+ y_component = 1 / -dir.y
+ end
+ if dir.z == 0 then
+ z_intersect = math.huge
+ elseif dir.z > 0 then
+ z_step = 1
+ z_component = 1 / dir.z
+ z_intersect = z_component
+ else
+ z_step = -1
+ z_component = 1 / -dir.z
+ end
+
+ return function()
+ if x_intersect < y_intersect then
+ if x_intersect < z_intersect then
+ p.x = p.x + x_step
+ x_intersect = x_intersect + x_component
+ else
+ p.z = p.z + z_step
+ z_intersect = z_intersect + z_component
+ end
+ elseif y_intersect < z_intersect then
+ p.y = p.y + y_step
+ y_intersect = y_intersect + y_component
+ else
+ p.z = p.z + z_step
+ z_intersect = z_intersect + z_component
+ end
+ if vector.distance(pos, p) > range then
+ return nil
+ end
+ return p
+ end
+end
+