summaryrefslogtreecommitdiff
path: root/technic/machines/MV/power_radiator.lua
blob: 560f8a9257b63ae87dc719aef9271c439af65f6b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
-- The power radiator fuctions like an inductive charger
-- only better in the game setting.
-- The purpose is to allow small appliances to receive power
-- without the overhead of the wiring needed for larger machines.
--
-- The power radiator will consume power corresponding to the
-- sum(power rating of the attached appliances)/0.06
-- Using inductive power transfer is very inefficient so this is
-- set to the factor 0.06.
--
-- Punching the radiator will toggle the power state of all attached appliances.

local power_radius = 12

------------------------------------------------------------------
-- API for inductive powered nodes:
-- Use the functions below to set the corresponding callbacks
-- Also two nodes are needed: The inactive and the active one. The active must be called <name>_active .
------------------------------------------------------------------
-- Register a new appliance using this function

technic.inductive_nodes = {}
technic.register_inductive_machine = function(name)
	table.insert(technic.inductive_nodes, name)
	table.insert(technic.inductive_nodes, name.."_active")
end

-- Appliances:
--  has_supply: pos of supply node if the appliance has a power radiator near with sufficient power for the demand else ""
--  EU_demand: The power demand of the device.
--  EU_charge: Actual use. set to EU_demand if active==1
--  active: set to 1 if the device is on
technic.inductive_on_construct = function(pos, eu_demand, infotext)
	local meta = minetest.get_meta(pos)
	meta:set_string("infotext", infotext)
	meta:set_int("technic_inductive_power_machine", 1)
	meta:set_int("EU_demand", eu_demand)     -- The power demand of this appliance
	meta:set_int("EU_charge", 0)       -- The actual power draw of this appliance
	meta:set_string("has_supply", "") -- Register whether we are powered or not. For use with several radiators.
	meta:set_int("active", 0)    -- If the appliance can be turned on and off by using it use this.
end

technic.inductive_on_punch_off = function(pos, eu_charge, swapnode)
	local meta = minetest.get_meta(pos)
	if meta:get_string("has_supply") ~= "" then
		technic.swap_node(pos, swapnode)
		meta:set_int("active", 1)
		meta:set_int("EU_charge",eu_charge)
		--print("-----------")
		--print("Turn on:")
		--print("EU_charge: "..meta:get_int("EU_charge"))
		--print("has_supply: "..meta:get_string("has_supply"))
		--print("<----------->")
	end
end

technic.inductive_on_punch_on = function(pos, eu_charge, swapnode)
	local meta = minetest.get_meta(pos)
	technic.swap_node(pos, swapnode)
	meta:set_int("active", 0)
	meta:set_int("EU_charge",eu_charge)
	--print("-----------")
	--print("Turn off:")
	--print("EU_charge: "..meta:get_int("EU_charge"))
	--print("has_supply: "..meta:get_string("has_supply"))
	--print("<---------->")
end

local shutdown_inductive_appliances = function(pos)
	-- The supply radius
	local rad = power_radius
	-- If the radiator is removed. turn off all appliances in region
	-- If another radiator is near it will turn on the appliances again
	local positions = minetest.find_nodes_in_area(
		{x=pos.x-rad, y=pos.y-rad, z=pos.z-rad},
		{x=pos.x+rad, y=pos.y+rad, z=pos.z+rad},
		technic.inductive_nodes)
	for _, pos1 in pairs(positions) do
		local meta1 = minetest.get_meta(pos1)
		-- If the appliance is belonging to this node
		if meta1:get_string("has_supply") == pos.x..pos.y..pos.z then
			local nodename = minetest.get_node(pos1).name
			-- Swap the node and make sure it is off and unpowered
			if string.sub(nodename, -7) == "_active" then
				technic.swap_node(pos1, string.sub(nodename, 1, -8))
				meta1:set_int("active", 0)
				meta1:set_int("EU_charge", 0)
			end
			meta1:set_string("has_supply", "")
		end
	end
end

local toggle_on_off_inductive_appliances = function(pos, node, puncher)
	if pos == nil then return end
	-- The supply radius
	local rad = power_radius
	local positions = minetest.find_nodes_in_area(
		{x=pos.x-rad, y=pos.y-rad, z=pos.z-rad},
		{x=pos.x+rad, y=pos.y+rad, z=pos.z+rad},
		technic.inductive_nodes)
	for _, pos1 in pairs(positions) do
		local meta1 = minetest.get_meta(pos1)
		if meta1:get_string("has_supply") == pos.x..pos.y..pos.z then
			minetest.punch_node(pos1)
		end
	end
end

minetest.register_node("technic:power_radiator", {
	description = "MV Power Radiator",
	tiles  = {"technic_lv_cable.png", "technic_lv_cable.png", "technic_lv_cable.png",
	          "technic_lv_cable.png", "technic_lv_cable.png", "technic_lv_cable.png"},
	groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2},
	sounds = default.node_sound_wood_defaults(),
	drawtype = "nodebox",
	paramtype = "light",
	is_ground_content = true,
	node_box = {
		type = "fixed",
		fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
	},
	on_construct = function(pos)
		local meta = minetest.get_meta(pos)
		meta:set_int("MV_EU_demand",1)               -- Demand on the primary side when idle
		meta:set_int("connected_EU_demand",0)        -- Potential demand of connected appliances
		meta:set_string("infotext", "MV Power Radiator")
	end,
	on_dig = function(pos, node, digger)
		shutdown_inductive_appliances(pos)
		return minetest.node_dig(pos, node, digger)
	end,
	on_punch = function(pos, node, puncher)
		toggle_on_off_inductive_appliances(pos, node, puncher)
	end
})

minetest.register_craft({
	output = 'technic:power_radiator 1',
	recipe = {
		{'technic:stainless_steel_ingot', 'technic:mv_transformer', 'technic:stainless_steel_ingot'},
		{'technic:copper_coil',           'technic:machine_casing', 'technic:copper_coil'},
		{'technic:rubber',                'technic:mv_cable0',      'technic:rubber'},
	}
})

minetest.register_abm({
	nodenames = {"technic:power_radiator"},
	interval   = 1,
	chance     = 1,
	action = function(pos, node, active_object_count, active_object_count_wider)
		local meta             = minetest.get_meta(pos)
		local eu_input  = meta:get_int("MV_EU_input")
		local eu_demand = meta:get_int("MV_EU_demand")

		-- Power off automatically if no longer connected to a switching station
		technic.switching_station_timeout_count(pos, "MV")

		if eu_input == 0 then
			-- No power
			meta:set_string("infotext", "MV Power Radiator is unpowered");
			-- meta:set_int("active", 1) -- used for setting textures someday maybe
			shutdown_inductive_appliances(pos)
			meta:set_int("connected_EU_demand", 0)
			meta:set_int("MV_EU_demand",1)
		elseif eu_input == eu_demand then
			-- Powered and ready

			-- The maximum EU sourcing a single radiator can provide.
			local max_charge          = 30000 -- == the max EU demand of the radiator
			local connected_EU_demand = meta:get_int("connected_EU_demand")

			-- Efficiency factor
			local eff_factor = 0.06
			-- The supply radius
			local rad = power_radius

			local meta1            = nil
			local pos1             = {}
			local used_charge      = 0

			-- Index all nodes within supply range
			local positions = minetest.find_nodes_in_area(
				{x=pos.x-rad, y=pos.y-rad, z=pos.z-rad},
				{x=pos.x+rad, y=pos.y+rad, z=pos.z+rad},
				technic.inductive_nodes)
			for _, pos1 in pairs(positions) do
				local meta1 = minetest.get_meta(pos1)
				-- If not supplied see if this node can handle it.
				if meta1:get_string("has_supply") == "" then
					-- if demand surpasses the capacity of this node, don't bother adding it.
					local app_eu_demand = math.floor(meta1:get_int("EU_demand") / eff_factor)
					if connected_EU_demand + app_eu_demand <= max_charge then
						-- We can power the appliance. Register, and spend power if it is on.
						connected_EU_demand = connected_EU_demand + app_eu_demand

						meta1:set_string("has_supply", pos.x..pos.y..pos.z)
						--Always 0: used_charge = math.floor(used_charge + meta1:get_int("EU_charge") / eff_factor)
					end
				elseif meta1:get_string("has_supply") == pos.x..pos.y..pos.z then
					-- The appliance has power from this node. Spend power if it is on.
					used_charge = used_charge + math.floor(meta1:get_int("EU_charge") / eff_factor)
				end
				meta:set_string("infotext", "MV Power Radiator is powered ("
					..math.floor(used_charge / max_charge * 100)
					.."% of maximum power)");
				if used_charge == 0 then
					meta:set_int("MV_EU_demand", 1) -- Still idle
				else
					meta:set_int("MV_EU_demand", used_charge)
				end
			end
			-- Save state
			meta:set_int("connected_EU_demand", connected_EU_demand)
		end
	end,
})

technic.register_machine("MV", "technic:power_radiator", technic.receiver)