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init.lua
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Author
2018-08-26
new punch-to-colorize scheme
Vanessa Dannenberg
2018-08-26
better handling of the register_on_placenode rotation fix
Vanessa Dannenberg
2018-08-25
minor changes to colorwallmounted palette
Vanessa Dannenberg
2018-08-25
fix some broken aliases,
Vanessa Dannenberg
2018-08-24
workaround for placing nodes with no color info in itemstack
Vanessa Dannenberg
2018-08-24
remove the old obsolete on_use stuff
Vanessa Dannenberg
2018-08-22
remove debug prints
Vanessa Dannenberg
2018-08-22
forgot to add pink to craft helper
Vanessa Dannenberg
2018-08-22
proper handling of 89-color "split" palette in craft helper
Vanessa Dannenberg
2018-08-22
preserve color bits in rotation fixup calls
Vanessa Dannenberg
2018-08-22
remove debug prints
Vanessa Dannenberg
2018-08-22
fix hue table type for wallmounted in craft helper
Vanessa Dannenberg
2018-08-21
further refine how colored itemstacks work
Vanessa Dannenberg
2017-06-20
separate the make-colored-itemstack code into its own function
Vanessa Ezekowitz
2017-06-20
disable old after_dig_node() callbacks
Vanessa Ezekowitz
2017-06-20
disable auto-coloring code entirely
Vanessa Ezekowitz
2017-06-20
add helper function for crafting param2-colorized items
Vanessa Ezekowitz
2017-06-20
remove a few redundant aliases
Vanessa Ezekowitz
2017-06-20
add alternate recipe for dark orange
Vanessa Ezekowitz
2017-06-20
clean-up of dark/medium orange and light/red
Vanessa Ezekowitz
2017-06-04
rotation fixes for compat with minetest 0.4.16
Vanessa Ezekowitz
2017-05-18
Merge pull request #9 from AntumDeluge/settings
Vanessa Ezekowitz
2017-05-13
Replace deprecated 'setting_getbool' with 'settings:get_bool'
AntumDeluge
2017-05-03
Replace deprecated call to 'get_look_yaw' with 'get_look_horizontal'
AntumDeluge
2017-03-18
allow shift-punching on a colorable node, to cancel auto-coloring
Vanessa Ezekowitz
2017-03-18
make sure the pointed thing is a node before checking protection
Vanessa Ezekowitz
2017-03-18
add recolor-on-place helper
Vanessa Ezekowitz
2017-03-17
remove outdated comment
Vanessa Ezekowitz
2017-03-17
protection check on_use
Vanessa Ezekowitz
2017-03-14
on_construct for nodes that were 89-color or static,
Vanessa Ezekowitz
2017-03-11
don't crash if the dye target is an unknown node :P
Vanessa Ezekowitz
2017-02-26
made base_color_crafts, shade_crafts,
Vanessa Ezekowitz
2017-02-26
get rid of some redundant variables
Vanessa Ezekowitz
2017-02-26
add another recipe
Vanessa Ezekowitz
2017-02-26
add more hue recipes
Vanessa Ezekowitz
2017-02-26
add more "direct" recipes
Vanessa Ezekowitz
2017-02-26
only use the node def's palette entry to check palette type
Vanessa Ezekowitz
2017-02-25
define on_use for default dyes
Vanessa Ezekowitz
2017-02-25
override default dyes to keep their hues/shades consistent
Vanessa Ezekowitz
2017-02-25
clean up greyscale portion of extended palette
Vanessa Ezekowitz
2017-02-25
add grey crafts and consolidate slightly
Vanessa Ezekowitz
2017-02-25
greys were mapped slightly wrong, fixed
Vanessa Ezekowitz
2017-02-25
fix missing full-s50 defs,
Vanessa Ezekowitz
2017-02-25
add crafting recipes for all hues and some greys
Vanessa Ezekowitz
2017-02-24
make some color tables globally accessible (in unifieddyes namespace)
Vanessa Ezekowitz
2017-02-24
remove some debug statements
Vanessa Ezekowitz
2017-02-24
dyes -> not in creative inv
Vanessa Ezekowitz
2017-02-24
fix greys in palette conversion table
Vanessa Ezekowitz
2017-02-24
it's okay to use an oversized palette
Vanessa Ezekowitz
2017-02-24
Mark the node via its metadata if it's been painted with 256-color palette
Vanessa Ezekowitz
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