Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-08-23 | more API doc tweaks | Vanessa Dannenberg | |
2018-08-22 | more API.md tweaks | Vanessa Dannenberg | |
2018-08-22 | clarify API regarding neutral_node field | Vanessa Dannenberg | |
2018-08-22 | remove debug prints | Vanessa Dannenberg | |
2018-08-22 | forgot to add pink to craft helper | Vanessa Dannenberg | |
2018-08-22 | proper handling of 89-color "split" palette in craft helper | Vanessa Dannenberg | |
2018-08-22 | preserve color bits in rotation fixup calls | Vanessa Dannenberg | |
2018-08-22 | remove debug prints | Vanessa Dannenberg | |
2018-08-22 | fix hue table type for wallmounted in craft helper | Vanessa Dannenberg | |
2018-08-22 | update API for new paradigm | Vanessa Dannenberg | |
plus some minor cleanups and style fixes | |||
2018-08-21 | Merge branch 'colored-itemstacks' | Vanessa Dannenberg | |
Make colored itemstacks the official code | |||
2018-08-21 | further refine how colored itemstacks work | Vanessa Dannenberg | |
2018-08-03 | check if pointed thing actually works in on_use | Vanessa Dannenberg | |
2018-05-11 | Merge pull request #23 from katkaha/dye_aliases | Vanessa Dannenberg | |
adding aliases for brown and grey dyes | |||
2018-05-10 | adding aliases for brown and grey dyes | katka | |
2018-04-23 | Agrege la traducción al español | Carlos Barraza | |
2017-12-11 | Merge pull request #21 from Jat15/patch-2 | Vanessa Dannenberg | |
Fix grayscale with 89-color palette | |||
2017-12-11 | Fix grayscale with 89-color palette | Jat15 | |
Fixes #19 | |||
2017-11-13 | Merge pull request #20 from MuhdNurHidayat/master | Vanessa Dannenberg | |
Add Malay translation | |||
2017-11-14 | Add Malay translation | Muhammad Nur Hidayat Yasuyoshi (MNH48.com) | |
2017-08-12 | Merge pull request #16 from fat115/master | Vanessa Ezekowitz | |
add french translation | |||
2017-08-06 | add french translation | fat115 | |
2017-08-01 | some mods still need unifieddyes:white -> dye:white alias | Vanessa Ezekowitz | |
2017-07-20 | Merge pull request #14 from afmachado/master | Vanessa Ezekowitz | |
Translation to Brazilian Portuguese | |||
2017-06-27 | Translation to Brazilian Portuguese | Free Educational Software for Mobile Devices - Translations to Brazilian Portuguese | |
Translation to Brazilian Portuguese | |||
2017-06-20 | separate the make-colored-itemstack code into its own function | Vanessa Ezekowitz | |
2017-06-20 | disable old after_dig_node() callbacks | Vanessa Ezekowitz | |
(don't split a digged node into neutral+dye) | |||
2017-06-20 | disable auto-coloring code entirely | Vanessa Ezekowitz | |
2017-06-20 | add helper function for crafting param2-colorized items | Vanessa Ezekowitz | |
One call registers the full set of 32, 89, or 256 colors. Pass it a recipe of the following general form ```lua unifieddyes.register_color_craft({ output = "mymod:colorized_node", type = <nil or "shapeless"> palette = <see below>, neutral_node = "some_mod:neutral_node", recipe = { <see below> } }) ``` palette may be either "wallmounted" (32 colors), false or omitted entirely (89 colors), or "extended" (256 colors). The recipe section is either a shapeless list, or a standard three-line shaped recipe, same as the regular register_craft() function. The key difference is two placeholder keys that are now supported: * if an item in the recipe is "MAIN_DYE", then Unified Dyes will, with each pass of its registration loop, substitute the actual "dye:foo" craft item in its place which corresponds with the current loop's color. * if an item in the recipe list is "NEUTRAL_NODE", then the value of the "neutral_node" field will be substituted in its place. The expectation here is that the modder probably has some base recipe in mind that, given no dyes, would result in a neutral, uncolored node. This call creates all the recipes that would be needed to craft colored versions of that neutral node either using that base recipe with dye added, or by crafting the neutral node with some dye after the fact. | |||
2017-06-20 | link API to README | Vanessa Ezekowitz | |
2017-06-20 | rename README | Vanessa Ezekowitz | |
2017-06-20 | update README, point user to forum for detailed usage info | Vanessa Ezekowitz | |
2017-06-20 | document the API | Vanessa Ezekowitz | |
2017-06-20 | remove a few redundant aliases | Vanessa Ezekowitz | |
2017-06-20 | add alternate recipe for dark orange | Vanessa Ezekowitz | |
2017-06-20 | clean-up of dark/medium orange and light/red | Vanessa Ezekowitz | |
(fixes #13) | |||
2017-06-04 | rotation fixes for compat with minetest 0.4.16 | Vanessa Ezekowitz | |
2017-05-18 | Merge pull request #9 from AntumDeluge/settings | Vanessa Ezekowitz | |
Replace deprecated 'setting_getbool' with 'settings:get_bool' | |||
2017-05-18 | Merge pull request #8 from AntumDeluge/master | Vanessa Ezekowitz | |
Replace deprecated call to 'get_look_yaw' with 'get_look_horizontal' | |||
2017-05-13 | Replace deprecated 'setting_getbool' with 'settings:get_bool' | AntumDeluge | |
2017-05-03 | Replace deprecated call to 'get_look_yaw' with 'get_look_horizontal' | AntumDeluge | |
2017-03-18 | allow shift-punching on a colorable node, to cancel auto-coloring | Vanessa Ezekowitz | |
also add a message in the chat when auto-color is activated, and with what. | |||
2017-03-18 | make sure the pointed thing is a node before checking protection | Vanessa Ezekowitz | |
2017-03-18 | add recolor-on-place helper | Vanessa Ezekowitz | |
if you add `after_place_node = unifieddyes.recolor_on_place,` to your node def, UD will automatically colorize the node when placed, using the last dye you colored that kind of node with. If you switch to some other colorable node, or you run out of whatever color dye you were using at the time, a warning message will be printed and the autocolor will be reset back to neutral. If a player signs off, autocolor for him/her is reset to neutral (this also helps prevent a minor memory leak) also get rid of one or two debug prints. | |||
2017-03-17 | remove outdated comment | Vanessa Ezekowitz | |
2017-03-17 | protection check on_use | Vanessa Ezekowitz | |
2017-03-14 | on_construct for nodes that were 89-color or static, | Vanessa Ezekowitz | |
but now use an LBM to convert to the 256-color palette | |||
2017-03-11 | don't crash if the dye target is an unknown node :P | Vanessa Ezekowitz | |
2017-02-26 | made base_color_crafts, shade_crafts, | Vanessa Ezekowitz | |
and greymixes tables globally accessible | |||
2017-02-26 | get rid of some redundant variables | Vanessa Ezekowitz | |
(just directly reference the table elements instead) |